11:22 I don't have the "mesh entries" option in static mesh spawner
@lucky-c8c3 күн бұрын
How do I adjust each mesh in the pcg individually?
@CrazyJampBoy5 күн бұрын
Is possible to use staticmesh from fbx, but not the landscape tool?
@CrazyJampBoy5 күн бұрын
Is it working on static mesh? Not landscape.
@Dhieen7 күн бұрын
how do you spawn the trees on top of the rocks that are not placed with pcg but by hand?
@rifat.ahammed9 күн бұрын
thanks
@rifat.ahammed11 күн бұрын
Thanks
@user-lc4uv3ki8s13 күн бұрын
why i no have mesh to point
@rebx589121 күн бұрын
Great Tutorial - I'm running into a bit of an issue, however, that I can't figure out (I'm using 5.4.3) - When using the Difference node as indicated around 12:30, it seems to be subtracting the zero-density (IE: area around the edge) of the closed-loop area spline. I used a remap from 0-1 to 0.1-1 before plugging into the difference source input, seemed to help - but still removing bits around the edge of the closed spline. Checking the 'Keep Zero Density' in the Difference doesn't help as it will retain both the zero density around the closed loop and what's been removed from the path (now at zero density). Ultimately, I'm ending up with a bit of a different result from what you are showing - and seems to be related to density handling. Any thoughts? EDIT: Ahh - I think I figured out my mistake, with the Distance node I needed to have the shape set to 'Center'. Seems to have solved it.
@MrGeek7625 күн бұрын
Hey, ty for this tutorial! I don't have anything else than "In" when I open the Input... What did i miss ? :(
@HYPERGIRLAIАй бұрын
Nice work...I don't think 5.4 has MeshToPoints node? I can't find it...?
@Kno3Breakfast14 күн бұрын
It has been replaced with "Mesh Sampler". If any blueprint is missing you can use the node "Execute Blueprint" and you can use old blueprints from there and it will outright tell you if it has been depreciated and the name of the new node.
@GorgonzeyeАй бұрын
1:24 How?
@haochen4826Ай бұрын
in 5.3 if PCG_Scatter doesn't show anything, add a Merge node before PCF_Scatter
@johanparadaАй бұрын
Nice work man ty
@MarioColaАй бұрын
But the real question is... how to get a SINGLE POINT from a landscape ahahah
@user-fm9zo5le2vАй бұрын
Still no way to control the amount of points spawned. Important thing left out. This plugin is not that useful yet.
@LierMeldАй бұрын
For people who use UE 5.4 and they don't have "Landscape" output in Input Node, so you can't see points on map's surface: Add "Get Landscape Data" node -> connect to Surface Sampler (surface) -> Press 'D' on this node and you're done!
@mihaiwilsonАй бұрын
Thanks! Does this work with splines?
@Rami-mc1oeАй бұрын
Amazing Yes this is tutorial with everything you need. I recommend it to everyone. Thank You
@FishMan1nskАй бұрын
Are you using bend warp for corners?
@suke0408Ай бұрын
Three assets are placed at each vertex. Is there a way to place them into one?
@pixelricebowl2 ай бұрын
Unfortunately, there doesn't seem to be any audio for this video!
@mkewade29662 ай бұрын
How should I add my static mesh spawner in the Scattering Points PCG.? I dont know where to plug them in. I can only spawn in mesh in splace of the Big white debug cubes. not the smaller ones. Did you go over this in your other videos?
@Venkatkalyansundaraneedi2 ай бұрын
do a video on PCG for 5.3 version if possible....it will be helpful.
@user-og8fo3nl2v2 ай бұрын
I have a unrelated question, how you do select and move whole spline when it was a point selected before that? thank you.
@RoeJogan2 ай бұрын
Thanks again for this great explanation in your FreeTimeCoder way!
@user-og8fo3nl2v2 ай бұрын
Hi, in UE 5.4 expanding Input has nothing
@Skyrim9732 ай бұрын
Search PCG 5.4 TUTORIAL. They change this.
