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@jennibeyer5844
@jennibeyer5844 3 сағат бұрын
Pico4 bettet but the store😅
@PentaBlade1986
@PentaBlade1986 6 сағат бұрын
Fast, simple clear. I love it!
@dilmerv
@dilmerv Сағат бұрын
I am glad you liked this format, normally I make longer videos, this is great feedback.
@GuillaumeGamer
@GuillaumeGamer 17 сағат бұрын
Is it possible to use this with lumin?
@dilmerv
@dilmerv 17 сағат бұрын
Not really sure what lumin is, but it can be created with ARKit and ARCore .
@hero124xx
@hero124xx Күн бұрын
I DIG IT!!!! 😊
@dilmerv
@dilmerv 23 сағат бұрын
Is a great hand tracking device !
@ethanwimsett
@ethanwimsett Күн бұрын
Great tutorial so far, cheers!
@dilmerv
@dilmerv 23 сағат бұрын
I am glad you found it helpful thanks !
@sherazali3414
@sherazali3414 Күн бұрын
@18:59 Little tip, you can use that little broom button at the bottom to remove all the unused namespaces. @14:09 you can use Ctrl + W to select the word instead of double clicking. Nice Tutorial <3
@dilmerv
@dilmerv 23 сағат бұрын
Thanks for your feedback and tips !
@sawsanalraisi972
@sawsanalraisi972 Күн бұрын
Hi Dilmer, do you know how I can create a steering wheel for VR hands (Meta) to drive a car?
@dilmerv
@dilmerv 20 сағат бұрын
Hello there, I would suggest looking into Interaction SDK essentials which has a variety of examples that you can tweak to accomplish a steering wheel mechanic: assetstore.unity.com/packages/tools/integration/meta-xr-interaction-sdk-essentials-264559 thanks for your comment.
@zandermurphy8196
@zandermurphy8196 Күн бұрын
Would it work for the meta Quest 2
@dilmerv
@dilmerv 20 сағат бұрын
Yes it works with a Meta Quest 2, take a look at this document with this information and more: senseglove.gitlab.io/SenseGloveDocs/compatibility.html
@zandermurphy8196
@zandermurphy8196 Күн бұрын
Would it work for the medical to
@dilmerv
@dilmerv 20 сағат бұрын
Absolutely, it could work with a variety of use cases.
@zandermurphy8196
@zandermurphy8196 Күн бұрын
Where can I buy this
@dilmerv
@dilmerv 20 сағат бұрын
More info here: www.senseglove.com/
@RandomGamingClips71
@RandomGamingClips71 Күн бұрын
Hey Dilmer, Excellent Video. I tried recreating this on my Magic Leap 2, everything works wonderfully except restoring of anchors after I restart the application. It successfully executes the OnQueryCompleted() function and then the app crashes. I added a bunch of logging statements to figure out why but no idea why. Any hints as to why this might be happening? Any leads would be appreciated. Thanks for the great videos again, I watched your entire Magic Leap and Meta Quest playlists. They are fantastic!
@ricardonieland5820
@ricardonieland5820 2 күн бұрын
This video is great, perfect timing too I just started to get back on my XR grindset
@dilmerv
@dilmerv 2 күн бұрын
Thanks Ricardo, that’s amazing to see people like you started to start with XR!
@nbkicker7665
@nbkicker7665 2 күн бұрын
Love quest 3 mixed reality tutorials, hopefully more to come
@dilmerv
@dilmerv 2 күн бұрын
Thanks for letting me know, I have a variety of them coming!
@nikolajthepig
@nikolajthepig 2 күн бұрын
Oh cmon its definitely quest. I tried pico hand tracking and its so bad
@dilmerv
@dilmerv 20 сағат бұрын
Quest works extremely well ;)
@Techne89
@Techne89 2 күн бұрын
Enjoy the beginner content clear and step by step
@dilmerv
@dilmerv 2 күн бұрын
Thanks for your feedback! This is great to hear!
@MG-nn8dy
@MG-nn8dy 2 күн бұрын
Better than ChatGpt Dilmer!
@dilmerv
@dilmerv 2 күн бұрын
I am glad that’s the case 😂 thanks for your feedback!
@andomlogin
@andomlogin 2 күн бұрын
Excellent tut , as always!( After watching so many of your youtube videos and gaining so much, im gonna join your patreon this month. )Im gonna sound dumb, but Im having a hard time "using" the item I grab via a button press when using the meta blocks , like a trigger to shoot or turn on a flashlight?( I used to use VRIF framework as a starting point for VR stuff, but it doesnt play well with the new meta blocks , and MR has been my dream since starting this stuff back with vuforia and google carboard on my Samsung S5!)
@dilmerv
@dilmerv 2 күн бұрын
That’s awesome and I appreciate you taking the time by providing feedback. Also thanks for your willingness to support my content creation journey! I will be here in Patreon anytime you need me.
