please can you make a video like this for MA2 consol?
@tuna795713 күн бұрын
55:00. Nice edit
@baumenia7453Ай бұрын
my washers are rotating left in ma3D but left in real life and vice versa. i hope i can fix it tomorrow by using this method without having to redo all position presets
@CalebHoernschemeyerАй бұрын
So they are correct? Or if you mistyped and the are reversed, this video should have solved your issue. Let me know please if it did not solve that issue.
@baumenia7453Ай бұрын
@@CalebHoernschemeyer solved it. thank you
@tomj41584 ай бұрын
Hey Mate, Super cool tutorial, i learned many new things. next project Robe T1 ? Grtz. Tom , Light engineer and owner of PhamtomPower.
@CalebHoernschemeyer3 ай бұрын
Hey Tom! Sorry I got away from this channel for a bit. Thanks for the feedback! Next project is to get a marketplace running where people can sell these fixtures. After that, I want to continue on multi cell fixtures and tour - prominent movers. I can look into the Robe T1.
@ADRENALISM4 ай бұрын
Is it supposed to take hours for the node to update once i put the usb in? No onscreen instructions are popping up
@JesseSkogh5 ай бұрын
This was amazing. So helpful after watching a number of very unhelpful videos on the same topic. Thanks.
@CalebHoernschemeyer3 ай бұрын
Thanks!
@dominictodd51026 ай бұрын
*promo sm* 🤦
@patrickwilcox46306 ай бұрын
Absolute masterclass. Bravo 👏 I am planning on using unreal engine to drive some pixel matrixes for image based lighting of real subjects on a green screen. In order to get the best light quality, CRI, TCL, I, etc. I plan to use 5-in-1 SMD5050 LEDs with red, green, blue, warm white and cool white diodes on each chip. Any insight on how to handle the color space transforms? Do you have any general advice? The Quasar Science Image Based lighting articles on their website might be useful, if you’re new to the use case, like I am. I’m a director and producer based in Hollywood. Thanks again man, please keep these videos coming!!!
@CalebHoernschemeyer6 ай бұрын
Hey Patrick! Thanks for the compliment, you got my head spinning with this one! Luckily I have a travel day today so I can plug my brain into this because I see it’s a very needed step! The simple answer is to multiply your RGB output variable by a delicately tuned vector lower than 1,1,1 to get a color output that looks the same, but getting there is a different story. I have a model being built in my head though. Thanks for the topic, I’ll make a video on it once I get it figured out, until then, I’m gonna “live update” my research on my Discord in the community support channel. Once I reach a solution, I’ll certainly let you know! Until then, cheers and happy creating! What you’re doing sounds like a really cool project that would produce some neat results!
@CalebHoernschemeyer6 ай бұрын
Hey Patrick, ive thought about this one. Definately sounds like something id want to make a video about. Please note this method is not tested, only ran through in my head for a few days. The amber and white cell methods are tested, but not color transforms. My method would involve needing an RGB sensitive color meter, which are pricey, or a good eye for noting RGB Values, in addition to a color accurate monitor. I dont beleive a traditional color temperature meter will work for dialing RGB Values. 1. Getting the real fixtures RGB Values with the RGB values at full, no other cells. Lets call this "Fixture RGB" 2. Get the real fixtures warm white cell temperature, then the cool white cell temperature. Lets call this "Fixture CW" and "Fixture WW" Now we find how to make those colors in UE5. 3. In UE5, adjust the RGB values to the same color temperature as the real fixtures RGB values at full. You would want to use the color accurate monitor to get these values, if possible. Note for method of displaying: When color matching your UE fixture to your real fixture, you may find the fixtures RGB Vector is very close to "Fixture RGB" From the color meter. 4. Upon finding a UE5 RGB mix that is similar to your fixtures RGB Values, record that value and store it to a variable vector "RGB Transform". 