Brian plays Leafs Odyssey 08
34:24
2 сағат бұрын
Brian plays Fez 09
36:10
4 сағат бұрын
Brian plays Leafs Odyssey 07
31:08
7 сағат бұрын
Brian plays Fez 08
40:02
9 сағат бұрын
Brian plays Leafs Odyssey 06
34:28
12 сағат бұрын
Brian plays Fez 07
33:36
14 сағат бұрын
Brian plays Leafs Odyssey 05
41:42
16 сағат бұрын
Brian plays Fez 06
34:53
19 сағат бұрын
Brian plays Leafs Odyssey 04
35:14
21 сағат бұрын
Brian plays Fez 05
44:55
Күн бұрын
Brian plays Leafs Odyssey 03
33:48
Brian plays Fez 04
32:21
Күн бұрын
Brian plays Leafs Odyssey 02
36:32
Brian plays Fez 03
40:27
14 күн бұрын
Brian plays Leafs Odyssey 01
21:14
14 күн бұрын
Brian plays Fez 02
37:29
14 күн бұрын
Brian plays Jelly is Sticky 25 (Finale)
42:31
Brian plays Fez 01
32:05
14 күн бұрын
Brian plays Jelly is Sticky 24
58:36
14 күн бұрын
Brian plays Jelly is Sticky 23
44:12
21 күн бұрын
Brian plays Void Stranger 128
33:09
21 күн бұрын
Brian plays Jelly is Sticky 22
46:18
21 күн бұрын
Brian plays Void Stranger 127
1:01:18
21 күн бұрын
Brian plays Jelly is Sticky 21
41:19
21 күн бұрын
Brian plays Void Stranger 126
19:55
21 күн бұрын
Brian plays Jelly is Sticky 20
44:52
21 күн бұрын
Brian plays Void Stranger 125
36:07
28 күн бұрын
Brian plays Jelly is Sticky 19
43:14
28 күн бұрын
Пікірлер
@aqlcaramsm3907
@aqlcaramsm3907 4 сағат бұрын
YOU DID THE THING LET'S GOOOOOOOOO, good job figuring the code out!
@qbicfeet
@qbicfeet 5 сағат бұрын
Nice job figuring out the tetris input codes, it's one of the things that blows the game wide open. Excited to see what you do with your newfound knowledge!
@indiegamechris4759
@indiegamechris4759 Күн бұрын
Wow, the people in this game are so rude!
@lorgon111
@lorgon111 12 сағат бұрын
Hmm, guy with avatar that's a literal block-head, is sensitive to comments criticizing head-shape... heh :)
@indiegamechris4759
@indiegamechris4759 7 сағат бұрын
@@lorgon111 😂
@butwhytho6522
@butwhytho6522 Күн бұрын
it just keeps going doesn't it?
@XanthinZarda
@XanthinZarda Күн бұрын
I will say, there's something in the waterfall zone that you're missing. A few somethings, actually. One's a puzzle solver you've seen depicted, the other is a way to reveal more.
@DatDaddyZaddy
@DatDaddyZaddy Күн бұрын
Can you update this for 1.20? or 1.20.1 to be more specific xD
@Petertronic
@Petertronic Күн бұрын
Good progress. I got really caught out in "sauna", going round and round many dozens of times killing the statues in every possible order and always ending up at a dead end!
@sethtriggs
@sethtriggs 2 күн бұрын
I really like the way this game is designed. Super well done.
@aqlcaramsm3907
@aqlcaramsm3907 2 күн бұрын
great video!
@haphestia
@haphestia 2 күн бұрын
It's always been fascinating to me that this game provides so much challenge despite being entirely devoid of enemies or conflict of any kind.
@expchrist
@expchrist 2 күн бұрын
soooo many times I've screamed, "rotate the map!" hahah. Good playthrough! When I first found out that you were going to do FEZ next I didn't think I'd watch this series because I already completed it (which getting over 200% is impossible without help) myself, but it turns out that sometimes your favorite "let's play" streamer is still worth watching. I haven't played and probably will be unable to play Tunic. Hope you try that one next. Also I purchased and finished Jelly is sticky after watching you play two episodes. :)
@buttonasas
@buttonasas Күн бұрын
Hey, that was a completion spoiler - be careful! :P I think Brian already saw Tunic being played by somebody else, so that's not really an option - or at least not for a few years, depending on how much has been spoilt? Buuuuuut, I'm pretty sure I've heard an allusion to a very particular Tunic thing in this very FEZ series so I'm pretty sure the spoilers were very major.
