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@Smokey-A
@Smokey-A 4 күн бұрын
Would it work if thrown into a ue4 project
@evelynschwab7436
@evelynschwab7436 4 күн бұрын
@@Smokey-A you’d need to edit a little in C++ but probably, it’s not using any UE5 exclusive features. Epic only supports Marketplace plugins to be built for the last 3 engine versions, otherwise I could have published it for earlier versions too.
@Fredlyy
@Fredlyy 6 күн бұрын
Holy shit, amazing work
@night.watcher
@night.watcher 6 күн бұрын
When converting a mesh into a collection, there is a checkbox called split mesh, this will split the mesh into its element. Hope that helps
@sethhilliard256
@sethhilliard256 8 күн бұрын
This looks great - do you have a discord or a way to chat further? I'm curious about adding some spring-interpolation based rotation lag to a true first person project, and I'd like to learn more both in general and about using this product.
@VRDivision
@VRDivision 9 күн бұрын
Congrats, looks great!
@neo-giu
@neo-giu 11 күн бұрын
Awesome stuff!
@christopherfrancique9912
@christopherfrancique9912 11 күн бұрын
so cool
@electronicinfection
@electronicinfection 15 күн бұрын
How to change collision of the pieces once the geo collection breaks? Whenever i run into the broken pieces my character just flopps and flips around. Gonna need to set collision of the pieces to ignore the player or is there a better way?
@arony21
@arony21 21 күн бұрын
Would love to know the physics recovery on pieces set up with automatic sleeping and disabling system! I am breaking huge buildings and they jiggle and bounce after they break.
@arony21
@arony21 21 күн бұрын
would love to see an example of the mesh fracture on the box!
@Enkeria
@Enkeria Ай бұрын
Been looking for a month, maybe you know since you got the feature. Once fractured, the pieces.. Allow the player just to walk pass it. Im using this in an FPS, and I've tried all the "logical" things without any solution. Collision off, player can't walk over, etc etc. Nothing works. Once its fractured, the pieces makes me fly away, and the sleep, is set fast but it wont delete "everything" just the minor pieces. Going insane. Anyway, thanks for interesting video.
@silvershadowfang
@silvershadowfang Ай бұрын
Fantastic tutorial, thank you! being able to apply the concepts to pallets has been extremely helpful. In your project during the conclusion you would break the barrels into nice wooden chunks leaving behind metal rings, is there a way to have those get bent or dented like metal objects?
@Trendish_channel
@Trendish_channel 2 ай бұрын
It looks more like jelly
@orbitals5281
@orbitals5281 2 ай бұрын
When I fractured a mesh I made, when I hit begin play, it immediately breaks apart. What causes that?
@evelynschwab7436
@evelynschwab7436 2 ай бұрын
Possibly intersecting collisions between the mesh parts, you might need to tweak the convex collision setup for those parts.
@StigDesign
@StigDesign 2 ай бұрын
Great and awesome work :D i use 3dsmax too :D
@pandaslovecake2020
@pandaslovecake2020 3 ай бұрын
Dude your poor mouse
@L0v0lup
@L0v0lup 3 ай бұрын
Hi, good video / guide. Do you have any idea why my brick wall with a metal piece on top (that piece is sliced as planar) holds together my whole wall? I basically followed you along with your barrel but did that with a brick wall... For some reason it only happens when i use it in conjunction with a anchor on the ground. Brickwall + anchor = works Brickwall + seperate metal piece = works All those 3 things together need about 2-5 impulses from the field to break :/ (Unreal 5.4)
@RossieKgan
@RossieKgan 3 ай бұрын
Great video. This is exactly what i needed, thanks.
@borrowedtruths6955
@borrowedtruths6955 3 ай бұрын
Sorry if I missed it, but how can I slow down the speed of the fracture. I want my player to hit the fracture object, breaking off pieces of it at a time, until it's all destroyed.
@esotericgamedev
@esotericgamedev 3 ай бұрын
This is brilliant work mate
@makkon06
@makkon06 3 ай бұрын
the meatcube! his glorious return, as was fortold!
@StreamwaveProduction
@StreamwaveProduction 4 ай бұрын
How do you get it so cubes break into boxes? Every fracture turns a box into a solid object. I want my GeometryCollection to break just the edges of a box.
@driftmirror
@driftmirror 4 ай бұрын
Your geometry needs to have some thickness to it for this fracture method to break it without closing the gaps. If your cube is just 6 planes all around, it will make the fractures pieces into solid blocks once it breaks apart. So just give your cube some thickness.
@AlexKolakowski
@AlexKolakowski 4 ай бұрын
Any tips if I'd like to platform on the objects and only break them with the sword?
@AzureViking
@AzureViking 6 ай бұрын
I am actually playing with this right now trying to see if I can make just a certain portion of an object destructible. In my case I want to see if I can make a tree destructible but only around the base where you would chop it with an axe.