5. Include a step, after setting your "RGB Output" Vector, where you get your RGB Output, multiply your RGB Output by your RGB Transform, and (with an if statement here) to set your RGB Output to the new transformed value. This gives a more accurate value for the RGB Values. Adding a "If statement" with a boolean "isUsingRGBtransform" to your event pin that goes into the spot indicated above, and running that true pin to the Set RGB Output node just described, will allow you to optionally use the transform. You may need this for studios for fast and trouble free calibration. For your White cell values, I would follow a different process. 1. Set up your RGB channels as normal. (Disable the color transform we just created) 2. Create a linear color that represents your fixture Warm White and Cool White. Right click the pin and split pin structure to give you RGB values. Recombine these values to a vector. You now have two more key features, your 'CW RGB Mix' and 'WW RGB Mix' 3. Run those color pins out to a multiply node. Multiply it by the normalized channel value on theWW and CW channel. (So it accepts 0-1 range, not 0-255. If its 0-255, divide by 255 first.) This is your vector 'CW Output' and 'WW Output' 4. AFTER YOU MULTIPLY RGB OUTPUT BY YOUR RGB TRASNFORM (NOT BEFORE): Add your CW Output, WW Output, and RGBoutput together. If all cells are up, this will give you a value close to 3, 3, 3, so this added value must be divided by 3, and your light brightness must be multiplied by 3 from what it was currently. 5. Set your added and divided RGB Value to Set "RGB output", overwriting it again. Now you can continue with your development process, and any flaws in real world lights you are using to light actors are replicated in the virtual world. To take this one step further, Unreal lights turn at a 1% intensity, while real world lights usually do not. To replicate this, include another step where you find what DMX Value the real lights turn each R, G, or B value at, and then subtract that value out of 255 from the initial channel value. This value would need to be added to the color transform, since if it werent, the transform value at full would be missing the brightness at which the cells turn on, which is not accurate. Hope this helps! Follow me on discord for more information about UE DMX! Im going to put this method up for discussion and for the community to see. I would love to see some photos of your studio posted up on the showroom chennel! Link to discord: discord.gg/q9tbcUPRGR
@LuisRodriguez-wt5gl6 ай бұрын
The best video out there for ma3d
@CalebHoernschemeyer6 ай бұрын
Thanks mate! Appreciate that! I put a bit of time into this one and am glad to see it still helping people out :)
@damienmayoussier44476 ай бұрын
Thank you very much for that, exactly what i was looking for... I've followed along your video but putting a mp4 video in the curved wall into unreal... Sooo cool. But sure they must be a way to do it inside of unreal right? They seem to have improved their scuplting tools.. but for me right now it's too big, too much functions, not so easy. Anyway thank you a lot. Your video is such underrated...
@CalebHoernschemeyer6 ай бұрын
Thanks for the feedback! I haven’t messed with the sculpting tools in unreal as there’s so much more to focus on, and I don’t really want to learn another modeling software if blender can do what I need. I would like to change meshes in real time and unreal engine without using materials, but that’s for another day. Appreciate the feedback! I haven’t tagged this video up with it, but I have a discord server if you want to show off or talk about visualization or ai tech! discord.gg/vHbEsXYRq9
@pixelasm6 ай бұрын
19:51 In Blender you can export the UV map as an image via the built in UV editor / UV / Export UV layout ;)
@CalebHoernschemeyer6 ай бұрын
Wow, I’ll try that out, thanks for the tip! Just yesterday, I turned all of my materials to emissive white and baked the texture, unfortunately, that only gave me White where I had UV laid, and didn’t explain the outlines at all. Perhaps this will help better. Thanks!
@pixelasm6 ай бұрын
you are very welcome@@CalebHoernschemeyer As I am also learning Blender and Unreal in parallel I am very thankful for you sharing some insights into the #DMX and lighting topic :)
@CalebHoernschemeyer6 ай бұрын
@@pixelasmof course, always like sharing what I’ve learned. Keep up the steady learning and visualize away!
