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@zakyng3172
@zakyng3172 5 күн бұрын
it could lead to the mall from 1999, because while common sense says no, void says F yeah!
@toxicsneeze
@toxicsneeze 10 күн бұрын
I really enjoyed your video. Thanks for making it. :)
@iffyfox9749
@iffyfox9749 Ай бұрын
"But why hyper fixate on this?" Because what will I watch if you don't?! 😭
@bazukata3734
@bazukata3734 Ай бұрын
14:00 You figured it out loid is they working on time machine but for now he can only help you transfer to the protoframe in the past
@bazukata3734
@bazukata3734 Ай бұрын
6:40 war room, void spase that what i thing
@alex_s.9978
@alex_s.9978 Ай бұрын
If I remember correctly there is a closed orokin door underground in orb vallis that was uncovered by the corpus, you never know
@Gingysnap
@Gingysnap Ай бұрын
behind the door in the Albrecht labs is actually just his stash of dr pepper from one of his time travelling trips
@SmallishPoppy6
@SmallishPoppy6 Ай бұрын
Rip the 3rd orb Also, the door in the quills room appeared after the new war quest. I assume it was made while the operator or drifter weren’t present in the physical world
@lilianbergeron3850
@lilianbergeron3850 Ай бұрын
Probably will is hiding a portal from 1999
@capt.peehype
@capt.peehype Ай бұрын
Ever since they added the infested door in the orbiter, I've been very suspicious about the doors I can't open
@pewkiil7235
@pewkiil7235 Ай бұрын
ok but the visual editing of this whole video is just *chef’s kiss* What a treat for the eyes. Amazing visuals
@DenisK3000
@DenisK3000 Ай бұрын
Very nice :)
@Jarniwan
@Jarniwan Ай бұрын
if only helminth ask me such confirmation before i ACCIDENTALLY PURGED THE CYST.
@PinkswiftieTaylorsVersion
@PinkswiftieTaylorsVersion Ай бұрын
I came across your video on my recommended page, and i just have to leave this here. SInce the man in the wall quest, I still think the void trader, Baro ki'teer has something to do with deimos as well. Go listen to what he says sometimes
@ordumbra5175
@ordumbra5175 Ай бұрын
why were the prime archwings abandoned
@leemattox7665
@leemattox7665 Ай бұрын
A never ending game is bad for your health Js ,, i took 5 years off from this game and i still dare myself to return
@Absurdicube
@Absurdicube Ай бұрын
VIDEO POST-MORTEM: This might be a somewhat unusual sight, but I've always done postmortem on all my projects, analyzing how they turned out, go over mistakes/errors, seeing what I can improve in the future. I find them fun and hope to try and get good insights from then, so I figured I would share a few of those here. Thank you for those who commented corrections and added critiques - Something I've always love about making stuff is getting feedback and learning from them and using them to get better at what I do. So, I appreciate you! First, CORRECTIONS: "For years, this door in the Quills Command Center remained a mystery." -- Actually, this door was not present in the Quills Command Center at launch. It was made available during the Plains reskin when the New War update launched. That means it only remains a mystery for as long as a new player reaches Cetus and until they reach the New War. That is, if the new player's pre-New War Cetus actually has this version of the Quills room. I will have to do another new account to test this. "Personal Quarters released with The War Within" - This room was not released with the War Within, but rather Ghoul Purge. It is given as a reward for completing The War Within. Second, IMPROVEMENTS: The first and foremost is of course accuracy. Getting Warframe lore/history is very much annoying for me lol - and so I already deleted the most offending portion of the video. Going forward, better research must be done to counteract faulty memory/incomplete research in the future. Consider it a much-needed lesson in TRIPLE checking my research next time and not trusting my memory, no matter how obvious something I believe might be. But on the bright side, after I realized my mistakes, I realized I could improve the storytelling of my videos is by focusing more on how the player experiences these doors in warframe's CURRENT state rather than its historical states. Which would not only help limit errors from the limits of memory and research, but also this approach interests me more anyway, since I think talking about Warframe's present and future is more interesting that its past (which is NOT to say that the past isn't interesting). Second, I can work on articulating my points by adding more supporting details, restatements, and disclaimers throughout the