@turkeyboy007
@turkeyboy007 2 күн бұрын
5:02 Did you just miss getting the check mark for this owl because you looked at the text too long too close to daylight? I feel like the trigger should have been the initial interaction, not the finish of the interaction. That's frustrating. I'm hoping you'll notice Dot's conversation after you get your next cube or anticube. :)
@alexle2654
@alexle2654 2 күн бұрын
enjoying the playthrough!
@qbicfeet
@qbicfeet 2 күн бұрын
It's a shame you are running into so many weird/obscure glitches I've never seen before, with missing/misplaced background elements in previous episodes (the blocks near the 3x3 tetris piece puzzle), the totem pole facing the wrong direction after saving/reloading and the owl not getting flagged as found because it turned daytime before you finished the conversation. I hope they don't prevent you from enjoying and finishing the game.
@lorgon111
@lorgon111 Күн бұрын
Interesting to hear that they are glitches, I suspected a couple, but not all of those
@abj136
@abj136 2 күн бұрын
In addition to lightnig tyou can also see platforms by rain splashes.
@abj136
@abj136 2 күн бұрын
Has it ever been mentioned how Dot is a tesseract?
@buttonasas
@buttonasas Күн бұрын
Yeah, when Brian heard there were going to be 32 cubes (still in village), there was a comment about how that's a fifth power and some wondering thoughts if maybe the game was going to go 4D or even 5D and I _think_ Dot being 4D was pointed out.
@Tfin
@Tfin 2 күн бұрын
Oh, good, you found the pivot in the 2D totem room! I don't need to contrive a clue about "now that you've seen the pivots..." However, you should be watching the inner surfaces when you rotate those pivots with the spinning blocks with holes in them. (I'm guessing you've already figured this out and we'll see that soon.)
@lorgon111
@lorgon111 2 күн бұрын
(sounds like a good guess :) )
@sethtriggs
@sethtriggs 2 күн бұрын
I really like the puzzle you made, you have a great sense of communication for tutorials. And I continue being charmed by this game.
@14billionyears
@14billionyears 3 күн бұрын
Odd. My order of what I had to kill in E002 was totally different. I had to start with smile, though I still finished with me. Generated for each player, so it's not easy to just go look up the solution?
@lorgon111
@lorgon111 3 күн бұрын
Yep. Similar-ish to how the final DIS room where you have to push the 8 idols off in void-lord-order is randomized.
@aqlcaramsm3907
@aqlcaramsm3907 3 күн бұрын
this series has been great! just something very very dumb that has been bugging me out... when you open the world map, Dot has been trying to talk to you in a pop up, please press B to talk to her!
@GufNZ
@GufNZ 3 күн бұрын
check the back of your maps
@buttonasas
@buttonasas 3 күн бұрын
Wow, another treasure collected without solving the puzzle XD Anyways, you're doing just great. Hmm, I wonder if it was possible to move the camera that much on launch? I feel like that chest and a bunch of other places (like the light god rays just... ending up top) should've been impossible to see because the camera wasn't supposed to show that far.
@sethtriggs
@sethtriggs 3 күн бұрын
This flipping mechanic is quite fascinating!
@turkeyboy007
@turkeyboy007 3 күн бұрын
27:30 If you had flipped the map around it showed something different. 😊
@XanthinZarda
@XanthinZarda 4 күн бұрын
11:30 is very much my "yelling at the screen" moment.
@lorgon111
@lorgon111 4 күн бұрын
fair! :)
@generrosity
@generrosity 4 күн бұрын
Progress! Anti cubes! 16 possabilites ... And only checking 5 😆 getting there 👌💚
@TheSaboteurLT
@TheSaboteurLT 4 күн бұрын
as of 1.21 it seems to not work, im doing everything as instructed, it just summons two sand blocks and nothing else
@sethtriggs
@sethtriggs 5 күн бұрын
That's so cool that you got new features added to the game. Super cool.
@user-xs1tg6tp9r
@user-xs1tg6tp9r 5 күн бұрын
33:30 you found a alternative solution. I am pretty sure you were supposed have the bombbug explode on the hottile while being in the the first gate
@SapphireCrook
@SapphireCrook 4 күн бұрын
You're "supposed" to lure it over while standing north of the second gate, using the hot coals.
@buttonasas
@buttonasas 5 күн бұрын
I really liked how you didn't use the map at all in the first few episodes and just explored freely. ...but it seems you simply didn't understand how to use it at the time :'D Fast travel animations are there mostly because it's loading something. Better to look at an animation than a black screen for a minute if it's loading :P (it could be more optimised and load faster, though, I would imagine)
@buttonasas
@buttonasas 5 күн бұрын
Thank you for fixing the playlist order! I wonder how that keeps happening to so many playlists by so many creators...
@lorgon111
@lorgon111 4 күн бұрын
KZfaq did something weird recently, I think. Hopefully I fixed it all up.
