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@Bluebianco_toon
@Bluebianco_toon 11 сағат бұрын
Is it possible to use this method if the object is going to be animated? I heard that object normals will break if moved around.
@lordfondragon
@lordfondragon 4 күн бұрын
Hi, the tutorial is great, the thing I wanted to ask, do you know, is there a way of transferring object space normal map colours on the regular texture, like I want to do the texture first, to get the look I want, and based on that texture create the normal map, but is there an easy way of doing it, like for example using the Adobe Substance. Thanks❤❤❤
@the_pointpusher
@the_pointpusher 15 күн бұрын
instant sub. Great tutorial!
@ilypavan
@ilypavan 29 күн бұрын
How did you fix the overlapping of uvs?
@3dArtByShahbaz
@3dArtByShahbaz 29 күн бұрын
overlapping uv is a problem when baking the lights, so you have to generate different uv maps for light baking. Click on the model, the fbx you imported and in inspector, there would be an option Generate light maps, tick that checkbox. That problem will be solved by unity
@Benjamin-yn7lj
@Benjamin-yn7lj Ай бұрын
good video! and how is possible to generate shadows with the light probes?
@3dArtByShahbaz
@3dArtByShahbaz Ай бұрын
Light probes are just lights for the dynamic characters like player, its not used for the shadows
@YoutuberUser002
@YoutuberUser002 Ай бұрын
Most likely
@rafaelparreira4641
@rafaelparreira4641 Ай бұрын
I am having a problem exporting the brush textures, when importing them to substance designer they get an outline that kinda breaks the style
@EnderskrillAnimations
@EnderskrillAnimations 22 күн бұрын
same have you found a fix to this?
@EnderskrillAnimations
@EnderskrillAnimations 22 күн бұрын
@rafaelparreira4641 I found a solution make sure when youre exporting the photoshop png on resample put preserve details and turn off color space
@malikzeeshan4984
@malikzeeshan4984 Ай бұрын
😂😂😂❤❤
@ldk_929
@ldk_929 Ай бұрын
You're the most underrated youtube i have ever seen in youtube history! I wish you had millions of subscribers!
@3dArtByShahbaz
@3dArtByShahbaz Ай бұрын
Thank you ❤❤❤
@salmanfarsi8059
@salmanfarsi8059 2 ай бұрын
thanks a lot...🥰
@biocronic2986
@biocronic2986 2 ай бұрын
sorry man. you even did not learn how to speak. its very hard to understand you. and the music background makes it even harder. audio is badly or NOT normalized. very annoying.
@himtortons9526
@himtortons9526 Ай бұрын
his way of speaking is fine...
@Nico_Hartl
@Nico_Hartl 2 ай бұрын
I absolutely loved this tutorial! I could get along really well but didnt understand how to actually use the exported substance designer material in substance painter or blender in the end. For me, when I import it, its just black, no matter if its Blender or Substance Painter. I would really appreciate your help since I am trying to use this style for a game!
@3dArtByShahbaz
@3dArtByShahbaz 2 ай бұрын
if i remember correctly, drag and drop in sp assets and select its type as base material. Then in color input use that.
@Nico_Hartl
@Nico_Hartl 2 ай бұрын
@@3dArtByShahbaz Thank you for the answer!
@exoticonvr
@exoticonvr 2 ай бұрын
underrated...
@danmusiceasy
@danmusiceasy 3 ай бұрын
Great! But if it's in grease pencil how come it rotates? Or is it 3D?
@3dArtByShahbaz
@3dArtByShahbaz 3 ай бұрын
Grease pencil work in 3d. Yes its a 3d scene. You can draw and paint in 3d
@danmusiceasy
@danmusiceasy 3 ай бұрын
@@3dArtByShahbazThank you! I'm very new to Blender. I saw there's a modifier that makes 3D objects look like they're drawn but other than that I don't know how.
@3dArtByShahbaz
@3dArtByShahbaz 3 ай бұрын
@@danmusiceasy there are many ways to achieve those effects in blender. You can paint in 3d, do 2d effects on 3d scene and so on. Have fun
@emmanuelhenne
@emmanuelhenne 3 ай бұрын
Is this mobile friendly?
@3dArtByShahbaz
@3dArtByShahbaz 3 ай бұрын
yes, if you follow all the optimizations steps, it can easily work on mobile
@cethione8868
@cethione8868 4 ай бұрын
Hello, I followed your tutorial but I can't understand how to sample the colors. When I use the shortcuts it never takes the right color either it is too dark or red instead of green or just black. Do you have any idea how I can make this work?
