@@Smokey-A you’d need to edit a little in C++ but probably, it’s not using any UE5 exclusive features. Epic only supports Marketplace plugins to be built for the last 3 engine versions, otherwise I could have published it for earlier versions too.
@Fredlyy6 күн бұрын
Holy shit, amazing work
@night.watcher6 күн бұрын
When converting a mesh into a collection, there is a checkbox called split mesh, this will split the mesh into its element. Hope that helps
@sethhilliard2568 күн бұрын
This looks great - do you have a discord or a way to chat further? I'm curious about adding some spring-interpolation based rotation lag to a true first person project, and I'd like to learn more both in general and about using this product.
@VRDivision9 күн бұрын
Congrats, looks great!
@neo-giu11 күн бұрын
Awesome stuff!
@christopherfrancique991211 күн бұрын
so cool
@electronicinfection15 күн бұрын
How to change collision of the pieces once the geo collection breaks? Whenever i run into the broken pieces my character just flopps and flips around. Gonna need to set collision of the pieces to ignore the player or is there a better way?
@arony2121 күн бұрын
Would love to know the physics recovery on pieces set up with automatic sleeping and disabling system! I am breaking huge buildings and they jiggle and bounce after they break.
@arony2121 күн бұрын
would love to see an example of the mesh fracture on the box!
@EnkeriaАй бұрын
Been looking for a month, maybe you know since you got the feature. Once fractured, the pieces.. Allow the player just to walk pass it. Im using this in an FPS, and I've tried all the "logical" things without any solution. Collision off, player can't walk over, etc etc. Nothing works. Once its fractured, the pieces makes me fly away, and the sleep, is set fast but it wont delete "everything" just the minor pieces. Going insane. Anyway, thanks for interesting video.
@silvershadowfangАй бұрын
Fantastic tutorial, thank you! being able to apply the concepts to pallets has been extremely helpful. In your project during the conclusion you would break the barrels into nice wooden chunks leaving behind metal rings, is there a way to have those get bent or dented like metal objects?
@Trendish_channel2 ай бұрын
It looks more like jelly
@orbitals52812 ай бұрын
When I fractured a mesh I made, when I hit begin play, it immediately breaks apart. What causes that?
@evelynschwab74362 ай бұрын
Possibly intersecting collisions between the mesh parts, you might need to tweak the convex collision setup for those parts.
@StigDesign2 ай бұрын
Great and awesome work :D i use 3dsmax too :D
@pandaslovecake20203 ай бұрын
Dude your poor mouse
@L0v0lup3 ай бұрын
Hi, good video / guide. Do you have any idea why my brick wall with a metal piece on top (that piece is sliced as planar) holds together my whole wall? I basically followed you along with your barrel but did that with a brick wall... For some reason it only happens when i use it in conjunction with a anchor on the ground. Brickwall + anchor = works Brickwall + seperate metal piece = works All those 3 things together need about 2-5 impulses from the field to break :/ (Unreal 5.4)
@RossieKgan3 ай бұрын
Great video. This is exactly what i needed, thanks.
@borrowedtruths69553 ай бұрын
Sorry if I missed it, but how can I slow down the speed of the fracture. I want my player to hit the fracture object, breaking off pieces of it at a time, until it's all destroyed.
@esotericgamedev3 ай бұрын
This is brilliant work mate
@makkon063 ай бұрын
the meatcube! his glorious return, as was fortold!
@StreamwaveProduction4 ай бұрын
How do you get it so cubes break into boxes? Every fracture turns a box into a solid object. I want my GeometryCollection to break just the edges of a box.
@driftmirror4 ай бұрын
Your geometry needs to have some thickness to it for this fracture method to break it without closing the gaps. If your cube is just 6 planes all around, it will make the fractures pieces into solid blocks once it breaks apart. So just give your cube some thickness.
@AlexKolakowski4 ай бұрын
Any tips if I'd like to platform on the objects and only break them with the sword?