@Jacob63837 ай бұрын
Hey Caleb!! Loving the tutorials, they’re so great! Thank you very much for sharing with the world. I am looking to model the Blizzard Motif Vignette fixture. Would you be able to share how to do that as opposed to the square-pixel style in this video? I am unsure about how the UV mapping and texture part would work since the fixture has its own cylinder for each light in blender instead of splitting the rectangle with Ctrl+R. Thank you
@CalebHoernschemeyer7 ай бұрын
Thanks for the feedback! To do that, I would not press Ctrl R at all, and leave the mesh a square, and instead create a cylinder to use to cut into your mesh. Bevel the end of the cylinder so that you get a beveled cut. Use an array modifier to evenly space eight, or pixel count, of those cylinders centered to your fixture. Drop your cylinders into your rectangle Use the Boolean modifier on your box with the object being the cylinder. Make sure you apply the modifier on your cylinder before applying the modifier on your body. Then, for UV unwrapping, view from the camera point where all of the lights are facing you, 2-D, whether that’s top right or front , and select the face with All of the Lights and under UV press project from view. Then, make one of those pixels white, bake the texture and follow my same method from there on
@Jacob63837 ай бұрын
@@CalebHoernschemeyer Thank you for getting back to me! I was able to model the fixture and get it to work but I’m having an issue with the texture not being applied correctly and it makes the face of the light look very strange. Would you mind taking a look? I really appreciate your time and effort you put into this for everyone. My comment keeps getting deleted because it has a link but the Imgur page code I’m trying to add is GMcULrw
Hey Caleb! Do you reamend a Specific type of "Network Switch?" Thanks!
@CalebHoernschemeyer7 ай бұрын
I’ve only had issues with TP link routers in the past
@BlenderFun20009 ай бұрын
hidden gem
@CalebHoernschemeyer9 ай бұрын
Thanks! I’m trying to get back to recording more on this but life gets busy 🥲 hopefully in the next few weeks I’ll have done time
@wjbiii9 ай бұрын
Thank you for this.
@CalebHoernschemeyer7 ай бұрын
Thanks for the feedback
@djmsilver510610 ай бұрын
hey I need help it worked done but how can i set the plane object in ma3d Because when i turned off the point light colour the wall is dark too I can only use the wall, if i turn the point light colour in 3d on What is the problem ?
@CalebHoernschemeyer7 ай бұрын
You need to put the CITP texture on the emissive texture, it sounds like it’s on the albedo or base color texture
@MEGACHU-r2n11 ай бұрын
This is great! I have been following the tutorial from Scott Allen for the beginning but after the code i got an error saying cv2 not found. I was wondering if you knew if I need to import cv2 or download it somewhere? I am very knew to this
@CalebHoernschemeyer11 ай бұрын
Hey there! If your getting that message inside of Touch Designer, you need to add “import cv2” to the first lines of code. If you find that in other codes, you’ll need to open command prompt, and or your desired terminal application, navigate to the desired root folder, and run “install _____”, but in the case of touch designer, installs are handled differently. If something’s is not installed in TD it’s tricky to install, but cv2 definitely is installed, and just needs to be imported in.
@MEGACHU-r2n11 ай бұрын
@@CalebHoernschemeyer Thank you! I corrected the import cv2 but the code is still not working as it says (-215 assertion failed) is there anywhere I can find all the code written out or another toe file to compare them? It’s really bothering me
@amparoserravalle87382 ай бұрын
@@MEGACHU-r2n I'm having the same isssue, did you solve it?
@danielmanea239811 ай бұрын
Hi, i'm Daniel. Thank you so much for this video. In particular, you solved my problem in creating the mesh beam component from a new blueprint. I also created a post in the official Unreal engine forum about it. The post is called: "How create fake spot light volumetric cone starting from basic Spotlight? DMX" (I don't post the link because KZfaq labels me as spam probably). I'll be providing an updated answer shortly based on some troubleshooting things you've shown in this video. Thank you so much for sharing your knowledge, especially in this area which seems very niche. Last thing/question concerning the DMX world inside Unreal engine and the Matrix RGB LED patching. In short, if I create a LED matrix with more than 20x20 pixels it gives an error and makes the fixture unusable. In view of this problem that has already been solved in other software, I wanted to ask you if you knew anything about it. Also in this case I created a post to ask for clarifications/solutions and it's called: "Unreal engine 5.1 LED DMX matrix limit test - Bigger than 13x13 will not work. Why?". If you search on google it should appear as the first result. Thanks again. Greetings from Italy. - Daniel.
