I do wonder about storing one's archival optical discs in some oxygen-free environment. I reckon sealed in a mylar bag or metal can, with oxygen absorbers and/or a nitrogen flush. Maybe include a desiccant?
@sgm656613 сағат бұрын
Who's on your shirt?
@ashtar4413Күн бұрын
That Commando box art is just a portion of the movie poster of "War Bus Commando"
@leet-kitty-catface3 күн бұрын
I think Tom's handling of Saturn and not wanting to drop Genesis by 95 and especially late 96 is what lead to Sega's downfall. Not to mention the 32x. In order for the Dreamcast to succeed, it would have had to sell extremely well and most of the games needed to be huge hits. It just wasn't gonna happen. Also Bernie Stolar's comments didn't help either. You never want to publicly admit your ship is sinking when it's your only ship. Nintendo didn't do this with the WiiU when we all knew it didn't have much life left in it. Solar should also have released it at what Japan wanted the price to be. Maybe do a first week or month discount at 199 dollars so people are more willing to try it and tell their friends. Sega's FY97 leak really sets into stone what caused the downfall of the company.
@G.L.9994 күн бұрын
You haven't been active in over a year now. Is everything alright?
@williamford48196 күн бұрын
Bi....han is crazy!!!! 😂😂
@theanaloguegamer6 күн бұрын
Not sure about the intro here mate. 32x sales fellnoff a cliff following release. Check out the sega FY96 leak. You'll also see the massive problems soa had shifting other hardware
@Jolly-Green-Steve7 күн бұрын
The PSX and Saturn versions are the best when compared to the solid for their hardware SNES/32X/Genesis versions. You just have to disable player names and Shang morphing to get rid of 90 percent of the in match load times to have an enjoyable experience. It's worth it for a 95 percent arcade experience versus the visually watered down cart versions.
@protossevolution33618 күн бұрын
Wait, Snes has better gameplay and graphics than Genesis, but it looses because of lack of music? Even if the Genesis chiptune sounds are annoying? It makes no sense.
@claydogg2349 күн бұрын
I own the prototype of the unreleased 32x Pinocchio game in cartridge form. It's the same as the SNES and Genesis ports but with slightly better graphics.
@sarahbird-lx2de11 күн бұрын
Wasn't this game also on N64?
@sarahbird-lx2de11 күн бұрын
ah my bad that one had a different name, I just knew my cousin ben had a nba game on n64 just like these, I thought it was TE. Alot of people reccomend the PSX over Saturn to me on this game because they claim the saturn screen is too zoomed in, but on here it does indeed look more vibrant.
@thefurthestmanfromhome114811 күн бұрын
CR: How about Wes Craven Presents Mindripper? FT: :) Basically it was kind of a B-movie produced by Wes Craven and we were trying to start a deal with this movie company where we would kind of develop products based on their movies. They were ultimately a B-movie company but they had a lot of really good contacts so, you know, over time the relationship might have actually grown reasonably well and, I mean, for me personally it was good contacts that led me to other work outside of Atari. Mindripper basically would have been a neat first-person horror shooter type game. The movie came out on HBO and video a few years ago, fairly ‘schlacky’ fair but would have made a neat game. What was cool is that they actually shot it in Bulgaria and I went down to the set and met Lance Hendrikson and hung out with the cast and crew for a few days. All my memories of it are actually pretty cool because we were able to go out on the set and take pictures of all the assets they had out there and they gave us open access to everything, to all the actors, so we had Lance Hendrikson on the blue screen and he was very helpful in getting… in digitizing his likeness to be in the game. And one of the guys that was in Saving Private Ryan who is now almost becoming a big star was in Mindripper too, so it’s funny to see some of these people that you’ve never heard of and that are now becoming big stars or almost big stars. Or like Lance Hendrikson, he is just kind of a legend in that type of genre of film. But no, it was actually a lot of fun and they were shooting in a lot of, you know, kind of weird places, like abandoned nuclear reactor type places in Bulgaria, so it was kind of creepy. :) Kind of cool, running through these underground catacombs and getting all these shots, the nice things about those places is that, you know, the countries are so poor that they’ll allow these movie companies to come in and work with their film infrastructure and give them access to any parts of the city that they want to shot in. So it was Interview.. kind of neat, it would have been to see how the final product would have come out, ultimately there is a lot of cool little things that we wanted to do, put into the game, like multi-player play and things like that. So, first person shooter in the vein of your DOOM, we wanted to do things that hadn't been done, like walk on ceilings and stuff like that if you would have played the monster because the monster had his set of abilities and, you know, the human heroes had their own set of abilities. And you had to rescue people and things like that, we were trying to add more depth to the first person shooter genre. CR: Kind of like Alien Vs. Predator? FT: Yeah, a lot of it was probably influenced by Alien Vs. Predator and we wanted to try to take it one step further. CR: Sounds way cool! Would have been a fun game! FT: Yeah, I can’t really vouch for the movie too much :) it was kind of Wes Craven in some respects just giving some favors back to people that had helped him over his career, by kind of lending his name and credibility to the film but the game, I think, would have actually been a lot of fun! It was right at the point before first person shooters became kind of over-saturated and it would have had some new features, you know. What we were actually trying to do… that was at the time were they were trying to go multi-platform, there would have actually been a PC and Jaguar-CD version. And it had full motion video from the film, at that time it would have had all the kind of cool things that people were looking for. CR: I assume the PC version never got anywhere? What was the final status? FT: No, the PC version got probably even less farther than the Jaguar version. It definitely got started and seemed to move forward and as I remember a few years ago there was even some litigation on trying to tie up the legal lose ends, just making sure that when Atari was no more people got their cuts or at least worked stuff out. Yes, it definitely got started and it was actually planned of it being the first of a multi-game series with that movie company. CR: Do you remember the name of that company? FT: Yeah, Kushner-Locke, Donald Kushner the producer of TRON. It was all kind of a independent film company. The game would have been pretty innovative for its time. Faran Thomason Interview.. Cyberroach magazine #9 2/00
@randallplaisted589812 күн бұрын
Pats hair collection is more impressive than his NES collection. How does a middle-aged man have so much hair?
