Euler (gimbal lock) Explained
8:07
15 жыл бұрын
Subdivision Surfaces: Overview
4:45
15 жыл бұрын
Bump And Displacement Map: Overview
2:45
Subdivision Surfaces: Artifacts
5:38
15 жыл бұрын
Hierarchies: Building A Robot
5:57
15 жыл бұрын
Hierarchies
5:00
15 жыл бұрын
Smooth Shading Examples
3:10
15 жыл бұрын
Primitives (Blocking Models)
3:25
15 жыл бұрын
Smooth Shading
3:59
15 жыл бұрын
Objects
3:52
15 жыл бұрын
Multisided Polygon
3:57
15 жыл бұрын
The Polygon
2:27
15 жыл бұрын
Пікірлер
@levelazn
@levelazn 2 ай бұрын
excellent!
@Jimmysage3273
@Jimmysage3273 2 ай бұрын
Like if you have Apollo questions and didn’t even realize this applied to animation
@unshibe
@unshibe 2 ай бұрын
2:27 - 2:53 thats the odd rotation behavior i was fighting
@unshibe
@unshibe 2 ай бұрын
2:27
@IstyManame
@IstyManame 2 ай бұрын
It's seems to me that it shouldn't be a problem if you use local euler axis' only to make keyframes, but the actual animation would be translated with the global axis. I just tried to redo the gimal lock scene with the plane from the start of the video and there's nothing locking on me using the global euler. The only thing it's obviously not efficient for animators but that's why i said rotate with local, interpolate with global.But personally i think animating the axis themselves would be the most handy solution, because 1) you animate what you see 2) no need to learn quaternions
@astrogippi2749
@astrogippi2749 2 ай бұрын
👏👏👏
@official-obama
@official-obama 3 ай бұрын
gouraud shading? why not phong?
@18ccase
@18ccase 3 ай бұрын
This video made me realize why certain things have messed up for me throughout the years and gave me a brief moment of respite before the dread of realizing I HAVE to learn quaternions set in.
@sleepyboi6245
@sleepyboi6245 4 ай бұрын
How has this so few views? This is on the site of OpenSubdiv and Polycount, what
@RoadtoBlender-iz9px
@RoadtoBlender-iz9px 4 ай бұрын
Dude, those animation is so smooth
@MeownaMeow
@MeownaMeow 4 ай бұрын
thank you mister gorilla
@nielsdaemen
@nielsdaemen 4 ай бұрын
*Quaternions joined the chat*
@thebigelectrode
@thebigelectrode 5 ай бұрын
this is soo amazing very well explained
@hazar357
@hazar357 5 ай бұрын
I cant believe a 15 years old video taught me much more and precise information about this topic than most modern videos.
@kadirkaya4168
@kadirkaya4168 Ай бұрын
15 yıl önce yüklenmiş subdivision konulu bir videoda türk birisini görmek daha da şaşırtıcı :D
@abbydebusk6189
@abbydebusk6189 6 ай бұрын
Thank you for the explanation... I found this term when trying to diagnose an odd problem with a machine I was rigging. So I wanted to know what this is. Changing something with the Aim and Orient vectors with an Aim constraint seemed to have fixed it. But it also gives me an explanation for why I sometimes had very odd rotational issues when I would go to tween my animation. The "not moving in a straight direction" in particular. Given the two keys, I could not understand why the in-betweens would try to swing to the side when visually they should move straight down. (Sort of like your example, it was an ik hand control swinging a pickaxe down in an arc)
@BlackbodyEconomics
@BlackbodyEconomics 6 ай бұрын
That's really interesting - and sheds a little light on a problem I've been dealing with. Thank you.
@retheisen
@retheisen 6 ай бұрын
Those gimbal bushings probably need an oiler.
@jesuschrist2284
@jesuschrist2284 6 ай бұрын
Omg you oiler not youler lol ty
@williamsplays8528
@williamsplays8528 6 ай бұрын
OH! so that's why Apollo can't yaw more than 90 degrees left and right!
@Smol_And_Dum
@Smol_And_Dum 6 ай бұрын
hmm gorilla
@devkev1760
@devkev1760 6 ай бұрын
Wtf is this intro bwahaha
@discordillusions6058
@discordillusions6058 7 ай бұрын
damn that gorilla is lookin' thicc...
