Organising My Paint Collection
3:34
Warhammer Measuring Stick Scandal
2:01
NEW Nightstalkers - Kings of War
10:34
BUYING MY OWN TROPHIES
4:54
2 жыл бұрын
WHAT THE HELL IS THAT?! (Ep. 5)
1:36
WHAT THE HELL IS THAT?! (Ep. 4)
1:36
WHAT THE HELL IS THAT?! (Ep. 2)
1:36
WHAT THE HELL IS THAT?! (Ep. 1)
1:36
I BOUGHT A MEGA-GARGANT
0:42
3 жыл бұрын
The Magnificent Stardrake
0:42
3 жыл бұрын
Abyssal Dwarf Army Showcase
0:58
4 жыл бұрын
Andy's Abyssal Dwarfs - Coming Soon
0:50
How To Protect Your Softback Books
1:36
Undead Halfling Army Update
3:24
5 жыл бұрын
How To Unblock A Glue Needle
1:24
5 жыл бұрын
Пікірлер
@ClydeMillerWynant
@ClydeMillerWynant 19 сағат бұрын
Good report as ever, great to see the Dwarfs get a win so give yourself a pat on the back! I'm still not convinced by the grudgethrower and there didn't seem to be too much here to change that - it just feels too inaccurate and that it's so much easier to hit things with cannons even if the damage is disappointing. Hoping it gets a rune to help with this when the book comes out. I realise Richey the dwarf player who keeps winning/doing well at tournaments in Nottingham had two in his most recent tournament list and so they obviously can work though I'm getting the impression he could run all sorts of things and still do well. Thought you could maybe have moved the Engineer while the pegasus knights were off the board to give them more difficult choices when they came back on. He was your general after all. That said I would probably have made the anvil the general in this list (can't believe it's not Ld10 to be honest) and that wouldn't have worked out too well. Bit disheartened that lots of Irondrakes really are looking like the way to go. I now have some models for them that I like and am happy to use (not painted yet of course) so that's good, but still would really like to be fielding as many more traditional troops as I can. Then again if I really enjoy painting them I might get more enthusiasm for them.
@Andy2D6
@Andy2D6 18 сағат бұрын
@ClydeMillerWynant I am confident we'll have more options when the book arrives. I can never own too many Dwarfs, so hopefully everything has a place.
@GilthosDrakoniss
@GilthosDrakoniss 22 сағат бұрын
👍👍
@ortizfreelance
@ortizfreelance Күн бұрын
I'm pretty sure you can reform your rangers into open or skirmish formation, but then they count as having moved. Thanks for the report, great as always!
@Andy2D6
@Andy2D6 Күн бұрын
Could be useful in a future situation.
@simoneengelleitner947
@simoneengelleitner947 Күн бұрын
Those Irondrakes are dope! With the Gyrocopters at hand you have the best avaible!
@Andy2D6
@Andy2D6 Күн бұрын
Soon the Dwarfs will be unstoppable. Maybe.
@farlanewhitty1149
@farlanewhitty1149 Күн бұрын
Another fun report. Rune of Preservation seems pretty important for the Anvil.
@Andy2D6
@Andy2D6 Күн бұрын
I'm thinking that could be the way to go.
@davidtaylor3098
@davidtaylor3098 2 күн бұрын
Can anyone tell me, what they think of the rules of the special character Lady Elise? Has anyone played with/against her? whats her rules like?
@federicodalpiaz327
@federicodalpiaz327 2 күн бұрын
Love the bretonnia magic cards! do you know where they come from or where i can get them?thx
@Andy2D6
@Andy2D6 Күн бұрын
Apparently they're from Etsy.
@walterdimmick653
@walterdimmick653 2 күн бұрын
A moderate buff to warmachines would just do so much for dwarves in terms getting aggro from your opponent. I dont want grudgethrowers to be oppressive, I just would like for them to be good enough to force an opponent to come and get them.
@Andy2D6
@Andy2D6 Күн бұрын
@walterdimmick653 Hopefully we get something in the Arcane Journal soon.
@christianjohansson7185
@christianjohansson7185 7 күн бұрын
A perfect swansong to a pretty good edition! 😊 Thank you for casting ^^
@Kevin.Mitchell
@Kevin.Mitchell 7 күн бұрын
Fun show - good to see Rem again after 5 months. There definitely seems to have been a hair swap during this time. I'm not playing ToW in tournaments, so I'm looking forward to getting a couple of old Dwarf units to have as allies for my generic medieval 'counts as Empire' army whenever GW get around to releasing them.
