If you ever showcase this again, it would be awesome if you could clip away all the flickery and large spats. Only keeping refined areas. Like perfection in a black void!
@SpicyMelonYT25 күн бұрын
its really cool that there is audio. I assume captured audio from the location. But even if its created from stock footage or something it still adds a lot!
@HA11EYS_COM3T29 күн бұрын
If you train it for longer it’ll look a lot better!
@DesignDebtClubАй бұрын
It’s Melbourne! Gaussian Splat let me recognise Eureka tower!
@aaronodum1595Ай бұрын
Thank you for the explanations. What kind of LIDAR machine would get the results shown in the bridge scene at the beginning?
@HA11EYS_COM3T29 күн бұрын
Pretty sure your phone. Photogrammetry means it’s done using photography, not exclusively LiDAR. Most newer phones support this kind of thing, and there are numerous apps for it
@Dan-yy7lk2 ай бұрын
Does Garcia work with the point cloud files that the Luma AI iphone app generates? I tried uploading my point cloud luma files up to garcia, but it doesnt seem to like that format?
@damonhtoo2 ай бұрын
When I saw Instant NeRF and gsplats rendering at FPS greater than 100 I got excited. Because like you, I had seen photogrammetry in VR and know how cool it can be. The Valve HQ in Steam VR is wild! Have you see Google's "Block-NeRF"? They scanned a very large area of a city in the bay area and can stream it in so they can fly around maybe a ten block area. Wait until we can train and render these in real-time so that they'll be able to set up some cameras around a sporting event or concert stage and stream everyone volumetric video as gsplats. This type of streaming will eventually replace other 2D types.
@kamillatocha2 ай бұрын
its hard to get good splats without running 400 photos
@brappineau41614 ай бұрын
Any way to run this in browser? Or directly from headset hard drive?
@briandavis48663 ай бұрын
checkout PlayCanvas - it has webvr capability - but you need to tether to the PC to view in VR - If you access from the browser in your headset it freaks out with the 3dGS
@OscarSonco4 ай бұрын
Thank you
@AnnasGamingCorner4 ай бұрын
this is so interesting because i was interested in bringing 3d scans into one of my fave games as mods but other modders told me "its too many tris its impossible" but then here you are running it in vr which is suually even more demanding. I am wishing i can bring stuff like this in game.
@Puffycheeks4 ай бұрын
Yeah, you definitely can. There are Gaussian Splat add-ons for Unity and Unreal if you are using either of those game engines.
@AnnasGamingCorner4 ай бұрын
sadly the game i am using isnt either D: I want to use 3d scans which work but modders tell me theres too many tris. Wondering if it can be reduced easily while keeping detail!@@Puffycheeks
@Puffycheeks4 ай бұрын
@@AnnasGamingCornerUsually in photogrammetry software there is a way to simplify or decimate a model before export. If it is a premade 3d scan Unreal engine has a way to use automatic line of distance models for high poly stuff to make it optimized. What game engine are you using?
@AnnasGamingCorner4 ай бұрын
it is called transport fever 2 (on my chanl) and I am using scans from polycam! :)@@Puffycheeks
@Puffycheeks4 ай бұрын
@@AnnasGamingCornerFeel free to email me at [email protected] if the scans you are using are free assets online I could try are simplify them.
@hanskarlsson37784 ай бұрын
Great stuff, I think we will mix technologies to get the best of all worlds for the forseeable future
@JuXuS14 ай бұрын
what a time to be alive
@soniahurst25576 ай бұрын
*promo sm*
@jayanthk64926 ай бұрын
How to export this into quest 2 ? What engine to use ? And what sdk to use? Can you please explain? I am interested to try this. This is awesome..😊
@OscarSonco4 ай бұрын
x2
@HA11EYS_COM3T29 күн бұрын
I think he’s on computer.
@guocity6 ай бұрын
what VR software do you use to place splat in?
@franzferdinand41644 ай бұрын
Gracia AI probably, based on the interface
@alexijohansen6 ай бұрын
Interesting video. Would be great if when capturing video from your point of view you move and look around a bit slower.
@Puffycheeks6 ай бұрын
I could have done some post stabilization of the VR video, yes. But I didn't think of that when editing. VR footage is inherently 'fast'. Nowadays most games will have inbuilt smoothing for the 2D view on the screen that helps this.
@haikeye14256 ай бұрын
Great!
@poloo927 ай бұрын
Excatly what i was looking for, incredible for capturing spatial memories
@RvBVakama7 ай бұрын
Very cool indeed
@Puffycheeks7 ай бұрын
ty
@hpgla7 ай бұрын
Maybe it can be used as skyboxes?
@Puffycheeks7 ай бұрын
It would work amazing for skyboxes!
@dbellamy66947 ай бұрын
This looks absolutely amazing!😮
@apoage7 ай бұрын
The biggest problem of nerfs and gaussian splats i see their lack of editability like it's like capturing hologram it looks great but for world construction pacticulary for games it seems really hard to use..
