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Пікірлер
@OfficialOrangeio
@OfficialOrangeio 22 сағат бұрын
<!-- Servlet API --> <dependency> <groupId>javax.servlet</groupId> <artifactId>javax.servlet-api</artifactId> <version>4.0.1</version> </dependency> <!-- Jetty Server --> <dependency> <groupId>org.eclipse.jetty</groupId> <artifactId>jetty-server</artifactId> <version>9.4.43.v20210629</version> </dependency> <!-- Jetty Servlet --> <dependency> <groupId>org.eclipse.jetty</groupId> <artifactId>jetty-servlet</artifactId> <version>9.4.43.v20210629</version> </dependency> import spark.Request; import javax.servlet.MultipartConfigElement; import javax.servlet.ServletException; import javax.servlet.http.Part; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.nio.file.Files; import java.nio.file.Paths; import java.nio.file.StandardCopyOption; private static void HTTPx() { File storageDIR = new File("tempStorage"); if (!storageDIR.isDirectory()) storageDIR.mkdir(); post("/upload", (req, res) -> uploadFile(req)); } private static String uploadFile(Request r) { // allow for multipart file uploads r.attribute("org.eclipse.jetty.multipartConfig", new MultipartConfigElement("")); try { // make sure input type = “file" has name = "jFIle" Part filePart = r.raw().getPart("jFile"); // Name of the file user uploaded String uploadedFileName = filePart.getSubmittedFileName(); //reading the contents of the uploaded file InputStream stream = filePart.getInputStream(); // Write stream/File to server storage folder Files.copy(stream, Paths.get("tempStorage").resolve(uploadedFileName), StandardCopyOption.REPLACE_EXISTING); } catch (IOException | ServletException e) { return "Exception occurred while uploading file" + e.getMessage(); } return "File successfully uploaded"; }
@fyer1365
@fyer1365 4 күн бұрын
bro thank you so much, you make it look easy bro
@OfficialOrangeio
@OfficialOrangeio 7 күн бұрын
#!/bin/bash # Function to read input with prompt read_input() { read -p "$1: " $2 } # Read inputs read_input "Enter the path to the folder containing executable and dependencies" folder_path read_input "Enter the name for the output executable script (without extension)" script_name read_input "Enter the path to the executable to run within the bundled script (e.g., ./executable)" executable_path # Validate if the executable exists if [ ! -f "$executable_path" ]; then echo "Error: Executable '$executable_path' not found. Please provide a valid path." exit 1 fi # Get the absolute path of the folder containing the executable folder_path=$(dirname "$executable_path") # Create temporary directory and prepare for bundling temp_dir=$(mktemp -d) cp -r "$folder_path" "$temp_dir/" # Create tar archive, base64 encode it, and embed in the script base64_encoded=$(tar -czf - -C "$temp_dir" "$(basename "$folder_path")" | base64) cat <<EOF > "$script_name.sh" #!/bin/bash base64_encoded="$base64_encoded" temp_dir=\$(mktemp -d) echo "\$base64_encoded" | base64 -d | tar -xz -C "\$temp_dir" chmod +x "\$temp_dir/$(basename "$folder_path")/$(basename "$executable_path")" "\$temp_dir/$(basename "$folder_path")/$(basename "$executable_path")" "\$@" rm -rf "\$temp_dir" EOF # Make the script executable and clean up chmod +x "$script_name.sh" rm -rf "$temp_dir" echo "Executable script '$script_name.sh' created successfully!"
