Wandness Demo Trailer
1:15
Ай бұрын
Пікірлер
@ZombieChicken-X
@ZombieChicken-X 4 күн бұрын
Is this applicable to a fully handdrawn game? Id assume no if I'm not going for the puppet look
@streuselu9474
@streuselu9474 8 күн бұрын
does this also work for hdrp?
@user-kw4lh7hr9g
@user-kw4lh7hr9g 10 күн бұрын
Hello, can you make the size of the land larger than the 50 meters in the video, for example? I ask why when I increase the size the colors are not projected well and of course I also change the colors in the texture of the terrain
@akoryou1488
@akoryou1488 11 күн бұрын
Great Video!! For any of you who had a reflextion problem, I am using unity 2021.3.27f1 create a new camera(or alternate in your main camera) under Rendering->Opaque Texture turn it ON, and also Depth Texture Then it show work in ur game view
@bellavita4715
@bellavita4715 11 күн бұрын
Thankyou for your tutorial. I would be know if it is possible that use this method for customizable characters in pixel art top and down 8 walking ways.
@1onGoogle
@1onGoogle 12 күн бұрын
Hi, I've followed your netcode multiplayer tutorial. I've implemented a trail renderer effect in my gun and also followed your steps to spawn and despawn that. But, despawning isn't working and a error is happening. Can you tell me why this happened?
@sealsharp
@sealsharp 12 күн бұрын
Interesting. and looks good.
@BinaryLunar
@BinaryLunar 12 күн бұрын
Kind of you.
@BinaryLunar
@BinaryLunar 12 күн бұрын
🔥60% Sale on Unity Assets Store: assetstore.unity.com/?aid=1011lkafR 📝 Our new online multiplayer course: www.udemy.com/course/the-ultimate-2d-3d-shader-graph-vfx-unity-course/?referralCode=AA34C472F6CB6B86DE75 🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server: discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorial projects.
@JustMe-nx1rh
@JustMe-nx1rh 12 күн бұрын
Change the world position to obsolute world position and it will work fine. With the world position, the further the camera moved, the more glitchy the effect was
@BinaryLunar
@BinaryLunar 12 күн бұрын
Awesome, thanks for the tip)
@user-bd3tp9ze2y
@user-bd3tp9ze2y 15 күн бұрын
One small query : After lobby, i have to move to the Level Selection scene which selects which level to choose. That level scene is an addressable which is being downloaded from cloud. But net code does not seem to work with addressable scene. Any advice? I am thinking two options : 1) Use RPC to manually load the addressable scene on all clients 2) Make all the contents of the scene an addressable prefab and then include the empty scene in build settings which can be loaded through netcode. Then instantiate the adressable when the scene is loaded by netcode. Thanks in advance 😃
@stonegolemstudios
@stonegolemstudios 16 күн бұрын
This looks great but super hardware needy
@Konradulations
@Konradulations 17 күн бұрын
how is this handled in the backend? is each blade of gras (i think its 5 in the texture) an individual object?
@charity2947
@charity2947 18 күн бұрын
how do i change the size though?
@sivorifrancisco5055
@sivorifrancisco5055 20 күн бұрын
Nice tutorial man, i see all use that Minions Art script, it´s fantastic what she have done
@lightoflifegames7227
@lightoflifegames7227 21 күн бұрын
Hey, I need hair for my character. Ideally with a hairstyle, like hair over the ear. Any tutorial out there?
@jcx5750
@jcx5750 23 күн бұрын
Can we do this for 3D objects
@BinaryLunar
@BinaryLunar 23 күн бұрын
Yes
@Coolkidstan
@Coolkidstan 27 күн бұрын
For some reason my shader keeps on just glowing with the power of a million suns when looked at.
@christopher6267
@christopher6267 27 күн бұрын
beautiful work!
@BinaryLunar
@BinaryLunar 27 күн бұрын
Thanks!
@ozencartoon
@ozencartoon 28 күн бұрын
:( Your enemy Script is not understable for me :(
@AyaKiwan-zd5ww
@AyaKiwan-zd5ww Ай бұрын
Amazing graphics 🥇
@BinaryLunar
@BinaryLunar Ай бұрын
Thanks!
@Lucas_eo
@Lucas_eo Ай бұрын
Great job, would you please make a tutorial for making this boat moving
@ragerungames
@ragerungames Ай бұрын
Very nice. 🎉 Survivor is my fav genre
@BinaryLunar
@BinaryLunar Ай бұрын
Thanks, we would appreciate your feedback and review on Steam after trying the game.