@AzureViking
@AzureViking 6 ай бұрын
Actually nm, I figured it out. Now I just need to figure out how to get a weapon to damage it...
@artadecram_9624
@artadecram_9624 6 ай бұрын
As i noticed your crate is not interacting using AO with the floor - how to switch it on? In general - are you going to continue publish such interesting information about AO?
@Ready_Fire_Aim
@Ready_Fire_Aim 6 ай бұрын
Phenomenal, i really learn a lot from your videos, you state the tool, it's function, pros and cons then use case with visual examples swiftly tied together really shines true understanding 5⭐
@ionizedgames
@ionizedgames 6 ай бұрын
This is great. Thanks for the detailed guide on how to fracture. My problem now is this entire geocollection breaks when any piece is hit. Any idea how to fix that?
@vsevolodmetelsky1275
@vsevolodmetelsky1275 7 ай бұрын
Would it be possible to have it available on the Marketplace? I would buy it for sure.
@trevorjones7853
@trevorjones7853 7 ай бұрын
Outstanding, and its all done in C++! Fantastic learning resource!
@Heillightning
@Heillightning 7 ай бұрын
Can u eat it?
@Kdkjdjewerdnxa
@Kdkjdjewerdnxa 8 ай бұрын
Was wondering if the tech behind the original meat cube was still integrated into ue5 or replicable
8 ай бұрын
this is actually a very useful approach to make a game about "The blob" hahahah
@RV-bc9yi
@RV-bc9yi 8 ай бұрын
Ok, I've managed to do something not bad! I've created a "BP GeometryCollection" with a collision sphere, if I move slowly and I'm detected by the sphere, then all's well but if I move too fast towards the geo my character falls into the void, he passes through the ground, isn't that crazy? Any ideas?
@RV-bc9yi
@RV-bc9yi 8 ай бұрын
Hello, Thanks for your video, it's really good. I succeeded with the barrel and the separation of the parts but it does not break exactly like you. Is it possible to say a word about the BP and the Actor components you used?
@Helgrind44
@Helgrind44 8 ай бұрын
This is so fucking cool, I need to do try to do something like that.
@PixelBokeh
@PixelBokeh 8 ай бұрын
Great video. Hugely informative. Thank you for taking the time to create this with such clear explenations and examples.
@Nirossen
@Nirossen 8 ай бұрын
Does anyone know how to automate the "explode amount"
@supercalifragilisticex
@supercalifragilisticex 8 ай бұрын
My pc watching this as a slowly load up UE5: "😨"
@ParikshitBhujbal
@ParikshitBhujbal 8 ай бұрын
Hmm...fresh meat!
@PatrickTheDM
@PatrickTheDM 8 ай бұрын
Very cool.
@IronProphet2o
@IronProphet2o 8 ай бұрын
If this had sound effects I'd need therapy 😂 love it
@MARPHHH
@MARPHHH 8 ай бұрын
thats a lot of MOBIKS
@user-ux4gb1cz6j
@user-ux4gb1cz6j 8 ай бұрын
great job
@AngelTyraelGM
@AngelTyraelGM 8 ай бұрын
Be real "Chaos Flesh Meat Cube" , its poop cube :))
@Tom_Fuckery
@Tom_Fuckery 8 ай бұрын
The amount of moisture in that meat is concerning. How long was that marinating???
@melanieavent2733
@melanieavent2733 8 ай бұрын
The perfect bed doesn't exis-
@davinsaputraartandgamedev9453
@davinsaputraartandgamedev9453 8 ай бұрын
Wow tutorial pleasee
@Cutlass2436
@Cutlass2436 8 ай бұрын
Can it fracture?
@Drakuba
@Drakuba 5 ай бұрын
now we askin the real questions, can we gen an answer please? Anyone?
@umarcga7823
@umarcga7823 9 ай бұрын
the document says "Set the Material to output to Ambient Occlusion. " what that even means? by the way cant find any node called ambient occlusion in my engine!?!?! if you have used a custom node should have mentioned it.. is there a part one of this tutorial?
@evelynschwab7436
@evelynschwab7436 9 ай бұрын
It’s just a reroute node going to an ambient occlusion texture.
@umarcga7823
@umarcga7823 9 ай бұрын
@@evelynschwab7436 how can I use ao without useing a texture? There are situation which require using no baked textures
@evelynschwab7436
@evelynschwab7436 9 ай бұрын
@@umarcga7823 you can’t use material based AO without an AO texture map
@umarcga7823
@umarcga7823 9 ай бұрын
@@evelynschwab7436 and a texture is just a 2d image?
@umarcga7823
@umarcga7823 9 ай бұрын
By the way what is this set the material to output to ambient occlusion?