so stoked for this campaign!!! I'm just wrapping up my current cis campaign and I'm floored with the amount of progress that's been made since last time I played you guys are doing phenomenal as always!!
@doctor351155 минут бұрын
I would like to see a complete mod for Star Gate. 🤔
@michealmeaden13002 сағат бұрын
This is what i wanted
@axcenomega5 сағат бұрын
Can you rework the tri droids image card
@axcenomega5 сағат бұрын
Ch you rework the tri droids image card?
@olliesloane1516 сағат бұрын
Are those droidika variants new? What does the q and w mean? Also did I spot some new navy troopers?
@kR-qj7rw6 сағат бұрын
11:00 isnt that wrong that grievous shoots the torpedos at ties?
@kR-qj7rw6 сағат бұрын
PRODUCTION VALUE MY BELOVED (the cis is probably my favorite faction in all of the EAWX mods)
@heavyarms557 сағат бұрын
More Corey playing EAW? Time for me to play more EAW! Edit - now that I watched the vid - love seeing new ground structures! That's been on my wishlist for a while! It adds a ton just having more variety on the maps! New intro is cool too! I now understand what you were going for in that preview! lol
@owenrawlins79797 сағат бұрын
A Babylon 5 mod would be great 👍
@Obviously_Dumb_TV7 сағат бұрын
Can we get an updated greater maldrood playthrough?
@DinoDavid878 сағат бұрын
Are those new ground structures I see for the CIS?
@CoreyLoses7 сағат бұрын
Yep!
@DinoDavid878 сағат бұрын
Seeing this makes me realize I’ve never done a fall of the republic campaign outside of era 2
@johnbovee-vt5nh8 сағат бұрын
the torpedo barrage from the Providences was genuinely scary
@nickmargaritis32639 сағат бұрын
🎉
@ZKP3149 сағат бұрын
Personal Log-2 years, 7 months, 1 week since the battle of Geonosis. The Raxus council has started calling up the reservists, which means my position has changed from “watching for potential bogeys” to “on standby for conflict.” Frankly, I was starting to wonder when I’d get back into the fight-and that’s not getting into the rumors making rounds. Operation Durge’s Lance seems to have woken up something in the Republic, because word is they’re preparing to go harder than ever before. Guess scaring the Coreworld folks and reminding them that, yes, there is a war in the Galaxy, has given the Military Industrial Complex free reign to start ramping up production. While it’s nice to see the Republic finally get a bloody nose, it does raise the question of how many of us are going to have to be sacrificed to achieve victory… From what else I’ve gathered, we defended Barlock, hard (and killed a prominent enemy commander in the process), and Grievous has taken the space above Eriadu, setting up an invasion of the planet itself. Despite his stunning victory, his ship was almost destroyed when engaging the Republic Commander of Eriadu’s space forces-one Admiral Tarkin. When Tarkin’s ship was destroyed in the scuffle, the defender’s resolve waivered, and Grievous pushed in with his other forces while assessing damages on his ship. With the Invasion of Eriadu all but assured, and a Republic push northwards towards our Core territory, it seems like this war has finally reached a new phase in conflict…
@johnbovee-vt5nh8 сағат бұрын
cool idea
@EVA-UNIT-1310 сағат бұрын
Sweet, and is that multiple Providence variants I see? Very cool. Also that Full Salvo my god that's scary lol
@coruscant10010 сағат бұрын
Let's bring down the corrupt Republic and finally bring in a new age of freedom.
@jameskandosii24010 сағат бұрын
Lets gooooo! Ive been looking forward to this playthrough
@wesleybacon834610 сағат бұрын
That intro was pretty freaking cool
@adamseffect860411 сағат бұрын
This torpedo barrage from the Providences is the most destructive thing I've ever seen in the Clone Wars. The CIS are incredible.
@MarEXksz11 сағат бұрын
Positive Vibez Corey you should be "Corey Wins" slay your gamer day 💅
@DarkVaati1311 сағат бұрын
Favorite command staff members are probably Ragab, Sien Sovv, and Nantz.
@CT-1004Gree11 сағат бұрын
Try your best, commander. It wont be enough. Long live the Republic. (Pls do Mandalore the Resurrector tho)
@ThatDragonGuy11 сағат бұрын
Hopefully, this new intro style persists!
@haisesasaki819811 сағат бұрын
Ok idea for the intros for this playthrough : put your voice through a shitty vocoder to mimic a droid voice
@ChrisVillagomez12 сағат бұрын
Separatist campaign LET'S GOOOOOOOO 🥳🥳🥳
@LeWonderman12 сағат бұрын
I don’t understand when I play to empire at war in low difficulty it’s pretty easy but in captain the ressources, the army takes too much time do you have any advice to give ?
