Hi.. great rigging. Do you charge anything to do a Tutorial on this..? [email protected] contact me if you do..thanks.
@aerondelacruz52847 жыл бұрын
But can you do it for a zipper with two sliders? Amazing piece of work, the attention to detail is superb. Great vid!
@anonymoustraveller22547 жыл бұрын
that is dope man!
@kevinpetrone79287 жыл бұрын
what name the app ?
@gage96007 жыл бұрын
can we buy de script/rigg?
@hassentammous64007 жыл бұрын
how u do that
@artofsumit7 жыл бұрын
please help us to make this spine rig :-)
@exit3ds7 жыл бұрын
I made this long time ago...basically trick is use "open groups" on helpers path to spline and connect that helpers to control object...with groups you have additional control options. :)
@rahulsahu268 жыл бұрын
your Advanced zipper rigging Is awesome. Can you Guide me how to create Advanced zipper rigging? Plzz...
@rahulsahu268 жыл бұрын
Hi, SvennK your Ik/Fk Spine rigging Is awesome. Can you Guide me how to create Spline IK/Fk Rig? Plzz
@exit3ds7 жыл бұрын
Hi, sorry for delay. Maybe this tutorial can help you: www.digitaltutors.com/tutorial/1117-Advanced-Character-Rigging-in-3ds-Max
@MrTheghost28 жыл бұрын
Please can you share any tutorial about this ??
@gfxserver96248 жыл бұрын
kindly make a tutorial please..or if can, just snapshots with descriptions please..highly appreciated.. or if you have any links to any tutorials related....
@tochukwunwankwere35738 жыл бұрын
Ur response has been very useful to me. Tnx 4 effort
That's sick! C4D? Do you have a tutorial on this or a sample file i could have??? awesome.
@exit3ds10 жыл бұрын
07. Use skin modifier, add around bones or spline and skin it. 08. First of all, you need link all to drive bone(head bone) and freeze transform. Cheers
@exit3ds10 жыл бұрын
03. Make four or more helpers, use attachment constraint and constraint on the mesh deformable areas(polygons). 04. Make spline around the eye or make bones around eye(make stretchable bones) and connect that on attached helpers with position constraint. 05. Go on FFD(box) and applay FFD Select modifier, select point which you want to deform, applay Linked XForm modifier and pick your control object. 06. Repeat the procedure in paragraph 05. for all other points.
@exit3ds10 жыл бұрын
Hi, Sorry for delay, I use mixed technique for that, so I'll be try to explain this in few lines(I hope you know intermediate level of rigging). 01. Create cage for eye with FFD(box) (space warp) and use "bind to space warp" to link eye(mesh) to FFD cage. 02. Copy eye mesh and define four or more specific area which you want to deform(example: intersect four or more polygons of that area.)Copy eye must be "bind to space warp" on the FFD(box).
@Xicolami10 жыл бұрын
Hi can you explain how did you do the eyes? I'm curious on how did you do the deformation on the eyelids as well as on the eyes... did you used a lattice and enveloped it to the eyelids as well? how did you do it? cheers
@exit3ds10 жыл бұрын
Hi, thanks for the interest, but currently I can't make tutorials, so if you have any question feel free to ask and I'll gladly help if I can.