@Andy2D6
@Andy2D6 7 күн бұрын
I better squeeze as much content out of Rem as possible, before he goes back on tour in a few months.
@simoneengelleitner947
@simoneengelleitner947 8 күн бұрын
Turn 2 you got punished for your deployment, your army could have been completely be deployed on the left half.
@Andy2D6
@Andy2D6 4 күн бұрын
I will be trying out a more compact deployment, and list designed to force the enemy to approach, this week.
@simoneengelleitner947
@simoneengelleitner947 8 күн бұрын
Redressing is done evenly
@Andy2D6
@Andy2D6 8 күн бұрын
That was my assumption, but I can't find anything in the rules for it.
@szczepankalisiak6527
@szczepankalisiak6527 7 күн бұрын
No, it isn't. You are confusing it with casualty removal.
@simoneengelleitner947
@simoneengelleitner947 7 күн бұрын
@@szczepankalisiak6527 in the book its clearly shown this way...
@szczepankalisiak6527
@szczepankalisiak6527 7 күн бұрын
@@simoneengelleitner947 please quote the rule indicating it has to be done symetrically. There is none. The only occurence of this is in the casualty removal section, and it is clearly stated there.
@simoneengelleitner947
@simoneengelleitner947 8 күн бұрын
The d3+1 on the Grudge thrower makes it the "strongest" warmachine. The Anvil turn one was perfect, what about the magic missile?
@Andy2D6
@Andy2D6 8 күн бұрын
The magic missile did some wounds to one of the chariots, I believe.
@Jewus19
@Jewus19 8 күн бұрын
a couple of gyros will make it in any list for me personally. they just give so much control over the movement. Even redirecting the wyvern or the huge chunky boar unit for a turn wouldve been huge. Easily able to smash flanking wolf riders, even if left alone behind the enemy lines, can put out quite a bit of hurt.
@Andy2D6
@Andy2D6 8 күн бұрын
I hope to have them painted in the next few weeks.
@M0rph3usGaming
@M0rph3usGaming 8 күн бұрын
Brilliant content again bud. Vs this list I would strongly consider deploying on your table edge... shamefully of course🤣🤣, buys you those extra shots (if you lose turn 1) which would be crucial. I know you are very mindful of not castling too much for better content but I hope I can speak for everyone watching... we all promise not to hold it against you if you deploy defensively vs a FULL SEND speed list 👀😂👊
@Andy2D6
@Andy2D6 8 күн бұрын
I'm going to try some lists with the intent of forcing the issue, so I can be more comfortable staying back and compact.
@subedai
@subedai 8 күн бұрын
Illegal units? Oh, the shame! May I suggest playing next year's tournament with an orange beard and mohawk.
@Andy2D6
@Andy2D6 8 күн бұрын
Truly shocking.
@williammaitland8262
@williammaitland8262 8 күн бұрын
That was a rough game, I think you're right that some expendable redirectors might help but playing dwarves doesn't give you a lot of options for that. Maybe if you had positioned units so the enemy had to charge you through terrain? Though the board was pretty empty. All things considered, that was a very rough matchup and I don't think you had many options. Good effort nonetheless, and at least it makes for a great battle report!
@simoneengelleitner947
@simoneengelleitner947 8 күн бұрын
The deployment in your last report was flawless...😘
@Andy2D6
@Andy2D6 8 күн бұрын
The joys of having a hill in the centre and no cover. Living the dream.
@simoneengelleitner947
@simoneengelleitner947 8 күн бұрын
The left side was perfect for deployment
@Andy2D6
@Andy2D6 8 күн бұрын
I didn't like the big blocking piece of terrain in the centre. However, I will be trying to use more compact deployments in future.
@williammaitland8262
@williammaitland8262 8 күн бұрын
I do think you measure the guy at the back with the wheel there. Drilled gives you the reform for free, but no model can move further than double its movement value. So you reform for free then spend your actual movement to swing the back guy around.
@GilthosDrakoniss
@GilthosDrakoniss 9 күн бұрын
Orc player cannot declare a charge versus 2 units. In this edition double charges can only happen on accident.
