14:37 what are you talking about?? Yes they take a bit to do, but they definitely speed up the game. The properties are all bought much faster - instead of waiting for the player who lands on it to have enough to want it. Great video, in spite of the disagreement I had on that part.
@a7xfanbenКүн бұрын
Great points!
@GM-qk7vj3 күн бұрын
Love this video. Thanks for the effort to make it funny and entertaining. I’m bout to absolutely destroy my brother next game
@yuzhenzu16628 күн бұрын
Hiya, just a quick question regarding the development card: year of plenty. Where is the reference I can find to prove is 3 for 2 cards. My understanding is you can take 2 cards from the supply store immediately without giving 3 cards. Thank you!
@user-wp5ke6gv9y9 күн бұрын
I don't like the rock papper sizors because it again makes the gameplay redondan you know you loose before the first turn but i thing rotation is something yuguioh should implement at some point
@sacriptex58709 күн бұрын
the only cool pokemons are the original 151, all the rest sucks
@lost4468yt9 күн бұрын
It's definitely more than dressing. The themes of religion run very heavily throughout the series (especially those by Bungie). Yeah the early design decisions were random, chaotic, and codenames were nonsense. But that's how many creative projects start, you start with a poorly thought out likely unoriginal idea, and then as you go along the team thinks about it more and more and the ideas become more and more developed. Jokes can turn into serious parts of the series, in jokes develop from jokes into more flushed out thought out parts. Yes the simple high level ideas are thought out earlier on (FPS military sci-fi shooter etc), but they're just rigging to actually form the full story around. Halo definitely followed this design philosophy. As did Half-life and many other games. Especially back then because you could cut and redo content much more easily than today (today it takes far far more resources so cutting things and rewriting is much more reserved), and cutting content is a key part of this type of creative design philosophy. Halo started using many things as a joke. The game pretty clearly didn't have a coherent direction until quite far in. If you look at the beta etc footage then the entire tone of the game is different, the serious darker tone came relatively late. But when it did they pretty clearly centred on that and pushed it. The religious iconography etc started as a joke, but by the end of the development of the first game it was a pretty clear theme. By Halo 2 it was a very clear and thought out part of the story, far from the dressing and jokes of the early development of the first game.
@richardhammon690614 күн бұрын
I disagree. I'm 68 and have been playing since I've been 8. I've been at risk parties and have played many top notch players. Usually 4 to 5 players. The Australian crawl is definitely a winning strategy. What winning comes down to are the turn it cards. You want to position yourself to be the one to put first player out of the game and get his cards. Normally at this point turn In is worth somewhere around 30 men. This is what it boils down to. Of course try to accumulate As many men as possible. I disagree with his when to turn in cards. I like to hold onto mine as long as possible, be flexible, there will be times you will want to turn in first, no set rule here. Make alliances but be ruthless. I almost always win even when players say they are going to team up on me. They can't help themselves their alliance usually breaks up at some point. I love this game and the banter that it creates. Great family game. Yu really get to know a person. Have fun
@ipodclassic9115 күн бұрын
Justice for Gen 6, the level of disrespect shown by game-freak is blasphemy of the highest order My head-canon is that gen 7 never existed 🤮 🚮
@teo280521 күн бұрын
The world needs another spore. It could be the next Pokémon go, like imagine your boomer aunt sharing her goofy babies with you?
@miguelthedrawtist25 күн бұрын
Low investment starter cards that set up your entire game plan and enable you to beat your opponent on your first turn (FTK) are pretty broken as well, imo
@GEEKLINGS4Life25 күн бұрын
Those who heard Tarrey town music in the background 😮
@yurisei673226 күн бұрын
Yugioh actually serves as the best example of how to solve the Queen's Problem, too, though - despite having back-to-back tier 0 formats, ubiquitous generic boss monsters and a dozen mandatory staples, the gameplay experience outside large tournaments remains diverse and Konami is able to make good money from products that aren't even intended to be competitive. So what's the secret? Strong aesthetic design. If you don't want every player playing the same GoodStuff.dek, you need to create players who aren't exclusively motivated by power level. You do that by giving them aesthetic themes so appealing that people can't help but build the deck. Those people then create high-diversity casual leagues automatically by showing up to their local game stores with beloved hobby decks. Yugioh does this masterfully - you've got the blue-eyes and dark magician players, who choose bad decks because they love the shows and characters they're related to. You've got the Infernoid and Qli players, who choose bad decks because they have incredible high-quality artworks. You've got the Nekroz and Ritual Beast players, who choose bad decks because they love the high skill expression. You've got the Purrely and Ghostrick players, who play bad decks because of the cute ingenuity displayed through their art and mechanics. This is why Yugioh in practice struggles with the queen's problem far less than other card games: many other games are really bad at creating strong emotional attachments to cards and characters. Pokemon only features a small fraction of the full roster in each rotation, and MTG's art directors don't understand what makes a good artwork for a trading card.
@silentobserver88829 күн бұрын
You can talk trash on yugioh but everything else is literally a magic clone. Also 25 years of gameplay speaks for itself.
@Pricelessedits16 күн бұрын
What about pokemon?
@basementhomie26748 күн бұрын
@@Pricelessedits you took so much aura out of the guy he didn't even respond lmao
@thearrivalcyberseignister889810 сағат бұрын
Maybe speaks too much... This is what 25 years of powercreep does to a game
@BlackBearRoastАй бұрын
Best unbiased history of tarot on KZfaq! 🎉
@Low_Fidelity_3DАй бұрын
In a sea of people telling me to just download a world generation addon, this was very nice.
