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@yichengchen9325
@yichengchen9325 14 күн бұрын
good tutorials!!!!!
@nayminmaungg
@nayminmaungg 2 ай бұрын
Hey, I don't know if you're still active on here. But I was trying to replicate a similar simulation using my own FBX characteres from mixamo but whenever I try to do it the simulation messes up or just doesn't seem to work. I've tested it out on your scene as well as my own and I'm sure that the problem is coming from the FBX agents. Do you have any idea on how to fix this? I ended up using my own method but it's a bit more complicated compared to this method.
@EdmondBouletGilly
@EdmondBouletGilly 2 ай бұрын
Hey, hard to say what's the issue is without looking at the file. If you can find me on Linkedin and send me your file via DM I might be able to take a look.
@crypt0sFX
@crypt0sFX 2 ай бұрын
Now I want to play Brotherhood again.
@enriquebaeza9949
@enriquebaeza9949 3 ай бұрын
Hi, thanks for the tutorial. What is the "$OS" in 2:11 for? Thanks a lot.
@EdmondBouletGilly
@EdmondBouletGilly 3 ай бұрын
Happy to help ! The $OS is an expression that is replaced by the name of the node when the parameter is evaluated so in this case 'walk' You can check that by doing a middle mouse click on 'Set Current Clip' that will display the actual value of the parm upon evaluation Cheers !
@yayitsyasuo
@yayitsyasuo 3 ай бұрын
the opnening shot is just perfection
@pavinivfx
@pavinivfx 3 ай бұрын
Does this work with 2 flip fluids ?
@bbrother92
@bbrother92 5 ай бұрын
Why french ppl so creative?
@AndreiTheBadger
@AndreiTheBadger 6 ай бұрын
is there a tutorial for this ?
@EdmondBouletGilly
@EdmondBouletGilly 5 ай бұрын
Hey I did a showcase on how to sim vellum on crowd here : kzfaq.info/get/bejne/fpNneMJ3lb2Rf2w.html
@sleepingonthecouch95
@sleepingonthecouch95 10 ай бұрын
This is mad. Thabk you for sharing this.
@Alirahnema_vfx
@Alirahnema_vfx 11 ай бұрын
Thank you very much for visiting my channel
@mairarokanavatoa9594
@mairarokanavatoa9594 Жыл бұрын
Thanks Doc, This made for an impressive student project to work on :>
@dieuwerf
@dieuwerf Жыл бұрын
The speed of your tuts is great, thanks so much, youre condensing into 7 mins what other tutorials do in 20 and its very helpful.
@RMAFIRE
@RMAFIRE Жыл бұрын
Amazing look 😍🔥⚡
@RMAFIRE
@RMAFIRE Жыл бұрын
Amazing look 😍👀
@RMAFIRE
@RMAFIRE Жыл бұрын
Love it 😍
@user-je9dj6xr4w
@user-je9dj6xr4w Жыл бұрын
thank you !really helpfull for me
@RMAFIRE
@RMAFIRE Жыл бұрын
this is a breathe of happiness 💎👍
@Mordecore
@Mordecore Жыл бұрын
that curveu to uv trick is so cool, thanks for sharing!
@wewantmoreparty
@wewantmoreparty Жыл бұрын
Thanks, what a great tutorial
@chrissu2008
@chrissu2008 Жыл бұрын
Awesome!thanks so much for this! very useful.
@user-mo1mi7uf7z
@user-mo1mi7uf7z Жыл бұрын
The step at 7:17 didn't work for me, the object mask set to "1" didn't import anything. Any idea what might cause this?
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
hey that number correspond to the input order of merge1 you see at 6:30, maybe your connection order is different ?
@VFXChannel-hk6ec
@VFXChannel-hk6ec 4 ай бұрын
@@EdmondBouletGilly it's not working for me either, I tried 0, 1, 2 etc,.
@oscarbermejovfx
@oscarbermejovfx Жыл бұрын
hi! did you made this models from the scratch? thank you
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey I remember getting the rig from mixamo, the head model from 3dart.it, bench and books from quixel. Everything else was done in Houdini
@valovanonym
@valovanonym Жыл бұрын
Travail de fou, merci pour ces explications!