@haisesasaki819811 сағат бұрын
Get good ?
@LeWonderman11 сағат бұрын
@@haisesasaki8198 no joke. I just need some advices
@Ddarth_sidious10 сағат бұрын
@@LeWonderman I have written this advises before in Corey "Every new Empire at War player needs to know this!" video. I guess you can have something for your future playthrough. I have like 4 thousand hours in this game (2k in mods) and want to share some mechanics/wisdom/"abuse" for cruel admiral or other hardcore challenges (like "from the ground up 1 planet start or similar hardcore difficulty): 0) the most important one - ALWAYS do galaxy map managing when PAUSED, don't allow AI to take advantage of that ridiculous millions credits boost and x2 faster build time and play on the slowest galactic game speed as Corey has shown in video (you can always change the speed or press speed up button if need bee). 1) There are planets with abandoned mining facilities on them, on some planets they are constant (not random) and very close to default landing invasion point. you can CAPTURE this mines for +800 credits then immediately retreat and repeat, the mines +800 credits will be refreshed EACH and every time you attack ground battle. I have found some planets with 2 mines: Ton-falk, Sarapin (old SW: EaW Shola map template) has 2 mines and Yag'Dhul has one AT the pretty much landing invasion location (so easy to take and retread in less than 15 seconds of in-game time) for easy $ farming in early game (the only thing that allowed me to win as Eriadu Authority on large galaxy scale (175+ planets) from the single Kampe planet into deep core era 4+ in less than 20 cycles! This was so hard). 2) About economy and managing infrastructure. You will have a small window of opportunity when new cycle has begun and you have less infrastructure score than 0 - you'll have 100% cost penalty for EVERYTHING until your infrastructure score will go >=0 gain (and if less than -30 -200% penalties and build time increasing too). Default moff/senate main building is taking 40 seconds to build (each cycle is 40 in game seconds) - so you almost can't get them to build on time for new cycle. All economic building (mines, taxes, trade ports) are 60 seconds to build (1.5 cycle) BUT our sweet barracks will be built in only 20 seconds (light factory 30, heavy 40 etc, shipyard tier 1 - 20 sec, tier 2 - 25 sec, tier 3 - 40 sec, tier 4 for dreadnaughts and top tier ships - 60 seconds). So you COULD fit at least one barracks per planet in between cycle and increase your infrastructure score fast. 3) You want to tax the shit out of your planets like no tomorrow, but each tax agency decrees influence (happiness basically) by -2. You want to have at least 4 out of 10 influence on each planet (if there are no special units like Kedable battleship on Mandalore at 10 influence - you don't need to have happy planets). In order to build TWO tax agencies, you will need to build local infrastructure that cost -250 credits per turn for upkeep, NOT effective. However, you could build 2 tax agencies to double the basic income on each planet that has level 3 and higher (3 is perfect) space station level. You get 5 influence as default for each planet, main building (moff/senator/local HQ) give +1, all ground slots full give another +1, all SPACE slots: tier 3-5 station + shipyard + space defense (I build the cheapest one) and trade station (has 15 global limit to build) or Golan population station will give you +1 influence too. So if you have enough credits you could build all this slots full and have influence of 8 that will grant you opportunity to build 2 tax agencies. On planet with 300-400-500 base credits you will get 900-1200-1500 credits by taxes alone. AND if you'll have ANY company slot available you will get +1influence much faster and could not bother with space slots at all (space are very expensive, ground could be filled with 20 seconds and 750 credits barracks to build). 4) If you attack ground and have for example 4 tanks in squad, you could LOSE 2 out of 4 tanks and the whole unit will be repaired and like a new for next battle, however if you have for example 3 tanks/planes in unit, and lose 2 - your unit will get destroy after battle, so lose only 1 plane/tank out of 3 or 2 tanks/planes out of 4. Same with infantry - you could easily lose some troops in each of the squads and your unit will be gone after battle - be careful. In space if ANY unit but the SSD (super star destroyer and analogies) will have at least 1% hp at last point and you win/retreat the unit will be repaired for free, so you can tank with tier 4 ships easily, and your SSD can't tank with its HP (their repairs is a pain to ass, and the shield will be gone if you lose 10% hull and more in battle, so be careful, this toys are expensive). 5) Some factions will have absurdly overpowered units as rewards for special missions. At the start of each 4 cycle/weeks you will have random mission, if complete you will have 2 limits ground Juggernaut-6, Protodeca, Producator/Maelstorm battleships, Providence Dreadnaught, Mandator-II for CSA (ship market mechanics, it's like 0.3% drop chance, I got lucky with 2-3 reloads), OP flying turbolaser monster for New Republic etc, etc, etc. You guessed it, just save your game before the ending of 3/7/11 etc. cycles and REROLL (don't like this word but "save scum") if you want, I try to get at least one OP ground unit and at least 1 good unit reward for tanking in space combat to live a happy life at this galaxy conquest. This is on CRUEL admiral and the enemy pop out fleets like Papa Palp his OP ISD fleets in that disgusting Episode 9 by Disney so I think you want to even the odds a bit.