@OfficialOrangeio
@OfficialOrangeio 16 күн бұрын
ffmpeg -f avfoundation -list_devices true -i "" ffmpeg -f avfoundation -i "<screen device index>:<audio device index>" output.mkv
@OfficialOrangeio
@OfficialOrangeio 16 күн бұрын
import java.awt.AWTException; import java.awt.Rectangle; import java.awt.Toolkit; import java.awt.Robot; import java.awt.image.BufferedImage; import java.io.IOException; import java.io.File; import javax.imageio.ImageIO; public class Snapshot { public static final long serialVersionUID = 1L; public static void main(String[] args) { try { Thread.sleep(30); Robot r = new Robot(); // save screenshot to this path String path = "snapshot.jpeg"; // get ScreenSize Rectangle capture = new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()); //take snapshot BufferedImage Image = r.createScreenCapture(capture); ImageIO.write(Image, "jpeg", new File(path)); System.out.println("Screenshot saved"); } catch (AWTException | IOException | InterruptedException ex) { System.out.println(ex); } } }
@OfficialOrangeio
@OfficialOrangeio 17 күн бұрын
/* usage: make sure to change action="your_url/post" <div class="container"> <form id="upload-form" action="httpbin.org/post" method="post" enctype="multipart/form-data"> <input type="file" id="file"> <button type="button" id="upload-btn">Upload a file</button> </form> </div> <div class="container"> <progress id="progress-bar" value="0" max="100"></progress><br> <label id="progress-label" for="progress-bar">0%</label> </div> <script src="fileProgress.js"></script> */ const fileInput = document.getElementById('file'); const uploadBtn = document.getElementById('upload-btn'); const progressBar = document.getElementById('progress-bar'); const progressLabel = document.getElementById('progress-label'); const form = document.getElementById('upload-form'); uploadBtn.addEventListener('click', () => { const file = fileInput.files[0]; if (!file) return alert("Please select a file."); const payload = new FormData(); payload.append('user-image', file); fetchWithProgress(form.action, payload, percentComplete => { progressBar.value = percentComplete; progressLabel.textContent = `${Math.round(percentComplete)}%`; }).then(response => { if (response.ok) return response.json(); throw new Error(response.statusText); }).then(data => console.log(data)) .catch(error => console.error('Error:', error)); }); const fetchWithProgress = (url, body, onProgress) => new Promise((resolve, reject) => { const xhr = new XMLHttpRequest(); xhr.open('POST', url); xhr.upload.onprogress = event => { if (event.lengthComputable) onProgress((event.loaded / event.total) * 100); }; xhr.onload = () => (xhr.status >= 200 && xhr.status < 300) ? resolve({ ok: true, status: xhr.status, statusText: xhr.statusText, json: () => JSON.parse(xhr.responseText) }) : reject({ status: xhr.status, statusText: xhr.statusText }); xhr.onerror = () => reject({ status: xhr.status, statusText: xhr.statusText }); xhr.send(body); });
@OfficialOrangeio
@OfficialOrangeio 17 күн бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class fx : MonoBehaviour { void Start() { GameObject instance = Instantiate(Resources.Load("blood", typeof(GameObject))) as GameObject; } }
@OfficialOrangeio
@OfficialOrangeio 19 күн бұрын
const express = require('express'); const multer = require('multer'); const path = require('path'); const fs = require('fs'); const app = express(); const PORT = 3000; const UPLOAD_DIR = path.join(__dirname, 'uploads'); if (!fs.existsSync(UPLOAD_DIR)) fs.mkdirSync(UPLOAD_DIR); const storage = multer.diskStorage({ destination: UPLOAD_DIR, filename: (req, file, cb) => cb(null, file.originalname) }); const upload = multer({ storage }); app.use('/uploads', express.static(UPLOAD_DIR)); app.use(express.static(__dirname)); app.post('/upload', upload.single('file'), (req, res) => res.send('File uploaded successfully!')); app.get('/files', (req, res) => { fs.readdir(UPLOAD_DIR, (err, files) => { if (err) return res.status(500).send('Unable to list files'); res.json(files); }); }); app.listen(PORT, () => console.log(`Server running at localhost:${PORT}`));
