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@antoslv3913
@antoslv3913 9 сағат бұрын
Attention ! The crew c'est fait par Ivory tower, ils font partie de Ubisoft mais ils sont pas mal indépendant
@bibbjoshh4857
@bibbjoshh4857 17 сағат бұрын
been using it for vex on houdini kinefx
@noriega211
@noriega211 20 сағат бұрын
Wowww this video just blew my mind. The possibilities with procedural animation are endless. Im learning to use Blender geometry nodes and you just gave me a lot of ideas to try out ❤. You have great presentation talent. Respect❤
@wellox8856
@wellox8856 20 сағат бұрын
Amazing!
@TheOddHawk
@TheOddHawk 23 сағат бұрын
Slugcat lore be like
@ChipNebula
@ChipNebula Күн бұрын
My only issue with this is movement starts with the head and everything else follows it like when you manipulate a chain from one end instead of movement starting at the limbs and transfering to the head last. I know it's a visual simulation, it's just the only detail I don't resonate with as much. Otherwise it's a great concept and an excellent explanation.
@rajendrameena150
@rajendrameena150 Күн бұрын
4:00, I think for restricting the free rotation, there should be some equation to calculate the muscle expansion and contraction instead of just relying on armature itself. I think, This will be realworld scenario.
@NeemuKucing
@NeemuKucing Күн бұрын
God damn!!
@jacobhofer9502
@jacobhofer9502 Күн бұрын
Holy shit just by the intro i liked and subscribed! I'll hopefully try some myself after the video!
@patrickbielau6919
@patrickbielau6919 Күн бұрын
I totally thought you were @RujiKtheComatose who has derpy animals in his game, explaining the concept used :D
@argonautcode
@argonautcode Күн бұрын
Just checked out his channel and … wow. That’s some incredible stuff!
@eduardomunhoz1581
@eduardomunhoz1581 2 күн бұрын
WHY SO CUTE
@Kyoz
@Kyoz 2 күн бұрын
🤍 Extremely novel and interesting.
@MewMasterDaMewnza
@MewMasterDaMewnza 2 күн бұрын
Question, how did you find an angle from between the anchor and the point in the parametric equation. (not in code, just explanation)
@itzleturtle
@itzleturtle 2 күн бұрын
Terraria devs stopped watching at 2:00
@kissu_io
@kissu_io 2 күн бұрын
Good video in the style of Freya Holmér. 💜
@lpanebr
@lpanebr 2 күн бұрын
Very nice! Perhaps constraining the segments that make up the head more will make the eyes less weird on sharp turns?
@NerdMusician
@NerdMusician 2 күн бұрын
Amazing content!
@yah3136
@yah3136 2 күн бұрын
Excellent video, very well explained. It seems so simple ans still so efficient. Thank you very much.
@remmibrigton7629
@remmibrigton7629 2 күн бұрын
how do you draw a vector that doesn't originate at the origin?
@user-wf4hx1tx7b
@user-wf4hx1tx7b 3 күн бұрын
Where can I make these? Any sites or modules to experiment with?
@Kallyn
@Kallyn 3 күн бұрын
I wonder if the leg process could be simplified. I don't feel like the FABRIK movement is necessary, but you could just leave the end of the leg as the anchor for most of the time, then when the leg needs to take a step, swap anchor to the joint and move the end of the leg forward. When that's done, you swap the anchor again and keep going. Maybe that's how FABRIK works, but I think the wiggling motion might be a waste of computation if it works how I imagine
@heliosobsidian
@heliosobsidian 3 күн бұрын
It is so interesting! 🎉
@jackrsearle
@jackrsearle 3 күн бұрын
elegantly informative. liked and subscribed. more like this please :)
@mantra1229
@mantra1229 3 күн бұрын
Oh my life. Thank you
@Broockle
@Broockle 3 күн бұрын
dope
@MainakGhosh7
@MainakGhosh7 3 күн бұрын
This is one of the best videos I've watched on youtube.
@TheLaelkrol
@TheLaelkrol 3 күн бұрын
actually for the fish it would look more natural if it kept the fin on the inner side of the turn sticking out while collapsing the outer fin. Extending the fin creates more drag, which looks unnatural to happen on the faster moving side.
@alexandremondo
@alexandremondo 3 күн бұрын
It's an interesting technique, but it's not good for animating animals, as no animal moves like that. Maybe this would work well to animate a rope or chain being dragged across the ground.
@DavidSilverman-darktoad
@DavidSilverman-darktoad 4 күн бұрын
love this!!!!!!
@shinluis
@shinluis 4 күн бұрын
This seems like natural movement to you bro?
@itryforwhat
@itryforwhat 4 күн бұрын
amazing, you should make more video like this
@seungjaeyoon3341
@seungjaeyoon3341 4 күн бұрын
this is miracle
@RadioactiveBluePlatypus
@RadioactiveBluePlatypus 4 күн бұрын
THAT LIZARD IS SO CUTE OMG
@TisDeKenny
@TisDeKenny 4 күн бұрын
This is insane
@puviyarasu_
@puviyarasu_ 4 күн бұрын
I love this
@kennethbeal
@kennethbeal 4 күн бұрын
Thank you! Right at the beginning: love it! You're showing how the Flower of Life is drawn -- choose a point, make a circle with a compass, and then put the compass point on the edge of the circle. I love when concepts align. :)
@blackwolf7777
@blackwolf7777 5 күн бұрын
This was fantastic! Thanks for sharing!
@laptop12358
@laptop12358 5 күн бұрын
I am grateful to the creator for providing such a nice and visually awesome video for learners.
@jeffkthompson
@jeffkthompson 5 күн бұрын
Wow, love this! Procedural animation opens up so many possibilities
@dplj4428
@dplj4428 5 күн бұрын
Robotics, Math
@BonnieMallet
@BonnieMallet 5 күн бұрын
Yup, this was super fun. Thanks argonaut! Looking forward to the NEAT one!
@Liam-fd4uh
@Liam-fd4uh 5 күн бұрын
This was seriously such an amazing video! You explained it so clearly that I felt like I had to try it myself. 3 days later and I am proud to say I now have my own procedural snake and gecko!
@DanDarger
@DanDarger 5 күн бұрын
This is really cool. Thanks for sharing. I'd love to see more coding as well.
@ButterByTheFish
@ButterByTheFish 5 күн бұрын
Oh hey, I build the whale for the game Sea Of Solitude on these basics! Really great video!
@pavelshpak4279
@pavelshpak4279 5 күн бұрын
Thank you for well structured, great served and easily digestible approach to present concept. It was tasty.
@jasoncourrau
@jasoncourrau 5 күн бұрын
Now make the fish move it's tail to make it look like its moving it self and not just the body following the head.
@TheGabrielMoon
@TheGabrielMoon 5 күн бұрын
wonderful
@thecoweggs
@thecoweggs 6 күн бұрын
bell ON
@bluematter435
@bluematter435 6 күн бұрын
ah teres a problem with the leg animation, the legs should be offset, but many times they go together if you start at an offset it doesnt fix it, because when it turns one leg has to move more than the other. so they go in and out of sync while turning. its an interesting problem
@kristine5582
@kristine5582 6 күн бұрын
What an incredibly clear and well-explained video! I wish more people teach like you. Hope you keep making more!