@Josh_Alfaro2 ай бұрын
Is there a way to transform a PCG instance, like a rock with moss into one mesh in order to use it in the static mesh spawner? I know we can spawn assemblies as levels but those take a long time to make since we have to place each mesh individually to combine. With a PCG instance, we can just spawn meshes on other meshes using the mesh sampler node. The PCG stamp method can’t be spawned in a PCG graph either. Are you familiar with what I’m talking about?
@dangerousmindgames3 ай бұрын
Why is the ProjectPointsOnLandscape node not available for me? Did none of you seriously have this problem?
@thesteammachine12823 ай бұрын
Worked perfectly ! There is only one problem and I want to ask if this is even possible in your opinion . (in your video, you play this not in full screen) Script works flawlessly , but if the game goes in to full screen mode, game is capped again at 60fps as its limited by the monitor 60hz refresh rate . The only way for the script to work on a game and in Full screen mode I find is to sadly, go to the nvidia panel and changed the setting of the game to not use vsync or the option use software settings in order for the gpu to read from the ue3/udk game and not be limited by the monitor refresh rate . Any idea if its possible to bypass that nvidia setting and set it in code in the udk side of things ? Somehow to force Scale Set UseVsync true/false in order for the gpu to look at the application when launched in full screen and not the monitor refresh rate or is that simply impossible ?
@henriqueaparecidogomidesso20953 ай бұрын
Why cant my spline get pass from the PCG_Spline Box ?
@piotrstaszkiewicz3 ай бұрын
Love to seeing stuff like that. I have been a lot into PCG recently, especially building generation, and I have to check this because It came under my radar. Thank you for your videos
@spellweavergeneziso3 ай бұрын
Thank you so much for this tutorial series. I used it as a PCG primer as I've never worked with this wonderful toolkit Epic made. It's so powerful, provides tons of creative freedom and the results are breathtaking.
@FPChris3 ай бұрын
Excellent
@spellweavergeneziso3 ай бұрын
Maybe I am missing something, but you first inverted the filter so that smaller black boxes appeared in the middle as well, only to later remove them again with the difference node at 9:40, seems pointless, just don't invert the density filter in the first place..
@douglasstevens26673 ай бұрын
Great stuff, but is there a way to just press a button and get an end result, this nerd crap is going to be obsolete in 2 years due to AI?
@quietlyworking3 ай бұрын
You're a blueprint anthropologist! 👏 Thank you! What a spectacular way to learn and feel confident enough to tinker.
@willembuiting3 ай бұрын
Great job! any chance of a tutorial on the subject?
@byunjoy13203 ай бұрын
Nice reviewing! I got a problem . Im using grid to spawn point and copy position from landscape sample points,but the grid points copy layer attributes from source.Which become troublesome when I use landscape layer to control, because I can only effect the grid spawn point but not the grid points individually. Can we resample the surface with spawned grid points?
@BooneyTune3 ай бұрын
I like how at the turns you auto add the connector bolts Would like to see a tutorial on that. Would help with my conveyor belt stands
@ANF60003 ай бұрын
yes please moarrr pcg!
@gu98383 ай бұрын
thats so cool i def gotta check this out!
@byunjoy13204 ай бұрын
notice that in subgraph chapter, when you using scatter graph. make sure to add an point input at the input node,otherwise scatter graph wont work in my case.
@hgsupertramp4 ай бұрын
Mesh to Points don't exist on 5.3 anymore, Thanks Unreal!
@darthravyn5724 ай бұрын
When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?
@stormrungaming3 ай бұрын
same problem... i'm on UE 5.4 so I guess something has changed.
@true.ja3son4 ай бұрын
My PCG input node had no "landscape" pin that I can use, can anyone help me?
@emresuticen2 күн бұрын
You should use the "get landscape data" node I guess!
@true.ja3son2 күн бұрын
@@emresuticen Hey, thanks! This is the solution I came across as well.