video. To be specific, I believe that in this video I understated the importance and usage of re-purposing and improvisation when it comes to DE implementing these doorways, leading to an over-emphasize/over-generalization that these doorways were being purely planned. Which is certainly not the case. In fact, I can only point one direct statement about improvisation at 07:53: "When DE implements these set design choices, there are two paths they take..." Looking over my 20 minute video, I realized I barely dedicated any time to this point, and I should have emphasized it both earlier and throughout the video (whoops, who would have guessed that 20 seconds over a major point of your video is not enough lmao). To re-cap that point here: DE can implement some of these doors NOT with a planned purpose but rather as a way to improvise an entrance to future content should a new idea strike them. One example of how I could have done this would have been to included my internal listing of these doorways and how I theorized/categorized their implementation, so here that is: (Likely) PLANNED: Helminth Somatic Chamber Dormizone Duviri Closet Deck 12 Door (also, this was at first technically a door-shaped hole, not a door proper, but I feel like the difference is negligible and so I still counted it. Still, I also should have mentioned this) Duviri Underground Palace (theorized cut content - cut hub or encounter perhaps?) (Likely) NOT PLANNED, but rather implemented as decoration that could be later re-purposed with a lil bit of improvisation: Zariman Chrysalith doors Dry Dock Second Level (Also, I should've specified this this video specifically refers ONLY to the Relay version of the Dry Dock, as any addition from that point would mess with a Clan's Dojo's Dry Dock) Duviri Buildings (Archarbor, Amphitheater, future islands, etc.) Fortuna 3rd Floor Door (theorized cut content - cut vendor/NPC perhaps?) Earth and Mercury Front End Side Entrances Saturn and Pluto Shielded Blockage Albrecht's Empty Grave Blocked Clearing (this was cut from the video - there is a small clearing in the Drifter's Camp, blocked by a fallen tree. It's from the New War cut-scene where you and (Eidolon) Lotus cross the beams. I theorized that DE might expand the Camp and add something like Kahl's camp if they ever went something like that route again. It's a neat little area with a nice view and just about the right size for a NPC and some set dressing, but I cut it because it just wasn't feeling particularly engaging) Sanctum Sandy Area Side Hollows (this was theorized by the community as potentially being a part of the Operation: Gargoyle's Cry. This was also cut, but for reasons you'll find out in the future :) UNSURE (could be/have been either planned or re-purposed): Sanctum Door Cosmic Clock Room Personal Quarters Room And of course, due to my error, I should have talked about a fourth category, which is NEITHER (Implemented Immediately): Quills Command Center Door In hindsight, this actually might have been an interesting category to talk about because, like I said earlier, it would have given me to opportunity to talk about how a new player experiences these doors prior to unlocking them. Anyways, this concludes the post-mortem! I am surprised but deeply fortunate to see all the new viewers who have found this channel. I did not expect it at all. It was kinda overwhelming having so many eyes on me like that for the first time ever, but I was really happy to read all the constructive and kind comments I've received. So, thank you, and see you in the future! Swaz-do-lah, Tenno!
@br0sine
@br0sine 21 күн бұрын
I want to access the Unum Tower so baaaaad 😭 Also, insane work you did there O.o from editing to the visuals to the mass of research you did...just...wow. ❤❤❤
@PetroklosZDM
@PetroklosZDM Ай бұрын
There's is a childish wonder when one reaches the edges of a videogame world or level. What is that over there? What is beyond where I am? Can I get there? Was something supposed to be there? As people grow up and as players gain literacy in the medium of videogames, these questions start to die down. That over there is just vague lore. Beyond where I am is just the skybox. I cannot get there without breaking the game. If anything was supposed to be here then it's been cut. But Warframe manages to keep this wanderlust alive. Vague lore might become relevant plot threads. The skybox might become a gameplay element. Where we currently can not go might be a future addition. If something was supposed to be here, it might get added later. Great video.