@buckstarchaser2376
@buckstarchaser2376 7 ай бұрын
Does this hold up if you have the arrow inside a sphere, and you move the sphere inside a cradle that has xyz drive rollers? It would seem that this would always give it the same gimbal lock characteristics of the drive rollers, which is roughly zero.
@Achilles3666
@Achilles3666 7 ай бұрын
I have no idea why youtube recommended this to me but it was interesting and informative.
@johnr5252
@johnr5252 7 ай бұрын
What the hell is this crap and why would KZfaq think I would be interested?
@vitamin3076
@vitamin3076 6 ай бұрын
I clicked something I didn't like, now I'm annoyed. How could this happen to me?!
@Smashachu
@Smashachu 7 ай бұрын
You just gave me an idea, why not a rotating wind mill to increase power through the angle of attack on the blades coming into contact with the stream of air.
@mihaleben6051
@mihaleben6051 7 ай бұрын
Euler?
@InvalidUser18
@InvalidUser18 7 ай бұрын
Can't you reduce this issue by adding another gimbal?
@beenschmokin
@beenschmokin 7 ай бұрын
NASA needs this for their fake space CGI.
@cjkyricos
@cjkyricos 7 ай бұрын
"Zed"? STFU. Speak english, its called Zeeeee. Its a goddam axis; the Zee axis.
@alixsprallix
@alixsprallix 7 ай бұрын
great video
@Phuktup3
@Phuktup3 7 ай бұрын
Today I learned I don’t like gimbal lock
@Tactic3d
@Tactic3d 7 ай бұрын
Brilliant explanation. A pedagogical model.
@charlesfournierletourneau9369
@charlesfournierletourneau9369 7 ай бұрын
Also made sense for robot I think
@charlesfournierletourneau9369
@charlesfournierletourneau9369 7 ай бұрын
Super cool
@juanloutech2864
@juanloutech2864 7 ай бұрын
And then quaternions show up and mess all of our intuitions 😂
@AbAb-th5qe
@AbAb-th5qe 7 ай бұрын
Um quaternions?! There's no gimbal lock with them
@southerncross4956
@southerncross4956 7 ай бұрын
I know nothing (well a little from flying RC planes) about the interaction of the three planes of rotation discussed here, but this was very interesting indeed.
@igorzherebiatev5751
@igorzherebiatev5751 7 ай бұрын
Ok, actually it is possible to get all 3 rings locked. But where is the problem? Each ring works with it's own axis. Just follow it
@loopiloop
@loopiloop 7 ай бұрын
Call me crazy, but I'm confident that there's some formula that modulates rotation speed of the two axes to compensate for gimbal lock error.
@BenMorse0
@BenMorse0 7 ай бұрын
No mention of quaternions tho
@BenMorse0
@BenMorse0 7 ай бұрын
3:10 symptom
@zachbrown7272
@zachbrown7272 7 ай бұрын
MONKE
@ianweckhorst3200
@ianweckhorst3200 7 ай бұрын
I don’t get the intro, but Cary commented, so I’m cool with it
@michaeljorgensen790
@michaeljorgensen790 7 ай бұрын
This (rotation order) seems like a low tech way of preventing gimbal lock and only decreases the likelihood. It seems like there are ways of totally eliminating gimbal lock with rotation encoders and wireless accelerometers attached to each gimbal axis that would detect and compensate whenever 2 axis aligned. In the 1960's it would be difficult....but this is 2023. By the way....shouldn't we all be driving flying cars?
@512Squared
@512Squared 7 ай бұрын
Brilliant. Would really help too if the x,y, and z were given their appropriate axis colour.
@johnbigelson7471
@johnbigelson7471 7 ай бұрын
uh wut this is pretty standard across 3d modeling programs, which is largely what this video is applicable to.
@PongWithBreakout
@PongWithBreakout 7 ай бұрын
So this is why in Source games you can't look up or down at 90° tilt...
@greenbeanwater6686
@greenbeanwater6686 7 ай бұрын
That gorilla has NO RIGHT having that much cake
@alex.g7317
@alex.g7317 7 ай бұрын
Cool.
@fln2098
@fln2098 7 ай бұрын
Finally explains why clip studio always gives me trouble on angular 3d model rotations