@ClydeMillerWynant
@ClydeMillerWynant 8 күн бұрын
Don't think you could ever charge like this could you? Obviously you ordinarily wouldn't have wanted to with base to base mattering in all past editions. It didn't have much effect on the battle as the boar boys would have ended up killing the thunderers soon after anyway (and probably without having to cop a stand and shoot at all), but it did look all wrong.
@stoephil
@stoephil 8 күн бұрын
This is incorrect. Look at page 130, there is a rule named "Multiple charge targets" that specifically says : "A unit may be unable to charge its intended target without making contact with other enemy units. In such cases, the charging unit must declare a charge against all of the enemy units it will contact, and each is able to declare its own charge reaction." So each of the two units can make a reaction in that case (if there is no way to charge a target without also charging another).
@stoephil
@stoephil 8 күн бұрын
However, you are right to say that the orc player could have charged the unit in front of the terrain without charging the other unit, so it did not meet the criteria for a double charge.
@Andy2D6
@Andy2D6 8 күн бұрын
Thanks for talking that one through with page references. Very complicated.
@Jimmyjazz1414
@Jimmyjazz1414 9 күн бұрын
Any non dice movement (marching column excluded) can't be more than double the movement characteristic, so the wheel is not legal, apply this rule in any maneuver, need to be especially careful with dwarfs and their sad 6' max
@Andy2D6
@Andy2D6 8 күн бұрын
Yes. Have to be careful with wheeling in future.
@szczepankalisiak6527
@szczepankalisiak6527 9 күн бұрын
You could have increased the front of hammerers to the right before they charged the chariot, such way, so that they wouldn't be able to close the door because of the units in combat on the right. It would then count as disordered charge with the chariot closing the door. After winning the round of combat, you would be able to pursue and flank-charge the large combat and immediately strike with hammerers again after choosing the combat on your turn. The game could have been won with this sequence of charges.
@TheJankmaster
@TheJankmaster 9 күн бұрын
Maybe add a second unit of rangers from the special slot? For redirect?
@Jewus19
@Jewus19 8 күн бұрын
rangers are *rare* choices
@TheJankmaster
@TheJankmaster 8 күн бұрын
@@Jewus19 ah, well as he has a lot of favored units in that slot, looks like rangers are stuck at one unit. 😊
@TheJankmaster
@TheJankmaster 9 күн бұрын
Do you need to maintain the center when redressing ranks?
@TheJankmaster
@TheJankmaster 9 күн бұрын
Ok you just said that.
@Andy2D6
@Andy2D6 8 күн бұрын
I'm still looking into this. Haven't found a clear answer yet.
@szczepankalisiak6527
@szczepankalisiak6527 7 күн бұрын
No you dont.
@TheJankmaster
@TheJankmaster 7 күн бұрын
@@szczepankalisiak6527 I know how precarious this next statement is, but…based on the image in the book that accompanies the rule explanation…RAI might be that you do have to maintain the center. Not a hill I am going to die on, but just a thought.
@TheJankmaster
@TheJankmaster 9 күн бұрын
I know it’s just a game mechanic, so applying “real life logic” is on its face stupid…but the fact that the anvil can move if it loses a round of combat, but can’t under any other circumstances. Feels odd. I would need to come up with a house rule that it can’t be pushed back even if it loses combat. Perhaps I’d even go as far as to say that the charge loses its impetus and no charge bonus for the enemy in subsequent combat rounds.
@Andy2D6
@Andy2D6 8 күн бұрын
It's definitely an odd one. Not as wild as a Grudge Thrower pursuing and catching some wolves, though.
@ed8930
@ed8930 5 күн бұрын
@@Andy2D6 the Weapons of War p197 stops war machines marching, charging or making pursuit moves
@Andy2D6
@Andy2D6 5 күн бұрын
@@ed8930 Good to know.
@Andy2D6
@Andy2D6 5 күн бұрын
Replace with the equally silly, but legal, war machine falling back 36 inches through friendly units.
@TheJankmaster
@TheJankmaster 5 күн бұрын
@@Andy2D6 goblin hatred explains this one.
@TheJankmaster
@TheJankmaster 9 күн бұрын
I know it’s just a game mechanic, so applying “real life logic” is on its face stupid…but the fact that the anvil can move if it loses a round of combat, but can’t under any other circumstances. Feels odd. I would need to come up with a house rule that it can’t be pushed back even if it loses combat. Perhaps I’d even go as far as to say that the charge loses its impetus and no charge bonus for the enemy in subsequent combat rounds.