@Puffycheeks7 ай бұрын
For the moment yes that is a good point. But the tech is moving fast, have a look at this example of editing splats: x.com/Andersonmancini/status/1737880610906009634?s=20
@dbellamy66947 ай бұрын
What would be nice if this could be overlaid on simple geometry, kind of like using a bump map. Having this high level of detail that 3d objects could interact with.
@vickytao20106 ай бұрын
Gaussian splats' data got the potentials. Geometry wise, it's 3d point cloud. So add/remove points are straight forward. Also, you can do lod, streaming easily. The difficult part is to add them to game lighting pipeline to support dynamic lighting. But I believe it's impossible in the future. Currently there are researches to reverse lighting of the gaussian splats. So I think we may see more progress soon.
@DeltaZ100005 ай бұрын
Have also been thinking about this. Same as one would sculpt a high dense 3d model and then bake the details on normalmaps etc. on a simplified geometry.@@dbellamy6694
@amartious21235 ай бұрын
That's not what it's made for.
@wingmanmedia360propertybus47 ай бұрын
There is no point cloud in 3D Gaussian splatting it is built from splats. It is still ok from a distance and actually quite good but you come close and it all breaks. That is why you see them around. You can still import it to 3D modeling software but only if you do not plan to come close to them in 3D environment.
@vickytao20106 ай бұрын
The 3d guassian splatting can use point cloud data structure. And because so, it's easy to add lod to it so it can handle the case you are talking about of "come close". There is a research talking about 3d guassian splatting LOD which shows decent results.
@HA11EYS_COM3T29 күн бұрын
Everything in a computer looks bad up close if that’s not what you’re making it for.
@LionheartLivin7 ай бұрын
WELL DONE
@simpson67007 ай бұрын
i could see google doing this with street view
@stefanschuchardt57347 ай бұрын
And they should
@Puffycheeks7 ай бұрын
Yeah! Splat the world.
@l0I03 ай бұрын
i believe google did make a paper on it.
@kamillatocha2 ай бұрын
there is already paper for that
@rzrlkoqumq8vn2ktla7i7Ай бұрын
Google already implements NERFs in immersive view and in the aerial view api
@Shlooomth7 ай бұрын
I wonder if apple’s Vision Pro spatial video uses something like this. They say the iPhone 15 pro camera can record the spatial video but the cameras aren’t human eye distance apart so it seems like they’d have to be doing some 3D math with the cameras. I wonder if they’ll end up adding a “capture your whole environment in 3D” feature
@amartious21235 ай бұрын
No they don't. It's really just light fields that they use. It's spatial video, not volumetric video. Volumetric videos (point clouds, gaussian splats) are still waiting to become mainstream.
@heidenburg54457 ай бұрын
What lidar scanner do you recommend? Cool shit.
@Puffycheeks7 ай бұрын
I used the Polycam app and the LiDAR sensor on an iPhone 12 Pro.
@jameshandley7197Ай бұрын
@Puffycheeks so does any iPhone work with lidar sensor?
@HA11EYS_COM3T29 күн бұрын
@@jameshandley7197 Newer ones have LiDAR sensors built in.
@BOLL77087 ай бұрын
I was unaware that the splats change their properties depending on the direction we view them from, that explains a lot of how specular highlights can change, and how reflections can work. Google did this in their Lightfield demo by 3D reconstruction and from what I could tell texture swapping. Kind of disappointing as it kind of removes some of the magic, but made sense at the time. That technique also suffered badly from being limited to the 1m sphere of their camera array. If I could take a video of my apartment and, as you said, port it into VR Chat, I would do that in a heartbeat to get my international friends to visit... on location, as it were. I very much look forward to this technology maturing, so we will have neat GUI applications to generate and export these environments. Also, I have completely forgotten to look at this myself, while I've watched videos and tutorials for a while now. Thanks for sharing!
@Puffycheeks7 ай бұрын
Thanks for watching my video BOLL! The space shuttle in the Lightfield demo is still the most realistic thing I've ever seen in VR. I'm also excited to see this tech mature, feel free to download my splats and view them in the 'Gracia VR' viewer linked in the description. (I recommend the 'Fireplace' file)
@HA11EYS_COM3T29 күн бұрын
Gaussian splatting is literally gaussians in 3D space as far as I’m aware, so a reflection in a Gaussian splat is just a Gaussian behind the ones on the surface. It’s recreating the light you see, not the environment itself.
@L3nny6667 ай бұрын
I‘m not too knowledgeable about gaussian splatting, but I think it would be nice to somehow convert these splats to roughness, translucency, bump, displacement, normal and opacity maps etc…then map them onto the photogrammetry polygon model
@judgsmith7 ай бұрын
Look up 2 minute papers Gaussian splats. He does some stuff about that.
@L3nny6667 ай бұрын
@@judgsmith thanks will do
@vickytao20106 ай бұрын
Gaussian splatting does much better job than polygon model for rendering. Gaussian splatting is to replace polygon rasterization but not the textures for polygons
@L3nny6666 ай бұрын
@@vickytao2010 but splats are not practical to work with. You can’t model them, can’t import them into a game engine and apply physics etc. They are not flexible and at best usable for vfx shots.