@CErra310
@CErra310 Ай бұрын
Behind the door is a weapon that doesn't get powercrept out of relevancy within a single update
@AntiCaesarReal
@AntiCaesarReal Ай бұрын
I hope we get more duviri content eventually. Duviri is genuinely so pretty, but theres also more than a fair share of questions. But the most intriguing one to me comes from Albrecht, the scholar, where he says tha time will come where duviri will be needed.
@hauntedshadowslegacy2826
@hauntedshadowslegacy2826 Ай бұрын
Neat theories, I admit. I'd always thought the door just led to Loid's personal quarters. Y'know, bed, food, shower, etc. Remember, Loid is fully human. He's not infested like his family members above, nor is he wearing one of those 'look at us, we're so much better than everyone else' shiny Orokin fleshbags (not talking about warframes here- look at Ballas). He needs stuff to live, and I doubt a facility designed for a wealthy man to occupy for days on end (designed before the age of warframes, mind you) would have no luxury or comfort for the occupant(s).
@the_mashman2145
@the_mashman2145 Ай бұрын
i managed to glich into here but it was all hollow and nothing under there so what i did was i spoke to the fish and stared a bounty then you go to the telleporting orb and then you have a split second to move back and speak to him again and then you will somehow be under the floor. it sounds weird but yeah this was before the jade shaddows and i think the dante unbound aswell im not fully sure tho
@stealthcobra1525
@stealthcobra1525 Ай бұрын
Some ppl seem to forget that the Orbiter used to stop right behind the Arsenal console, they expanded it and added the three doors later in the game's lifecyle because the team realised you need room for expansion if you intend to add new game systems and components down the line. I don't necessarily think DE always has a clear plan when creating these doors to nothing, but if you're a level designer it's easier to pre-place a couple of blocked door or defective elevator in a location if you ever intend to add new gameplay systems in there, otherwise you'll have to remake the map many years later if you want to add new stuff in there. Hence why most most tilesets and open worlds nowadays have dead ends and blocked pathways they can use later if they need to... Also probably why there's still countless super cool locations in open world like Fortuna caves that never got used for any quests or anyhting... They just planned cool entrances and areas that could be used for quests or events yet most of them never will get made sadly... Since DE tends to focus on the "next new thing" and rarely revisit old content island with much meaningful content. Still ,I still hope one day we get the third orb mother, to visit the buried orokin structures underneath fortuna's caves, to take the middle elevator in the Zarimann to some unexplorate part of the ship and take these small staircases down Albrecht''s lab to find some cool secrets and easter eggs... Btw I used to clip in the relays and it's interesting to note there's a entire unused top floor on top of the elevator shaft with at least room for 6+ doors there if they ever need ot add more syndicates or vendors. And I remember before we hit MR30 I would clip through the wall at the end of the coridor and notice there was room there to expand if they ever went beyond MR30... Planning ahead is smart when it comes to map design basically. Also it seems the door underneath the Lab currently doN't have any rooms in there, at least I was able to clip my camera and look through them and there wasn't any structure there.
@hedgehogshill3522
@hedgehogshill3522 Ай бұрын
The lightning with the flowers makes me sad. I do agree on the general lightning in there but the flowers are just ugly now. Most of the colours on them at least. also i agree on the door from outside. But also I absolutly prefer the contrast before the change. I feel like the new lightning makes it quiet hard to identify the true colours of the warframes and in generall the colours on the ship. Sometimes some of the colours just seem broken by now. I agree with the rest of what u said. And sadly I end up prefering the old lighning (but probably that is also because I have my graphics on the mid and now half my orbiter seems foggy... or if I have eye issues lol)
@hedgehogshill3522
@hedgehogshill3522 Ай бұрын
Oh yeah. lets play happy zephyr lol
@moondog548
@moondog548 Ай бұрын
TL;DW: "use your damn imaginations!" And frankly, that's a powerfully NECESSARY message lately, especially in this game's fandom. Thank you. This was beautiful.
