For the dust effect, you should make it variable based on the platform it is colliding with. So like on grass it should be grass blades, on sand it is dust and on ice you could do a snowflake particle effect. I assume you are going to do add different footstep sounds on the different platforms, this can leech of that check.
@DeBuDDi11 күн бұрын
we need this on pc
@TecchanEkaki_Youtube11 күн бұрын
ペプシマークが 旧スタイルから 現代スタイルに 変わってる辺り本気度を感じる👏
@Samb-zu6lx12 күн бұрын
Hey brother you said you used ARP for skeleton, how were you able to have it work in UE? I followed docs with no success.
@elliotgilmour393813 күн бұрын
uou should realy proud, your game and skills have come on leaps and bounds
@mewmewpowergirl162513 күн бұрын
Could you try biome areas snow area jungle Area your aress look like dev room
@its_myo2 күн бұрын
lmao he's still working ln everything, also its based on 1001 nights.
@user-vj5li2bu6l18 күн бұрын
펩시맨 유산소충이었노...
@fighter249919 күн бұрын
Nostalgia :(
@fighter249919 күн бұрын
PEPSI MAN! PEPSI MAAAAAAN!
@alessandrobozzi708521 күн бұрын
Pepsiman: Recanned
@AntoineHarris-q9l23 күн бұрын
Awesome game
@YahyaDanboos20 күн бұрын
Thanks 😁
@tranhuyuc898725 күн бұрын
You can keep the pepsi away from this guy but you cant keep him from getting his pepsi
@anbagames27 күн бұрын
Hey, didn't get to see it live but I really like the format. I hope there will be more dev streams in the future :)
@YahyaDanboos20 күн бұрын
Thanks! yeah I'm hoping to have more in the future! 😁👍