@malcolmwilliams5067
@malcolmwilliams5067 2 күн бұрын
Man, this is so fire!!!
@dilmerv
@dilmerv 2 күн бұрын
Thanks a lot Malcolm I am glad you like it!
@dilmerv
@dilmerv 2 күн бұрын
📌For a more advanced Mixed Reality Tutorial check out this tutorial: kzfaq.info/get/bejne/h659p7l2vZ-zYI0.html where I go over building a Tabletop Bowling Game.
@farzadjahanfard
@farzadjahanfard 2 күн бұрын
Hello boss i have install all the step[s for mac and I did what you did still wont show :((
@dilmerv
@dilmerv 2 күн бұрын
Are you by chance getting some type of an error in the Unity console log?
@SahithNayudu
@SahithNayudu 2 күн бұрын
Finally a Quest tut!
@dilmerv
@dilmerv 2 күн бұрын
Thanks for your comment! I have a few more in progress :)
@Purlack-yt
@Purlack-yt 2 күн бұрын
ITS hard to belive that apple sky rocketed the ar world consediering the mixed reailty is the orginal [ i think ]
@dilmerv
@dilmerv 2 күн бұрын
I agree, Apple has pushed the industry forward with Vision Pro and ARKit few years back 😉
@Zakariah1971
@Zakariah1971 3 күн бұрын
Trash in box. 🤣🤣
@dilmerv
@dilmerv 2 күн бұрын
Sadly this is a brick 😅 I wish that wasn’t the case!
@Zakariah1971
@Zakariah1971 2 күн бұрын
Exactly. Here is the state of the art: Apple Vision Pro: Work Productivity Varjo Aero: Gaming SCLERAscope: wearable tumor screening
@childhoodintense8172
@childhoodintense8172 4 күн бұрын
hi, I am planning to do my bachelors thesis about room scanning, my question is, can i clone the scene I scanned before?? I have read aboout its not possible to load different scenes, but is it possible to copy the scene and every copy can be edited independently ??
@missnaoumi
@missnaoumi 4 күн бұрын
Update 07.2024 for running within Unity (Not Build): PICO Unity SDK v2.5.0 will not work with PicoRuntime (what is shown in video for running within unity), you will need Unity 2020, the Live Preview Plugin v1.0.1, PDC to make it work and find "PICO Live Preview" under Plug-in Providers in the XR Plug-In Management. Live Preview Plugin does not work for Unity2022.
@dilmerv
@dilmerv 20 сағат бұрын
Thanks a lot for your feedback! I will be updating this video soon.
@CartoonyKid_1
@CartoonyKid_1 4 күн бұрын
Comfy head strap
@dilmerv
@dilmerv 4 күн бұрын
It is !
@GuillaumeGamer
@GuillaumeGamer 5 күн бұрын
I can't download the .cert 😢
@dilmerv
@dilmerv 5 күн бұрын
I haven’t tried my ML1 in along time, did you get an error?
@GuillaumeGamer
@GuillaumeGamer 5 күн бұрын
@@dilmerv No, the privatekey downloaded, but there is simply no download button.
@user-mm8km5hu5v
@user-mm8km5hu5v 7 күн бұрын
The UI doesn't seem very good to me, it looks like buttons are accidentally pressed when you want to scroll or just hover over them. And conversely, when trying to press them, they aren't selected some times in the video. Depending on what you're doing, this can be a disaster. When you look beyond how impressive it seems at first glance, it's somewhat disappointing.
@dilmerv
@dilmerv 6 күн бұрын
I am not sure I follow your comment, can you tell me with a timestamp hay you are referring to? Thanks
@konguborntorule
@konguborntorule 7 күн бұрын
how to trigger Meta quest 3 guardian system in unity c# now i have trying by using ht ebundle id and triggerring it from native nut it was not working did anybody know public void LaunchApp(string packageId) { using (AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) using (AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity")) using (AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager")) { AndroidJavaObject launchIntent = null; try { launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageId); ca.Call("startActivity", launchIntent); Application.Quit(); } catch (Exception e) { Debug.Log(string.Format("Failed to launch app {0}: {1}", packageId, e.Message)); } finally { if (null != launchIntent) { launchIntent.Dispose(); } } } }
@Monkemastervr-r9p
@Monkemastervr-r9p 7 күн бұрын
How do you activate the hand tracking for the quest 2
@dilmerv
@dilmerv 4 күн бұрын
It just automatically happens when you put your controllers on your desk or anywhere where they are not active.
@nmyster
@nmyster 7 күн бұрын
Useful video. Odd this is not possible by plugging in via the battery pack USB C. Is Battery pack connection power only? 🤔
@dilmerv
@dilmerv 6 күн бұрын
I believe that’s correct, the battery pack doesn’t allow you to transfer data, it is purposely meant for power and the reason why Apple is offering a strap. I wish we could and didn’t have to spend more for getting this features.