@ragerungames
@ragerungames Ай бұрын
@@BinaryLunar for sure. 🤩
@1onGoogle
@1onGoogle Ай бұрын
Those who are encountring this problem=> 'UnityEngine.GameObject' has been destroyed but you are still trying to access it". Your scrupt should either.... Solution: => ShootFireball.cs=> DestroyedServerRpc()=> if(toDestroy!=null){ /////do stuffs }
@thunderwolf1136
@thunderwolf1136 Ай бұрын
when I try to do the wind portion, my grass just goes all over the place - it spawns way off the terrain
@hannahmahmoud4504
@hannahmahmoud4504 Ай бұрын
This is the worst tutorial first you didn’t say what we are going to a circle or what object, second you already made everything and you just revising it not saying any details this not beginner or even familiar with unity
@Koooles
@Koooles Ай бұрын
I never used shaders before and this looks really cool. I followed everything along and double checked, however, it doesn't seem to work properly. It sways how it should, but: 1) on my sprites that have transparent background, suddenly it gets autofilled with some stretched pixel. 1) some objects just fly to the side somewhere, as in their position becomes extremely disordered. Anyone knows how to help? Edit: I figured one part out, I didnt' connect the alpha correctly. However, still having the issue where objects appear in weird places.
@nihalgamc433
@nihalgamc433 Ай бұрын
bro making this grass by watching your video and really really liked it I think it's the best. now can you tell me if I want to add this grass to my other project do I have to do these steps again. what is the process of saving this and using it on other projects by just adding a prefab or asset? please answer i need to know this...
@naiyraelkady8204
@naiyraelkady8204 Ай бұрын
is this doable on pixel art?
@user-pj5cf3yg5k
@user-pj5cf3yg5k Ай бұрын
Спасибо! Отличное видео!
@ElijahTop-rq7dy
@ElijahTop-rq7dy Ай бұрын
1 2 4 7 is cool
@LunaLanfranco
@LunaLanfranco Ай бұрын
How can I set the render texture in two different terrains in two different scenes at the same time? Anyway, thank you for the tutorial!
@IWEKNOWI
@IWEKNOWI Ай бұрын
корабль порой тонет, с этим скриптом какой то баг. я могу показать.
@dertobbe1176
@dertobbe1176 Ай бұрын
I was literally looking for 2 weeks. I tried many stuff to fit my needs. Now I found your tutorial in coincidence. This is exactly what I need. Ty So much for sharing❤
@BinaryLunar
@BinaryLunar Ай бұрын
You are welcome 😊
@dertobbe1176
@dertobbe1176 Ай бұрын
@@BinaryLunar I just Customized it to fit my needs. This is wunderful. I added my other effects and it's beautiful ty my mate
@BinaryLunar
@BinaryLunar Ай бұрын
That is awesome 👌
@xs1l3n7x
@xs1l3n7x Ай бұрын
I need a tutorial of that running cycle, its of the utmost importance!.
@Eti172
@Eti172 Ай бұрын
I have the reflexion bug like quite a lot of people here, if anyone solved it plz tell me, thanks.
@bobhawkey3783
@bobhawkey3783 Ай бұрын
Sad they are locked in to RPM avatars and trying to use anything else is a huge pain. Plus glb files suck.
@mootzartdev
@mootzartdev Ай бұрын
Best in Unity for sure.
@IWEKNOWI
@IWEKNOWI Ай бұрын
where did they find these settings, this window, these functions, or what should this shader be bound to, I don’t understand how to use it, please tell me?! - kzfaq.info/get/bejne/f8mPZtNqlbTIqIE.html
@codered_dev
@codered_dev Ай бұрын
how can i reduce the size of the wave?
@JoshSauder
@JoshSauder Ай бұрын
This is a great tutorial! I am a bit confused on the choice of using Emission instead of Base Color as your color output. This choice prevents you from receiving shadows automatically, and makes the grass "glow" in dark scenarios. Is there a reason you chose Emission? I am really curious.
@KalponicGames
@KalponicGames Ай бұрын
how did you animate the grass part of the sprite-shape? Where can I find out how to animate the grass part of the sprite-shape?
@vulivulidotetu2016
@vulivulidotetu2016 Ай бұрын
Link
@ChrisSmith-qt7qy
@ChrisSmith-qt7qy Ай бұрын
Does this work with 2d scenes?
@chiwa-info
@chiwa-info Ай бұрын
amazing!!
@nightkot4917
@nightkot4917 Ай бұрын
It would be interesting to probably shift the Wind Texture depending on the Wind Zone component on the Stage. Or simply write the value from the Wind on the Stage into the shader.
@nightkot4917
@nightkot4917 Ай бұрын
Control system for android girls from Pelevin's novel S.N.U.F.F. already here =))
@milankiele9151
@milankiele9151 Ай бұрын
Really good, but grass interacting is missing. Other then that it is perfect :)
@lukec5838
@lukec5838 Ай бұрын
If you are getting the error "Direction' not completely initialized" for the shadow part of the video, make sure you have "active targets" for Fragment node, under the Graph Inspector set to Universal not Built-in. In fact, it is probably safe to make sure all your node's active target is set to Universal.
@lenata72
@lenata72 Ай бұрын
Hi. Why does the material turn pink when adding a shader to a material?