Unreal 5 PCG Island Showcase
1:20
a regular normal office
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Пікірлер
@ritikajain8090
@ritikajain8090 Күн бұрын
11:22 I don't have the "mesh entries" option in static mesh spawner
@lucky-c8c
@lucky-c8c 3 күн бұрын
How do I adjust each mesh in the pcg individually?
@CrazyJampBoy
@CrazyJampBoy 5 күн бұрын
Is possible to use staticmesh from fbx, but not the landscape tool?
@CrazyJampBoy
@CrazyJampBoy 5 күн бұрын
Is it working on static mesh? Not landscape.
@Dhieen
@Dhieen 7 күн бұрын
how do you spawn the trees on top of the rocks that are not placed with pcg but by hand?
@rifat.ahammed
@rifat.ahammed 9 күн бұрын
thanks
@rifat.ahammed
@rifat.ahammed 11 күн бұрын
Thanks
@user-lc4uv3ki8s
@user-lc4uv3ki8s 13 күн бұрын
why i no have mesh to point
@rebx5891
@rebx5891 21 күн бұрын
Great Tutorial - I'm running into a bit of an issue, however, that I can't figure out (I'm using 5.4.3) - When using the Difference node as indicated around 12:30, it seems to be subtracting the zero-density (IE: area around the edge) of the closed-loop area spline. I used a remap from 0-1 to 0.1-1 before plugging into the difference source input, seemed to help - but still removing bits around the edge of the closed spline. Checking the 'Keep Zero Density' in the Difference doesn't help as it will retain both the zero density around the closed loop and what's been removed from the path (now at zero density). Ultimately, I'm ending up with a bit of a different result from what you are showing - and seems to be related to density handling. Any thoughts? EDIT: Ahh - I think I figured out my mistake, with the Distance node I needed to have the shape set to 'Center'. Seems to have solved it.
@MrGeek76
@MrGeek76 25 күн бұрын
Hey, ty for this tutorial! I don't have anything else than "In" when I open the Input... What did i miss ? :(
@HYPERGIRLAI
@HYPERGIRLAI Ай бұрын
Nice work...I don't think 5.4 has MeshToPoints node? I can't find it...?
@Kno3Breakfast
@Kno3Breakfast 14 күн бұрын
It has been replaced with "Mesh Sampler". If any blueprint is missing you can use the node "Execute Blueprint" and you can use old blueprints from there and it will outright tell you if it has been depreciated and the name of the new node.
@Gorgonzeye
@Gorgonzeye Ай бұрын
1:24 How?
@haochen4826
@haochen4826 Ай бұрын
in 5.3 if PCG_Scatter doesn't show anything, add a Merge node before PCF_Scatter
@johanparada
@johanparada Ай бұрын
Nice work man ty
@MarioCola
@MarioCola Ай бұрын
But the real question is... how to get a SINGLE POINT from a landscape ahahah
@user-fm9zo5le2v
@user-fm9zo5le2v Ай бұрын
Still no way to control the amount of points spawned. Important thing left out. This plugin is not that useful yet.
@LierMeld
@LierMeld Ай бұрын
For people who use UE 5.4 and they don't have "Landscape" output in Input Node, so you can't see points on map's surface: Add "Get Landscape Data" node -> connect to Surface Sampler (surface) -> Press 'D' on this node and you're done!
@mihaiwilson
@mihaiwilson Ай бұрын
Thanks! Does this work with splines?
@Rami-mc1oe
@Rami-mc1oe Ай бұрын
Amazing Yes this is tutorial with everything you need. I recommend it to everyone. Thank You
@FishMan1nsk
@FishMan1nsk Ай бұрын
Are you using bend warp for corners?
@suke0408
@suke0408 Ай бұрын
Three assets are placed at each vertex. Is there a way to place them into one?
@pixelricebowl
@pixelricebowl 2 ай бұрын
Unfortunately, there doesn't seem to be any audio for this video!
@mkewade2966
@mkewade2966 2 ай бұрын
How should I add my static mesh spawner in the Scattering Points PCG.? I dont know where to plug them in. I can only spawn in mesh in splace of the Big white debug cubes. not the smaller ones. Did you go over this in your other videos?
@Venkatkalyansundaraneedi
@Venkatkalyansundaraneedi 2 ай бұрын
do a video on PCG for 5.3 version if possible....it will be helpful.
@user-og8fo3nl2v
@user-og8fo3nl2v 2 ай бұрын
I have a unrelated question, how you do select and move whole spline when it was a point selected before that? thank you.
@RoeJogan
@RoeJogan 2 ай бұрын
Thanks again for this great explanation in your FreeTimeCoder way!
@user-og8fo3nl2v
@user-og8fo3nl2v 2 ай бұрын
Hi, in UE 5.4 expanding Input has nothing
@Skyrim973
@Skyrim973 2 ай бұрын
Search PCG 5.4 TUTORIAL. They change this.