@GilthosDrakoniss
@GilthosDrakoniss 9 күн бұрын
😊
@ClydeMillerWynant
@ClydeMillerWynant 9 күн бұрын
Quite a depressing one. Would have been a better game had you got first turn though very likely still something of a rout. I don't yet share your enthusiasm for the grudgethrower. D3+1 wounds is obviously a plus though it made no material difference here, but as it's more or less hitting on 5's as far as I can see it feels likely to end in disappointment. Runesmith with quarrelers like engineer with them doesn't look all that great on the maths front and these minimal extra kills seem to vanish into insignificance against hard hitting stuff from various opponents. I guess your positioning didn't work out in a few ways in this game and you don't get much chance to react to things against this sort of stuff - it looked pretty tough. Don't much like the gamey restrain and reform to get the extra charge distance with that chariot. Maybe clever with the rules as they are, but felt like it belonged in the category of just taking advantage of poorly written rules. The chariot ought to need a 3" straight line move to get its impact hits in my view (I understand that's not the case as things stand). Don't like his two standards on one chariot thing either - has this just come about because they couldn't be bothered to put separate entries for the chariot as a unit and the chariot as character mount in the arcane journal?
@lparker7416
@lparker7416 8 күн бұрын
The black orc character can carry the BSB on the chariot so with war banner it +2 CR so not two seperate standards
@ClydeMillerWynant
@ClydeMillerWynant 8 күн бұрын
He's definitely using two separate standards. He likes to tell us about it on his channel which he does a good job with aside from the various shenanigans involving black orc chariots... One of the standards might be a war banner as well right enough. I feel sorry for the orc on there who doesn't have a banner, must feel very left out.
@TheJankmaster
@TheJankmaster 9 күн бұрын
I would say the thunders would close the door, but can’t say that I know for sure.
@szczepankalisiak6527
@szczepankalisiak6527 8 күн бұрын
Wrong. The boarboyz charged illegaly, as they were able to complete the charge against either of units without accidentaly contacting the other.
@TheJankmaster
@TheJankmaster 8 күн бұрын
@@szczepankalisiak6527 interesting to know, thanks
@TheJankmaster
@TheJankmaster 9 күн бұрын
I see “enchantments” are back.
@OldWorld6PlusPlus
@OldWorld6PlusPlus 9 күн бұрын
Thanks for the game Andy! One for the book of Grudges
@Andy2D6
@Andy2D6 8 күн бұрын
I think this warrants a whole page.
@TheJankmaster
@TheJankmaster 9 күн бұрын
There is some dispute over the back ranks moving that much. Some folks point to the rule that no model in the unit can move more than 2x its basic ma.
@schlatta-dirtydeeds9351
@schlatta-dirtydeeds9351 9 күн бұрын
On the subject of the wheel with a 2 wide unit and how far you're allowed to move: Page 124 first paragraph states "Regardless of the maneuver performed, no model may travel more than twice it's movement characteristic"
@Andy2D6
@Andy2D6 9 күн бұрын
So it's still viable, but there is a limit. Good to know.
@szczepankalisiak6527
@szczepankalisiak6527 9 күн бұрын
P.124: "When a unit wheels, every model counts as having moved as far as the outside model." The outside model is the opposite to the one whose corner is the rotation axis, which means that when in narrow but long formation, the "tail" of a unit can virtually move further than the 2xM limit. The same is true for single models with bases longer than its width: when wheeling, the back of the base always travels further than front of the base.
@Andy2D6
@Andy2D6 7 күн бұрын
@@szczepankalisiak6527 Interesting.
@poopitypoopoppopoop
@poopitypoopoppopoop 9 күн бұрын
If you're looking for spicy lists to play around with, I've experimented a bit and my Stromni MSU list has been great and won a bunch already in local club games. Runesmith general, BSB with Master Rune of Stromni Redbeard, 3x dragonslayers, all running solo. 3x small units of warriors. Only 9-12 of them. Two of them drilled. 2x units of rangers. 10-ish strong. 3x gyros with steam guns. 2x units of drilled ironbreakers. 6-8 strong. Champ with hand grenades for fun. 3x units of 5-10 drakes. With torpedoes and hand grenades. You get so many early small drops that you own the deployment phase. So many shieldwall units to block a charge so you can countercharge with multiple things. Infinite combat res, that banner is so cracked. Very proactive way of playing dwarfs. Though right now I'm fooling around with fitting in a unit of 4 brimstone copters supported by an anvil. One scary fire and flee harassing unit that can also function as pseudo chariots later. Loving your reports
@Andy2D6
@Andy2D6 9 күн бұрын
I'm definitely going to keep mixing things up, so an MSU list could well be on the cards.
