This is Starla | Skyrim
2:05
7 ай бұрын
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My Thoughts on Update 1.4
9:21
Жыл бұрын
When your friend gets infected
1:48
Пікірлер
@NotTenno
@NotTenno 13 сағат бұрын
I started playing Rimworld a few days ago. This is insane. By the way, do you use mods? Could you tell me which ones?
@nomad_1997
@nomad_1997 Күн бұрын
But wouldn't you have to spend more resouces on flooring though?
@VenomSteak
@VenomSteak Күн бұрын
Yeah, I suppose you would. Ah well. About time to revise this take anyways.
@nomad_1997
@nomad_1997 Күн бұрын
got a typo in the title brah
@nomad_1997
@nomad_1997 Күн бұрын
It's a good killbox, but one problem I noticed is that my pawns get cooked alive, even with the roof ventilation. Bear in mind they're mid-game pawns without marine armor or some good heat resistent clothing. The kill room is often at 200 degrees, so I'm not sure if clothing would help. 7 of my pawns all got burnt pretty bad.
@VenomSteak
@VenomSteak Күн бұрын
Two things that might be going on here: 1. Ty & Co made some changes to the game since this video 2. Yours isn't build quite like mine. This killbox definitely worked at the time. We know because you can see, my pawns aren't getting cooked. Any room that isn't roofed at all _should_ just be the ambient temperature (outside), and never heat up/cool down. If Tynan and them changed something, well, this killbox will need an update! Easiest way to fix this issue without breaking the whole thing down is to just remove the back door to the main room. That will make it count as "outside" and make it impossible to heat up/cool down. Just make sure no one is standing in the doorways, since those count as tiny rooms.
@nomad_1997
@nomad_1997 Күн бұрын
@@VenomSteak Hello and thank you for the quick response. Yes, my solution was to remove even further roofing and improve ventilation, the killbox room roof is "Unroofed (10)" which probably means it's missing 10 tiles, if I'm not correct that should be the two sides of the main kill room unroofed, yet the temperture goes up. Maybe I'm missing a kept-open door to limit the temp from leaking too hard into the main room? that could be a good addition to keep the temp in the maze but not affect the defenders EDIT looks like exactly what's missing, it seems you have a kept open door right before the last fence right before the turn into the kill room, that is what I missed. I'll see later on if it made a big enough difference. It's the one right below the bait-turret
@onenaser
@onenaser 2 күн бұрын
lilwhitemouse is a small mouse but with a big heart
@onenaser
@onenaser 2 күн бұрын
I'm really glad that I clicked on this video thank you so much!!!!
@pkassies
@pkassies 7 күн бұрын
FJ = godking of Rimworld. Wow!
@stelscarrot
@stelscarrot 8 күн бұрын
In older versions turrets also forced tunnelers to stop mining the walls, as their pathfinfing made so they think it's not worth it, and gone into traps. But I am not sure if it is still there.
@alasdairsinclair916
@alasdairsinclair916 15 күн бұрын
Next time I feel squares are getting too bland, I'll try this out.
@Petq011
@Petq011 17 күн бұрын
Why a brazier and not a campfire? Can you cook on a brazier?
@VenomSteak
@VenomSteak 17 күн бұрын
1. Portable 2. Easier temp control 3. 2 wood/day versus 10 You could totally use a fire too, I just prefer to put it outside. Maybe even under a roof. For crashlanded starts, it's 100% better to use the nutrient paste dispenser.
@Petq011
@Petq011 17 күн бұрын
@@VenomSteak Ah, okay. I see. That's good to know. I still refuse to use paste though. Even though I totally should. 🤣
@G1s7ms
@G1s7ms 19 күн бұрын
One main problem is fire , it could jump through this wall easily
@VenomSteak
@VenomSteak 19 күн бұрын
Yeah, for that EXACT reason I'm thinking of pulling this vid. Kinda big oversight on my part.
@bobnewkirk7003
@bobnewkirk7003 20 күн бұрын
Stacking hurdles is a pretty common approach in real life to solve problems, it makes sense that it works in the game too. My only critique of this design is that the game heavily weights mech raids towards endgame making the entire tunnel section an expensive waste. Perhaps, rather than a full duplicate just building a short maze opposite the burn box and switching for mech raids would make for a less expensive solution. Personally I really like the "shotgun tunnel" from AVE and miniaturizing it to 7 pawns is really effective at cutting down Friendly Fire on your frontline. The open roof solves one problem, and then the tox mines solve the other on organic raids. My only adds would be to put some repair pawns to the left and right of the melee blockers for keeping the walls topped up, putting some statues in to counter the negative room decor and making sure the box backs up to a dining room to avoid the dreaded "Ate without a Table" debuff. well done otherwise.
