are these still mostly optimal after the update? id imagine that 214h changes allow for more powerful routes using J.H or is jd still more damaging?
@RX7jkr5 күн бұрын
I'll have to test it out. One thing is for sure: don't break the corner wall with Wild Assault anymore because it no longer grants hard knockdown.
@affinity6015 күн бұрын
@@RX7jkr Ty for including that last part because i didnt know the purpose of wild assault due to not playing since vanilla. i thought it was just to reduce their burst so appreciate it!
@gamerRN11226 күн бұрын
Does all scythe could do that? Dragging the scythe?
@sidsid9714Ай бұрын
What's the music name please
@RX7jkrАй бұрын
The Sound of the End from the Nier: Automata OST.
@Goldbug282 ай бұрын
How are you doing the combo at 0:17? The last DP whiffs for me, and I don't know why. The only thing i can think of is that I'm doing easy inputs and you seem to be doing manual, but I also thought that didn't affect combos like that
@RX7jkr2 ай бұрын
I use technical inputs for everything except DPs and the only thing that techincal inputs affect is the damage when done as combo starters or during links (not cancels). The only thing I can thing of is that you're hitting Combo Limit, make sure to end the combo exactly after the 2nd c.M because if you try it after 3rd c.M, you'll hit Combo Limit and the combo will automatically end.
@khangpham67562 ай бұрын
Try her 22U corner combo. 11.4k damage with ssba ender
@RX7jkr2 ай бұрын
Oh damn, I'll need to look that up cuz that's a lot of damage.
@professoroni93982 ай бұрын
@@RX7jkr its tough
@cloudmv152 ай бұрын
Why use L DP For an ender instead of M or H?
@RX7jkr2 ай бұрын
You get knockdown/more + frames if you end with it. I almost never finish combos with DP H in case I need to use it immediately after but the extra damage is nice if you need that combo to kill.
@cloudmv152 ай бұрын
@@RX7jkr I checked it and really good, is good for a safe jump after a BNB in the corner
@whqa2 ай бұрын
Thanks, got this game for Bea and this should be a good starter video to learn some stuff 👍
@catspaw2 ай бұрын
Corners? Where we're going, we don't need corners.
@ardidsonriente22232 ай бұрын
Amazing
@devastatorx58742 ай бұрын
When did Musashi become a Lancer?!
@JagoShogun3 ай бұрын
remember, critical hits stagger and put the QTE prompt. To make critical chances higher, let the retical shrink/focus when aiming. Shotguns almost always have crit regardless.
@maglor8164 ай бұрын
How do I get that color?
@RX7jkr4 ай бұрын
I bought the color pack, no idea if you can get them in-game for free.
@WhoisThatGuy-4 ай бұрын
Ok but like alot these depend on counter hit, still good though
@RX7jkr4 ай бұрын
Yeah, at the very least, she can go into Rage mode off a f.S or a 2K. Pretty much everything combos in Rage mode, f.S > 2H and j.H are easy 50% HP combos.
@angel__king4 ай бұрын
Not me looking at ABA combos to find the perfect moment to Potemkin buster if it’s used on me
@SoulCaptain28704 ай бұрын
We don’t like you. But you’re still welcome <3 (I’m kidding. Mostly. We love you. It’s a love hate, you understand…)
@angel__king4 ай бұрын
@@SoulCaptain2870 I mean I’d prefer a well timed grab doing 30% of hp than a 22 hit combo that does like 70% bec at least it’s fast and less humiliating
@maxrusty35964 ай бұрын
You potemkin players are a different breed.
@loadedleader17944 ай бұрын
I swear A.B.A gets some of the most value from counter hits.
@basedoki81544 ай бұрын
thx men
@radioactivekidrobot4 ай бұрын
first [ray jay voice]
@Keifer--4 ай бұрын
This is JUST the content I needed for Yuel. BLESS YOU FAM AND THANK YOU 🙏🏼🙏🏼🙏🏼
@Janfey4 ай бұрын
I'm gonna use my frying pan....as a drying pan
@bostontowny4life7444 ай бұрын
Yea but you’re playing this on standard on this video, I can tell because you’re stunning the enemies with 1 shot to the head. Which is fine, but you don’t need to worry about partying as much on standard. I mean it’s helpful don’t get me wrong, but you have way more bullets on standard mode, so up-keeping your knife isn’t as much of a priority.
@cadmusvictory49565 ай бұрын
Which stance do more dps? 1) pink or blue stance full combo 2) Transcient pink or blue 3)Setsuna pink or blue?
@RX7jkr5 ай бұрын
I'll have to test it out in a bit. I'll get back to you once I do.
