Пікірлер
@markuslement
@markuslement 20 сағат бұрын
I get this message Setting up Unreal Engine 4 project files... MSBUILD : error MSB1009: файл проекта не существует. Ключ: Programs\UnrealBuildTool\UnrealBuildTool.csproj GenerateProjectFiles ERROR: UnrealBuildTool failed to compile. Help me please...
@DV.Prod819
@DV.Prod819 7 күн бұрын
I would give anything for you to make episode 3 I am making a football game with little experience and this is really cool
@yashparanjpay6037
@yashparanjpay6037 14 күн бұрын
Can i use this on 4.26? There is another plugin that is only compatible with 4.26.
@nurselicicek1957
@nurselicicek1957 Ай бұрын
Great tutorial! It’s really impressive how you’ve managed to keep Unreal Engine HTML support alive for 4.27. For anyone looking to stream their Unreal Engine projects seamlessly, I’ve had a fantastic experience with Vagon Streams. It’s been incredibly reliable and has made my workflow much smoother, especially for complex projects like these. Highly recommend checking it out if you need a solid streaming solution. Keep up the great work!
@Alldeveloper
@Alldeveloper 2 ай бұрын
thanks a lot for this video im making a soccer game for a friend
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
Glad I could help
@zakaria20062
@zakaria20062 2 ай бұрын
We need something like that in unreal engine 5 not sure why they take it out
@bobj1880
@bobj1880 3 ай бұрын
I needed a couple extra things for this to work. First, even when I got editor to load, had a bunch of errors pop up about dbgeng.dll . Had to rename this file: "...\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll" , I just put an underscore on it like so: dbghelp_.dll . That solved a mismatch version issue and now the editor loaded fine. The next problem was when I tried to package the html5 project. I was getting error about not finding "Windows" in the package log. Had to change line 83 of this file: "...\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj" to add a version folder to the hint path. On my c drive, the hint path xml object had to be: $(Windows10SdkPath)\UnionMetadata\10.0.18362.0\Windows.winmd , instead of $(Windows10SdkPath)\UnionMetadata\Windows.winmd . after these changes I was able to successfully package a 4.27 project for HTML5 browser game.
@klausklavikus3836
@klausklavikus3836 3 ай бұрын
6:38 i can not get through the HTML5Setup.sh process its throwing an error and instantly close 🤷‍♂ Tried this now 4 times, if i cant get this to work i will have to choose 4.23 as last stable html5 build in state...
@klausklavikus3836
@klausklavikus3836 3 ай бұрын
Got it you have to install emscripten first !
@user-ki8qg6rh1g
@user-ki8qg6rh1g 3 ай бұрын
How does the UE program communicate bidirectionally with the front-end H5? The webSocket plug-in cannot be used. Creating a WebSocket will cause H5 to report an error. Are there other ways to communicate?
@kgdllc
@kgdllc 4 ай бұрын
Good Job Young man. New Sub!
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
ty
@earlsierra
@earlsierra 4 ай бұрын
mine has tons of error when int comes to ./GenerateProjectFiles.bat how o fix this?
@graceabiodun2686
@graceabiodun2686 4 ай бұрын
Nice attitude really 5 stars
@pdubulous2222
@pdubulous2222 4 ай бұрын
This looks like a great video. Super informative. I could not get past the HTML5.sh section no matter what I tried for hours.
@klausklavikus3836
@klausklavikus3836 3 ай бұрын
You have to install emscripten first :)
@TrieuDuongLuu
@TrieuDuongLuu 5 ай бұрын
Do you make the package work in hosting server yet? I stuck at white screen with only 4 button like 29:37 too. My only way is put the package to Itch io
@Madve27
@Madve27 5 ай бұрын
I had an issue with HTML5Setup script. It could not copy zlib.a file. However I had a space in the parent folder's name. Make sure you do not make the same mistake as I did. Do not have any space in the directory names. I use Windows 11 btw. Cheers
@p838sfan
@p838sfan 6 ай бұрын
Hey where did this go? I want more!!!!