@RocketRaccoonIzHot
@RocketRaccoonIzHot 21 күн бұрын
didnt people do this in WW2?
@clout977
@clout977 22 күн бұрын
Here I am trying to search up how to do surgeries and all I get is a Clash of clans base maker
@VenomSteak
@VenomSteak 22 күн бұрын
I would be insulted if I could stop laughing
@lalalalalalalalalala-js5xl
@lalalalalalalalalala-js5xl 24 күн бұрын
Arent simple meals better for nutrition if you have the labour?
@VenomSteak
@VenomSteak 24 күн бұрын
Depends. More efficient than whay?
@lalalalalalalalalala-js5xl
@lalalalalalalalalala-js5xl 23 күн бұрын
You mean wheat? Since its animal feed its probably more efficient, but simple meals do make human food 180% nutrition efficiency
@PsychoMachado
@PsychoMachado 25 күн бұрын
Reject square. Embrace...other square
@VenomSteak
@VenomSteak 25 күн бұрын
*DIAMOND*
@budimon6985
@budimon6985 28 күн бұрын
*Laughs in german*
@hideshisface1886
@hideshisface1886 28 күн бұрын
Strong melee damage is basically essential if you want a melee juggernaut of a pawn - the rest is secondary - but it needs a proper weapon for a full effect. On its own, it is quite strong... BUT it becomes terrifying once you get your hands on a Zeushammer - preferably a higher quality persona version. The reason is the overkill mechanic of a blunt damage type. Slashing weapons, when they hit a "detachable" body part and destroy it, the body part is simply removed, with some bleeding on top. Blunt weapon on the other hand - their damage "splashes" - a destructive hit to an arm will "splash" some damage to adjacent body parts - in this case, the torso. This means that normally non-lethal limb damage can and WILL kill the target. This elevates Zeushammer above monosword even. A prime thing to consider for any combat oriented xenotype - fast or superfast healing. This is especially important for melee character. Superclotting is also worth considering, and any improvement to immunity gain speed. Reason is simple - Melee characters are far more likely to get injured. Ranged combatants can avoid large portions of damage by staying in cover and having armour on top of that. Ranged enemies, for the most part are also fairly inaccurate - true enemy shooting champions are very, very rare. In comparison, melee is far more streamlined - Level 0 skill is 50% base chance to hit, the first melee hit chance softcap is at level 10 with 80% chance to hit. It jumps only by 10% on level 20. Dodge chance has linear growth - from level 6 you gain ~2% every level, capping at 30% at level 20. Before level 6 you can't dodge, unless you. This meas that average melee pawn vs another average melee pawn has something like 70% chance to hit. You will get hit, a lot. Fast healing reduces the downtime significantly. That is why Yttakin are surprisingly bad at melee, despite having strong melee and robust genes. They are forced into too much downtime.
@VenomSteak
@VenomSteak 28 күн бұрын
1: Strong melee damage/robust are essential to me. Superfast healing almost makes the most sense, since it's +1 extra point for +200% heal speed. 2. Haven't tried persona zeushammers yet. I really should! 3. So far I've found plasteel gladiuses to be the most effective mixed-unit weapon. Just because organic enemies die so fast, I notice blunt users (mostly uranium mace) get stuck in cooldown a lot. The gladius lets them deal slightly less damage at a time, but make a lot more hits (consistent damage vs. striking mostly dead, already-shot enemies). 4. Yttakin are good for harvesting genes...
@drakenastor
@drakenastor Ай бұрын
i seen you rub that mans head.
@renaldoawes2210
@renaldoawes2210 Ай бұрын
While you're not wrong about the efficiency of eggs > chicken tendies..... I'm sorry but the tendies must flow. I love the idea that my colonists have a robust assortment of meat to eat. I slaughter goats, cows, chickens, turkies, lamb, deer, and anything else i can get my grubby little hands on out in the wild. My people are a happy people. But what makes them the most happy? Chicken tendies.
@VenomSteak
@VenomSteak Ай бұрын
You wanna know the truth about this video? I love chickens. So I came up with a mathematical justification for why I wouldn't kill them. But hey, enjoy your tendies.
