Thank you for this wonder I wonder why you use an armature for rotating the ferris wheel. Why not just rotating the x axis ?
@ms3d622Ай бұрын
It is personal preference. I like to keep things unit like, armature helps with that.
@nikolas4749Ай бұрын
@@ms3d622 ah ok. I 've seen an obstacle animation where mutiple objet follow each other. If let's say you had 10 balls following each other in your obstacle run and making the same move, is there a way to duplication the ball animation ?
@markseljanАй бұрын
@@nikolas4749 If you have a ball animated, then duplicated you can select the keys and offset them in the dopesheet
@nikolas4749Ай бұрын
@@markseljan when you do a shift+d it duplicated also the ball animation ?
@markseljanАй бұрын
@@nikolas4749 Yes, in that case you have the exact same keys, just select them all, and move in the timeline to delay the movement. If you need you can alter the animation as you wish.
@ruanganimasi3d789Ай бұрын
thx u for this tutorial, perhaps continue to the next level 😁
@AqilDaiyan2 ай бұрын
Absolute goldmine of a channel. Thank you
@bobdobs88552 ай бұрын
This is excellent! Very well explained and for anyone new to rigging, like myself, this is a terrific and a very accessible introduction. Thank you!
@ms3d6222 ай бұрын
Thank you for the feedback! Glad you found it useful!
@Tinfoil.Hatter3 ай бұрын
Thank You Mark ......excellent
@Tinfoil.Hatter3 ай бұрын
thank you Mark great extensive course
@matteostossi92033 ай бұрын
Thank you! -Matteo
@juanblanco74494 ай бұрын
nicely done
@juanblanco74494 ай бұрын
@juanblanco74494 ай бұрын
GREAT WORK
@Inconvenient_NPC4 ай бұрын
This is excellent 👌🏻
@michaelwsheeler4 ай бұрын
Just subscribed. Hoping you do more Blender-related videos. This was great in explaining the NLA editor. Thanks
@ms3d6223 ай бұрын
Thanks for the sub!
@woongda6 ай бұрын
I have watched at least 10 videos on NLA, but yours is the most comprehensive and really cover what I need. I was trying to do very similar thing, but the squirrel would have stop at the end of the path, looks scared, and turn 180, and run away fast. I suppose I will need another empty and rotate it 180 and repeat the run animations?🤩🤩🤩
@stels23387 ай бұрын
Thank you so much for this tutorial on NLA it is just what I could not find you helped me a lot
@andriiponomarenko71548 ай бұрын
Amazing tutorial! Thank you very much for this video
@sicildefterim8 ай бұрын
hi man thanks for videos. i have a question for you, i understand that you switched from 3ds max to blender. what is the reason for this and which software do you think is better and simpler in modeling?
@ms3d6228 ай бұрын
Hi, due to the pandemic the popularity of Blender skyrocketed. This application is also free. The switch is not my choice, I preferred Max, but newcomers in 3D at the University liked the Blender option better. There is no big difference. Some parts are better here, some better there. I like UV, Retopo, Scene management, file units-export-import in Max better, also liked the CAT rig a lot. Blender is free, that is true, but plugins addons not. There is no perfect 3D software anyways. I am using these about 22 years and thought they will evolve to be easier to handle, but it never comes. Learn the basics in as many as you can. Some areas in the industry are using a lot and jumping between them. There is no one best, many used for a few tools and that is it. Have a good day, Cheers
@samiobeidat37219 ай бұрын
Thank you so much for this fantastic tutorial! Your guidance on retopology in ZBrush was incredibly informative and easy to follow. I appreciate the professionalism you demonstrated throughout the entire tutorial. Your clear explanations made a complex process much more manageable. Thanks again for sharing your expertise.
@Lohaan.Namikaze9 ай бұрын
Thanks for making this elaborative tutorial. I was really confused with lollypopman and others. You were a great help.🙏
@maxer1679 ай бұрын
would you prefer skin morph rather than this technique ? would it be more precise ?
@ms3d6229 ай бұрын
Skin Morph has the flexibility to adjust on the go, but it can be also a fair amount of work. Muscles on critical areas can help a lot. Shoulder, neck, wrist, calf where you have more freedom of movement can enjoy muscles more especially when there is strecth. Bicep, knee, elbow, etc you can control in a neat way with Skin Morph and manage compression through careful shaping.
@maxer1679 ай бұрын
thanks for your info @@ms3d622
@what-jl8kv9 ай бұрын
good video!
@ms3d6229 ай бұрын
Thanks!