@codename_yt5183Ай бұрын
I just try to get all of asia and getting 18 per turn and mass add troops to bordering territories
@g-starthefirstАй бұрын
Now I understand why my modded creations take up to five minutes to load textures
@lincolnames4210Ай бұрын
This guys a man
@JeremyHelmАй бұрын
1:44 empathy for other tastes
@JeremyHelmАй бұрын
2:48 combinatorial mathematics
@JeremyHelmАй бұрын
9:28 randomness and luck
@JeremyHelmАй бұрын
10:04 10:09 welcoming for dabblers and experts
@JeremyHelmАй бұрын
12:45 characteristics of games, book
@theparticularist5373Ай бұрын
This problem appears in competitive online video games and strategy video games as well. Why play anything besides the top meta of whatever the current patch is?
@jekovanholmes6527Ай бұрын
Just played tn for the first time and won came here to see how strong my intuition was lol. Wasn’t sure if I was making sound decisions like not trading unless it was my turn and remembering what my opponents were asking for. Also even if i couldn’t trade or didn’t want to still suggesting deals to see what resources were inIn demand
@Will_ForgeАй бұрын
Oh man, I love that you had the Herbology lesson card from Harry Potter. 😆 I had a deck and a couple of boosters from that card game, but I gave away a bunch of cards to a homeless shelter when we had a massive financial ruin and had to move into a house that was 3 and 2 kids to a room. Didn't have the space anymore. Brought back some memories. I kept the Yugioh and Magic and most of the Pokemon, and Mobil Suit Gundam cards though.
@Will_ForgeАй бұрын
2:20 or you could multiply all damage, health, and defense by 10. You don't deal 3.6 damage, but rather 36 and instead of starting with 20 health (assuming Magic for this example) you start with 200.
@alexis.martin-comteАй бұрын
Very good explanation of the different systems
@RiverJensenАй бұрын
This video is really neat! Thank you!
@rko2016Ай бұрын
You really make it seem like your idea was amazing and clever when its just discount magic, just like every tgc. You rip on yugioh for not having a theme, but the early days of yugioh were great because it was your own personality coming through in creative deckbuilding. If there was a theme, you made it that way.
@sethlee5421Ай бұрын
I definitely love how it’s not overpowered, doesn’t make me feel like I’m playing a god (because that’s just not fun for anyone else in the party) but I did add more movement to my 3rd almost similar to a rogues movement but I also buffed up the unarmed strike by using claws and the frenzy attack by allowing 2 bonus attack’s instead of one but I love everything else. I’d love to see more content like this in the future
@nathanculver92522 ай бұрын
This vid is 💯 correct. Great information, thanks!!
@socialaccount00002 ай бұрын
Im someone who considers themselves an expert on Yugioh but I know jack shit about Magic the Gathering. While some of this advice is helpful, such as a design skeleton, most of this advice is just..incomprehensible. I feel like I walked into enemy gang turf and I was just assaulted with their tcg's terminology
@RemptonGames2 ай бұрын
I’m sorry you felt that way! Which parts were confusing for you? Those might be good topics to explain further in future videos
@Crypt4l2 ай бұрын
The problem doesn't occur in chess...
@Crypt4l2 ай бұрын
You don't have a chess board? Oo
@callmeandoru26272 ай бұрын
"Black representing the financial sector" has got to be the funniest thing I've heard today
@callmeandoru26272 ай бұрын
Even video games where you can use updates to balance characters and abilities aren't even close to being balanced, so it's impossible to produce an idealized "balance" game. In fact, the only way to produce a "balanced" game is to have every single characters and abilities do the exact same thing, which means the game isn't very interesting at all.
@real_ace_jimmy2 ай бұрын
This deserves so many more views
@Maexs1152 ай бұрын
I'm really triggered by Iceland in the backgorund map lol
@bobalinx87622 ай бұрын
You should do a Pokémon design evolution series based on type. I’m really interested in the history of how Pokémon portray their typing.
@HEATER_2 ай бұрын
12:30 I will say this. It's kind of like winning the lottery. And how often do we get to do that?!!! I kinda like this rule.
@blankAschente2 ай бұрын
cardfight Vanguard had a strict clan system. had a neat side effect of a pride for your clan like it is your culture and nationality.
@chubbymcgoo45702 ай бұрын
Great videos! Really interesting insights thank you
@xChikyx2 ай бұрын
Lurrus doesnt cast them for free...
@theryanlife2 ай бұрын
I won the next game I played after adopting your tips
@tubbytubic3 ай бұрын
Awesome vid
@chuckolator18593 ай бұрын
Absolutely fantastic video. You conveyed several complex design problems in a concise, well paced, easy to digest format. Your points were very easy to understand. Thanks for this - God bless!!
@junfalushir41063 ай бұрын
i want to see a playthrough of an ai playing pokemon games
@im72543 ай бұрын
Queen is the most fun piece, literally what makes chess fun
@captainmoonunitsexparty29033 ай бұрын
I hope there's an alternate universe where Goblin Game took over MTG
@BahamutEx3 ай бұрын
Only create bad/mediocre cards, got it.
@wojciechniemirski17823 ай бұрын
4:33 Hearthstone also has other simple system: you can only put in 2 cards of a kind in a deck (or 1 in case of legendaries)