@michaelmojica905712 күн бұрын
Excellent review 🎉
@ike21211117 күн бұрын
I have a Sega 32x today. Thanks God I never had the chance to have it as kid. Few games can give you next-gen feeling. It's too expensive for just a few games.
@WrestlingWithGaming17 күн бұрын
Five years later and this is still so good. Bravo, my friend.
@ChristianDiaspora18 күн бұрын
Please return to the medium! 🙏
@HOTRODRICO19 күн бұрын
the Jag version sux , the heads are too big, the "original musica' sux.. the basketball hoop looks NOTHING like the arcade version... I disagree with it at 2.... that said NOTHING BEATS THE ARCADE VERSION PERIOD...... sounds video, everything.... 2nd place for me is the Saturn version... cool video bruh
@Samuel-jt3fy21 күн бұрын
Best video of mk2 i ever seen ❤
@claydogg23421 күн бұрын
An underrated 32x game. I enjoy the novel setting and enemies, crisp graphics, and intense gameplay. Enemies swarm you too much, there can be some cheap deaths, and it's not always clear what to do but overall it's a creative worthwhile game.
@dragoe744121 күн бұрын
Curious if the saturn wasnt immediately killed in 97/98 and the dreamcast was set at 250$ at launch would sega have held out until the system could start being sold at a profit?
@madmuffinz24 күн бұрын
Mihoyo Gaming
@Dmarcoot26 күн бұрын
i had qix on the 5200 as a kid. it’s one of the best ports on any platform
@ridiculous_gaming27 күн бұрын
Captain Blood was one of the first games that I purchased and played on my 520STFM. At the time, after coming from 8 bit computers, it was impressive; what a concept.
@ThePeterCorneАй бұрын
Graham goosh?
@heilong79Ай бұрын
Nice King of Fighters Fatal Fury theme, Always liked that one. Agree with you analysis and applaud that it is not biased.
@newdgamer4118Ай бұрын
Haha I picked up the NES book at a GameOn expo the year (or year after) it came out. Pat was selling it at a table, but I dont like him so I bought it second hand at a random vendors booth.
@ChristopherR1981Ай бұрын
When the 32x was on sale I HAD TO HAVE IT... That's untile I saw a PS1 and I totally forgotten that the 32x existed.
@fionagibson3314Ай бұрын
The first time I played qix was on the c64, and now have it as an arcade game, I have atari 2600, 2600+and 7800, never really wanted a 5200, because in Australia they are way to expensive.
@fionagibson3314Ай бұрын
Bezerk is great on the atari 2600 and now with speech on the plus
@fionagibson3314Ай бұрын
Gyruss is an awesome game, the first I played it was on the C64, then I played it at the arcade, and now on my own arcade machine, I would love to have this on the atari 2600.
@fionagibson3314Ай бұрын
The controller was the worst ever made, and would break easily, just get the Atari 400 or 800.
@WrestlingWithGamingАй бұрын
5 years later and this series is still so good
@TwoGendersOnlyАй бұрын
Just fixed my 32x and the patch cable so it works great now. First game I fire up is cosmic carnage and holy shit this game is terrible LOL. So here I am hoping to see what games are out there that are worth playing. My childhood 32x needs to be played and i only own doom virtua fighter cosmic carnage and star wars.
@emerickscottАй бұрын
just bought a Jag. I wish that the NBA Jam TE carts didn't cost as much as the system.
