VR JAM 2023 ANNOUNCEMENT
0:43
Жыл бұрын
VR Creator Course Announcement!
1:18
A Steering Wheel for XR Toolkit
2:46
How to Start Prototyping
7:30
Жыл бұрын
VR Vision Follower for Unity
4:15
VR Jam 2022 Announcement!
1:02
Жыл бұрын
Bow & Arrow for XR Toolkit 2.0
8:14
2 жыл бұрын
Putting Portal's Faith Plate in VR
5:42
A Main Menu Inspired by Firewatch
3:35
Пікірлер
@user-gb2vi9bp5i
@user-gb2vi9bp5i 4 сағат бұрын
what is tool for using Tween.ShaderFloat? Tks
@marietomarciano8595
@marietomarciano8595 6 күн бұрын
Does someone kmows ,is this works with the Kinect 360 first version ?
@marietomarciano8595
@marietomarciano8595 6 күн бұрын
is it only works on Unity pro ?
@mudaramanaruchira934
@mudaramanaruchira934 6 күн бұрын
The prefab link is not working plz can u send it again
@ImKyleConway
@ImKyleConway 7 күн бұрын
I've set up the script and it works great, however I am trying to use this to inspect items but when I adjusted the main camera's near clipping plane, it no longer worked. Anyone know why?
@umeed22
@umeed22 11 күн бұрын
For developing desktop app, which framework is better Ar Foundation or something else?
@umeed22
@umeed22 11 күн бұрын
From where can I learn basics so that I would be able to make virtual Try-room using kinect in unity?
@dadpoolgames1748
@dadpoolgames1748 13 күн бұрын
You will always be the best most creative muffin in my eyes. Ya beautiful bald man, keep strutting yo stuff.
@umeed22
@umeed22 14 күн бұрын
hi Andrew! I am working on AR Based virtual fitting room using kinect v2. Can you guide me?
@aaronsharp5512
@aaronsharp5512 16 күн бұрын
I don’t know how I missed this upload - just seeing it now. As a fellow cable organizing fan, I’m with you 100%. It’s just the best. The only feedback I have on this video is that I wish they were more frequent! Much love m’man.
@AndrewMakingAnything
@AndrewMakingAnything 15 күн бұрын
Thank you, Mr. Sharp! It's always lovely to see your comments. I recently moved, so I'm just now working on the next one. Hopefully, it won't take too long. :)
@danielhasi6974
@danielhasi6974 25 күн бұрын
greate video. by the way. which font are you using?
@AndrewMakingAnything
@AndrewMakingAnything 17 күн бұрын
I believe it's "The Next" or "Next" font
@Hari983
@Hari983 27 күн бұрын
Great video. Thank you Andrew!
@olivername
@olivername Ай бұрын
on my bow I can,t get arrow to return back after pull
@olivername
@olivername Ай бұрын
Hi should I used fixed update because one guy took it out
@eduardorocadas9968
@eduardorocadas9968 Ай бұрын
Did u ever run into problems with kinect turning off and on when changing scenes?? do you know how to fix that?????
@AndrewMakingAnything
@AndrewMakingAnything Ай бұрын
Yeah, I had this issue working on a project and didn't know what caused it. I ended up moving everything into once scene to solve it.
@RiverExplorerGames
@RiverExplorerGames Ай бұрын
Thanks, but it only works up to build 0.99. Example if the build is 0.111, the next build is 0.121 and not 0.112. ! Minor tweak to fix.
@aftonskyy1818
@aftonskyy1818 Ай бұрын
can you make a video about two handed weapons
@BENDER4886
@BENDER4886 Ай бұрын
Everything works fine. But in case if some 3D object overlaps button, I still able to click that button an highlight that button. EventSystem.RaycastAll just don't see non-UI elements. And it looks weird when pointer passes through 3d object. What can I do in this case?
@GameAndJokes
@GameAndJokes Ай бұрын
Does it work on Kinect 360?
@sakeb1
@sakeb1 2 ай бұрын
3:47: go to definition, best thing I learned here woah
@lucutes2936
@lucutes2936 2 ай бұрын
thx
@dadpoolgames1748
@dadpoolgames1748 2 ай бұрын
Office looks great man! 🫡
@AndrewMakingAnything
@AndrewMakingAnything Ай бұрын
Thanks, Mr. Pool!
@Vxmpy0
@Vxmpy0 2 ай бұрын
how would I be able to add my own models and use those?
@lucutes2936
@lucutes2936 2 ай бұрын
What about lighting
@georgegonzalez5322
@georgegonzalez5322 2 ай бұрын
These videos are gold! Thanks for doing these. There is no video out there with these type of examples.
