You could just make all the character an instance of 1 in Unreal and the performance would have been like 10x XD
@user-mg8uh4qu5w8 күн бұрын
sometimes it is a good idea to investigate time before publishing a video without knowlege ... What a very nonsensical comparison to use how quickly something is imported as a benchmark for an engine... that's worthless
@ForkmachineGames8 күн бұрын
Maybe it is worthless for you, for me everything counts, plus the idea of the video is purely about performance, and my experience of setting up a basic scene with no knowledge considering i have been using unity for over a decade, any way thanks for your comments
@Excess-qn7qh7 күн бұрын
jupp ... this video is one of hundred ... people need to have the feeling, that they do something special ...
@joantonio633113 күн бұрын
I am sticking with unreal. Games look better
@daryl370119 күн бұрын
I’m learning so much about godot from these comments
@lloydsmith2005Ай бұрын
been 8 months cant wait to see what youve been working on!!
@ForkmachineGamesАй бұрын
A lot of things, you will be surprised
@ZalupaDeezАй бұрын
cool vid. I just wonder what the differences will be in case for UE5 using Vulkan aswell
@ricardotavares5544Ай бұрын
Very insightful. Thanks very much for sharing. 👍
@rastythecrab3773Ай бұрын
Love your Tutorial. I followed your video step by step but in the end it won't do the bashing thing for me, can you help me with that ?
@djkml001Ай бұрын
l3alamiya hh , a malak ma7amalch godot haha, nice content a sat (chamitak maghribi men accent ;) )
@Ralke12 ай бұрын
very good and well explained, animation is something really hard
@cccornel59652 ай бұрын
If you want to make something that looks professional go for Unreal, if you are starting with game dev and learning how to make games go for Godot. Both engines are awesome and have Pros and Cons. If you already know c++ go for Unreal, if you know python go for Godot. If you don't have a super PC go for Godot
@lazykid91672 ай бұрын
Omg, what a compromise this game developer / KZfaqr had to live through. He has to touch the engines main scripting language.
@ForkmachineGames2 ай бұрын
Touching GDscript is a sin
@lazykid91672 ай бұрын
@@ForkmachineGames Alright Bro, thats a fair point :D You made my day. Wish yoú a great weekend .
@khanra172 ай бұрын
6:45 thank me for saving your time from BS
@raffayirfan2 ай бұрын
honestly ue5 is so slow.
@emekastanley316914 күн бұрын
Depends on your specs tho
@ZettaiKatsu20132 ай бұрын
Hello. I came here because I need to learn how to make my character jump for my love2d game. Thanks
@lufenmartofilia58042 ай бұрын
I don't know how people can like coding in the huge mess that is C++ and the lack of proper build tools lol but Its just preferences so not that it really matters. Anyway entertaining video to watch 🎉
@TheSlimHim2 ай бұрын
A lot of the Godot criticisms are fixed in the version I am using (4.2.1)
@lemon_and_berry2 ай бұрын
For most independent devs godot will work like charm
@Dankakes2 ай бұрын
i hope to whatever god is out there that Godot adds animation retargeting like unreals, theirs works but its not user friendly at allll. you either need to have a model with the exact same skeleton or use a similar bonemap. Wish you could make a bonemap as a template and it would try its best somehow! im sure thats a coding nightmare for an open source developer team but i can DREAM
@Dankakes2 ай бұрын
Godot has a very similar view to both unity and unreal, click the little 2 boxes logo on the filesystem window, it will toggle them. Also you can move the window to make more sense for that style of view!
@Dankakes2 ай бұрын
Godot, also uses blender integration to import things like FBX, the box is large because the armature is large. I usually create a separate scene where I can control the sizes and what stuff is imported, im not defending godot, there should be an easier way to do this but you can convert to GLB using blender or similar and the box will also be fixed that way. you can also autoplay animations instead of using code to start the animation. Godot is a learning curve, but personally after using all 3 regularly I see godot becoming the mainstream fairly soon with the huge support stream from the unity defactos
@Dankakes2 ай бұрын
to clarify, the armature being large is just a weird import artifact. if you deleted the animations in blender the model would populate the box is what i mean, so godot is considering that space as the usage space. it is quite annoying to deal with
@wolf-dll2 ай бұрын
mai radem mai alea
@SynthByte_2 ай бұрын
if you had any experince with godot before this I feel like you wouldn't run into common problems new users face when learning such a different engine than unity or unreal
@card_craft2 ай бұрын
Yeah, the whole fbx thing is because its proprietary and can't be shipped or well used in open source stuff (godot)
@evanraab21042 ай бұрын
amazing video. have you tried exploring having the arrow calculate the distance of the player's bash movement and have the arrow stretch to that value?
