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@poloolo69
@poloolo69 6 күн бұрын
is this stolen?
@muhammetemirbulut6511
@muhammetemirbulut6511 15 күн бұрын
very nice thks
@user-iy5ww2hj4p
@user-iy5ww2hj4p 18 күн бұрын
When the cthonian marines try sharing their street music
@Rottinator95
@Rottinator95 Ай бұрын
Really interesting and impressive talk. Thanks Thomas!
@gregorywestneat5957
@gregorywestneat5957 Ай бұрын
Solid talk! Surprising how little there is out there talking about EDA security, in "end-to-end" terms - with reference to user auth (eg JWTs) - and how that translates to access controls between internal processing nodes (eg IAM / resource-based policies). This was definitely helpful. Learned a bunch. Thanks!
@MarcKlefter
@MarcKlefter Ай бұрын
thx for the feedback!
@abcmaya
@abcmaya Ай бұрын
25:21 LOL
@RumberoEuropeo
@RumberoEuropeo Ай бұрын
As for algebraic data types, has anyone coded a monoidal category in Java?
@IsmaelDemiddel
@IsmaelDemiddel Ай бұрын
The last slide with the overview was not that clear, so here are the 5 points: 1. Software architecture isn't about big design up front. 2. Every team needs technical leadership. 3. The software architecture role is about coding, coaching and collaboration 4. You don't need to use UML. 5. A good software architecture enables agility.
@tddtv
@tddtv Ай бұрын
Where is the test driven, simplest thing that could make it pass, and most important, refactoring with this
@Java-KunJ
@Java-KunJ Ай бұрын
I have been trying to find equations for this THANK YOU ❤❤😊😊
@crazychicken8290
@crazychicken8290 2 ай бұрын
would have greatly appreciated how they used seeds to make their noise, perhaps one of ya'll can explain that to me? I know how to make blue noise / mean filter, but I don't know how to add seeds into it to be able to generate the same world again.
@Wingedmagician
@Wingedmagician 2 ай бұрын
how in the hell does this have just 1.4k views
@khenghuatlim7264
@khenghuatlim7264 2 ай бұрын
BIG THANKS!!!
@DiluviumEyesofThunder
@DiluviumEyesofThunder 2 ай бұрын
Yea, 3d noise still breaks my brain
@cskhard
@cskhard 2 ай бұрын
I hate when developers of procedural maps say "my world is larger than the observable universe"... well, I can make a procedural world generator with seed that just creates random elevation and is 10 times the size of the universe and do it in a day... and that doesn't mean it's good. If you want to show off your universe, then just go ahead and show how amazing each generation is.
@nitramomisoc
@nitramomisoc 2 ай бұрын
awesome! love it
@pandaplays971
@pandaplays971 2 ай бұрын
Great talk
@poloolo69
@poloolo69 2 ай бұрын
venkat real af
@HaakvikKrona
@HaakvikKrona 2 ай бұрын
Kongefødt
@pabloaviz3037
@pabloaviz3037 2 ай бұрын
19:18 O cara no Twitter enquanto está havendo uma palestra incrivelmente insana sobre algo revolucionário.
@diamond-sk2ll
@diamond-sk2ll 2 ай бұрын
4:10 ahhh, some poor diabetic in the audience is having a blood sugar low lmao
@JohnMcclaned
@JohnMcclaned 2 ай бұрын
great talk
@infinitefather
@infinitefather 2 ай бұрын
🤓
@rupert999999
@rupert999999 2 ай бұрын
Great! Really practical advice!
@michaelhunter2309
@michaelhunter2309 2 ай бұрын
Dude just said what a pain in the arse it was to get underground water. I am sorry to tell you this but those water filled caves are the worst feature of the game.
@prometheusj5586
@prometheusj5586 2 ай бұрын
What does Autonomy RAG (Spring AI) vs Copilot (LangChain4J) mean?
@marcushellberg13
@marcushellberg13 2 ай бұрын
It refers to the chart at 7:18
@bushynetshidaulu247
@bushynetshidaulu247 29 күн бұрын
Thank you for this demo ever since i have been following you and also started to learn dev hilla and vaadin interesting stuff. Can you please explain how you plug the voice to the chat I noticed you used voice chat on the demo of the Ai chatbot but when i clone the project i can only type not use voice support
@vaadinofficial
@vaadinofficial 29 күн бұрын
@@bushynetshidaulu247 I'm using the built-in dictation in macOS.
@ben5649
@ben5649 3 ай бұрын
Great talk!
@MicheleArpaia
@MicheleArpaia 3 ай бұрын
There is more to Parnas decomposition criteria than he lets on - modularise decisions that could change coupled with (pun unintended) the possibility to choose what to defer and exercise later if something pops up (real options), remains a pillar to design resilient systems. The problem is that the same modularization can be impacted - as Barry shows - by non functional requirements / stressors. Preserving funcional correctness and residuality is a job. A hard job. The right job.
@Markus8Markus8
@Markus8Markus8 3 ай бұрын
How do i get a job doing this?
@ToysNGourmet
@ToysNGourmet 3 ай бұрын
I had to check if I was listening to the video at 1.5x speed
@Mrchingchingdingding
@Mrchingchingdingding 3 ай бұрын
Adding different shapes, irregular tesselated geometries, distinct noise patterns for the variance of shapes and playing with different bits of physics are just many ways these concepts can clearly be used to generate infinite varieties of dynamically generated and immersive ige's for most genres. This video is incredibly broadminded and extremely interesting.