@GilthosDrakoniss
@GilthosDrakoniss 10 күн бұрын
😊
@MrStanis00
@MrStanis00 10 күн бұрын
Spears? Are you insane? Have you lost your mind? Too much time on Reddit mate?
@Andy2D6
@Andy2D6 10 күн бұрын
I can feel it. SPEARS.
@ClydeMillerWynant
@ClydeMillerWynant 9 күн бұрын
I would call the ones you seem to be thinking of pikes. Now that would of course raise the thorny question of whether a short person's pike should count as a spear or a pike, but it might be that gw have got round that by not including pikes at all in tow, not sure. I do find it odd that marauder dwarfs were absent from the promised releases when along with perhaps the giant it's what marauder is best remembered for, but there we are - as you say some of them might resurface in any case.
@farlanewhitty1149
@farlanewhitty1149 10 күн бұрын
Make Slayers skirmishers!! They get a -1 to hit from shooting AND they're way more manouevreable without any M4 nonsense
@Andy2D6
@Andy2D6 10 күн бұрын
Not a bad start.
@ClydeMillerWynant
@ClydeMillerWynant 10 күн бұрын
The leader of the nightmare legion is a pretty good model though I guess I would concede that the troopers are perhaps a bit messy. These days a charity shop would probably have put them on Ebay so you'd only be doing the same, you'd just have to make sure the money was used in a good cause...
@RemingtonSteelewarhammer
@RemingtonSteelewarhammer 9 күн бұрын
You bet, it’ll be used to buy wood elf models or dwarves 🎉
@ClydeMillerWynant
@ClydeMillerWynant 9 күн бұрын
Two of the finest causes, the other being orcs and goblins. Skaven would be another, but even if your nightmare legion is made out of gold it wouldn't get you enough of the best ones.
@perfidy1103
@perfidy1103 10 күн бұрын
I am almost 100% certain that the first edition where Chaos Knights had 1+ saves (6th edition) included the rule of 1 always failing.
@Andy2D6
@Andy2D6 10 күн бұрын
If it turns out to be false, my GW store were doing it wrong for a decent length of time. Maybe there was a period where rules had been updated but army books hadn't? Something along those lines.
@perfidy1103
@perfidy1103 9 күн бұрын
@@Andy2D6 I mean, I might be wrong, but I was the nerd who read the rulebook cover to cover multiple times, and knew how all the manoeuvres that no one ever used worked 😄 I can understand why people would get that wrong though. At first glance, if a 1+ save failed on a 1 then it was just a 2+ save by any other name. Of course thinking about it a bit more tells you that the advantage is it remains a 2+ save against S4 attacks, rather than becoming a 3+ (for any younglings: in older editions of WHFB strength and AP were tied (largely) together: S4 was AP -1, S5 AP -2 and so on).
@totalwar69
@totalwar69 10 күн бұрын
Very nice conversation, great to hear on the background while painting. Regarding ToW, I believe that the release schedule is being affected by a combination of end of cycle business reports and AoS 4 ed. Hopefully will start seeing more frequent releases as of mid-July
@Andy2D6
@Andy2D6 10 күн бұрын
That would be nice. There is a lot of cool stuff begging to be brought back to life.
@walterdimmick653
@walterdimmick653 11 күн бұрын
Nice job with the archers. Even though I am also a "purist" with my warhammer armies, the acceptance of 3d prints in the community means I get less push back on my conversions and new use of old miniatures. For example, I use the old chaos snake men for possessed and I am painting up an old chaos bull centaur whirlwind to use as a heavy chaos chariot. Is bugman on the pony-beer cart getting released for WHTOW or is it a generic dwarf leader?
@ClydeMillerWynant
@ClydeMillerWynant 10 күн бұрын
The chap driving the cart is just a delivery driver not bugman himself. They may change that of course, but he doesn't look very 'heroic'. My version recently got accidentally kidnapped by a bunch of drunken beserkers in an invented game I play with my youngest called dwarf expedition. They got barred from their local and stole the beer cart with him asleep in the back. I hope that if they rerelease any bugmans rangers it's the 90s ones that I don't have rather than the 80s ones that I do. Andy might want it to be the other way round though!