@ploetz981911 ай бұрын
Hey, I was wondering how you would approach a multi instance fixture like a JDC1. How would you set up the light beam material so it doesnt just take one color as imput but mixes it with the colors of the other instances? If your answer is too long to type out, I would really appreachate a video about it
@CalebHoernschemeyer11 ай бұрын
That’s on my list. Let me do that one before linking Niagara Particles. Basically you bake the lighting on only one cell. Then apply that texture with one cell lit. Peg it to full in materials. Adjust the UV coordinates with scalar parameters so that the beam slides over the other cells, then once they are set, covert those scalar parameters to constant values for performance. Then take the same texture object and sample it at all those UVs you just made, and set a parameter like “DMX Color 1” and incrementing, so that you can build a multi cell instance fixture in the patch, and build a patching profile. The node to get the demo values is something like “get normalized dmx matrix cell values”
@ploetz981911 ай бұрын
@@CalebHoernschemeyerI'll have to see if I can get it to work but thank you for the quick response!
@CalebHoernschemeyer7 ай бұрын
I uploaded this video! It shows how I would approach multi instance fixtures. I think it should encompass this question.
@ploetz98197 ай бұрын
Thank you for making the video! Ive found a solution but im interrested in how you approached it. Btw great job with the recent output, even after 2-3 years of rendered lighting in UE, you are still the first one to really go deep into it and explain it.
@CalebHoernschemeyer7 ай бұрын
@@ploetz9819thanks! I appreciate that! Excited to see where this goes. I have some wild ideas that I need help creating and this is the best way I know how to share that message and get a community buzzing. I’m Looking to create a discord or some online group meeting grounds soon. Thanks for being here!
@antonioluis749711 ай бұрын
Hola, sigo todos tus pasos, pero cuando quiero visualizar la señal de arkaos en el MA 3d no puedo. El onpc y el MA 3d si me reconocen el Arkaos, es totalmente funcional el arkaos desde el onpc, pero las visuales no puedo verlas en el MA 3d, podrías ayudarme? Gracias utilizo la versión 5.6.1 de arkaos un saludo y gracias nuevamente
@CalebHoernschemeyer7 ай бұрын
Hey, sorry for the delay, do you have parameters connected?
@user-nc3gl9up9p11 ай бұрын
很厉害,希望能有更多关于DMX教程
@CalebHoernschemeyer7 ай бұрын
Thank you, just made 2
@discomyass Жыл бұрын
yeah!! sorry for the stupid question... but.... the node will update the version automaticly from the flash drive?? or i need to do something more?
@hollyboyd5476 Жыл бұрын
Hello, sorry this is random, I'm a student working on a project and I'm trying to import a mesh of a performer but I can't locate the meshes folder, when I go into the "gma3_1.8.1" folder all it contains is the "bin" folder. I'm sure I'm just looking in the wrong place, but do you know where I'm going wrong? my current path is programs>MALightingTechnology>gma3_1.8.1
@tonepoet1228 Жыл бұрын
spinning your mouse isn't the way to turn a light on sir. You can simply hover above and roll your cursor dial. thanks for the vid!!!
@Losavenger6 Жыл бұрын
Hello bro, I want to achieve an effect similar to the one in the BJORK video called Hunter, so my question is, can I do that with touchdesigner and opencv, maybe using techniques such as stable diffusion or do you have any similar ideas to achieve that type of effect, if you havent seen the video, basically is a girl and transformations occur on her face or are generated as meshes, like helmets or whatever, I hope you can help me, good night or day
@CalebHoernschemeyer Жыл бұрын
Hey @Losavenger6, thanks for the comment. You can definitely do that, I haven’t done that yet but that sounds cool. If you use open cv to generate facial landmarks Reference those in a 3D space Place a 3D mesh in the shape of a face warped to the landmarks (not sure how to do this) Project the face texture to that mesh, And attach the crown or mesh to the face mesh, And place a render node and camera, that should get you in the right direction. It will probably take some modifications from that. Feel free to DM me
@Losavenger6 Жыл бұрын
keep on bro, just what i was looking for
@CalebHoernschemeyer Жыл бұрын
Thanks bro! Appreciate the feedback!