@johnedselАй бұрын
It offers more than the arcade? It doesn't feel watered down? Nah. PC Engine Ordyne offers less as it is a very scaled back version. There's no sprite rotation, sprite scaling or parallax scrolling. Ur right, many sound fx from the arcade are missing. The hover ship boss is missing from stage 6. However, given the limited capabilities of the PCE, it's still an amazing port. It was the first game I got with my Core Grafx. I loved Ordyne in the arcade and this was the only home port available at the time. I'd give it 9/10.
@NotaPizzaGRL10 күн бұрын
I bet if it had more space it would've been closer to the arcade version. I remember playing the sequel (Baronba or something like that) years ago and it was interesting.
@matthewludivico1714Ай бұрын
Space Dungeon and Countermeasure were pretty unique and engaging games for the 1980s. There was also a nicely complex simulator of Space Shuttle missions from Activision. Great little games with limited hardware power.
@arostwocentsАй бұрын
Heavy Machinery looks great
@WrestlingWithGamingАй бұрын
12:03 it's 6 years later and I'm just now realizing that's a Xindi from Star Trek enterprise on the Duel cover!
@WrestlingWithGamingАй бұрын
At least I think it is
@Fools_RequiemАй бұрын
Mam, if the Jag version didn't cost 90 dollars loose, I'd buy it immediately. I do have the Saturn version, though.
@Final_Fantasy_7Ай бұрын
Yada yada all this talking...who cares whats your favorite 32X games just shut up and show off the games.
@mikeohland4149Ай бұрын
they failed at CD and 32x.. it was the american greed.. saturn woulda ENDED sonys entry if they had got there focus.. imagine the sega station 5 and sonys making software for it.. all they had to do is get on the same page with Japan..
@sepelinit1185Ай бұрын
Hangtime on N64 > The Rest
@LarryАй бұрын
I bought the Evercade version a few months ago, really good game, it definitely feels like a proper retail game!
@paxhumana2015Ай бұрын
Greed and arguing, and myself not being there making the arguing parties have a Lance Russell version of a meeting of the minds, are all reasons why the Sonic franchise is on the skids. Had the Archie, Fleetway, and IDW universes been allowed to continue, and combined with the lore of the video games, then we could legitimately have a decent Sonic game. Imagine Sega buying BioWare, or working with them, to make a sequel to the Sonic RPG that was on the Nintendo DS, but also having SatAM/Archie/Fleetway/IDW characters in the franchise...we could have a really good RPG franchise that Sega would be nuts to pass on, while Nintendo has, what, their inferior RPGs, but no Super Mario RPG 2? (I like the remake of that game, don't get me wrong, but that franchise needs to be deeper, and a playable Luigi, Daisy, Rosalina, Paulina, Donkey Kong, Toad, Toadette, Yoshi, and Nabbit all need to join the cast from the previous game, but that is a whole other subject for a whole other time). I mean, just look what happened with the Freedom Planet games...they were such good Sonic fan games that they became its own franchise that arguably did better than most modern Sonic games. However, since Sega is ruled by argumentative and selfish morons, it will most likely not happen until lots of money is thrown around, and the egotists are fired from the company.
@paxhumana2015Ай бұрын
Well, if you think that this is confusing, as well as bad, enough, then I must disclose that there is a rare Japanese version of the PS2 that is ALSO called the PSX as well.
@Roxor128Ай бұрын
There's something about consoles that just lends them well to the "generation" classification that you don't get with PCs. With consoles, you have a few radical changes that are rarely backwards-compatible with the manufacturer's previous offering, and completely incompatible with those from anyone else, and with whole new software libraries to match. With PC hardware, you get a heap of incremental, and most importantly, backwards-compatible upgrades, and everyone is trying to keep compatibility with existing software. Trying to make a clean break is met with a dismal failure, as happened with the Itanium back around the turn of the century (so dismal, it was nicknamed the "Itanic"). Proprietary stuff in general gets little support either, and when something proves sufficiently useful to get a standard, what little support for the proprietary implementations there was dries up in short order. 3D accelerated graphics is a good example. There are a few dozen games from the 1990s that supported proprietary 3D accelerators, but by around 2000, support for anything other then OpenGL or DirectX was a rarity.
@Mitsuraga2 ай бұрын
I'm genuinely confused about where you're getting a lot of this information. The 32X was not made to ease developers into learning the Saturn. It was originally pitched as a Saturn alternative for the North American market, because SOA didn't have faith in the Saturn's hardware specs and believed that they could instead use the Genesis' existing user base to make their next generation move. They successfully convinced SOJ, who lost faith in the leadership of their American counterpart due to the 32X's massive failure, and as a result of finding out about the excess inventory costing the company a ton of money. So the 32X was less a Japanese mandate and more the last time they trusted Kalinske's leadership for the American branch. Also, cartridge-based tech was more expensive. CDs were cheaper. So again, I'm really not sure where this info came from.
@benjones19872 ай бұрын
On the playstation version when you lose and go back to character select screen, the wrestler that beat you will have their theme playing. Thats the only time ive heard their music 9:21