@AzureViking6 ай бұрын
I am actually playing with this right now trying to see if I can make just a certain portion of an object destructible. In my case I want to see if I can make a tree destructible but only around the base where you would chop it with an axe.
@AzureViking6 ай бұрын
Actually nm, I figured it out. Now I just need to figure out how to get a weapon to damage it...
@artadecram_96246 ай бұрын
As i noticed your crate is not interacting using AO with the floor - how to switch it on? In general - are you going to continue publish such interesting information about AO?
@Ready_Fire_Aim6 ай бұрын
Phenomenal, i really learn a lot from your videos, you state the tool, it's function, pros and cons then use case with visual examples swiftly tied together really shines true understanding 5⭐
@ionizedgames6 ай бұрын
This is great. Thanks for the detailed guide on how to fracture. My problem now is this entire geocollection breaks when any piece is hit. Any idea how to fix that?
@vsevolodmetelsky12757 ай бұрын
Would it be possible to have it available on the Marketplace? I would buy it for sure.
@trevorjones78537 ай бұрын
Outstanding, and its all done in C++! Fantastic learning resource!
@Heillightning7 ай бұрын
Can u eat it?
@Kdkjdjewerdnxa8 ай бұрын
Was wondering if the tech behind the original meat cube was still integrated into ue5 or replicable
8 ай бұрын
this is actually a very useful approach to make a game about "The blob" hahahah
@RV-bc9yi8 ай бұрын
Ok, I've managed to do something not bad! I've created a "BP GeometryCollection" with a collision sphere, if I move slowly and I'm detected by the sphere, then all's well but if I move too fast towards the geo my character falls into the void, he passes through the ground, isn't that crazy? Any ideas?
@RV-bc9yi8 ай бұрын
Hello, Thanks for your video, it's really good. I succeeded with the barrel and the separation of the parts but it does not break exactly like you. Is it possible to say a word about the BP and the Actor components you used?
@Helgrind448 ай бұрын
This is so fucking cool, I need to do try to do something like that.
@PixelBokeh8 ай бұрын
Great video. Hugely informative. Thank you for taking the time to create this with such clear explenations and examples.
@Nirossen8 ай бұрын
Does anyone know how to automate the "explode amount"
@supercalifragilisticex8 ай бұрын
My pc watching this as a slowly load up UE5: "😨"
@ParikshitBhujbal8 ай бұрын
Hmm...fresh meat!
@PatrickTheDM8 ай бұрын
Very cool.
@IronProphet2o8 ай бұрын
If this had sound effects I'd need therapy 😂 love it
@MARPHHH8 ай бұрын
thats a lot of MOBIKS
@user-ux4gb1cz6j8 ай бұрын
great job
@AngelTyraelGM8 ай бұрын
Be real "Chaos Flesh Meat Cube" , its poop cube :))
@Tom_Fuckery8 ай бұрын
The amount of moisture in that meat is concerning. How long was that marinating???
@melanieavent27338 ай бұрын
The perfect bed doesn't exis-
@davinsaputraartandgamedev94538 ай бұрын
Wow tutorial pleasee
@Cutlass24368 ай бұрын
Can it fracture?
@Drakuba5 ай бұрын
now we askin the real questions, can we gen an answer please? Anyone?
@umarcga78239 ай бұрын
the document says "Set the Material to output to Ambient Occlusion. " what that even means? by the way cant find any node called ambient occlusion in my engine!?!?! if you have used a custom node should have mentioned it.. is there a part one of this tutorial?
@evelynschwab74369 ай бұрын
It’s just a reroute node going to an ambient occlusion texture.
@umarcga78239 ай бұрын
@@evelynschwab7436 how can I use ao without useing a texture? There are situation which require using no baked textures
@evelynschwab74369 ай бұрын
@@umarcga7823 you can’t use material based AO without an AO texture map
@umarcga78239 ай бұрын
@@evelynschwab7436 and a texture is just a 2d image?
@umarcga78239 ай бұрын
By the way what is this set the material to output to ambient occlusion?