@obscurepunkmusic Жыл бұрын
This visualizer is absolute garbage. I can’t even reset toolbars views to back to default. One minor adjustment and the entire program is permanently fucked. What a POS, just like MA.
@CharlieRivers1 Жыл бұрын
Great advice. Thanks for the advice
@mihdeyt3417 Жыл бұрын
I need a link to download
@CalebHoernschemeyer Жыл бұрын
Just updated, thanks for the heads up!
@emmettfrancis Жыл бұрын
u rock ty!
@CalebHoernschemeyer Жыл бұрын
Thanks mate! Hope all is well!
@aaronstinebrink84522 жыл бұрын
Hey…I appreciate this. I am having to do some more complex video layouts in MA3D and it really helped me out. I couldn’t figure out how to do this in VW. But it was a cake walk in Rhino.
@CalebHoernschemeyer Жыл бұрын
Good to hear! I have an updated video where you can do a similar thing without needing a rhino trial period or license.
@aaronstinebrink8452 Жыл бұрын
@@CalebHoernschemeyer thanks…I actually purchased a copy of Rhino since it was so handy. I use a lot of broken up screens on my projects. So this has been a life saver for my pre-vis. Thank you for continuing to post.
@CalebHoernschemeyer Жыл бұрын
Nice! Good to hear. My next chapter is going to be Unreal Engine and pre vis in there, and will eventually drift less into lighting and more about development in interactive installations that involve any visual outlet. Thanks for staying tuned it! I’d love to see some of your pre vis projects!
@supermariolj132 жыл бұрын
hi, thanks for the video, i managed to get it working and i enjoy it. However, I have a problem: if I use only one layer the video works well but if I use two or more layers creating the preset for the subdivision of the source, the image jerks. what could i do to fix this? Thank you
@CalebHoernschemeyer Жыл бұрын
Hey, sorry it took a year to see this. It’s probably because of your processor, if you divide the load between 2 computers it will work better. Hope this helps.
@alexe22653 жыл бұрын
Could you please leave the software link for the Led wall software please
@ChristianFloydLewis3 жыл бұрын
did you ever get into making a fixture model? I can't figure out how to add the beam and it's point of origin in blender...
@CalebHoernschemeyer Жыл бұрын
I have, but not for MA3D. I’ll be doing a tutorial shortly on how to build custom fixtures for Unreal, I’d love to see how it’s done for MA3D. The beam is usually made by a square that can scale outward since its point of origin is centered, but at the base of the cube. The material has the same properties as water, where the more of it is in that pixel of vision, the denser (or brighter) that material becomes. Hope this helps. Sorry about the time delay.
@alexe22653 жыл бұрын
Hi, great video and very helpful. I was wondering if you have to connect the 2 computers macs whatever through ethernet? Thanks!
@CalebHoernschemeyer3 жыл бұрын
Yes you do, and it must go through a network switch.
@alexe22652 жыл бұрын
@@CalebHoernschemeyer Is the MA node only for Arkaos or does the MA Vpu need it aswell?
@CalebHoernschemeyer2 жыл бұрын
If I recall right, you do need a node or some MA parameters to make the CITP work to previs it, even with MAVPU. You can, however control MAVPU without parameters.
@martijnvandekerkhof91683 жыл бұрын
thanks very helpful
@thomasmahaffey48943 жыл бұрын
Vectorworks allows you to export to 3DS directly.
@leonardocucchettilighting-75263 жыл бұрын
Thanks, great guide, I managed to send the videos with ma vpu inside the "primitive" forms of MA3D, I just don't understand why the videos always arrived at the resolution of 192x108 and the framerate never exceeds 13
@GregaPlantan3 жыл бұрын
Of course i already have ma2 ultralight and breingher xtouch compact
@GregaPlantan3 жыл бұрын
Great i need this...in order to make this work you need a bomebox and a software MIDI Translator Pro ? Anything else
@CalebHoernschemeyer3 жыл бұрын
You don’t need the MIDI translator license, just the trial version. And that’s it except for cables!
@GregaPlantan3 жыл бұрын
@@CalebHoernschemeyer Thx for quick replay and its 60€ less for this to work....
