Any realistic grenade explosions most vfx have black smoke and fire balls grenades don't do that thanks
@MaximumBombardment6 күн бұрын
Return the slab
@kyoudoku6 күн бұрын
brrrappppp
@jamesonvparker17 күн бұрын
I’d love to see more like this. Very cool
@zzzzzzz847318 күн бұрын
very cool ! some neat dementors forms in some for an evil magical storm . the camera rotations are a bit over the top nauseating . one other note is that the emitters at times reveal their source generator mesh , a sphere , too clearly breaking immersion , maybe try a more cone or diamond shaped emitter mesh that changes every frame with a point jitter or other noise . the flourishes and dissipation around 0:43 are beautiful such good looking swirls and vortices !
@WillyCash6920 күн бұрын
Looks like a scene from the mummy! WEll done
@redonestudio20 күн бұрын
Thanks
@zizzonedibattipaglia6247Ай бұрын
Great! Will you release the pack in the market place?
Awesome artwork... Can you please make tutorial on this?
@Roxxo882 ай бұрын
damn that's pretty nice, added to wishlist
@bilalalsarayrah2 ай бұрын
يخي سؤال البرنامج بطيء عندي ليش
@redonestudio2 ай бұрын
محتاج كارت شاشه اعلي
@FollowTheFreeman3 ай бұрын
This is fire bro
@ShaneReuterАй бұрын
accurate
@gyumeenchoi28103 ай бұрын
suck
@korystanley5673 ай бұрын
❤
@jibraanzobairi19903 ай бұрын
How can I make something like this in blender?
@accelerator51953 ай бұрын
its so pretty
@korystanley5673 ай бұрын
Wow amazing job
@Whatisthesiren3 ай бұрын
please add the ability to scale this to a kilometer wide in game. as in real life the tornado of 1-2km wide EF-5 strength would appear to turn slow to a character, and please add dust at the base. the dust at impact zone is a gamechanger
@redonestudio3 ай бұрын
you can scale it to what ever you want and you can control over the speed and if you duplicate it and scale it down in z axis and lower the density you will have a dust layer at the base
@AlexTsekot4 ай бұрын
What if my object is a blueprint? And also has a bunch of materials assigned to it. Can't just make it invisible? Appreciate the tutorial but would be great to have it in english also, or just with english text.
@toddglee14 ай бұрын
how to alter the emissive of the explosion smoke? It is too black in the lighting of my shot.
@n-ug8sy4 ай бұрын
i already bought this asset, but how can i use this asset? there is only broken link to doccument
@Reflective-Matter3 ай бұрын
Did you find a solution? I can't see anything on how to use this
@biblescenes4 ай бұрын
Hi, I have just purchased the pack and it looks great (just left a review). I'm having a slight issue that I wonder if you could help me with. I've got a Niagara sprite smoke blueprint placed in front of the dvb smoke/fire and it seems to make the smoke/fire disappear to the point where I can see the rocks behind. I am sure I have just not got some order priority ticked but I just can't work out why this is. Do you have any idea what is happening?
@redonestudio4 ай бұрын
Really I don't know why but you can use this pack as smoke instead of niagra just turn of the fire from the material
@biblescenes4 ай бұрын
Yes, thanks that's good to know. The issue I'm having is not with your product anyway , I was just hoping you may have a better idea of what was going on than me. I do have another issue though, I am getting a little bit of popping at the top of the volume, any ideas what might be causing that? EDIT. I know it has something to do with my scene as when I start a fresh scene it doesn't happen. It also only seems to happen on the 02 and 03 instances. EDIT. Even on new scenes there's still a bit of popping. EDIT. I discovered a partial solution, when I was making new volumes I was cloning one I already had and then replacing the material, when I did this then I would get popping, so long as I loaded a fresh volume this does not happen as badly. Still seems to happen though.
@redonestudio4 ай бұрын
also check blocking issues box and set mop level to 1 or 0 will fix it@@biblescenes
@biblescenes4 ай бұрын
@studio That actually made it worse😕. Not only is the flickering at the top worse but now the fire is jittering. It seems to be when I add a few volumes to the scene, I can get away with 2 or 3 but as soon as I add more the flickering starts.
@omidghotbi4 ай бұрын
welldone, nice job
@lukeprice54024 ай бұрын
can you import this into UEFN
@sciencefaction26465 ай бұрын
How resource heavy is this, in your opinion? For Cinematic use only? Or could it be used in-game?
@redonestudio5 ай бұрын
It could be use in game easy it's optimized
@jamesonvparker5 ай бұрын
Is this available on the marketplace?
@redonestudio5 ай бұрын
will be realease on the market very soon
@jamesonvparker5 ай бұрын
@@redonestudiook thanks. Maybe not in this pack, but do you think you could create one that actually descends from the clouds to the ground? It’s so hard to find actual tornados like the ones we see in Just Cause or BF2042. I will be purchasing this but would love to also purchase something closer to a full tornado experience too. Thanks!
@@redonestudiothanks for the link. In taking a closer look at these, they look more like spinning smoke plumes than actual tornadoes. Referring to the shape overall. I’d expect more of a wedge shape, thicker and wider at the top and more narrow at the bottom. I know it can be a little tricky with embergen or whatever you’re using to create them but I think I’ll wait for a version that’s more tornado like before purchasing. Thanks again for the link though!
@user-iw5zg4nj9e5 ай бұрын
Looks decent, but way overpriced for a fire effect.
@redonestudio5 ай бұрын
It's 10 vdb fire not 2d
@juancarlosgzrz5 ай бұрын
Awesome any tutorial ?
@RoeJogan5 ай бұрын
Was wondering if any of these actually loop? imagine a burning fire with a continuous plume of smoke that loops forever. Or are these just one shots?
@redonestudio5 ай бұрын
Check this out kzfaq.info/get/bejne/aKufp7hk3MvDl4U.html&ab_channel=OneStudio this looping forever and you can turn of the fire if you want and also it's vdb
@dysnXO6 ай бұрын
hi, where can i contact you directly for business inquiries?