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
Would love to work on it further but just have no time between school & life
@nguyenduyson2592
@nguyenduyson2592 7 ай бұрын
Stepbro i'm stuck at ./GenerateProjectFiles.bat - it says : MSBUILD : error MSB1009: Project file does not exist.
@darwin_v_tomy
@darwin_v_tomy 7 ай бұрын
How about the latest one, I mean UE5. I urgently need it.
@vivekvyas6819
@vivekvyas6819 8 ай бұрын
First of all.. Thanks a lot for this amazing tutorial! Unfortunately I am stuck at "./HTML5Setup.sh" step. I have installed all the pre-requisites and have followed all the instructions precisely.. but I can't get through this step.. It will be highly appreciated if anyone can help me get through this step.. I am getting following errors in Git bash.. (Sorry for the screen dump in the comment) Viikuss@ViiKRTX2070Super MINGW64 /g/UEHTML5/ue-4.27-html5-es3`/Engine/Platforms/HTML5 (4.27-html5-es3) $ ./HTML5Setup.sh Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:19: trailing whitespace. Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:29: trailing whitespace. Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:260: trailing whitespace. "Lumin", Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:428: trailing whitespace. Engine/Platforms/HTML5/Build/PatchFiles/4.27.2.engine.patch:448: trailing whitespace. #include "WebSocketNetworkingSettings.h" warning: squelched 113 whitespace errors warning: 118 lines add whitespace errors. /g/UEHTML5/ue-4.27-html5-es3`/Engine/Platforms/HTML5 Python was not found but can be installed from the Microsoft Store: go.microsoft.com/fwlink?linkID=2082640 Viikuss@ViiKRTX2070Super MINGW64 /g/UEHTML5/ue-4.27-html5-es3`/Engine/Platforms/HTML5 (4.27-html5-es3) $ git apply --reject --whitespace=fix filename.patch error: can't open patch 'Engine/Platforms/HTML5/filename.patch': No such file or directory Viikuss@ViiKRTX2070Super MINGW64 /g/UEHTML5/ue-4.27-html5-es3`/Engine/Platforms/HTML5 (4.27-html5-es3) $ git apply --reject --whitespace=fix html5Setup.sh error: No valid patches in input (allow with "--allow-empty") Viikuss@ViiKRTX2070Super MINGW64 /g/UEHTML5/ue-4.27-html5-es3`/Engine/Platforms/HTML5 (4.27-html5-es3) $
@OhMyShad
@OhMyShad 8 ай бұрын
So I followed your tutorial and another one with Ue4,27 HTML5 plugin and right now all seems to work great like my Engine export HMTL5 project and packaging makes 0 errors. The only problem is that when I try my game locally it gets stuck on "Launching engine.." forever. Do you know how to fix that?
@CowlandGameStudios
@CowlandGameStudios 7 ай бұрын
That's great! The forever is just caused by a big game package mostly or you may need to press f12 and check the website's console for issues.
@sdrawkcab_emanresu
@sdrawkcab_emanresu 5 ай бұрын
Might be a completely unrelated thing but i got the same issue when i had a software cursor added in the project settings on 4.23
@user-pt1qf3ur4k
@user-pt1qf3ur4k 8 ай бұрын
you genius
@CowlandGameStudios
@CowlandGameStudios 7 ай бұрын
All you :)
@user-dk9by4po5u
@user-dk9by4po5u 8 ай бұрын
Is it normal that third-party plugins are not supported when packaged? Does the HTML packaging method not support any previously unmatched third-party plugins? I look forward to hearing from you
@CowlandGameStudios
@CowlandGameStudios 7 ай бұрын
I'm not entirely sure, but I think right now the project conversion pipeline from UE to HTML is very bare-bones in what it supports. Hopefully it does in the future!
@saadbaig17
@saadbaig17 9 ай бұрын
will it work if i access it from mobile web browser?