@GregaPlantan3 жыл бұрын
Hi its me again I finally programed folowing your steps....when i try to load a project to bomebox and klik select.... Error loading project file. Try a few times no luck. Then i try for bome support and they wrote me back saying "In order to run a project file on BomeBox, you need the paid version of Bome MIDI Translator Pro as the free version does not do project signing." Can you comment on this please!
@DJAudiogenic3 жыл бұрын
when I hold the mouse wheel with fixtures selected it brings up the list of cameras to switch through? Do you know how to set the mouse wheel back to align?
@lilbranadian3 жыл бұрын
just figured it out, I was having the same issue. You gotta select the fixtures, click on the xyz arrows and then click on the mouse wheel. In fact once you click in one of the arrows it already appears the align menu
@chrissteele89103 жыл бұрын
Thanks, that solved it. Just a note, in the video he says click down on the mouse wheel, but for me it's left click hold on the arrow then move the mouse wheel. Maybe my system mouse button assignments are different or something.
@mariusmslt72173 жыл бұрын
I'm just so angry, that really helped me for the duplication thing, I duplicated some towers with fixtures on it and it worked really weel, but now that I want to do the same thing on an other tower with different projectors, I do the same thing bug when I go on "Duplicate Window" the list of the fixtures is the same than before, my new ones are not in the list :(
@marcsolorio9213 жыл бұрын
How doo you get the properties window to show up for units?
@CalebHoernschemeyer3 жыл бұрын
Under view, % Units, size as scaling factor, you can view the scale, if that’s what your speaking of. If it’s to get it to show feet instead of meters, that’s in your assets tab under GrandMA2, Properties, units, and then go to your properties tab. Sorry for the delay mate!
@Multichillin073 жыл бұрын
it won't let me change the IP when I click into the menu w/ the encoder, I have a grandMA3 onPC 4Port Node 4k
@Powersfilms2 жыл бұрын
I am having the same difficulty.
@Multichillin072 жыл бұрын
@@Powersfilms I called them and they helped me out instantly, you put the node in ma2 mode and open ma2 on pc and change the IP within the software.
@javierfdez2903 жыл бұрын
Hola soy español. Tengo un problema, cuando conecto ma con mediamaster con CITP todo bien, pongo dimmer a 100% y cambia de vídeo.pero cuando en ma3D selecciono el objeto y pongo la textura en vídeo source: (media server si not avaliable). Yo tengo una Ma2 command, tengo parámetros Muchas gracias
@luciofernandez693 жыл бұрын
Me pasó lo mismo. El MA 3D no debe estar en la misma pc que está el media server (Arkaos o VPU)
@antonioluis749711 ай бұрын
Hola me pasa lo mismo, tengo el onpc y el 3d en el mismo pc y el arkaos en otro pc diferente, el arkaos versión demo y el onpc descargado de la página oficial sin más. Así podría realizar también la conexión y visualizarlo? O el arkaos tiene que ser con licencia y el onpc conectado a una mesa o a un 2pornode o algo parecido, gracias.
@bbqandbeer4 жыл бұрын
Great video Caleb. It will come in handy. Thanks
@aashuvishal48464 жыл бұрын
How to move fixture in circle ⭕
@CalebHoernschemeyer4 жыл бұрын
Use Arrangement tool in the upper left corner under Function, then set your arrangement type to circle. Unless, did you actually want to make your fixtures change their xyz position and move in a circle?
@aashuvishal48464 жыл бұрын
Thk u sir
@J-Gx4 жыл бұрын
So basically learn everything and buy everything you can. Doesn't make sense to me. Also a couple of big contradictions in there.
@CalebHoernschemeyer4 жыл бұрын
Kinda, but that would take forever.
@J-Gx4 жыл бұрын
@@CalebHoernschemeyer do love your positive attitude in the video! It's going to be rough coming out of this. That's for sure.
@CalebHoernschemeyer4 жыл бұрын
G009 thanks for your feedback, If you don’t mind elaborating on where the contradictions are I’d like to know as Im trying be as helpful as possible.
@CalebHoernschemeyer4 жыл бұрын
Also if anything needs clarifying let me know. I’m more than willing to make an update, as this is my first “advice” video and I know there is room for improvement.