@johnnymitnick
@johnnymitnick 3 ай бұрын
That was so funny when you mentioned you were the guy working on the fjords like slartibartfast hahaha who could have imagined that would one day be a real job? life mimics art haha
@texasfossilguy
@texasfossilguy 3 ай бұрын
In the real word there are physics (geophysical) equations that determine clinoforms, river avulsion, sedimentation, etc.
@shwets_thats_me
@shwets_thats_me 3 ай бұрын
Can't agree more. I resigned from my last job because my team leader & manager were insecure and I didn't had any support.
@Anbu_Sampath
@Anbu_Sampath 3 ай бұрын
41:30 EJB features/capabilities on theory it's fantastic, but implementation got bad name to it.
@user-tg4oc7wd8l
@user-tg4oc7wd8l 3 ай бұрын
Thanks for a interesting talk Adam.
@JadenAllen
@JadenAllen 3 ай бұрын
As somone thats tried to code minecraft clones in unity i would always get as far as terrain generation, 3d terrain and biomes but when it came to understanding plateaus and valleys, or even ravines i never truly understand how i could pull it off without just stamping a set structure into the generation. I now understand how i could implement the ravines and other things into the terrain generation. This was a very useful and helpful video for understanding terrain generation. Thank you
@mothgirls
@mothgirls 3 ай бұрын
I'm confused, how did Notch do this originally? He talks about "reinventing" Minecraft world generation, but he joined in 2019. So what was going on before? How is this an improvement? I'm sure it is, but I'm just curious how it was originally coded by Notch. Was he using perlin noise? The way he talks he sounds like he's saying "we had to figure all of this out" but what was it based off of? If Notch was using similar techniques, then it seems disingenuous to say they were figuring it out. A lot of this world look existed in alpha/beta Minecraft. Still a very interesting video, though.
@paulpurington8637
@paulpurington8637 3 ай бұрын
What a great video! I play Minecraft and always wondered how the world was built. Now I know!
@danielmachadovasconcelos877
@danielmachadovasconcelos877 3 ай бұрын
Amazing presentation! 🎉
@BartJBols
@BartJBols 3 ай бұрын
please stop mass spamming my feed like this with a bazillion video's within the same hour. You could easily spread them out and release like 1 video every week or even day and id probably watch most of them, now my feed is completely overwhelmed and saturated with a wall of all these videos that i can never watch in time for them to all roll off the feed. Talk to a social media consultant or whatever and find a better strategy, because even if the content is good, the delivery is really disruptive and leaves a negative taste.
@JfokusTheConference
@JfokusTheConference 3 ай бұрын
Sorry about the spamming. All those videos are recorded during Jfokus conference in Stockholm and we see a point in releasing all the videos the fastest possible.
@lobaorn
@lobaorn 3 ай бұрын
It is missing the name of Per Minborg in the video title.
@JfokusTheConference
@JfokusTheConference 3 ай бұрын
Thanks, it is fixed!
@bipin_k
@bipin_k 3 ай бұрын
This content is awesome and super useful. Thankyou Jfokus Team and Chris! Appreciate! 🙏
@susiebaka3388
@susiebaka3388 3 ай бұрын
thanks for the upload
@rishiaman2288
@rishiaman2288 3 ай бұрын
first
@shhinysilver1720
@shhinysilver1720 4 ай бұрын
I think first of all: minecraft needs more flat areas. After the mountain update, mountains honestly became less impressive because hills and elevation changes are everywhere. Second, we need more cliffs. Imagine being on top of a 100 block tall massive cliff above the ocean, or boating through a foggy cliff filled swamp, with everything ominously above you.
@matthewboyd8689
@matthewboyd8689 4 ай бұрын
Wait, are you telling me that if you put points at the surface area of block heights.. You could create a smooth surface Minecraft? Can I play it?
@sudokode
@sudokode 4 ай бұрын
4:35 it does have a name. That's 1.62 undecillion bytes, or 1.62 sextillion petabytes, or as they call it in the industry a universal ass ton of storage
@KenGroth-ts6ge
@KenGroth-ts6ge 4 ай бұрын
I'm the creator of the Far From Home mod for Minecraft, often considered the greatest terrain generatior out there.. Watching a bunch if middle aged men hyped up about their "cool terrain" is unbelievably cringe. There is so much more to it than what these dunces could ever imagine. All they're doing is changing the abstract style of the game to something that is flat, stretched out, smooth, and wayyyy too large scale to be practical. This is easily achieved by any terrain modder. What a talented terrain modder does is they discover terrains which both are akin to their stylistic goals, and also make sense to be played on. This means terrains that are both easy to traverse, and look great at a distance. Sandbox games should feel comfortable close up, not just in a screenshot.
@mathiaskeulen
@mathiaskeulen 4 ай бұрын
Great presentation, one remark at 38:30; I prefer the given when then syntax, you probably do not prefer that syntax because you are well informed as to what is behind all of the abstracted code. That's also the major criticism of people surrounding Gherkin right? It is tedious. However, the entire point of Gherkin is that it's easy for those who are NOT in the matter, so that they can easily see what's going to happen (is supposed to happen) as a user in that scenario. You already know what's going on, but software teams change regularly and we often switch around the teams so that knowledge sharing is needed as efficiently as possible. So the ideal way would be to have the abstraction inside your steps in my opinion, so that it's still readable to those who are not in the matter.