@AndrewMakingAnything
@AndrewMakingAnything 2 ай бұрын
Glad you find them helpful!
@josemartins-game
@josemartins-game 2 ай бұрын
Interesting. But how do we actually read the controller buttons ? Example A and B buttons on a meta quest controller ?
@vvsgucci8212
@vvsgucci8212 2 ай бұрын
Hey Andrew, thank you so much for this video. It is incredibly helpful. I have a hypothetical question based on your method of getting the xrController value. If you wanted to specifically know if the firstInteractorSelecting is the left or right hand controller, how would you go about doing that?
@iarik-chan
@iarik-chan 2 ай бұрын
i don’t get how, while display resolution is set to 256x144 (which is exactly the Reference Resolution), the green dotted camera box doesn’t coincide with white one Don’t I get something about what frame exactly this white box is representing?
@NeroForte_
@NeroForte_ 2 ай бұрын
my scene has no ojects only large landscape. but when i run it in quest 2 i only hear voice, and it is showing passthrough if i remove the headset proximity sensor i see the enviroment shows. i tried to lower resolution no luck
@evelyconfused
@evelyconfused 2 ай бұрын
This is soooo helpful, thank you so much!!
@edupe6185
@edupe6185 2 ай бұрын
I agree with all of the points here, except the part where you said to make clean code. Code becomes exponentially more difficult to manage the more connections there in between and inside scripts, but at the start of the development process there’s very few scripts so it’s faster to make “bad” code on the prototype because you get to know if the game is good or if it’s possible to make much faster. Great beard btw!
@JoaoVitor-qy3ze
@JoaoVitor-qy3ze Ай бұрын
You also learn what's more complex than expected, what's less complex than expected while prototyping and you also avoid overengineering things before you commit to an idea. There's no need to waste time writing clean code while prototyping if you're going to rewrite it anyway when developing in production.
@lucashorta4272
@lucashorta4272 2 ай бұрын
nice I really want to figure out how I can use a custom pose using xr hands to trigger a custom input action for things like this
@diegodaly
@diegodaly 3 ай бұрын
Nice to see you back man, keep it up :)
@AndrewMakingAnything
@AndrewMakingAnything 15 күн бұрын
Thank you, my friend! Sorry for the late response :P
@gonzalolo
@gonzalolo 3 ай бұрын
Very elegant video, keep it up :)
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
Much appreciated, Gonzalo!
@joshh.5776
@joshh.5776 3 ай бұрын
This is really relatable. I have a friend who is a professional musician. A big part of his job is working with his own emotions and this is really encouraged in their (musicians) university here. My point is, i think its really important as an artist of any kind to know yourself and how you feel etc as so much of it shows in your work. Good luck with your project :)
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
I haven't really considered that! Thanks for the tip. :)
@Ian_Lindsey
@Ian_Lindsey 3 ай бұрын
Hey Andrew - great to see this, and glad you’re doing well… 👍 Loving the new office setup, you’re right, enjoying & being comfortable in your own work space is super important 👍
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
Much appreciated, Mr. Lindsey!
@olivername
@olivername 3 ай бұрын
when I put my bow at 1 x 1 1 its too tiny
@malorum
@malorum 3 ай бұрын
Welcome back! We missed your videos!
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
Thank you!
@JamesArndt
@JamesArndt 3 ай бұрын
The loop you've described really resonates with me. I thought it was burnout and I've been considering a career change. I know these aren't solutions to the core problem.
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
I've been attempting to change careers for awhile now. And, it's already been quite a journey, been tough trying to balance everything.
@JamesArndt
@JamesArndt 3 ай бұрын
I'm glad you've made this video and that you're comfortable enough with talking about how these things can feel. I've told my wife many times that I wish for a line of work that is more straightforward, like a carpenter or perhaps someone who builds homes. I've said this in a joking manner, but at times I know she knew there was a seriousness underpinning my words. She usually responds with the idea of sunk cost. I've spent 16 years doing this and have built up a wide array of skills and knowledge. Even with that accumulation of institutional knowledge if I feel I have creative block or I'm not feeling the joy in what I'm doing, it's all for naught. I always fall back on game development because I do love creating things and telling stories. I'm at a point where I wonder if filmmaking would bring me more creative fulfillment, but I'm hesitant to enter another industry that is rife with instability. Anyways I'm glad you're here and I'm glad you're talking about these things and facing them. I'm trying to do the same. Listening to your struggles and visualizing that in the day to day was like looking into a mirror.