@ClydeMillerWynant
@ClydeMillerWynant 11 күн бұрын
Not got to the end yet, but a few thoughts. I wouldn't give up hope on the colin dixon longbeards just yet - they seem to be so desirable on ebay that it would be nuts if gw didn't release them if they're able to. I find this a bit baffling as I would rank them behind Perry dwarfs and most marauder ones though they do win over the marauder longbeards hands down. I reckon gw did use something close to 20mm round bases for some things if you go back far enough. There were some games notably bloodbowl on 25mm rounds but the boxed sets would feature all the same figures that were differentiated by coloured rings that took your less than 25mm round base up to 25. Not sure if some rogue trader stuff might have had smaller bases. Also boxed sets like the dragon company featured rectangular bases for three figures with round inserts - for dwarfs these were obviously less than 20mm, but i suspect the orc ones for rugluds and harboths were probably about 20mm with the overall base being 75 x 25mm. Would have to go in the attic to check. If you go back far enough in warhammer there are plenty of figures that don't have current use in tow. Old slann armies, human factions like Nippon or Norse (though you could use the empire list for these), things like zoats and fimir etc. I have 'chaos snakeman' figures that there were never any rules for even at the time. There are also figures that have current equivalents but have been more or less invalidated by size creep - my minotaur that came on 25mm slotta bases would like calves in their own fields on 50 x 50s and my bloodthirster can probably only see action as an unlikely daemon prince of khorne. That said your point still stands - I have about 160 Perry dwarfs from 1987 or thereabouts with no reason not to use any of them in the new game and fully intend to use as many of them as I can fit in!
@warpaintjj
@warpaintjj 13 күн бұрын
Good stuff, super detailed & thought out rationale for each turn. Many thanks, keep ‘em coming chum!
@subedai
@subedai 13 күн бұрын
Personally, I prefer to dab a bit of liquid superglue along the edges of the corners. If it's good enough for war wounds, it's good enough for war games.
@Andy2D6
@Andy2D6 10 күн бұрын
Can't argue with that logic.
@Myke...
@Myke... 14 күн бұрын
weird seeing goblinoid army smaller than Dwarves!
@klaasbakker4304
@klaasbakker4304 15 күн бұрын
I really like these battle reports. Just gameplay, no banter. Even though the banter in real life games is part of the fun, in battle reports I find it distracting. These are great to learn the game.
@robertchmielecki2580
@robertchmielecki2580 15 күн бұрын
Aren't the thresholds for efficiency depending on wounds connected to % of wounds inflicted on a monster? For example it loses some stats when taken below half wounds, like in 40k? In that case it isn't more informative to count them up, it provides the same information abouut reaching the threshold or not whether you count up or down. So it is still better to show wounds remaining to you see if a monster is below half starting wounds and to see how many more need to be inflicted to kill it.
@Andy2D6
@Andy2D6 15 күн бұрын
In AoS, it'll tell you the new stats after the monster has taken x number of wounds. Not remaining wounds. So it just makes it a bit more awkward.
@MrMcBaine1
@MrMcBaine1 15 күн бұрын
The Bretonnian player made some questionable tactical choices. Did he forget that all models with the grail vow are stubborn?! The grail knights could have Fallen back in Good Order in the end and preserved their points. Also the Green Knight is so versatile and has 360° line of sight. He could have eaten an organ gun instead of attacking the warriors, he could have appeared in the other forest at the end and rear charged the gyrocopter. He was used like a Hammer in this game when he is a scalpel. On another note: Was every forest on the map dangerous terrain? In TOW a forest that is difficult terrain is not dangerous for cavalry. They do not have to make tests unless the forest is dangerous terrain for everyone.
@Andy2D6
@Andy2D6 15 күн бұрын
At the TSN, all the forests are deadly.
@MrMcBaine1
@MrMcBaine1 15 күн бұрын
@@Andy2D6 Oof, that's kinda harsh^^
@vgang3605
@vgang3605 15 күн бұрын
Didn't know Russell brand plays Warhammer
@Andy2D6
@Andy2D6 15 күн бұрын
Maybe a more stylish and sophisticated version.
@simoneengelleitner947
@simoneengelleitner947 15 күн бұрын
I have seen almost every of your reports, it's been a pleasure all along! You progressed with every game, in gameplay and presentation! Well done 😉