@zoneshuka9 ай бұрын
Thank you so much for this amazing and high quality video, it's really helpful! It was fascinating to listen to you. Thank you for taking the time to prepare it. I hope one day you can prepare the same video format for the complete realistic anatomy and likeness of a male and female head on Zbrush
@andreduartelima5079 ай бұрын
Man, i need help here... When i changed, for example, the material of eyes, the material of hair change too, i dont know how fix that
@ms3d6229 ай бұрын
Hi, When you change a material it will affect all the models by default, To have a material permanent select the subtool, make sure the M material channel is turned On on the top shelf and use Color --> FillObject, this will assign a material to the subtool. Once this is done you can change the material again and it will update only on the rest of the (unassigned) subtools. Be careful, if RGB is turned on as well it may flood with color and not just material. Hope this helps, Mark
@KavishRajpal00110 ай бұрын
well done
@F10F11hm11 ай бұрын
Very useful course. Thank you for going through it step-by-step.
@CristianWSoza11 ай бұрын
Video is great , but the audio could be better otherwise thank you👌👌🙌🙌
@AliNihatAyar Жыл бұрын
süper anlattın dostum
@Uncle_Mike001 Жыл бұрын
I'm new to Blender and following your video on the side helped me to create my second object I've ever created in it. Not as detailed as yours but I still managed to make something that resembles a boombox way more than a simple cube!
@laurelionothaliondor7308 Жыл бұрын
There is no way to mirror the uv map without cutting in half the object every damn time?
@AleksandrF-xl2ek Жыл бұрын
Old school ) Great work
@vie1418 Жыл бұрын
thnx soooo much! this was really helpful.
@RAVELEY Жыл бұрын
Oh men you are the best* i do not now why your video has only 1000 watching
@krissosful Жыл бұрын
Great tutorial, thanks a lot for sharing👏👏
@ms3d622 Жыл бұрын
Thank you for the feedback, have a good day!
@krissosful Жыл бұрын
@@ms3d622 Thank you too:)Wish you the same:)
@yvesfrakym Жыл бұрын
Great course 🏆
@kostasgalliakis1927 Жыл бұрын
Great lecture
@teofilattodeleonzi Жыл бұрын
Amazing!!
@teofilattodeleonzi Жыл бұрын
amazing lesson!! thank you MS3D
@joonykids Жыл бұрын
Really useful. Thanks
@PandaJerk007 Жыл бұрын
Thanks for this video! Arnold has been getting some awesome updates and your tips are good for Fog and Depth of Field
@DavidAutumn-bm4bi Жыл бұрын
BEAUTIFUL!
@keepitlo00 Жыл бұрын
this is what i was looking for. Thankyou kind sir!
@pacocarrion7869 Жыл бұрын
2 years and 1299 visualizations...I can't belive it 😐
@yvindmartinsen8341 Жыл бұрын
Criminally few views for such a great tutorial! Thank you so much sir
@ms3d622 Жыл бұрын
Thank you very much for taking the time and commenting such positive feedback!
@sallyconrad6085 Жыл бұрын
Fantastic detail on a difficult subject! Thank you!
@almightyroadcraze493 Жыл бұрын
Good job, really helpfull, keep at it 👍🏼
@samramalik59202 жыл бұрын
one of the best explanations by far. Do you have any tutorial on how you made that skin??
@ms3d6222 жыл бұрын
Thank you and sorry, I don't have the painting part recorded. Usually I use Color Spray and an Alpha like Alpha 07. Painting a base tone manually, then painting slightly blueish tones around the yes. more red-rose around nose and eyes corner. Forehead may be a bit yellowish. Neck and ears are usually has more reds. I also like to paint darker tones around cavities. Instead of using cavity masks and projecting pictures I prefer paint. As a final touch up I use image based textures. Please not these colors are subtle, and changed carefully, skinshade4 is working great and some wax can help. It is faster to paint manually the broad areas and use pictures for touch ups. Usually pictures need to be carefully prepared and tone should be adjusted before start using them. If the paint is manual, I can keep images for specific details, like around eyes, ears, navel, lips, hands&fingers. This reduces the search time and editing of images. Not a tutorial, but hope it helps. Have a good day :)
@meangreenmeme2 жыл бұрын
duplicate is pronounced “do-plicate” not dup-licate. Sorry, but this made me cringe as I was listening to you. Content of tutorial was great though.
@SavoulPelister2 жыл бұрын
Thanks for this tutorial, what I was looking for. But you can use Transmographier to mirror the morphs, which does it in few easier steps.
@ms3d6222 жыл бұрын
Great suggestion and of course that is a fine solution, but that is a separated payed plugin!