@CowlandGameStudios
@CowlandGameStudios 7 ай бұрын
Yes!
@anOccasionalGamer
@anOccasionalGamer 9 ай бұрын
Great dev vlog! Would love to see more
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
would love to make more when I have the time. So busy with school right now.
@urbanyouths
@urbanyouths 9 ай бұрын
Do you believe Unreal Engine 5 is the best engine to make a sports game in?
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
Sorry it's been a while since I've been on this channel. I think UE5 is great for 3d stuff, but for 2d probs try unity :)
@pixeldustinteractive
@pixeldustinteractive 10 ай бұрын
for me the issue was the plugin for C++ not being updated in visual studio.
@manjum6347
@manjum6347 11 ай бұрын
What exactly we have to do to de-authenticate and re-authenticate the git hub
@CowlandGameStudios
@CowlandGameStudios 7 ай бұрын
to authenticate the github with epic games, you have to link your epic games account with your github account. There are plenty of good tutorials online for it.
@amanijeder9322
@amanijeder9322 11 ай бұрын
Hi, everything worked well in editor. But after packaging to html5 it won't work on browser, Uncough error. Tried with empty project, worked well. How can I fix that, is that a blueprint not compatible with html5?
@CowlandGameStudios
@CowlandGameStudios 11 ай бұрын
not too sure, good luck though.
@eli862
@eli862 11 ай бұрын
MORE
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
maybe in a year lol rn its really busy
@tingxu9398
@tingxu9398 11 ай бұрын
Have you tried to open project created with normal 4.27? When I tried to open my previous 4.27 project with this engine, it said the project was created by a different version..
@CowlandGameStudios
@CowlandGameStudios 7 ай бұрын
you have to open the 4.27 projects in the new editor rather than the old one, if not you can try to modify the .uproject file directly and change it to the correct one so it won't show that issue anymore.
@UIPower
@UIPower Жыл бұрын
We have implemented the Cesium for Unreal packaging HTML5 feature。kzfaq.info/get/bejne/adeBfLpj06eupmQ.html
@UIPower
@UIPower Жыл бұрын
We have implemented the Cesium for Unreal packaging HTML5 feature。kzfaq.info/get/bejne/adeBfLpj06eupmQ.html
@GameZone974
@GameZone974 Жыл бұрын
when is the next football dev log curious to see the work you did :)
@CowlandGameStudios
@CowlandGameStudios 11 ай бұрын
My cousin is still working on it
@YeXiuPH
@YeXiuPH Жыл бұрын
Hey but this means the User will have to download the files thru the browser right?
@CowlandGameStudios
@CowlandGameStudios 11 ай бұрын
yes
@DeEmptyHeaded
@DeEmptyHeaded Жыл бұрын
Hi man, do you have a discord? Do you mind teach me how to do throwing and catching in multiplayer?
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
I do but I don't use it... Throwing and catching in multiplayer I think all you need to do to be honest is to make the ball replicated and the players also replicated. Not sure I don't have much multiplayer experience.
@tingxu9398
@tingxu9398 Жыл бұрын
I already linked my epic account to github. However, it show 404 when I clicked the link above. Is there a way to fix it?
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
Contact support I guess. Sorry idk how else
@dgsdfkm
@dgsdfkm Жыл бұрын
This video being uploaded at this exact time has probably saved my project that I want to finally be rid of, so thank you.
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
glad I can help
@doggyminati-DGM23
@doggyminati-DGM23 Жыл бұрын
ue4.sln is missing. ./Setup.bat was successfull but the ue4.sln is missing. One time was ue4.sln succesfull but i dont know one time work this and then not more, wehnn change something it work another stuff not more :(. I was too optimistic anyway thanks for your effort
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
I'm so sorry I don't know why this happens.
@satyajitpatra6754
@satyajitpatra6754 6 ай бұрын
Hey buddy, got the same issue, you found any solution?
