Great tutorial, learned a lot! Found you through your 2024 demo reel... anyways, hope you continue to make more tuts!
@GowthamJayaram23 күн бұрын
Thx, good info 😊
@michelanglais328224 күн бұрын
Lovely! Looking forward to the 3D version 🎉
@DjMolt29 күн бұрын
CRAZY!
@crybaby1637Ай бұрын
so, its all made Hoodini, right?
@smoothisfast_designАй бұрын
Actually most of it is made in TouchDesigner
@TS-or4lzАй бұрын
Hey great tutorial. I especially liked this one and the work flow automation one. These had some great tips that I did not know before. Thanks!
@smoothisfast_designАй бұрын
Thanks for the feedback! I’m aiming to get more these out there in the upcoming weeks. Cheers
@hockey66patАй бұрын
this was great; I really enjoy how you also explain what you do and teach a bit as well, better than just mindlessly coding along. One question I have or would like to see is now how to use this tool to give particle directions; sometimes, I struggle with finding ways to use these tutorials in real-world applications.
@smoothisfast_designАй бұрын
Many thanks, I'm happy to read that this was useful to you! I've done a simple particle system here: kzfaq.info/get/bejne/g6yclche2cfUiaM.html More will come soon on this precise topic. Cheers
@hindusplАй бұрын
thanks bro !
@infernall_blessfree_waghun8377Ай бұрын
You think you could do a tutorial where instead of arrows ypu have eyeballs following the mouse :D similar like they teased here: kzfaq.info/get/bejne/nKp_fN19l7Tbfps.htmlsi=wWYBtqnf7MuVtinf Thank you very much for your efforts doing your great tutorials ❤ Kind regards
@smoothisfast_designАй бұрын
Yes vey cool idea indeed! I think you have all the tools to create that effect already. You could use the lenght function in glsl to calculate when to open the eyes. I hope to the result !
@chinguagaАй бұрын
Very cool thx
@unveil7762Ай бұрын
Very cool tutorial!! You can do an arrow with line mat as well :-) i try with rotate to parameter of the instacies but this works better
@aboxintheseaАй бұрын
Thank you! You are one of the very few presenters who actually take the time to teach why you are using a certain operator or piece of code. It’s a huge breath of fresh air. I’m just getting into GLSL so I’m very much looking forward to part 2. I’d also love to see even more GLSL and hear when to use it as opposed to operators. It’s absolutely fascinating to see the 2 methods working together. Bravo!
@smoothisfast_designАй бұрын
Many thanks! Your comment goes a long way! Cheers
@markus_knoedelАй бұрын
What a beautiful idea. I struggled a little with the glsl, but now I am off to new horizons. Thank you.
@smoothisfast_designАй бұрын
Glad to read so! Cheers
@arshinaziziАй бұрын
Such a wow.thanks for sharing🎉
@smoothisfast_designАй бұрын
Many thanks 🥹
@actofmeltАй бұрын
Awesome! How did you learn to do this?
@smoothisfast_designАй бұрын
Thanks! I learn TD by working full time in it, you end up looking for those kind of shortcuts.
@recrdxАй бұрын
Slow is smooth and smooth is fast.
@smoothisfast_designАй бұрын
indeed
@AlphaMoonbaseАй бұрын
I am going to say the same that I already told bileam: This is not Instancing. This is maybe instanciating but call it what it is, copying. (Geometry) Instancing is a very specific approach to rendering geometry where you only send the geometrydata once to the GPU, coupled with a fixed set of directions of how to draw them. This is inncredibly fast and the main reason to use it. When you copy the SOP-Data using the cpySop and send it then to the GPU. All transformations are handled by the CPU, blocking frametime, you are lso blocking additional time by sending a lot of repetitive data to the GPU (which takes a lot of ime.) /rantover.
@smoothisfast_designАй бұрын
No arguments here; you’re absolutely right about the distinction. I did mention that this technique isn't the optimal real-time approach. However, I believe that there are scenarios where the precision and control offered by CPU-based processing can outweigh the speed advantages of GPU instancing.
@ithamardimarco9082Ай бұрын
Amazing reel! Congrats!
@smoothisfast_designАй бұрын
Many thanks!
@adambarlev8992Ай бұрын
Very interesting way of doing things... I had no idea! I always used Geo comps for instancing.