@soraneptune41785 ай бұрын
Nice combo enders to setup the 22m, 22h and 22u. I have been able to pretty easily figure out the resource dump dmg combos but struggled a bit to figure out an ender to setup the 22h and 22u. These were nice setups and I'll be stealing them now thanks.
@Liliphant_5 ай бұрын
What do you do after the 22M, 22H, and 22U are set up?
@soraneptune41785 ай бұрын
@@Liliphant_ 22M acts as a puesdo corner while it's active letting you do corner combos midscreen on hit. If your opponent is in the corner 22M forcibly drags your opp away from the corner allowing you to do a real ambiguous cross up jump in (which in this game is countered by holding block button), 22M also basically removes any pushback from your buttons allowing you to do stuff like spamming jab on block or doing a 9 jab combo on hit. 22h is just a tool that keeps you plus when activated and turns any string that is special cancellable safe. 22u is so plus it let's you do a true high low 50 50 guess with pod jump to slow fall. it also does pretty good chip and gives you some nasty combos on hit.
@eulassuspenders93095 ай бұрын
Finally someone taught about those quick charge. The only time i know she can perform those are after perfect stance change. Very very new to to game and of course its no wonder she would be my first character to use my ccard on.
@babesfromthebible5 ай бұрын
haii on 1:32 how do u connect the anti air? i have tried multiple times and it doesnt connect 😿
@babesfromthebible5 ай бұрын
yooo nvm figured it out
@stylefreak23445 ай бұрын
Nice and compact video. Do you have any tips for hitting the hammer ( 214H) in its sweet spot? Very often i think i hit too short or too far such that the opponent is knocked back and i cannot connect another 5HHH. For example in the 2nd combo ( 2H > 214H, 5HHH > 5MM ).
@RX7jkr5 ай бұрын
Getting the 214H off a non-hit 2H is super tricky. If you have the meter, it's probably better if you go into Raging Strike > Raging Chain. Slightly delay the 214H, that helped me out. In the corner, it's pretty much guaranteed if you do 236H, 2H > 214H. That hammer has a weird hit-box lol.
@charlesbrown15705 ай бұрын
Is useing L1 or right trigger better on professional and yea professional ain’t no joke on parrying I’m getting my ass kick on it
@RX7jkr5 ай бұрын
I have the configuration set to default.
@benjaminboey54245 ай бұрын
Very nice! Could help if you added some notation, but these are helpful for sure!
@RX7jkr5 ай бұрын
I have added the combo recipes as captions/subtitles as of recently. I suggest rewatching the video with those on.
@maliciousmisari14855 ай бұрын
Hit me with the full Build! Still didnt build her,and idk whats good
@RX7jkr5 ай бұрын
I'm currently taking a break from Relink to play Rising but it's the usual cookie cutter build. Damage Cap Vs, War Elemental, Crit Rate V then pretty much anything else, usually Supplemental Damage and Glass Cannon. Glass Cannon is super risky since if you get hit, you lose a lot of DPS time.
@kevingraham47365 ай бұрын
agreed. but P baha is actually the 1 fight i dont like to use her on. cuz of all the flinching the head does making stuff miss
@MrJammers5 ай бұрын
hmm sold me on her tbh, and i got her awakening :D ty
@RX7jkr5 ай бұрын
My job here is done. It also took me days to get her Awakening Sigil.
@kennys62885 ай бұрын
Vulcan Bola is so miserable on her lol but still love using her as my main.
@RX7jkr5 ай бұрын
I be diving straight into a lava pit sometimes.
@kennys62885 ай бұрын
@@RX7jkr lmao yea happens all the time.
@garlanramadhan42915 ай бұрын
I just know that arvess hammer is always ready after one air thrust in link time. Great compiled info for Zeta here. Thanks so much!
@Sammysapphira5 ай бұрын
0:55 naahhh bro change your smoke detector batteries...
@Minizor275 ай бұрын
i love concise, accessible information. good video!
@8TDK5 ай бұрын
shes so fun but some bosses are really annoying with her
@maymainssharedonebraincell60225 ай бұрын
to this day I'm still waiting for a Zeta solo Gallanza/Mag duo fight. The mald will be delicious.
@RX7jkr5 ай бұрын
I'll try that at some point lol
@cheejun77195 ай бұрын
Thanks Bro
@looots13205 ай бұрын
I really like to play Zeta but I personally believe she is too hard to use, in a training dummy you can do this successfully multiple times But on an actual hard fight where your concentration needs elsewhere and not to mention where enemy flies or jumps constantly, she really is quite impractical to main Just wished her timing was less strict.
@RX7jkr5 ай бұрын
The Loops get a lot easier to do if you equip Crimson's Flight. But yeah, they can be challenging to do if the boss moves around too much or you get interrupted by the SBA cut-scenes.