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
@@JamesArndt It's taken me a long time to "be myself/authentic," and I'm still trying to improve at it. Like, I eventually want to be able to turn on the camera and talk as if it's with a close friend. I also consider a different career entirely, but I really enjoy this line of work and the conveniences it offers. However, the creative block or lack of joy sometimes has driven me to try other things, as you've described. My current solution is to try other hobbies and weave them into videos. I want to show my life and the creative things I want to do, including game development. That said, my biggest obstacle has been my mental health, which is something I'm still figuring out. But thanks for taking the time to write this. As you can imagine, I was pretty apprehensive about making a video/series like this. So, words like this make it worthwhile.
@lucutes2936
@lucutes2936 3 ай бұрын
it works only for once and it doesnt follow anymore
@lucutes2936
@lucutes2936 3 ай бұрын
redo?
@mr.oblino6187
@mr.oblino6187 3 ай бұрын
at 14:02 where you drag the text for the output, mine doesn't accept it.
@AndrewMakingAnything
@AndrewMakingAnything 3 ай бұрын
Double-check that the variable is the right type of "Text", and that its also "Public". Then, ensure you're using Legacy UI Text and not Text Mesh Pro. You can check this by looking at the components on the Text GameObject.
@pinienman
@pinienman 4 ай бұрын
Sooo.... all is working fine, but the dot is moving faster than the line. As if the line would get adjusted only the NEXT frame. Any idea why?
@pinienman
@pinienman 4 ай бұрын
Well how I did it in the end: Uncheck "Use World Space" in the Line Renderer. That comes with a lot of adjustments in the code. But it works well for me. All fluid now.
@pinienman
@pinienman 4 ай бұрын
Super Great Tutorial by the way!!
@chomnansaedan4788
@chomnansaedan4788 4 ай бұрын
GDC Got NOTHING on this prototyping video.
@AndrewMakingAnything
@AndrewMakingAnything 4 ай бұрын
Nothing!
@BlueBerryPanCakeW
@BlueBerryPanCakeW 4 ай бұрын
It’s saying that the google drive dosnt exist
@nitishchopra2075
@nitishchopra2075 4 ай бұрын
Hi. thanks for the tutorial. :) I am trying the simplest part till 8:27 to display kinect camera on canvas but getting a compile error ObjectDisposedException: SerializedProperty m_Enabled has disappeared! UnityEditor.SerializedProperty.get_isArray () (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.PropertyHandler.IsNonStringArray (UnityEditor.SerializedProperty property) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.PropertyHandler.UseReorderabelListControl (UnityEditor.SerializedProperty property) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.PropertyField (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.DoInspectorTitlebar (UnityEngine.Rect position, System.Int32 id, System.Boolean foldout, UnityEngine.Object[] targetObjs, UnityEditor.SerializedProperty enabledProperty, UnityEngine.GUIStyle baseStyle) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.InspectorTitlebar (UnityEngine.Rect position, System.Boolean foldout, UnityEditor.Editor editor) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUILayout.InspectorTitlebar (System.Boolean foldout, UnityEditor.Editor editor) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.DrawEditorSmallHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean wasVisible) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <04f1505bad564e529b2e83d20a2bc40e>:0) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <ab44249028d84f2c9a6418aa2258b335>:0)
@user-xc4dj2kc1w
@user-xc4dj2kc1w 4 ай бұрын
Now I have 2 Kinects, I want to know if I can use 2 Kinects to increase the range.
@AndrewMakingAnything
@AndrewMakingAnything 4 ай бұрын
Yeah, I did it for a project! I basically used Unity's networking to sync the bodies detected/created by each camera.
@user-xc4dj2kc1w
@user-xc4dj2kc1w 4 ай бұрын
@@AndrewMakingAnything Can you please teach me?
@user-un9ht6vd2i
@user-un9ht6vd2i 4 ай бұрын
Your video really helps me a lot. All your tutorial video is awesome !!! Really thank you💖
@AndrewMakingAnything
@AndrewMakingAnything 4 ай бұрын
Happy to help!
@RickMcMichael
@RickMcMichael 4 ай бұрын
I went through a divorce while developing and had to put everything on hold, it was hard. I am jumping back on my project now because I know if successful it will help me a lot. I always get drawn back to development/programming because I know its a way I can grow and eventually make money. Sending out some good vibrations to you, you are a great teacher/learner/doer and your videos offer a lot of value to the community. I hope that whatever venture you get into next is successful and delivers you the resources for your next, and next and next adventure.
@AndrewMakingAnything
@AndrewMakingAnything 4 ай бұрын
Thank you for your kind words and words of encouragement, Rick. I wish you the best on your project and hope that it leads you to the success you're looking for. :)
@yanma1039
@yanma1039 4 ай бұрын
Hi Andrew, Thanks for the amazing tutorial!!! Just followed you : )