i thought this video would be about minecraft world generation or something but i learned something new today
@bones78685 сағат бұрын
thank you gneiss
@juanandresgarciatoro28058 сағат бұрын
Im currently a biology degree student for and for my first year y learned how much geology affects the world auround us , from how it shapes the mountains and valleys we live in to simple things as how plants ares distributed in the soil Love how Minecraft aproaches geology into a blcky game ❤
@painovoimaton8 сағат бұрын
7:46 Not a dye, a pigment. Dyes are in solution. Pigments are suspended in a binding agent. Can't really dissolve ground lapis in anything you could paint with.
@solesey76110 сағат бұрын
Honestly I think most travel methods take away from the game by requiring little to no infrastructure. This is what makes minecarts so good in comparison. This is also what makes ice boats and nether travel so cool, in my opinion. This is probably controversial but I'd personally like to see a major nerf or rework of travel mechanics, chiefly elytras, to encourage infrastructure, and therefore building, for the player.
@lucarodolfo783610 сағат бұрын
amazing video
@epockismet7611 сағат бұрын
There is a lot of manefesting in IT, and the management that uses them. The cool factor often wins out above actual usefulness and accuracy. I have an IT degree, it happened within the colleges and businesses close to them. I spent about 15 years in my college town, I got to learn a lot. Tight schedules, constant changes, and not enough money to consult experts, so all in house HR and IT efforts.
@maxkasters2198Күн бұрын
Man, I love this channel +sub
@deank4500Күн бұрын
11:18 ummmm..... (I spent way too much time mining)
@MojytowjyКүн бұрын
Nice name
@Metal_Master_YTКүн бұрын
Hobby metallurgist and chemist here, firstly, I want a pyrometer now. _How did I not know this existed?_ such a cool device! Secondly, it would be nice if you provided temperature values for the hottest and coolest portions of the lava texture. The lava texture (like real lava) has a speckled surface with hotter spots and cooler spots indicating areas that stick out on the surface that are cooler and areas that are more confined and closer to the center and therefore warmer. This means that the "inside" of the lava block (and therefore the average temperature) will be at least as hot as the brightest part of the lava texture, since the inside will be at the maximum temperature, and the outside will be cooler. Perhaps this would warrant changing the official temperature of Minecraft lava? Would appreciate your thoughts on this. Great video nevertheless, you seem very intelligent and down to earth, and as a bonus you like geology and Minecraft, like myself! +1 Subscriber.
@dogthatdrivesКүн бұрын
amazing video 💗
@alexdevloo3459Күн бұрын
That purple was NOT a darker colour...
@JJW410Күн бұрын
Been loving these videos but I find the choice to describe billions of years in units of THOUSANDS of MILLIONS of years really confusing.
@firemaster8457Күн бұрын
I'm not sure if anyone else suggested this but I like the idea of adding powered minecarts to the game. Where pressing up or down controls the speed and left or right can change direction of a intersection rails. (also add in)
@samgrainger1554Күн бұрын
I feel like Ive beem dueped into learning
@brittledrop5735Күн бұрын
Nah this is one of the highest quality videos I’ve ever watched
@Lord_ReevesКүн бұрын
10:45 wow they added this as an optional gamerule to the new snapshot
@nafsii04Күн бұрын
stone being limestone makes so much sense omg
@nafsii04Күн бұрын
im currently majoring in civil engineering, ur videos are actually helpful in a very entertaining way
@booty_mcscootyКүн бұрын
i only just figured out that hes saying “gneiss shorts” and not “nice shorts” 😭
@LawrenceEvers2 күн бұрын
Bring back k to furniture Minecraft mcpe
@Terratype2 күн бұрын
another complicated facet of this is the part where you scale/rotate pixel art, and that theres solutions for it other than nearest neighbor and averaging, check out "creating a better shader for pixel art upscaling" by t3ssel8tr
@notakirakarakaza21182 күн бұрын
Do you just have a slab of uranium ore lying around or waht
@michaserafin57762 күн бұрын
Imagine game about mining with mine in its name; with minecarts, but it's better to travel with horse or literally teleport items.