@Signupking
@Signupking Ай бұрын
great video, i love it
@someguy2347
@someguy2347 Ай бұрын
Sub cause zephyr enjoyer
@BlazingNuggets13
@BlazingNuggets13 Ай бұрын
I believe that the door in the Sanctum might be a rank locked room like the storeroom in Fortuna. It'd probably be to start an attack on Wally.
@thenigerundayooooguy2752
@thenigerundayooooguy2752 Ай бұрын
absolutely amazing content .....the amount of hardwork and editing is mind blowing youtubers like you are what keeps the community alive and interested in the game.....respect
@itsKimi
@itsKimi Ай бұрын
tldr: this guy like locked doors
@riceniceman548
@riceniceman548 Ай бұрын
I so desperately want DE to keep putting in the work to make the quests replayable. I love replaying the quests but I don't want to make a new account.
@riceniceman548
@riceniceman548 Ай бұрын
I don't mean to frighten you, but that room is symmetrical, there is, another door..!
@derpmorederp1417
@derpmorederp1417 Ай бұрын
The door leads to the fourth deimos syndicate lmao
@dfordesmondg
@dfordesmondg Ай бұрын
did i hear her say "saint 14 is gonna kill us all" XD
@PxNxWxGxW
@PxNxWxGxW Ай бұрын
Is that unused monstrosity still out in Orb Valis doing nothing? I heard there was plans for it but haven't been there in a few years.
@Volkuth
@Volkuth Ай бұрын
There are a number of doors within the game where I just stopped mid-mission (having a barrage of weapon fire hit me) and wondered what's beyond it. I can't name any other game that I've ever played that had me stop at a door just curiously wondering what's beyond it, knowing full well that I don't have any means to open it. It's the little things that pique my curiosity!
@burz
@burz Ай бұрын
Great job on this video it must have taken forever to complete.
@KingTheAlba
@KingTheAlba Ай бұрын
“De is hiding a secret from you behind this door” Its the return of vault keys
@Voicelesstuba72
@Voicelesstuba72 Ай бұрын
I'm interested to see how we gain regular access to 1999, whether it's the locked door in the sanctum or using albrect's computer
@ValanxWF
@ValanxWF Ай бұрын
Loved this video. I barely play Warframe anymore, regrettably. Fallen out with its gameplay loop. You sound like a Minecraft KZfaqr with your particular way of speaking, and I'm all for it. Good luck :D
@KebradesBois
@KebradesBois Ай бұрын
Will the phone near the edge of the cliff in Albrecht's lab will be a portal/key to 1999... or will it be the train? 🤔
@Romanian901
@Romanian901 Ай бұрын
im pretty sure the drydock doors are just more places to link rooms in your dojo
@yonnel9571
@yonnel9571 Ай бұрын
Wonderful video! Good work! I'm gonna follow your work! I hope you go far <3
@azx8115
@azx8115 Ай бұрын
You could say that DE is leaving the door open to future updates
@prevanant9768
@prevanant9768 Ай бұрын
you gona be famous boy
@Bat0541
@Bat0541 Ай бұрын
If we don't ever get the lake spider I'm gonna be pissed......
@caseytenebris1979
@caseytenebris1979 Ай бұрын
small channel, good video, if you ever make anything else don't let the pressure of all these new eyes way ya down. take your time nd stuff, we ain't going anywhere!
@GGGlitchGaming
@GGGlitchGaming Ай бұрын
you're so right with every detail in the game is a hint in future concept releases, i just finished Apostasy Prologue and i found Jade Warframe in the middle of the room and its my first time in the game to hear the used the name of Jade Light in the story in their.
@akui-exe3652
@akui-exe3652 Ай бұрын
At this point I'm certain the door in sanctum will be another way to access Warframe 1999 seeing as it's meant to be connecting to Albrecht