@3dArtByShahbaz
@3dArtByShahbaz 4 ай бұрын
select the flat shading and then sample the color
@NajeeForbes
@NajeeForbes 2 ай бұрын
@@3dArtByShahbaz The flat shading? 🤔
@3dArtByShahbaz
@3dArtByShahbaz 2 ай бұрын
@@NajeeForbes viewport shading from top right and lighting set to flat
@NajeeForbes
@NajeeForbes 2 ай бұрын
@@3dArtByShahbaz perfection! Thank you
@aldogh1705
@aldogh1705 4 ай бұрын
when I apply the material directo to blender from the substance add-on, the textrue is black, someone knows who o fix that?
@Nico_Hartl
@Nico_Hartl 2 ай бұрын
I got the same problem, have you found a solution?
@safira-syz
@safira-syz 4 ай бұрын
I have a question, how is that rainbow color showed up after bake?
@3dArtByShahbaz
@3dArtByShahbaz 4 ай бұрын
This is object space normal map. it will be that color
@planebreach
@planebreach 5 ай бұрын
Have you tried recreating this shader in Unity ?
@3dArtByShahbaz
@3dArtByShahbaz 5 ай бұрын
Just implementing this in unity would be just apply the final object space normal map as a normal map input, but if you want a procedural stroke generator in unity, that is possible but i have not done that
@planebreach
@planebreach 5 ай бұрын
@@3dArtByShahbaz thx, will test it out
@isaacrobichau1982
@isaacrobichau1982 5 ай бұрын
This is a really Specific question, but I’ve been follow this tutorial very closely a couple times, and I can never get it to quite work for me. Whenever i name the image, and set it to a folder 1:22 (I just made a random folder so I could follow the step), it gets rid of all the stroke lines I had made. And it just makes the whole things a flat color. But when I take away the folder the stole lines come back. They aren’t individually reacting to the light either way though. Would you be able to expand on what you said at 1:22?
@3dArtByShahbaz
@3dArtByShahbaz 5 ай бұрын
At 1:22 I have not made any strokes, I am just creating a texture and saving to a folder. This texture is used for baking Normal Map. Once the normal map is baked, then I paintover the extra strokes. Once that done, I connected that texture node to the normal input of principle bsdf. I hope this clarifies
@PR0XYL1NK
@PR0XYL1NK 5 ай бұрын
very nice voice. cute thank you
@Kenji_195
@Kenji_195 5 ай бұрын
In summary: Delete everything to have an empty scene, and then bake your lights PS: Thanks for the vid, saving it to my tutorial playlist
@littlealdie8798
@littlealdie8798 5 ай бұрын
Hi ! Is there a tutorial in order to help us to use the stroke generator in substance painter ? :0 it would be very usefull !
@3dArtByShahbaz
@3dArtByShahbaz 5 ай бұрын
You could import the stroke generator as base material in substance painter and then use that in places like normal input. I have not made a tutorial btw but it is not much complicated.
@ramalshebl60
@ramalshebl60 6 ай бұрын
seems like lazy stolen content
@3dArtByShahbaz
@3dArtByShahbaz 6 ай бұрын
thank you for feedback 🙂
@ramalshebl60
@ramalshebl60 6 ай бұрын
@@3dArtByShahbaz welcome, no hard feelings
@matthew_rodriguez
@matthew_rodriguez 5 ай бұрын
You should mention the original tutorial source. You have used his work on the thumbnail
@3dArtByShahbaz
@3dArtByShahbaz 5 ай бұрын
I did mention his tutorial in the description of this video@@matthew_rodriguez
@jaswanthakula8609
@jaswanthakula8609 6 ай бұрын
thankyouuusoomucchhhhreallyhelllppeedd
@keelfly
@keelfly 6 ай бұрын
Great video. APV and GPU baking has changed the lightmapping game but still your advice is invaluable in more ways than just that.
@hugegulpbeverage7738
@hugegulpbeverage7738 7 ай бұрын
how can I use this technique for flat surfaces?
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
what kind of flat surfaces? Same procedure should work for that too
@hugegulpbeverage7738
@hugegulpbeverage7738 7 ай бұрын
I'm a beginner so maybe I'm missing some keywords but I meant if I want to use the technique for something like a wall, I would use a plane or a cube and I'd bake the normals but there would be no color variations because of the flat surface.
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
@@hugegulpbeverage7738 You can draw some strokes with a little bit of variation in hue and luminance
@hugegulpbeverage7738
@hugegulpbeverage7738 7 ай бұрын
@@3dArtByShahbaz ok thank you very much for responding to me!