@doggyminati-DGM23
@doggyminati-DGM23 6 ай бұрын
@@satyajitpatra6754 unfortunately no. Remember, even if it works, it is very likely that errors will occur as your project becomes larger and more complex. Far-reaching changes are being made that trigger a different syntax.
@satyajitpatra6754
@satyajitpatra6754 6 ай бұрын
@@doggyminati-DGM23 I managed to make the engine work somehow, but I can't get the websocket running in HTML5 export. Can you help me with any code I can use to have websocket.
@doggyminati-DGM23
@doggyminati-DGM23 Жыл бұрын
not working for me after 13 hours of trying and it was very dangerous. I try this maybe with another pc but i never saw this crazy conflicts. This was a bad experience for me and i hope i never use python again makes no sense when you write a code and a other python version can not read the old code.
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
Not sure what happened. Sorry about that.
@doggyminati-DGM23
@doggyminati-DGM23 Жыл бұрын
Last try.....
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
goodluck
@waym0
@waym0 Жыл бұрын
Is it possible to configure this in a way that anyone on the internet can access it?
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
please watch the section on hosting starting from 28:46. do this for your hosting provider and all should be good. You can also host the server on a raspberry pi and enable port forwarding
@lomzogaming3631
@lomzogaming3631 Жыл бұрын
Earned a Sub!
@RajOswal
@RajOswal Жыл бұрын
Jason sent a message on linked in
@TheSitDownClown
@TheSitDownClown Жыл бұрын
You are an absolute legend for showing us this. Thank You!
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
glad it helped.
@jasonderuger5452
@jasonderuger5452 Жыл бұрын
I have a similar interest maybe share some ideas
@CowlandGameStudios
@CowlandGameStudios 2 ай бұрын
sure!
@YupYesLabel
@YupYesLabel Жыл бұрын
Is this cloud gaming?
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
no cloud gaming. pure webgpu and webgl
@49ers21
@49ers21 Жыл бұрын
nice job dude
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
Thanks!
@49ers21
@49ers21 Жыл бұрын
YESSIR NEW KZfaq VIDEO LETS GO, it was really helpful thanks man - working on my own game
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
Glad I could help
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
Im trying to figure out how to do this for UE 5. Please subscribe and you’ll be the first to know when it drops. On another note, if you're having trouble with shadows in this fork, make sure you change your DirectionalLight's useModulatedShadow parameter to false and set appropriate shadow distance. More info here: github.com/SpeculativeCoder/UnrealEngine-HTML5-ES3/blob/main/TROUBLESHOOTING.md#when-running-the-game-with-the-es3-branch-you-notice-that-stationary-directional-light-is-not-casting-dynamic-shadows
@Violethood
@Violethood Жыл бұрын
Howz about UE5 progress? Can I have hope on it ?
@user-fg4uv2kc2s
@user-fg4uv2kc2s Жыл бұрын
export the html I can run on pc same as u , but cannot run on moible . Have u try run on iphone / andrio chrome ? ERRORFailed to store file wasmModule to IndexedDB storage! error: DataCloneError: The object can not be cloned.
@Violethood
@Violethood Жыл бұрын
@@user-fg4uv2kc2s Yes it won't run. I tried
@user-fg4uv2kc2s
@user-fg4uv2kc2s Жыл бұрын
@@Violethood Do u know this not support or another tings ?
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
@@user-fg4uv2kc2s happens to me too. not sure abt mobile tbh.
@Ghuur
@Ghuur Жыл бұрын
Good stuff. Kept 4.23 for a Web project and can finally move it to 4.27. Did you manage to get it working in 5.03 at least?
@CowlandGameStudios
@CowlandGameStudios Жыл бұрын
Id love to try! But unfrotunately the latest is 4.27. I think a lot more changed between 4.27 and 5 in comparison to 4.23 to 4.27
@dickverwey5845
@dickverwey5845 10 ай бұрын
@CowlandGameStudios Would love to see a video of that if it's possible!