@nmyster
@nmyster 6 күн бұрын
@@dilmervyeah seems like a weird one - I’d understand if there was not already a USB C port somewhere on the device
@samentyevtriboy4731
@samentyevtriboy4731 8 күн бұрын
Hi! You can speed up tracking using ObjectTrackingProvider.TrackingConfiguration() There is a movingObjectTrackingRate item - set it to 30.0 Hz Add to Property List Key Key com.apple.developer.arkit.object-tracking-parameter-adjustment.allow Type Boolean Default: NO I would be grateful if you add it to github
@olitworkowski
@olitworkowski 9 күн бұрын
Every time I get back to AR Unity development I have to use your videos because the documentation is so shit for AR development still... You always have a video on topic but please next time I come back please please create more structured tutorials. But thanks so much for doing them anyway!
@dilmerv
@dilmerv 8 күн бұрын
Thanks for your feedback! I will be updating some of these videos and improving them as some are very old and probably outdated.
@olitworkowski
@olitworkowski 8 күн бұрын
@@dilmerv yes I noticed this Tutorial is a bit out of date. But its hard to keep up with the development speed. I feel like every time I get back to developing AR in unity (ever half a year) i have to relearn how things are done
@vital.2276
@vital.2276 9 күн бұрын
Do I need a pc?
@dilmerv
@dilmerv 8 күн бұрын
No PC required for this.
@vital.2276
@vital.2276 8 күн бұрын
@@dilmervdo I need pc for gorilla tag
@Polerface774
@Polerface774 9 күн бұрын
Is this anything even close to this in the Meta Quest 3 universe? I can't find a way to track real life objects. Do you know any solutions? Even with external hardware..
@dilmerv
@dilmerv 9 күн бұрын
Hey thanks for your feedback, but this won't work with Meta devices. Meta recently released an open source project for computer vision with Meta devices called "ocean". I recommend taking a look at: facebookresearch.github.io/ocean/docs/overview/ and facebookresearch.github.io/ocean/docs/demoapps/questapps
@Polerface774
@Polerface774 9 күн бұрын
@@dilmerv Thank you so much! What about Pico 4 or Pico 4 Entreprise? Any chance I can access the RGB sensor feed? THXX
@coreyholt8522
@coreyholt8522 9 күн бұрын
Are you able to get the OpenXR application simulator working with Magic Leap 2?
@dilmerv
@dilmerv 9 күн бұрын
That's a great question Corey, but currently the Application Simulator doesn't support OpenXR. I asked ML about it but so far I haven't seen any progress made on it.
@coreyholt8522
@coreyholt8522 9 күн бұрын
@@dilmerv Thanks for the quick reply. What about using Unity’s built-in OpenXR sim for a magic leap application?
@rexgatling4891
@rexgatling4891 10 күн бұрын
Is there any videos you have for picking up objects strictly using handtracking for OpenXR?
@dilmerv
@dilmerv 9 күн бұрын
Hey Rex nice to see a comment from you man. Look at this demo as it shows you how to interact with objects by using XR Hands which Unity keeps up to date: developer-docs.magicleap.cloud/docs/guides/unity-openxr/hand-tracking/xri-hand-tracking/
@LouisianaBurns
@LouisianaBurns 10 күн бұрын
old video but i got one as well :3
@dilmerv
@dilmerv 9 күн бұрын
Awesome and congrats!
@LouisianaBurns
@LouisianaBurns 9 күн бұрын
@@dilmerv my current issue is...power for the battery...im tryna charge the battery but its blink 0-25% light for the longest Dx
@GuilhermeGouveia-nx9rp
@GuilhermeGouveia-nx9rp 11 күн бұрын
Hi Dilmer First of all, thanks for your content ! Do you think that The Object Tracking will be accessible from Unity side similar to Vuforia model targets
@dilmerv
@dilmerv 11 күн бұрын
Thanks for your feedback, and yes I am sure Unity will be making this available with PolySpatial just like they do add support for all ARKit features available for visionOS today.
@CodyMaverickSurfsUp
@CodyMaverickSurfsUp 11 күн бұрын
what's the lag? How about accuracy?
@dilmerv
@dilmerv 11 күн бұрын
Good questions, it is slow and not instant as perhaps you've seen on iOS. For Accuracy, yes it is very very accurate.
@jc31bravo66
@jc31bravo66 11 күн бұрын
By accurate, I mean actual metrics. Do you know if Apple provides that?
@0GRANATE0
@0GRANATE0 13 күн бұрын
since years I am looking for this solution.. tried so hard to understand how I can use "google Objectron" to train my own model (but they don't want that, no documentation, no response on the repo) - finally it's possible with this headset... but it's kinda slow yet tbh for what I want to build.
@dilmerv
@dilmerv 11 күн бұрын
Hey thanks for your feedback, but honestly I am very very sure that Apple will drastically improve the training speed, I would say wait for a couple of new visionOS versions and more than likely this will be a lot faster.