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
@@hugegulpbeverage7738 you are welcome
@boucherat135
@boucherat135 7 ай бұрын
such an insanely helpful tutorial! Love the substance painter and designer breakdown...i was so lost on how to achieve this in a a way that wouldnt take a million years! thank u for the files as well!! waiting for you next tutorials :DDD
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
Glad it was helpful!
@yukhu_
@yukhu_ 7 ай бұрын
Dude this is super helpful! Thank you!
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
I am glad it helped you :)
@vietdungdev
@vietdungdev 7 ай бұрын
Thank you very much, the video is very useful
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
Glad it was helpful!
@aliakdogan9426
@aliakdogan9426 7 ай бұрын
thank you
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
You're welcome
@marceaubodin5977
@marceaubodin5977 7 ай бұрын
Hi, what is your technique for making the black outlines of the mesh?
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
Hi, I used grease pencil for the black outlines
@marceaubodin5977
@marceaubodin5977 7 ай бұрын
You do not use modify
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
i use grease pencil and then line art modifier for mesh outlines
@sultanthe2nd
@sultanthe2nd 7 ай бұрын
Very nice!
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
thank you :)
@sultanthe2nd
@sultanthe2nd 7 ай бұрын
@@3dArtByShahbaz tutorial ?
@EW._.Content
@EW._.Content 7 ай бұрын
“Cure character in blender” HAD ME DYING😭💀💀💀
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
come on its cuuute :P
@EW._.Content
@EW._.Content 7 ай бұрын
@@3dArtByShahbaz a lil’ 🥺
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
😂
@furkancankaya2233
@furkancankaya2233 7 ай бұрын
is there way to do it with voronoi? Going substance than blender is very long workflow if you want whole scene paintrry style. so procdreal and inside blender method could be helpful
@3dArtByShahbaz
@3dArtByShahbaz 7 ай бұрын
I did not really try that, getting the surface color in voronoi. But it seems worth exploring
@Vasiliy_Gorozhanin
@Vasiliy_Gorozhanin 8 ай бұрын
👍
@workbynaja
@workbynaja 8 ай бұрын
Thank you for this video T.T I've been trying to figure this out and you're one of the only few to actually break it down
@3dArtByShahbaz
@3dArtByShahbaz 8 ай бұрын
I am glad I could help you. :)
@keliangbai9680
@keliangbai9680 8 ай бұрын
hey bro, do you know how to convert painted object space map to tangent space in substance 3D printer?
@3dArtByShahbaz
@3dArtByShahbaz 8 ай бұрын
i dont think substance painter can work with object space normal map. Object space normal maps can be different for different 3d softwares. its not a standard map to work in every software similarly. I would bake the tangent space nm from object space nm in an external software like blender
@crecrescio
@crecrescio 8 ай бұрын
bro many thanks for the files!! The tutorial is really clear too!
@3dArtByShahbaz
@3dArtByShahbaz 8 ай бұрын
Glad to hear that
@nacht5033
@nacht5033 8 ай бұрын
thanks a lot dude I've been looking for this substance work flow for weeks now thanks a lot
@3dArtByShahbaz
@3dArtByShahbaz 8 ай бұрын
Glad I could help!
@sudheerrbt182
@sudheerrbt182 8 ай бұрын
Hey...! I saw your videos,you are really good at shading and modelling they are less number of shading tutorial are there in youtube so try to make more tutorial like this
@3dArtByShahbaz
@3dArtByShahbaz 8 ай бұрын
Thank you. Will do in the future
@K4ir0ss
@K4ir0ss 8 ай бұрын
Nice tutorial mate ! I was wondering what resolution did you use for the brush stroke png ?
@3dArtByShahbaz
@3dArtByShahbaz 8 ай бұрын
i used a square 512x512, but you can use any size
@shahbazawan
@shahbazawan 10 ай бұрын
😍😍
@shahbazawan
@shahbazawan 10 ай бұрын
❤❤❤
@Hot_Dog2Eat
@Hot_Dog2Eat 10 ай бұрын
Nice ;)
@dontreadmepicture
@dontreadmepicture 10 ай бұрын
Cool loop
@3dArtByShahbaz
@3dArtByShahbaz 10 ай бұрын
Thank you
@3dArtByShahbaz
@3dArtByShahbaz 11 ай бұрын
Do you agree?
@krissosful
@krissosful Жыл бұрын
Excellent job👏👏👍
@3dArtByShahbaz
@3dArtByShahbaz Жыл бұрын
Thanks for the visit @krissosful . I appreciate that