@OfficialOrangeio
@OfficialOrangeio 19 күн бұрын
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>File Upload</title> </head> <body> <h1>Upload a File</h1> <form action="/upload" method="post" enctype="multipart/form-data"> <input type="file" name="file" required> <button type="submit">Upload</button> </form> <h1>Files</h1> <ul id="fileList"></ul> <script> async function fetchFiles() { const response = await fetch('/files'); const files = await response.json(); const fileList = document.getElementById('fileList'); fileList.innerHTML = ''; files.forEach(file => { const listItem = document.createElement('li'); const link = document.createElement('a'); link.href = '/uploads/' + file; link.textContent = file; listItem.appendChild(link); fileList.appendChild(listItem); }); } fetchFiles(); </script> </body> </html>
@OfficialOrangeio
@OfficialOrangeio 19 күн бұрын
<form oninput="result.value=parseInt(a.value)+parseInt(b.value)"> <input type="number" id="b" name="b" value="50" /> + <input type="number" id="a" name="a" value="10" /> = <output name="result" for="a b">60</output> </form>
@OfficialOrangeio
@OfficialOrangeio 22 күн бұрын
#!/bin/bash # Prompt for the path to the SQLite database file read -p "Enter the path to your SQLite database file: " DB_FILE # Check if the file exists if [[ ! -f "$DB_FILE" ]]; then echo "File not found!" exit 1 fi # Get the list of tables in the database TABLES=$(sqlite3 "$DB_FILE" ".tables") # Loop through each table and export it to a CSV file for TABLE in $TABLES; do # Define the output CSV file name CSV_FILE="${TABLE}.csv" # Export the table to the CSV file sqlite3 "$DB_FILE" <<EOF .headers on .mode csv .output $CSV_FILE SELECT * FROM $TABLE; EOF echo "Exported $TABLE to $CSV_FILE" done
@OfficialOrangeio
@OfficialOrangeio 24 күн бұрын
using UnityEngine; public class PickObject : MonoBehaviour { public enum ObjectCategory { None, Rifle, Handgun, Projectile } [SerializeField] private ObjectCategory objectType; [SerializeField] private Animator animator; [SerializeField] private Transform playerHand; [SerializeField] private GameObject pickPrompt; private bool isObjectOut, isPickedUp, isDropped; private Transform originalParent; private void Start() { pickPrompt.SetActive(false); originalParent = transform.parent; } private void Update() { if (Input.GetKeyDown(KeyCode.Alpha2) && isPickedUp) ToggleObject(true, playerHand); if (Input.GetKeyDown(KeyCode.Alpha1) && isObjectOut && !isDropped) ToggleObject(false, originalParent); if (Input.GetKeyDown(KeyCode.G) && isPickedUp && isObjectOut) DropObject(); } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player") && !isPickedUp) pickPrompt.SetActive(true); } private void OnTriggerStay(Collider other) { if (other.CompareTag("Player") && Input.GetKey(KeyCode.E) && !isPickedUp) { isPickedUp = true; pickPrompt.SetActive(false); transform.SetParent(playerHand); animator.Play("pickup"); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; GetComponent<Rigidbody>().isKinematic = true; } } private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) pickPrompt.SetActive(false); } private void ToggleObject(bool show, Transform parent) { animator.SetTrigger(objectType.ToString().ToLower() + show); foreach (var renderer in GetComponentsInChildren<Renderer>(true)) renderer.enabled = show; isObjectOut = show; transform.SetParent(parent); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; } private void DropObject() { isDropped = true; isPickedUp = false; isObjectOut = false; animator.Play("drop"); transform.SetParent(null); GetComponent<Rigidbody>().isKinematic = false; GetComponent<Rigidbody>().AddForce(playerHand.forward * 2.0f, ForceMode.VelocityChange); } }