@HA11EYS_COM3T29 күн бұрын
@@L3nny666the entire advantage of Gaussian splatting is that there is no geometry; it’s replicating light, not objects, and that’s what makes it so good. I think it could potentially, with a lot of work and models for collision detection, be applied in a game in some way. It will, obviously, probably not work for an entire game and may need to be used only in supplement to be effective, but it has potential. Much more potential than NeRFs, at least.
@donovanlesar15957 ай бұрын
beautiful thought
@LemonsRage7 ай бұрын
15:12 Never thought about it. Gaussian Splattering could "bring back" a loved one who passed away. Only for a short moment where you are only watching a still frame of the person but the possibilites are immesurable.
@Puffycheeks7 ай бұрын
I'm sure this will be used for 'photo albums' of loved ones. A nice thought.
@Danuxsy6 ай бұрын
there are already papers on animated gaussian splatting (including people)
@dibbidydoo43186 ай бұрын
Gaussian Splatting 4D videos are possible. It's not just a 3D image
@dibbidydoo43186 ай бұрын
kzfaq.info/get/bejne/j9mAg9CXkquafJs.html&ab_channel=ZhangChen - video guassian splatting
@epicchannel47246 ай бұрын
Exactly why I am looking into splatting unfortunately.
@Puffycheeks7 ай бұрын
If you don't want to listen to me ramble and just want to look at the comparisons here are the timestamps: 02:22 - Back to back comparison 08:07 - Side to side comparison 13:15 - Quick splat vs lengthy photogrammetry
@DaveBrinda2 ай бұрын
I can totally relate to the rambling…that was me trying to explain to a friend how next-level this tech is. I too was awestruck by the fidelity compared to photogrammetry. Especially the fine detailed objects, or shiny, reflective or transparent objects that would never work in photogrammetry. I actually really like the soft painterly hazy aesthetic…it feels like a memory. I’ve been experimenting with PostShot ahead of a trip to visit my folks. Planning to scan my childhood home before my folks move to preserve the space.
@Galthomasyt11 ай бұрын
RIP THE HEART OUT
@mattador1996 Жыл бұрын
I remember when I had cancer several years ago, whenever a needle was about to go in, I always automatically muttered “Oh boy”.😂
@minamallie7347 Жыл бұрын
Promo sm
@Puffycheeks Жыл бұрын
I forgot about what Gentlehand told Sonja to do and got confused 🫤 at the Vortex Propagator but watching it back, it all makes sense now and I look silly lol.
@emanuelelabate2713 Жыл бұрын
Hi buddy. I've seen so many projects you've done on World of Warcraft in VR. Will you make more? I'm a WoW and VR enthusiast and would love to see other areas.
@Puffycheeks Жыл бұрын
I'm in the process of making Valdrakken.
@emanuelelabate2713 Жыл бұрын
@@Puffycheeks OK perfect. Did you happen to make something out of Ice Crown or Ice Crown Citadel?
@UrgentShout Жыл бұрын
02:01:00 Is this on Normal? Watch my stream because they come in, in droves. It was damn near impossible...still haven't beat the last part. Probably have died a good 15 times.
@Puffycheeks Жыл бұрын
Yes this is on Normal difficulty. I died 4 times in this area. It’s on a timer so you just need to wait for the security lockdown to stop rather than kill as many as possible.
@UrgentShout Жыл бұрын
@@Puffycheeks OOOOOHHHHHHHHHH!!!! THANK YOU hahahha
@brianplaysvr9400 Жыл бұрын
Is there a mass effect home
@Puffycheeks Жыл бұрын
Not that I'm aware of, no.
@ashleynewman3360 Жыл бұрын
Oh boy
@emanuelelabate2713 Жыл бұрын
Can you make Icecrown or Icecrown Citadel? Pls :(
@TehKazlehoff Жыл бұрын
Jade sea was a map / zone from Guild Wars 1. From the Factions expansion.
@juliashenandoah3965 Жыл бұрын
What - no authentic Star Trek Next Generation bridge movie set photoscan? Ah I see no 3D headsets were available in the middle of the eighties... well In this case of course I´ll take that absolute awesome Hobbit house from LucidKiwi :) And the last one in the video is also the most beautyful one and it has the iconic Portal cube on one of the shelves and a functional clock on the wall.
@FellowHuman137 Жыл бұрын
It's 2022 i would like my exasperated exclaimations to be gender neutral please you bigots.
@georgeedward1691 Жыл бұрын
To be totally honest just building your home environment is good enough for me. I've been doing a little bit of research and looking up VR and it's totally mind blowing. I'm hoping to get one after the holidays but I'm so excited I'm tempted to actually get one now.
@knightrcer Жыл бұрын
Next time use Frank Parker from Seven Days, the world's first chrono-naught. Then when he lands to call in the worldwide emergency and he's about to say the word code word conundrum, have him use "Oh boy".