@crash56422 күн бұрын
I work in a cave in real life and usually don’t understand anything that you say in these videos but this one finally made sense 😂😂
@SchadenfreudeUY2 күн бұрын
6:00 this is actually so cool (not in the good way)
@iplayminecraft22483 күн бұрын
smh, i can't believe that you would say there is no red stone in real life, i'm sure there is plenty of stones that are red
@iplayminecraft22483 күн бұрын
thats a gneiss name
@jikkohelloua59223 күн бұрын
I just love, how everything in your videos make perfect sense, and you seem like a very educated person, and then spontaneously 13/3 is 6.5... that makes me laugh so god damn hard
@Yellowredstone3 күн бұрын
i always saw education edition as a gimmik, but if you're showing this to classrooms you should at least get it right
@compositionxi3 күн бұрын
okay, what i’ll say, maybe i’ll come back to this after if i remember and revise in a reply br idk i’m drunk but the beginning thing personally i think every field of science can be extremely interesting and especially geology or geography i love learning about the earth but i mean fuck ay i’m drunk you can tell like if shit gets too nerdy sounding in my mind i just can’t follow. that’s just me rambling abt this shit i’m not trying to talk shit about you ive seen some of your shit and it’s cool i’m just personally easily bored
@friedatheiling5983 күн бұрын
clicked on this because I was vaguely interested in hearing more about education edition & was super happy to discover it was way nerdier than I could have hoped XD As someone from a niche field I really empathize with the wicked frustration of stuff like this - they should definitely pay you, though. They can afford it and frankly should make at least the minimum effort here. and now I shall go and learn more about geology!
@thepie.3 күн бұрын
What was the mod?
@Reda-Ou3 күн бұрын
You should be able to run some kind of segmentation/grouping alg to find the "blobs" of colors that are underserved and then choose the center of mass of that color blob in OKLAB space, which is probably the best way of getting a good non-saturated color that reduces the distance in a maximal way. Another way might be to use an optimisation algorithm to propose a new color that minimises the sum of the max distances and then iterate that X times to get your palette. TBH the optimisation route seems easier to me.
@user-le8ul4nr5t3 күн бұрын
Fun fact: On some CRT's, the phosphor dots/stripes are big enough to see with the naked eye, if you get close enough.
@Alex_192.3 күн бұрын
“No matter what, there is always averaging” *Skew rotating joined the chat*
@Cptn_Candy3 күн бұрын
I feel like we should have a steam engine cart or something like use pistons a furnace some cobble and a cauldron to craft it, attach it to a minecart and the more fuel you put in, the faster it goes for X amount of time according to the fuels burn time. For a quick stop, right click it with a bottle of water maybe to put out the fire?
@decb.79594 күн бұрын
You mentioned averaging colors to scale and rotate an image. If you want yet another extremely deep topic filled with subtle misinformation, you can look into filtering, sampling, and antialiasing, which is the math concerning how, exactly, you combine those pixels. Here's some base-level knowledge: - The Sampling Theorem says that for any signal, you can perfectly reconstruct it from a series of samples, as long as the sample rate is greater than twice the highest frequency in the original signal. - For audio, that means using an analog low-pass filter during recording tuned to half the sample rate, and then reconstructing the signal with something like a Sinc filter. Since humans can only hear up to around 20 kHz, you only really need to sample at around 40 kHz (although most audio is sampled slightly higher because low-pass fillters aren't 100% perfect). - For images, it's a bit harder since there is a potentially unlimited frequency (a checkerboard from far away, a hard edge, or a very small object are all examples of high-frequency features). Applying a low-pass filter to an image essentially means blurring. Many cameras actually have an optical low-pass filter, which is just a slightly blurry piece in front of the sensor. For video games, it's a lot harder, since there isn't a real-world analog input to start with. You have to sample at as high a frequency as you can, which means rendering more samples than there are pixels on the screen. Obviously that gets slow quickly, so there are various techniques that try to approximate the result or gather the samples over multiple frames. Sampling is also needed when performing operations on images, such as scaling or rotation. In this case it's typically called resampling. - Image sampling is a bit messier than audio sampling, because if you use a pure-frequency approach such as Sinc, you end up with distracting ringing artifacts. On the other hand, a filter that is too soft will make the image appear too blurry. Typically the Mitchell and Lanczos filters are considered pretty good if you can spare the processing power in your use case, however they are still not perfect, and it depends on use case. - Just averaging the 4 pixels that land in a square is called box filtering, and is one of the lowest-quality filters. It still leads to lots of aliasing in many cases. However, many programs use it because it's simple and it runs fast, leading to many people believing that there's no reason to use anything else. It's what's used in most real-time applications such as vector graphics rendering, web browsers, video games, etc. I would recommend the following articles if you want to know more: - Xiph's article "24/192 music downloads and why they make no sense" - Has some introductory information about audio sampling. - Alvy Ray Smith's Microsoft memo "A Pixel Is Not a Little Square" - A very good (although from 1995) article about many of the misconceptions about sampling and filtering. - The ImageMagick docs page on resampling filters - Provides an overview and comparison of some different resampling filters, as well as a conclusiong on good default choices at the end.