@OfficialOrangeio
@OfficialOrangeio 25 күн бұрын
using UnityEngine; public class Weapon : MonoBehaviour { public Animator animator; public GameObject weaponModel; public enum WeaponCategory { None, Rifle, Handgun, Projectile } [SerializeField] private WeaponCategory weaponType; private string wType; private bool isWeaponOut = false; void Start() { wType = weaponType.ToString(); } void Update() { HandleInput(); } void HandleInput() { if (Input.GetKeyDown(KeyCode.Alpha2) && !isWeaponOut) { ActivateWeapon(); } else if (Input.GetKeyDown(KeyCode.Alpha1) && isWeaponOut) { DeactivateWeapon(); } } void ActivateWeapon() { animator.SetBool(wType, true); animator.Play(wType + " Pull Out"); weaponModel.SetActive(true); isWeaponOut = true; } void DeactivateWeapon() { animator.SetBool(wType, false); animator.Play("Put Back " + wType); weaponModel.SetActive(false); isWeaponOut = false; } }
@OfficialOrangeio
@OfficialOrangeio 25 күн бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class weapon : MonoBehaviour { public Animator animator; [Header("rifle")] public GameObject rifle; private bool isRifleOut = false; // Track if the rifle is currently out or not // Update is called once per frame void Update() { Rifle(); } void Rifle() { if (Input.GetKeyDown(KeyCode.Alpha2) && !isRifleOut) { animator.SetBool("rifle", true); animator.Play("Rifle Pull Out"); rifle.SetActive(true); isRifleOut = true; // Set the state to true since rifle is now out } else if (Input.GetKeyDown(KeyCode.Alpha1) && isRifleOut) { animator.SetBool("rifle", false); animator.Play("Put Back Rifle"); rifle.SetActive(false); isRifleOut = false; // Set the state to false since rifle is put back } } }
@OfficialOrangeio
@OfficialOrangeio 25 күн бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class pickObject : MonoBehaviour { public GameObject objectOnPlayer; public GameObject pickPrompt; void Start() { objectOnPlayer.SetActive(false); pickPrompt.SetActive(false); } private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { pickPrompt.SetActive(true); if (Input.GetKey(KeyCode.E)) { this.gameObject.SetActive(false); objectOnPlayer.SetActive(true); pickPrompt.SetActive(false); } } } private void OnTriggerExit(Collider other) { pickPrompt.SetActive(false); } }
@OfficialOrangeio
@OfficialOrangeio 25 күн бұрын
// Patched Code using System.Collections; using System.Collections.Generic; using UnityEngine; public class pickObject : MonoBehaviour { public GameObject objectOnPlayer; public GameObject pickPrompt; void Start() { objectOnPlayer.SetActive(false); pickPrompt.SetActive(false); } private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { pickPrompt.SetActive(true); if (Input.GetKey(KeyCode.E)) { Destroy(this.gameObject); objectOnPlayer.SetActive(true); pickPrompt.SetActive(false); } } } private void OnTriggerExit(Collider other) { pickPrompt.SetActive(false); } }
@OfficialOrangeio
@OfficialOrangeio 26 күн бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class weapon : MonoBehaviour { public Animator animator; [Header("rifle")] public GameObject rifle; // Update is called once per frame void Update() { Rifle(); } void Rifle() { if (Input.GetKeyDown(KeyCode.Alpha2)) { animator.SetBool("rifle", true); rifle.SetActive(true); } if (Input.GetKeyDown(KeyCode.Alpha1)) { animator.SetBool("rifle", false); rifle.SetActive(false); } } }
@OfficialOrangeio
@OfficialOrangeio 28 күн бұрын