@karo_dr1p_fx
@karo_dr1p_fx Жыл бұрын
Hey! Thanks for the awesome tutorial! Unfortunately I cant access the vex code inside the sopsolvers because it is locked. Any idea on how to get around this issue? Thanks in advance!
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey, what moment of the video are you referring to ? Usually most nodes in houdini can be opened using right click and 'Allow Editing of Contents'.
@karo_dr1p_fx
@karo_dr1p_fx Жыл бұрын
@@EdmondBouletGilly thanks for the quick reply! unfortunately this option doesnt exist for me. maybe it's because im using the steam version of houdini indie. thanks anyway! i did figure it out though. I used a geometry wrangle inside the vellumsolver to emulate the same thing which worked out fine:)
@oscarbermejovfx
@oscarbermejovfx Жыл бұрын
Ive been trying to follow the steps but after doing the agent vellum unpack my geometry doesnt follow the agent, it stays on its place, do you know why could this happen? Thank you
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey, it's hard to say without looking at the hipfile. Are you able to send it to me at edmond[dot]bouletgilly[at]gmail[dot]com ?
@oscarbermejovfx
@oscarbermejovfx Жыл бұрын
@@EdmondBouletGilly sure thank you!
@oscarbermejovfx
@oscarbermejovfx Жыл бұрын
@@EdmondBouletGilly just sent you! thanks!
@matthieutouktah8175
@matthieutouktah8175 Жыл бұрын
Ta vidéo est vraiment incroyable merci ! J'aurais une question. Est-ce que tu pourrais me dire comment changer la taille des particules car de mon côté celle-ci sont un peu trop grosses à mon goût ?
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey, Merci ! Les paramètres qui contrôlent la resolution de la simulation sont : -'Particules Separation' on 'ocean source' node at 1:17 -'Particules Separation' on 'flip object' node at 1:54 Et après il faudra surement ajuster d'autres valeurs tel que : -'Particules Separation' on 'fluid compress' node at 3:25 -'Particules Separation' on 'particle fluid surface'' node at 3:43 Flip sim sont souvent assez sensible et changer la resolution peut donner des résultats complétement different. Cheers !
@doauiekdke
@doauiekdke Жыл бұрын
Really cool fx, thank you! I was digging into the hip file, just wondering how can I get the rgb color mask like you did at 0:06 in the video :D
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey, thanks ! hmm I probably used a color node with 'Ramp from attribute' Color Type using the Infra Red Ramp. It was maybe the velocity attribute or the displace value I sample at 12:19. Cheers !
@doauiekdke
@doauiekdke Жыл бұрын
@@EdmondBouletGilly Hi, tried to color the velocity attribute and the displace, it looks still quite different with the 0:06 color pattern but still thanks for your prompt response. :D
@InfraredVisuals
@InfraredVisuals Жыл бұрын
This is beautiful.
@linvfxartisting6873
@linvfxartisting6873 Жыл бұрын
Where is the @underresolved coming from, I can't find this attribute
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey, at 3:27 I add the attribute to the list of attribute to keep from the flip sim
@linvfxartisting6873
@linvfxartisting6873 Жыл бұрын
@@EdmondBouletGilly Thank you, I never used this attribute before. But my @underresolved value are all 0, not sure why. wondering what affect its value
@tekkablade12
@tekkablade12 Жыл бұрын
thank you so much for this! it doesnt work right off the bat for me (h18.5) but then i followed the tutorial @2:09 and recreate the groupcreate hot group and make a new pyrosourcespread to get it working Great stuff
@SaschaRobitzki
@SaschaRobitzki Жыл бұрын
If you use Conda instead of Pip you don't need to worry about CUDA, the conda package comes with it.
@nikosrueter9949
@nikosrueter9949 Жыл бұрын
u a madman!
@jookjung
@jookjung Жыл бұрын
Thank you 😍😍
@alexborre9710
@alexborre9710 Жыл бұрын
Great tutorial! Though I am having an issue with the final step of combining the initial fluid tank with the extended geometry, the split node is finding the "origin" primitive group defined earlier but it only has 9 primitives in it and isn't properly separating the two geometries, which prevents me from adding in the split the geometry in the later step. I've setup my nodes identically as far as I can tell and downloaded your hip file to double check and can't seem to find the issue. I'd appreciate any guidance, I am somewhat new to Houdini so it maybe something obvious. Great technique and tutorial at any rate!