@SanOcelotl2 ай бұрын
Godot is at its best when using Blender for your assets
@AdireetiVlogs2 ай бұрын
Plz suggest I want to make a car simulator game with good graphics Which engine. Should i choose
@Settiis3 ай бұрын
I’m sure godot will be a viable engine in 10 years
@Agp15973 ай бұрын
😂😂😂😂😂😂😂😂😂😂
@dest4kenn3 ай бұрын
relatable
@vaivs79033 ай бұрын
I would suggest using gltf instead of fbx when working with godot. I can import my models, fully textured and the model will directly have a working animation player which you can take directly into the animation tree.
@Inosukidev3 ай бұрын
what is the game you show 00:03 ??? it look insane
@xylvnking3 ай бұрын
When you're using unreal it only takes a while to package the first time, after that it's quick. Did you turn off all the scalability settings? i saw you going through the project settings but that's not where you'll find them, and in the packaged build unless specifically set they'll all be set to epic, which is extremely performance heavy (setting the scalability in the editor won't be applied on a packaged build by default). I have a much much more complex scene in unreal running at 200-300 fps including gameplay logic, and everything is lit/pbr on my 1070ti which is about what you have if I saw correctly (1060).
@readyforlol3 ай бұрын
1070 TI is like 50% faster than 1060 tho...
@phoenixastra44293 ай бұрын
Although I appreciate the sentiment having much experience un unreal vs godot is going to be more comfortable for you bc of your experience, this is a lot of being unfamiliar with the program
@zarovv55893 ай бұрын
i like godot more because you can modify the godot source code more easily. i like code and modifying everything in code MUCH MUCH better than i like figuring out how to change stuff to the way that i want it using the game engine ui.
@loulishadow14684 ай бұрын
Where are you from? are you Arab or Moroccan perhaps? i'm just guessing based off of your accent.
@ForkmachineGames4 ай бұрын
From Morocco
@loulishadow14684 ай бұрын
@@ForkmachineGames hhhhh I knew it, salaam from Algeria bro.
@aminebenz14114 ай бұрын
You're moroccan ?
@ForkmachineGames4 ай бұрын
Yeah
@aminebenz14114 ай бұрын
@@ForkmachineGames khiyar ennass !
@daiymulhaqsiddiqui4 ай бұрын
Anybody have the link to the desktop wallpaper, its really nice
@shainsantiago81154 ай бұрын
Looking as awsome as ever!
@MrAidaslit4 ай бұрын
As a Godot user, I kinda expected half of these results the moment I heard "importing FBX". Also, the animation playing and instancing are done incorrectly as other comments pointed out, but hey its all a learning process. It's nice to see you giving Godot a try at least, I hope with all the advice from these comments you will give it another shot sometime. I love the engine precisely for the node system, for me it was so much more intuitive when starting out than "game objects" in other engines (or so I've heard, havent tried out unity/unreal). Also C# support is there, it's getting better version by version. I wouldnt really have problems using GDscript if not for the fact that it doesnt have interfaces, kind of a pain to work around an issue that has been solved ages ago.
@TheLebonnobel4 ай бұрын
godot seems realy nice for 2d games or tiny 3d ones but as soon as you want to make big 3d unreal is better.
@gabrielcardoso7854 ай бұрын
maybe not, but I saw that you had unreal and godot opened at the time time, doesn't it affects the perfomance?
@axelseven75 ай бұрын
You can actually make the Project explorer split into a tree view and a file explorer (like in Unity and Unreal) by pressing the white square (labelled "Change Split Mode") in the top right of the project explorer.
@enderfire33795 ай бұрын
0:43 for me its the exact opposite: i am pretty good at game art. but coding, or even just thinking about coding drains the life out of me and i despise it
@REVYMofficial5 ай бұрын
This is interesting! Thanks for the amazing video! 👍
@swrcPATCH6 ай бұрын
xD
@user-ej2yy1hi7y6 ай бұрын
6:17 whats the name of this game
@JinxE7406 ай бұрын
OOOH MY GOD THE THUMBNAIL OOMDSS
@BROCKSGAMING6 ай бұрын
my god watching this video makes me feel proud that i chose unreal 4 ,5 years back instead of Unity or Gotod or construct
@messengercreator4 ай бұрын
but now say unreal engine nah I,d win sudden un/real so Godot4 is a sukuna and rank Godot engine is top 1