using UnityEngine; public class pickupObject : MonoBehaviour { public Transform PickupPosition; public float distance = 10f; GameObject currentObject; GameObject wp; bool canPick; private void Update() { CheckObject(); if (!canPick || !Input.GetKeyDown(KeyCode.E)) return; if (currentObject == null) { Pickup(); return; } Drop(); } public void CheckObject() { canPick = Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out RaycastHit hit, distance) && hit.transform.CompareTag("pickable"); if (!canPick) return; Debug.Log("Pickable"); wp = hit.transform.gameObject; } private void Pickup() { currentObject = wp; currentObject.transform.position = PickupPosition.position; currentObject.transform.parent = PickupPosition; currentObject.transform.localEulerAngles = new Vector3(0f, 180f, 0f); currentObject.GetComponent<Rigidbody>().isKinematic = true; } private void Drop() { currentObject.transform.parent = null; currentObject.GetComponent<Rigidbody>().isKinematic = false; currentObject = null; } }
@OfficialOrangeio
@OfficialOrangeio Ай бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerMove : MonoBehaviour { public float speed = 5f; // Speed at which the character moves private Animator animator; void Start() { // Get the Animator component attached to the character animator = GetComponent<Animator>(); } void Update() { // Call the move method for "W" key and "run" animation move(KeyCode.W, "run"); move(KeyCode.Space, "jump"); } void move(KeyCode key, string animName) { // Check if the specified key is being pressed bool isMoving = Input.GetKey(key); // Move the character forward immediately transform.Translate(Vector3.forward * (isMoving ? speed : 0f) * Time.deltaTime); // Play or stop the specified animation animator.SetBool(animName, isMoving); } }
@OfficialOrangeio
@OfficialOrangeio Ай бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterController))] public class PlayerMovement : MonoBehaviour { public Camera playerCamera; public float walkSpeed = 6f; public float runSpeed = 12f; public float jumpPower = 7f; public float gravity = 10f; public float lookSpeed = 2f; public float lookXLimit = 45f; public float defaultHeight = 2f; public float crouchHeight = 1f; public float crouchSpeed = 3f; private Vector3 moveDirection = Vector3.zero; private float rotationX = 0; private CharacterController characterController; private bool canMove = true; void Start() { characterController = GetComponent<CharacterController>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void Update() { Vector3 forward = transform.TransformDirection(Vector3.forward); Vector3 right = transform.TransformDirection(Vector3.right); bool isRunning = Input.GetKey(KeyCode.LeftShift); float curSpeedX = canMove ? (isRunning ? runSpeed : walkSpeed) * Input.GetAxis("Vertical") : 0; float curSpeedY = canMove ? (isRunning ? runSpeed : walkSpeed) * Input.GetAxis("Horizontal") : 0; float movementDirectionY = moveDirection.y; moveDirection = (forward * curSpeedX) + (right * curSpeedY); if (Input.GetButton("Jump") && canMove && characterController.isGrounded) { moveDirection.y = jumpPower; } else { moveDirection.y = movementDirectionY; } if (!characterController.isGrounded) { moveDirection.y -= gravity * Time.deltaTime; } if (Input.GetKey(KeyCode.R) && canMove) { characterController.height = crouchHeight; walkSpeed = crouchSpeed; runSpeed = crouchSpeed; } else { characterController.height = defaultHeight; walkSpeed = 6f; runSpeed = 12f; } characterController.Move(moveDirection * Time.deltaTime); if (canMove) { rotationX += -Input.GetAxis("Mouse Y") * lookSpeed; rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit); playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0); transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0); } } }
@bhxlegend
@bhxlegend Ай бұрын
Thanks a lot mate ❤ it was such a pain to figure out
@NATIVODOHERMENA
@NATIVODOHERMENA Ай бұрын
me ajudou bastante, obrigado
@icefireobsidian7490
@icefireobsidian7490 Ай бұрын
Thank you
@JBJblaze
@JBJblaze 2 ай бұрын
This serves as a reminder of what Xbox Support once helped me fix this problem by doing. Too bad this time, your video helped me quicker than resorting to their support via Microsoft again!