@smoothisfast_designАй бұрын
I would say that it is the best approach 99% of the time. But when you need a more custom approach on attributes, the copy Sop can come to the rescue ! Cheers
@SQUNTOАй бұрын
awesome, those installations look badass!
@user-vp6lt4ke1lАй бұрын
The example can only record the instantaneous state of the model, which is obviously not enough, if the action of the model can be retained. Thank you for sharing, I will continue to follow you and look forward to your follow-up
@smoothisfast_designАй бұрын
Yes you’re right! This will only export the immediate state of your setup, but in some case that’s what is needed, which is never possible with the Geo Comp. Cheers
@user-vp6lt4ke1lАй бұрын
@@smoothisfast_design How to interpolate the action of the model, the default is the synchronous state
@smoothisfast_designАй бұрын
Not sure I understand correctly your question
@user-vp6lt4ke1lАй бұрын
@@smoothisfast_design How 3D models are interpolated in the rendering of model animations so that they don't have the same action. I know that planar maps can be interpolated with tex3d. But I don't know how to set up the model animation. Hope it can be answered,
@xichxАй бұрын
nice to see you again :)
@smoothisfast_designАй бұрын
glad to be back ;)
@SQUNTO2 ай бұрын
that input swap trick is fantastic! great tutorial once again
@SQUNTO2 ай бұрын
great tutorial, thanks!
@hugueskir62032 ай бұрын
Happy to hear that you liked it
@lirawhite57992 ай бұрын
Красавчик!
@menybliss2 ай бұрын
Great one! thanks for sharing
@oluxezer9 ай бұрын
Nice tutorial!)
@Pareeca Жыл бұрын
you explained very well. thank you
@user-oy7ng2hd7s Жыл бұрын
Thank you so much for sharing! It is so fun and easy to follow.
@markus_knoedel2 жыл бұрын
WoW. That is a great technique. Hope to use some of the info on my next projects.
@PabloLucio2 жыл бұрын
Really cool tutorial, loved it. Really useful techniques on how to merge 3D geometry to create an object. Thanks a lot!
@craigashby53352 жыл бұрын
Just spent my evening during this tutorial. Great stuff and I thank you. My only question is when you add the ramp to the lookup at about 23:55 minutes in the color replaces the edges. Just like mine did. But then suddenly the color moves to the background and the edges are white again. How did you make that happen?
@magenta62 жыл бұрын
Very clearly explained tutorial of a simple highly effective concept. Top marks!!
@vxkhwz2 жыл бұрын
Awesome thanks. At 9:52 you explain how the displacement works only for pixels with values greater than 0. Looking at the help page for displacement I cannot find this info, how did you know this?
@Jesseweijer2 жыл бұрын
Thank youuuuu!
@frankgao46632 жыл бұрын
It’s great and very helpful!
@chiikamm29832 жыл бұрын
Thank you so much! This is exactly what I needed!
@knast70932 жыл бұрын
Super nice and easy to follow! Thanks for sharing!
@francescagioni47282 жыл бұрын
Hello! I have a question, towards the end, when we have to activate the camera and the light, my room does not turn white and the render is empty, it gives me nothing inside. What happen? Thanks for the reply!
@smoothisfast_design2 жыл бұрын
Can you specify the timing? I'll be glad to help :) Cheers
@kebatekmusic27053 жыл бұрын
Cool merci!!
@quentinmckay86583 жыл бұрын
Cool effect and great explanation! Thank you. Actually really like the "zooming out the background preview" trick at 9:20. Never thought of that 😀
@kincbai46013 жыл бұрын
I am very curious how you made it!Can you make a tutorial about it plz!~
@smoothisfast_design2 ай бұрын
This was actually made in HOUDINI
@sworupbisural16023 жыл бұрын
perfect
@lowprequencias3 жыл бұрын
this is exactly what I was looking for :)
@simleoita3 жыл бұрын
thank you for sharing!
@echocomplex88113 жыл бұрын
Thank you for sharing!
@jackiehoysted92123 жыл бұрын
Lovely work.
@stickwithit3 жыл бұрын
Criminally underrated tutorial
@_rkrd3 жыл бұрын
You can also use a trail chop after merging the three channels to sample N points along tx,ty and tz.
@_rkrd3 жыл бұрын
Another approach which offers more control is to use a Splice Chop, set the Trim Method to "Use Trim Length" and then use a LFO Chop with a ramp to drive the start value.