@Josh_Alfaro
@Josh_Alfaro 2 ай бұрын
Is there a way to transform a PCG instance, like a rock with moss into one mesh in order to use it in the static mesh spawner? I know we can spawn assemblies as levels but those take a long time to make since we have to place each mesh individually to combine. With a PCG instance, we can just spawn meshes on other meshes using the mesh sampler node. The PCG stamp method can’t be spawned in a PCG graph either. Are you familiar with what I’m talking about?
@dangerousmindgames
@dangerousmindgames 3 ай бұрын
Why is the ProjectPointsOnLandscape node not available for me? Did none of you seriously have this problem?
@thesteammachine1282
@thesteammachine1282 3 ай бұрын
Worked perfectly ! There is only one problem and I want to ask if this is even possible in your opinion . (in your video, you play this not in full screen) Script works flawlessly , but if the game goes in to full screen mode, game is capped again at 60fps as its limited by the monitor 60hz refresh rate . The only way for the script to work on a game and in Full screen mode I find is to sadly, go to the nvidia panel and changed the setting of the game to not use vsync or the option use software settings in order for the gpu to read from the ue3/udk game and not be limited by the monitor refresh rate . Any idea if its possible to bypass that nvidia setting and set it in code in the udk side of things ? Somehow to force Scale Set UseVsync true/false in order for the gpu to look at the application when launched in full screen and not the monitor refresh rate or is that simply impossible ?
@henriqueaparecidogomidesso2095
@henriqueaparecidogomidesso2095 3 ай бұрын
Why cant my spline get pass from the PCG_Spline Box ?
@piotrstaszkiewicz
@piotrstaszkiewicz 3 ай бұрын
Love to seeing stuff like that. I have been a lot into PCG recently, especially building generation, and I have to check this because It came under my radar. Thank you for your videos
@spellweavergeneziso
@spellweavergeneziso 3 ай бұрын
Thank you so much for this tutorial series. I used it as a PCG primer as I've never worked with this wonderful toolkit Epic made. It's so powerful, provides tons of creative freedom and the results are breathtaking.
@FPChris
@FPChris 3 ай бұрын
Excellent
@spellweavergeneziso
@spellweavergeneziso 3 ай бұрын
Maybe I am missing something, but you first inverted the filter so that smaller black boxes appeared in the middle as well, only to later remove them again with the difference node at 9:40, seems pointless, just don't invert the density filter in the first place..
@douglasstevens2667
@douglasstevens2667 3 ай бұрын
Great stuff, but is there a way to just press a button and get an end result, this nerd crap is going to be obsolete in 2 years due to AI?
@quietlyworking
@quietlyworking 3 ай бұрын
You're a blueprint anthropologist! 👏 Thank you! What a spectacular way to learn and feel confident enough to tinker.
@willembuiting
@willembuiting 3 ай бұрын
Great job! any chance of a tutorial on the subject?
@byunjoy1320
@byunjoy1320 3 ай бұрын
Nice reviewing! I got a problem . Im using grid to spawn point and copy position from landscape sample points,but the grid points copy layer attributes from source.Which become troublesome when I use landscape layer to control, because I can only effect the grid spawn point but not the grid points individually. Can we resample the surface with spawned grid points?
@BooneyTune
@BooneyTune 3 ай бұрын
I like how at the turns you auto add the connector bolts Would like to see a tutorial on that. Would help with my conveyor belt stands
@ANF6000
@ANF6000 3 ай бұрын
yes please moarrr pcg!
@gu9838
@gu9838 3 ай бұрын
thats so cool i def gotta check this out!
@byunjoy1320
@byunjoy1320 4 ай бұрын
notice that in subgraph chapter, when you using scatter graph. make sure to add an point input at the input node,otherwise scatter graph wont work in my case.
@hgsupertramp
@hgsupertramp 4 ай бұрын
Mesh to Points don't exist on 5.3 anymore, Thanks Unreal!
@darthravyn572
@darthravyn572 4 ай бұрын
When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?
@stormrungaming
@stormrungaming 3 ай бұрын
same problem... i'm on UE 5.4 so I guess something has changed.
@true.ja3son
@true.ja3son 4 ай бұрын
My PCG input node had no "landscape" pin that I can use, can anyone help me?
@emresuticen
@emresuticen 2 күн бұрын
You should use the "get landscape data" node I guess!
@true.ja3son
@true.ja3son 2 күн бұрын
@@emresuticen Hey, thanks! This is the solution I came across as well.
@Matagirl001
@Matagirl001 4 ай бұрын
Where is mesh to point?????????????
@IamNeighborlee
@IamNeighborlee 4 ай бұрын
why no audio
@Gulzt
@Gulzt 4 ай бұрын
Wow, that projection trick is amazing!
@Gulzt
@Gulzt 4 ай бұрын
You're the best, this is such a time-saver!