@sanjeev2525
@sanjeev2525 2 ай бұрын
You are a lifesaver
@OfficialOrangeio
@OfficialOrangeio 2 ай бұрын
Use this command to export as CSV ⤵ sqlite3 History -header -csv "select * from urls" > shrome.csv
@OfficialOrangeio
@OfficialOrangeio 2 ай бұрын
Use this command to export as CSV ⤵️ sqlite3 History.db -header -csv "select * from history_items" > safari_history.csv
@djsash9402
@djsash9402 2 ай бұрын
Hi and good evening. It is working and extracting all my history links, but inside the Terminal itself. It is not generating a CSV file on the desktop. Can you help me? It is rather generating 2 other files on the desktop: History.db-shm and History.db-wal << Well both are blank
@OfficialOrangeio
@OfficialOrangeio 2 ай бұрын
Use this command to export as CSV ⤵️ sqlite3 History.db -header -csv "select * from history_items" > safari_history.csv
@AaronDisi
@AaronDisi 2 ай бұрын
This worked for me, love you bro
@rcmartins
@rcmartins 2 ай бұрын
TY.... and fuck Gitlab for being so shady...
@mikayfishlol724
@mikayfishlol724 3 ай бұрын
Hello
@Fayne.Porosyatko
@Fayne.Porosyatko 3 ай бұрын
Thank you for your help!
@jatinbhalla3461
@jatinbhalla3461 3 ай бұрын
Quite curious about what tool you are using?
@abcdefghjiklnmopqrstuvwxyz
@abcdefghjiklnmopqrstuvwxyz 3 ай бұрын
Browser's Web Inspector
@YourFavColorBlu
@YourFavColorBlu 4 ай бұрын
THANK YOU I NEEDED THIS FOR SO LONG
@koncode-yt
@koncode-yt 4 ай бұрын
Thank you, I was going crazy trying to add labels to my Gmail on mobile 🙏
@mickc2984
@mickc2984 5 ай бұрын
😄 Promo_SM
@iloli1096
@iloli1096 5 ай бұрын
It worked perfecftly, many thanks for the explanation!
@bugratasdemir6019
@bugratasdemir6019 6 ай бұрын
where şs vlc media player
@OfficialOrangeio
@OfficialOrangeio 6 ай бұрын
echo 'eval "$(/opt/homebrew/bin/brew shellenv)"' >> ~/.bash_profile echo 'eval "$(/opt/homebrew/bin/brew shellenv)"' >> ~/.zprofile source ~/.zshrc
@abcdefghjiklnmopqrstuvwxyz
@abcdefghjiklnmopqrstuvwxyz 6 ай бұрын
You need to restart the app after changing the Language
@OfficialOrangeio
@OfficialOrangeio 7 ай бұрын
Wait until all files are uploaded or else blank page shows up. If the drag doesn't show refresh the page first.
@nightcoredragun3419
@nightcoredragun3419 7 ай бұрын
That shoud be.. a parody ?
@abcdefghjiklnmopqrstuvwxyz
@abcdefghjiklnmopqrstuvwxyz 7 ай бұрын
maybe yes no
@F18techhz
@F18techhz 7 ай бұрын
ty i will try it
@BUY_YOUTUBE_VIEWS_d003
@BUY_YOUTUBE_VIEWS_d003 7 ай бұрын
I bet even NASA scientists would be impressed by the genius in this video
@official8KB
@official8KB 10 ай бұрын
📝
@younesalgerian4179
@younesalgerian4179 Жыл бұрын
You cannot view the video from within the page
@OfficialOrangeio
@OfficialOrangeio Жыл бұрын
Nope. It's in zip format.
@Neha-nb5zr
@Neha-nb5zr 2 жыл бұрын
Thank you so much 👍
@karannagrale1109
@karannagrale1109 2 жыл бұрын
Thank you very much this was very helpful :)
@miamilifelover
@miamilifelover 2 жыл бұрын
Awesome!!!! Something I couldn’t figure out and kept going in circles with searching for an answer. Can’t reach Microsoft support for nothing. Great and on point steps! Thank you
@OfficialOrangeio
@OfficialOrangeio 2 жыл бұрын
🥰