Attention ! The crew c'est fait par Ivory tower, ils font partie de Ubisoft mais ils sont pas mal indépendant
@bibbjoshh485717 сағат бұрын
been using it for vex on houdini kinefx
@noriega21120 сағат бұрын
Wowww this video just blew my mind. The possibilities with procedural animation are endless. Im learning to use Blender geometry nodes and you just gave me a lot of ideas to try out ❤. You have great presentation talent. Respect❤
@wellox885620 сағат бұрын
Amazing!
@TheOddHawk23 сағат бұрын
Slugcat lore be like
@ChipNebulaКүн бұрын
My only issue with this is movement starts with the head and everything else follows it like when you manipulate a chain from one end instead of movement starting at the limbs and transfering to the head last. I know it's a visual simulation, it's just the only detail I don't resonate with as much. Otherwise it's a great concept and an excellent explanation.
@rajendrameena150Күн бұрын
4:00, I think for restricting the free rotation, there should be some equation to calculate the muscle expansion and contraction instead of just relying on armature itself. I think, This will be realworld scenario.
@NeemuKucingКүн бұрын
God damn!!
@jacobhofer9502Күн бұрын
Holy shit just by the intro i liked and subscribed! I'll hopefully try some myself after the video!
@patrickbielau6919Күн бұрын
I totally thought you were @RujiKtheComatose who has derpy animals in his game, explaining the concept used :D
@argonautcodeКүн бұрын
Just checked out his channel and … wow. That’s some incredible stuff!
@eduardomunhoz15812 күн бұрын
WHY SO CUTE
@Kyoz2 күн бұрын
🤍 Extremely novel and interesting.
@MewMasterDaMewnza2 күн бұрын
Question, how did you find an angle from between the anchor and the point in the parametric equation. (not in code, just explanation)
@itzleturtle2 күн бұрын
Terraria devs stopped watching at 2:00
@kissu_io2 күн бұрын
Good video in the style of Freya Holmér. 💜
@lpanebr2 күн бұрын
Very nice! Perhaps constraining the segments that make up the head more will make the eyes less weird on sharp turns?
@NerdMusician2 күн бұрын
Amazing content!
@yah31362 күн бұрын
Excellent video, very well explained. It seems so simple ans still so efficient. Thank you very much.
@remmibrigton76292 күн бұрын
how do you draw a vector that doesn't originate at the origin?
@user-wf4hx1tx7b3 күн бұрын
Where can I make these? Any sites or modules to experiment with?
@Kallyn3 күн бұрын
I wonder if the leg process could be simplified. I don't feel like the FABRIK movement is necessary, but you could just leave the end of the leg as the anchor for most of the time, then when the leg needs to take a step, swap anchor to the joint and move the end of the leg forward. When that's done, you swap the anchor again and keep going. Maybe that's how FABRIK works, but I think the wiggling motion might be a waste of computation if it works how I imagine
@heliosobsidian3 күн бұрын
It is so interesting! 🎉
@jackrsearle3 күн бұрын
elegantly informative. liked and subscribed. more like this please :)
@mantra12293 күн бұрын
Oh my life. Thank you
@Broockle3 күн бұрын
dope
@MainakGhosh73 күн бұрын
This is one of the best videos I've watched on youtube.
@TheLaelkrol3 күн бұрын
actually for the fish it would look more natural if it kept the fin on the inner side of the turn sticking out while collapsing the outer fin. Extending the fin creates more drag, which looks unnatural to happen on the faster moving side.
@alexandremondo3 күн бұрын
It's an interesting technique, but it's not good for animating animals, as no animal moves like that. Maybe this would work well to animate a rope or chain being dragged across the ground.
@DavidSilverman-darktoad4 күн бұрын
love this!!!!!!
@shinluis4 күн бұрын
This seems like natural movement to you bro?
@itryforwhat4 күн бұрын
amazing, you should make more video like this
@seungjaeyoon33414 күн бұрын
this is miracle
@RadioactiveBluePlatypus4 күн бұрын
THAT LIZARD IS SO CUTE OMG
@TisDeKenny4 күн бұрын
This is insane
@puviyarasu_4 күн бұрын
I love this
@kennethbeal4 күн бұрын
Thank you! Right at the beginning: love it! You're showing how the Flower of Life is drawn -- choose a point, make a circle with a compass, and then put the compass point on the edge of the circle. I love when concepts align. :)
@blackwolf77775 күн бұрын
This was fantastic! Thanks for sharing!
@laptop123585 күн бұрын
I am grateful to the creator for providing such a nice and visually awesome video for learners.
@jeffkthompson5 күн бұрын
Wow, love this! Procedural animation opens up so many possibilities
@dplj44285 күн бұрын
Robotics, Math
@BonnieMallet5 күн бұрын
Yup, this was super fun. Thanks argonaut! Looking forward to the NEAT one!
@Liam-fd4uh5 күн бұрын
This was seriously such an amazing video! You explained it so clearly that I felt like I had to try it myself. 3 days later and I am proud to say I now have my own procedural snake and gecko!
@DanDarger5 күн бұрын
This is really cool. Thanks for sharing. I'd love to see more coding as well.
@ButterByTheFish5 күн бұрын
Oh hey, I build the whale for the game Sea Of Solitude on these basics! Really great video!
@pavelshpak42795 күн бұрын
Thank you for well structured, great served and easily digestible approach to present concept. It was tasty.
@jasoncourrau5 күн бұрын
Now make the fish move it's tail to make it look like its moving it self and not just the body following the head.
@TheGabrielMoon5 күн бұрын
wonderful
@thecoweggs6 күн бұрын
bell ON
@bluematter4356 күн бұрын
ah teres a problem with the leg animation, the legs should be offset, but many times they go together if you start at an offset it doesnt fix it, because when it turns one leg has to move more than the other. so they go in and out of sync while turning. its an interesting problem
@kristine55826 күн бұрын
What an incredibly clear and well-explained video! I wish more people teach like you. Hope you keep making more!