@marceauberthe10 сағат бұрын
You can put mutiple of the same military building to make production faster
@Ddarth_sidious10 сағат бұрын
@@LeWondermanPart 2 (damn youtube) 6) About hero buffs, the mechanics is a bit weird in it and not quite simple for newcomers. You'll have your admiral/general tier level - this is your bread and butter, the HIGHER buff in each section (hp, damage, shield, speed etc.) will applied to all unit BUT this general/hero, So, you have a glorious Grand-Admiral Trawn with the highest damage buff (tier 1 demi-god with "art lover" +10% damage monster for whopping +30% damage and 20% each other stats boost) and you could increase this stats for 5 percent for "warlord/hutt lord/hero of Endor" traits (in game help has a "this stuff is stacking) - ONLY one "stacking" buff works, so the max amount is 35% damage for Trawn's fleet, BUT not for himself. If you have tier 2 admiral (legitimacy mechanics) Grand-admiral Grunger in Superstar destroyer his amazing tier 2 admiral with some other buffs = +30% damage +25% defense (etc) bonuses will work for all fleet BUT himself, and his SSD is 210 out of 300 of your fleet, so you need another hero that can buff his SSD - at least default Palleon for Tier 2 vanilla admiral. So you can't get like 10 hutts lords/warlord in one battle and has +100% damage etc. Only the HIGHER tier buff is applied. Same works with debuffs, if some hero gives major debuffs just send some hero/admiral that has at least >0 buffs in this section and the debuffs are gone, only benefits. And YES, if for example you have Papa Palpatine as ground hero but his icon says (ground/space) you can bring him in a little shuttle far far away from battle and the Emperor will grant all his tier 2 buffs with 0 population cost. That’s why 0-1 population heroes are so good to buff your fleets like Wedge Antilles (Tier 2 + hero of Endor +5% buffs). 7) Ground (and space from recent patches) heroes are HARD to kill, they have like 0.12-0.25 (different weapon) weapon damage penalties for them, only lighstabers works with 0.75 penalties. So that jedi/sith is not reliable killable for basic infantry/vehicles, so major heroes like Yoda/Papa Palpatine/etc could be a pain in the ass to beat by hutts/CSA and other factions with weak ground hero/units rosters. Just bombard these legendary heroes with turbolasers (air bomb strikes works too) from orbit - instant death if you lure them in position, I managed to kill Grievous, Dooku, Asajj Ventress with 1 lucky bombardment, they very chasing one of my ground tanks (don't bite them with infantry, the will demolish any squad). 8) Some ships/fleets could easily overkill one position on enemy ships/stations, you waste like 80-90% of your DPS if you don't control your damage. It's only from experience of different fleets combinations - but I try to snipe each and every hardpoints with focus fire and counting 1-2-3 very fast in my mind than focusing another point, if you get used to it you could easily outdamage AI fleets with your while your main tank ship could take all the punishment. If you already lost major shield on your ships - don't WASTE your time on their ion canons, I manage to kill 4 ISD-I to focus fire only their turbolasers/hangars with my own ISDs and have 0 losses. 9) If enemy has a pretty big fleet AND that OP tier 4 shipyard that spawns 2 ISD like ships as garrison units - you could attack the first time, HIDE (don't throw them all in the battle immediately, use pathfinder slot ALWAYS) all of your major damage dealing ships and when AI will charge you with all it has (you can lure them with 1 population corvette or whatever is bigger than Starfighter) you can deploy ships as close to enemy shipyard as possible and snipe it down then retreat and repeat the battle (you can do this with bombers or superlaser too). Enemy will not have like 50% of their fleet strength with their tier 3-4 shipyard gone. This are the main advices in cruel admiral or hardcore galaxy conquest, may the Force be with you and have a good luck, commanders. 10) Companies -30% time and - 30 % cost reduction does NOT stacks with labor camps (no 45% time reduction) and other discounts, so don't bother. Kuat is your bread and butter for Republic/Empire (warlords) to pop out fleets and vehicles. You SSD would have not 360 but 270 "seconds" (each cycle is 40 secs) to build. 11) For easily boarding/stealing action you can focus fire all trubolasers on enemy ships and press "retreat" with your fleet, if you have units in control groups 1-10 you can order them to MOVE again when the retreating after 11 second timer starting - in this way you can advance forward (not turning you "ass/rear" to enemy) and DON'T fire on the ship you want to steal, it's so easy to do when I discovered this "cease fire" type of order/abuse/cheese. You can cancel the retreat order and repeat it again as you like. You can even steal "free" ISD class ships from shipyard level 4 - just kill all garrison except the needed ship - disable weapon on it, steal it and retreat - when you attack again the shipyard tier 4 will spawn this good ships again for free, I made like 2 full 300 population fleets on turn 4 in my New Republic FTGU cruel admiral walkthrough. Ask me anything, I'll try to help. Good luck, admiral.