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Hey, if you send me your hipfile (and what version of houdini you are using) at edmond.bouletgilly[at]gmail.com I can take a look
@alexborre9710
@alexborre9710 Жыл бұрын
@@EdmondBouletGilly Thank you for the help! If anyone happens to run into the same issue: Setting the /obj/Surface/grouptransfer1 Distance Threshold to .1 (or any value between 0 and ~1.7 in my case) property transferred the origin group. The default value of 10 was transferring the group to the entire mesh.
@adnbouch9259
@adnbouch9259 Жыл бұрын
bonjour Edmond . tout d'abord merci beaucoup pour le tuto , j'ai suivi toutes les étapes dans la video jusqu'au agentLayer et là je me suis bloqué parceque je suis débutant et j'utilise Houdini 19 et je ne sais pas comment faire avec la nouvelle version de AgentLayer je ne trouve plus le SOP Path .. j'espère votre aide et merci d'avance
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Merci pour le commentaire, pour utiliser la nouvelle node agent layer il faut mettre le vellum dans la seconde input et il l'importer en utilisant un attribut 'name'. Du coup object merge>'/obj/vellum/Out' name node 'cloth_shape' Connect to 2nd input Layer name 'vellum_layer' Shapes 'cloth_shape' et check 'Source Layer' sous Use existing shapes
@adnbouch9259
@adnbouch9259 Жыл бұрын
@@EdmondBouletGilly merci beaucoup pour la réponse maintenant je peux continuer le project.😀
@axe_fx
@axe_fx Жыл бұрын
this is awesome, sadly you do alot of stuff pretty quickly and it is hard to follow. Can you provide a hip file?
@EdmondBouletGilly
@EdmondBouletGilly Жыл бұрын
Sure, added to the description !
@axe_fx
@axe_fx Жыл бұрын
@@EdmondBouletGilly huge thanks, now I can follow you clearly :)
@pablopaulo1435
@pablopaulo1435 2 жыл бұрын
Hey i cant change the Values at 0:30 for Sample Range and Frame Range can someone help me please
@EdmondBouletGilly
@EdmondBouletGilly 2 жыл бұрын
Did you enable the checkbox right next to it ?
@pablopaulo1435
@pablopaulo1435 2 жыл бұрын
@@EdmondBouletGilly Yes but when i press on the value it stays green and doesnt turn black for some reason and if i change the number it switches back after i finished
@EdmondBouletGilly
@EdmondBouletGilly 2 жыл бұрын
That would be because that value is keyframed by default, ctrl+shift+left click should solve the issue
@pablopaulo1435
@pablopaulo1435 2 жыл бұрын
@@EdmondBouletGilly Yooo thanks alot that was actually the problem :) Also thanks for the fast reply...i wish you a nice day ^^
@EdmondBouletGilly
@EdmondBouletGilly 2 жыл бұрын
Thx you too
@3donwong
@3donwong 2 жыл бұрын
Thank you for sharing!
@098765432qwertyuiop
@098765432qwertyuiop 2 жыл бұрын
trop bieng
@milad_savar
@milad_savar 2 жыл бұрын
Great good technique
@anxhelo7383
@anxhelo7383 2 жыл бұрын
thank you
@ukrainewarfootage2023
@ukrainewarfootage2023 2 жыл бұрын
I love your tutorials, so clear and concise.
@user-zn4mr7wi8h
@user-zn4mr7wi8h 2 жыл бұрын
Thx for sharing~
@mxgn0
@mxgn0 2 жыл бұрын
next level
@Fabian_Nowak_VFX
@Fabian_Nowak_VFX 2 жыл бұрын
Hot damn ! C'est excellent ! Merci pour le partage.
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Good job. That is great.
@user-hl5zx1qh7s
@user-hl5zx1qh7s 2 жыл бұрын
Nice i should try this with Pure Vex Workshop Week 2: Rain Drops tutorial when i added the Pure Vex Workshop Week 2: Rain Drops tutoria with Houdini Procedural Ripple Setup (Turkce) tutorial it workes but this video have shown me how to make it better thank you i will give it a try
@popolyann
@popolyann 2 жыл бұрын
Super intéressent merci 😎!