@Isachannel1148
@Isachannel1148 5 күн бұрын
I neeb it to make a one block pls🥺
@buttonasas
@buttonasas 5 күн бұрын
13:45 had a bunch of blocks disappear, weird.
@XanthinZarda
@XanthinZarda 6 күн бұрын
Every cube has a counterpart. An equal opposite. So they count even if they are opposed. As for puzzles? There's 3 types. Your normal puzzles, your tough puzzles, and your dumb puzzles for puzzle masochists.
@amanthacamille
@amanthacamille 6 күн бұрын
“The owls are not what they seem.”
@haphestia
@haphestia 6 күн бұрын
Oh hey, I remember that Hero's Spirit game. Was pretty neat :D Still enjoying this series. I love this game so much.
@buttonasas
@buttonasas 6 күн бұрын
Hmm, I never noticed how the game sort of "fibs" with a few things but lorgon is quite perceptive.
@sethtriggs
@sethtriggs 6 күн бұрын
The language mechanic in this game reminds me of Chants of Sennar, which one of my friends played. Have you ever heard of that game?
@linforcer
@linforcer 6 күн бұрын
IMO the language system in Chants is much more interesting than this. (Though I like the language stuff in Heaven's vault more than any of these)
@lorgon111
@lorgon111 6 күн бұрын
I have heard of it and seen a little of it, it didn't really grab me
@buttonasas
@buttonasas 5 күн бұрын
​@@linforcer I mostly agree but Chants of Sennaar often treats you like a toddler, so the "interest" is limited... Meanwhile, Heaven's Vault has an actual narrative and story, which have been adapted into a book - I think that says a lot about what kind of game it is: it's interactive fiction with UI and gameplay elements (which are, unfortunately, buggy and frustrating a lot of the time - but the fiction part is great!)
@linforcer
@linforcer 6 күн бұрын
Not 15 and change... 15 and at least 1 anti cube. The anti cubes will open these doors as well.
@sethtriggs
@sethtriggs 6 күн бұрын
I rather like the progression in this puzzle series, and it seems like difficulty is scaling fairly. Now I hope for you to make or collab with someone to make a game!
@Clyceer
@Clyceer 7 күн бұрын
I realize it's the most straightforward way to make sure players have seen the relevant tutorial-type puzzles, but I still think it's neat how even within an area focused on an enemy type (such as the volcano using statues), there are sub-themes visible on each branch. Like to the left was the puzzles about making stepping stones, while after that it's been more about managing where rubble drops to try to keep enough space to finish the puzzle afterwards.
@generrosity
@generrosity 7 күн бұрын
Five warps! That tells you something about the next big door
@XanthinZarda
@XanthinZarda 7 күн бұрын
Black holes show up whenever they feel like it, basically. Infinity doors are linked two way, very simply; secret shortcuts.
@Petertronic
@Petertronic 8 күн бұрын
Weird - when you selected replay for Collapsing Road, the rooms cleared count went from 5 to 3. When you cleared the room, the count went back to 5!
@lorgon111
@lorgon111 8 күн бұрын
Yeah. my understanding is that 'replay' will 'time travel' you back to when you played that room
@sethtriggs
@sethtriggs 8 күн бұрын
Wow the screen rotation element for the valve was pretty novel. I like how this game uses perspective, and also the visual design is cool.
@Maxelya
@Maxelya 8 күн бұрын
I actually started playing Void Stranger AND reading Berserk pretty much at the same time... I swear I didn't know
@OmegaVideoGameGod
@OmegaVideoGameGod 8 күн бұрын
Thanks you for all this I’m definitely going to make more videos too :)
@SiberCatLP
@SiberCatLP 8 күн бұрын
Sorry I'm late to the party, but I just wanted to say thanks for bringing us on the journey since, what, October? I found joy as we found solutions together, frustrations when I could see a puzzle solved and you just couldn't, marvelled at how deep the lore actually got with your guidance, and cried with you as we were reminded of how much like real life this game is, with no undos. So... Yeah. Thanks, Lorgon.
@sethtriggs
@sethtriggs 8 күн бұрын
This is really cool. A deadman's switch is also used in railroading or other vehicles where a control has to be depressed or other actions taken; if the driver is incapacitated then the switch is activated and the vehicle stops.
@lorgon111
@lorgon111 8 күн бұрын
Neat.
@emilycurtis766
@emilycurtis766 9 күн бұрын
I also missed having a grid view, it was one of the accesibility options I loved in DROD. Also, like DROD you are able to click on rooms in the map and it'll show you the full room as a 'preview'.
@lorgon111
@lorgon111 9 күн бұрын
Grid View got added and you'll see it starting in episode 6