@TheretrowaveTV12 сағат бұрын
Corey WINS
@nickevans260512 сағат бұрын
new intro style ‼️‼️
@dmann593812 сағат бұрын
MORE FOTR LET’S GOOOOOOOO I love this mod
@bman379413 сағат бұрын
Now I wanna see the venator with the coaxial super laser they destroys the eclipse class dreadnaught
@senorelroboto214 сағат бұрын
Corey, is it possible for ships or abilities to affect how long it takes to retreat? Or how fast a fleet moves along a hyperspace lane?
@CoreyLoses13 сағат бұрын
The retreat time is a fixed value per faction. Hyperspace speed is set per ship, but if you make stuff too slow then the AI starts to run into problems.
@maxlombard12716 сағат бұрын
lets goo
@ladylolth305721 сағат бұрын
Everyone talks about the silly drawings from Cracken's Threat Dossier, but what about the fool who drew Kueller. The New Rebellion has very clear descriptions of his death mask, but he ends up looking like Emperor Zurg.
@danielhenderson8316Күн бұрын
Has anyone tried this on ARM yet?
@mauritsdonga7663Күн бұрын
It might be nice if you could stop smugglers by investing in garrison forces or police forces, which can't be redeployed from the planet, making sure that the planet is becoming weaker for invasion, but stopping the cashflow in a 1 police vs. 1 smuggler unit.
@DimitriAlexandreBlaiddyd14Күн бұрын
Does anybody know how I might be able to find how cycles and months are calculated? I'd like to make it so it takes more cycles to make it through a month on both mods.
@cutieragexo6436Күн бұрын
Hey Corey, would love a short video about the future of ascendancy and/or ascendancy 2?!
@CoreyLosesКүн бұрын
Right now there's not really anything to say. There's no plans for an Ascendancy 2 at this point.
@takashichКүн бұрын
Hello, I see you are planning to update Fall of The Republic in February, can you tell us what changes there will be? I would really like to see more content for the planets: Especially Umbara. I really liked the Umbaran forces in the animated series The Clone Wars. It would be cool if in the game, with a certain influence, you could hire their infantry, equipment and space fighters. And also so that during the war the inhabitants The Umbara were on the side of the Separatists and defended the planet.
@CoreyLosesКүн бұрын
There isn't a date for the next update, I'm assuming you're looking at the date for the prior update? We will be doing Umbaran assets at some point, but that basically comes down to when artists are able/willing to make them.
@takashichКүн бұрын
@@CoreyLoses Oh, yes, perhaps I looked at the previous update, in any case, thanks for the answer.
@timg4857Күн бұрын
Underviewed. Good stuff
@mattwhurstКүн бұрын
Call him Admiral Backbar
@novakhin1642Күн бұрын
STARGATE! i need my stargate mooods!.. it would also be very cool if you could activate multiple mods together.. like the federation fighting turians fighting goa´uld fighting fckn Liberty from freelancer. if possible, would be crappy to balance tho, maybe works if all modders take the same base. but atm i just want my stargate mod....like...NOW
@heavyarms552 күн бұрын
The Yevetha have seen far more success in this timeline than they actually saw in the lore.
@fourthknower98312 күн бұрын
>has turboblimp a planet away >doesn't send it and just throws in luke and mara what did Corey mean by this
@adventwolfbane2 күн бұрын
I am hopeful for a new set of Stargate and Babylon 5 mods to come out.
@Stephen-wc5ve2 күн бұрын
Ackbar is so backbar
@jesseroberts39222 күн бұрын
So I have two questions: 1. How do you turn off auto on abilities? (Like Mara ran into the same issue recently) 2. Is there any way to increase the chances of getting the balator mk II (mostly likely spelled wrong) as the CSA? I’m doing my first play through as them and really like SSD v SSD with going against the empire.