@leafgreensniper134 күн бұрын
I love the early Minecraft video vibes from the channel
@decb.79594 күн бұрын
Gamma is just a compression method, so that dark colors (where you demonstrated the difference matters more) cover more of the 256 possible values. The monitor undoes the gamma function, so it's still outputting linear values (apparently this was just a useful side effect of CRT monitors, and is why gamma exists in the first place). It is objectively incorrect to do any operation to colors before they have been decoded from gamma space, and yet that's exactly what most software does. Example of intended usage of gamma: I'm working on a Minecraft shaderpack. The textures are stored in PNG, which uses sRGB space and is thus gamma encoded. The first thing my code does when it reads a texture value is raise it to the power of 2.2, bringing it back into linear space. No information is lost here, since my shader is working with 16 bit floats. Once all of the calculations are done, such as lighting and post-processing, the very last step in the shader is to encode the result into gamma space by raising it to the power of 1/2.2. When the monitor receives the value, it converts it back into linear space and displays it (from what I know, most software and monitors just use a power of 2.2, rather than the piecewise linear / 2.4 curve specified in the standard).
@hollowsteel4 күн бұрын
5:53 in Minecraft’s earlier days, when you mined iron or gold ore, you would get the block unchanged from how it looked before mining. I’m not sure if it’s entirely accurate, but it still seems like less of a stretch than the new raw iron and raw gold (also, a part of me just misses being able to get those ore blocks…)
@Nocturne_204 күн бұрын
This is fantastically informartive, I have been going through your content lately and it's been very enjoyable seeing your insights added to the game! I think I would love to see a rendition of the game with some of the mechanics of adding tailings to the refinement process for ores, with less volume to final products. I've seen a lot of it emulated with mods like Create: Molten metals and Tinker's Construct but heck I'd put good money towards a project like that has more true to life mechanics
@jurgullypurf4 күн бұрын
How does gregtech compare?
@user-so2fp8tz9o4 күн бұрын
It's probably safe to assume that sand has a fair amount of quartz. Which makes it weird that quartz is only in the nether and sand is only in the overworld Also "naturally generated" glass lol
@velvet37844 күн бұрын
Also useful for finding luxurious rocks like marble and other construction materials
@Stiljoz4 күн бұрын
Your abandoned project is precisely how my Minecart network works in my survival world. It is incredibly complicated and labor intensive to produce, but it works wonderfully. I have it set up as a spiderweb of tracks between all my bases and there is a station at each one. I built a redstone machine at each station which dispenses named items into a chest minecart, which encode your destination. I love that you can go from any station to any station in the network. The main benefit over elytra is that you can travel while idle, which turns out to be something I value, but I don't think many other players value. I'd be happy to tell you how I overcame the challenges or show you my redstone, if you are still interested in this stuff.
@DrownedLamp5 күн бұрын
If this was just 'vidyagame done goofed', then I don't think it'd be a problem. Unfortunately they're sometimes misleading kids, other times just outright lying. It sucks cause as ur channel shows, gaming can be a great educational vector.
@tonygamer43105 күн бұрын
for the furnace minecart chunk loader, I think a good way to do it would be to make it so that the minecart only loads chunks as long as it has momentum or fuel. For dedicated servers, an option to unload minecarts that loop more than a certain number of times might be nice, or maybe a gamerule to limit how many minecarts can be loading chunks at once, that way it won't cause lag issues on public servers (or we could let paper implement something like that)