@looots13205 ай бұрын
@@RX7jkr oh I don't have that yet
@KCore905 ай бұрын
While Link Time the Perfect timing doesnt matter. You can just Spam the button. Just as a small pro. In General she is really cool even against „non doll“ enemies
@EmpyreanM5 ай бұрын
It's just a practice goal, you can get good enough to just outright ignore entire bloodthirst phases with endless loops. If you are committed enough it's absolutely possible.
@maymainssharedonebraincell60225 ай бұрын
For a character that supposed to be good at constantly keeping up preasure she kinda struggle to stick on top of a mobile enemy or the one that can force her to reset a loop constantly. Her main problem will always present : 1) Take too long to start a loop without arvess 2) also take too long to close a loop with arvess hammer These 2 problem will feel most present in Gallanza/Mag duo fight where she hardly get to do her loop at all if Gallanza is alive. Her loop timing is not the hard part. She is a character that is strong when the enemy allow her to be, so feel free to pick her up for a fight that favor her style. Dont worry about it
@NoblesseOblige-175 ай бұрын
There's also the Vengeful Flames tech - while the buff from Vengeful Flames is active, each Dive can hit a 2nd time shortly after the 1st hit (it doesn't deal additional damage), and if you use that 2nd hit instance to High Jump, it'll count as 2 dive loops for your Arvess Hammer - in other words, you'll be able to do Arvess Hammer after only 2 Dive Loops, instead of 3.
@RX7jkr5 ай бұрын
Oh damn, that sounds like a big DPS upgrade. I need to look into that.
@maymainssharedonebraincell60225 ай бұрын
It can also be done without Vengeful flame with a tradeoff of using crimson flight or crimson awakening sigil. That increase loop window allow her to do a high jump at the second tick without Vengeful buff but I understand that most people will prefer a more useful sigil slot like crimson clout+
@Vashetrockner5 ай бұрын
Could it be that they patched this? Tried it today but it didn‘t work.
@NoblesseOblige-175 ай бұрын
@@Vashetrockner Nope, still works for me. If you don't have it equipped, equip Crimson's Flight, it'll be easier to pull off.
@Vashetrockner5 ай бұрын
@@NoblesseOblige-17 Thank you for your response. I don't have the crimson flight equipped, because i am quite comfortable with her timing, but it seems it is something about the frame timing that gets it triggered and not the double damage via her supplementary skill. Good to know, it is a good reason to try the sigil.
@fung87125 ай бұрын
Really straightforward guide. Zeta is pretty much a simple yet hard to master character.
@RX7jkr5 ай бұрын
Yeah, characters with perfect timing mechanics usually require a bit more effort to learn but they're so fun.
@theraidenmgr66635 ай бұрын
Call me Leon Skywalker Kennedy parrying incoming bolts especially the Brute with the automatic wrist bolt gun
@ougioshino69405 ай бұрын
Most useful combo video I have seen. I was getting tired of seeing "flashy" combos using full tension and full burst bar
@louisjedahs5 ай бұрын
is it better to do triangle finish after 3rd loop or go indefinitely?
@RX7jkr5 ай бұрын
Do 3 Loops, then Arvess Hammer (triangle). I did 4 here just to trigger the Stun Link attack. Arvesss Hammer is a mini-nuke.
@Shouko916 ай бұрын
Picked up Narmaya recently and I feel like I have more options than Vira (previous main). The stance makes it complicated but at the same time allows for more creativity. I don't see why people complain about "Narmaya works overtime." If you want basic, there are plenty of characters that are simple. With aggressive opponents, you can easily dp them, making them think twice before they act now. Yuel looks fun as well. Planning on picking her up in the future(:
@RX7jkr6 ай бұрын
Yeah, Yuel is super fun. Her only weakness is dealing with projectile spam.
@fatalishuntinghorn6 ай бұрын
I don't even like the Character Design that much but i love sheeps
@SStesta906 ай бұрын
I really cant get the timing down at all on pro.. im impressed bro.
@Pompadourius6 ай бұрын
Is it just me that has trouble incorporating dashing attacks into combos? Feels like they don't come out fast enough mid-combo for me to actually throw one in.
@RX7jkr6 ай бұрын
It takes some practice but the dash macro makes things easier.
@Dwolfin7 ай бұрын
Im more of a FORK person, but nice frying pan
@megaswordmasta17 ай бұрын
Why would you not just put in the inputs on the side of the screen using the ingame input history
@RX7jkr7 ай бұрын
It looks ugly and I mash a lot for some combos lol.
@cyruto7 ай бұрын
Dang this song goes hard, cant find this specific version anywhere on yt though, unfortunate. Thanks for this vid, lots of good tech and combos to steal