@kdawg2468
@kdawg2468 Ай бұрын
The shot of your spoils at the end was amazing 10/10 video
@SteveAkaDarktimes
@SteveAkaDarktimes Ай бұрын
place wooden fences instead. once resources are brought to them, Cancel them, then Forbid the 1x wood stacks. fun tip: a 1x wood stack burns just as hot and long as a 75x wood stack.
@divvu1014
@divvu1014 Ай бұрын
...or just dont build all batteries in a single place, and cycle between pairs or so. Absolutely no need for redundant Power generation. Also 4 batteries for a backup? My biC, my end game bases can rely on 4 batteries to do it all, more or less.
@captaincargoshorts5392
@captaincargoshorts5392 Ай бұрын
Wow I remember the suffering I endured on my first playthrough of Bing Fuel. It is still the hardest mission in the game in my eyes.
@jimothyworldbuilding3664
@jimothyworldbuilding3664 Ай бұрын
Wildest part: you've barely done a thing. You can go further. And this is just with character editor. Mods... mods make anything possible.
@chainsawplayin
@chainsawplayin Ай бұрын
If he had Tough, Nimble and Brawler, he'd be nigh-unstoppable.
@chainsawplayin
@chainsawplayin Ай бұрын
that's great, however: ice
@VenomSteak
@VenomSteak Ай бұрын
Aw man, I've got a whole guide on how to do sea ice. Never got around to making the video, though. TLDR is you lay concrete for floor, use silver for a couple walls to make it pretty. Works great.
@aristotlekaiser6974
@aristotlekaiser6974 Ай бұрын
This but instead of tea is yayo and instead of once every two days it’s about twice every one day
@IvanDragon03
@IvanDragon03 Ай бұрын
It is a very good way to break the Geneva Convention
@jacobhernandez4494
@jacobhernandez4494 Ай бұрын
I'm good on materials thank you, i rather satisfy my ocd. Speaking of ocd, geothermal generators are 6×6 and produce exactly 3600 watts constantly with no variation. Mechanator band nodes are 2×2 and take 300 watts of power. Meaning you can put 12 band nodes symmetrically around a geothermal plant for a constant 12 bandwidth. May it be 3 lining each edge, or 3 in each corner.
@YuvalGrossbergoxiral
@YuvalGrossbergoxiral Ай бұрын
Wouldn't the turrets need to be unpowered?
@No-vq1iv
@No-vq1iv Ай бұрын
Have these survived 1.5?
@oceanbytez847
@oceanbytez847 Ай бұрын
The only thing it isn't good for is recruiting. It's kind of an issue when they get cancer from this incident.
@VenomSteak
@VenomSteak Ай бұрын
Yeah... truth.
@tataeanadream
@tataeanadream Ай бұрын
Nice killbox that i definitely will try. Wish to see more videos from you on the new dlc too! 🙏
@ScroogeMcDuck357
@ScroogeMcDuck357 Ай бұрын
What do you set the heater and a/c to or does it matter?
@VenomSteak
@VenomSteak Ай бұрын
High temp: 100F (40C) Cold temp: 52F (11C) Anything within these temps should be good for growing. If you do notice a temp warning on your crops, try tweaking it a little, or just building a secondary heater/cooler. Usually a good idea to have an extra anyways :)
@Stewer1000
@Stewer1000 Ай бұрын
Turn bacon with some veggies into kibble if your colonists all hate bacon ;)
@The_Lute777
@The_Lute777 Ай бұрын
Nobody here is talking about what Jessie did
@user-qd6hk5zm9s
@user-qd6hk5zm9s Ай бұрын
catgirl(fox)
@thanquolrattenherz9665
@thanquolrattenherz9665 Ай бұрын
i would have probably put toxtraps in the free places bethween the doors for that heavy gas debuff while on fire, the additional tox build up is just a bonus. i mean since even a malfunction does not really do harm when they go out quickly there is no problem exept for some fuel and steel. thats a really nice and compact killbox thats even early game friendly and with 2-3 minebots or now ghouls its probably nearly inpenetrable.
@VenomSteak
@VenomSteak Ай бұрын
I built this one to last. No exploits, no cheats, just combining the best of the game's mechanics. PS I now want to make a Tunneler melee horde...
@thanquolrattenherz9665
@thanquolrattenherz9665 Ай бұрын
@@VenomSteak i now integrated this into my toxbox meatgrinder killbox, needs optimization since accidental tiggers of the incendiary mines are a pain in the .... but the downing rate of even anomaly creatures is borderline criminal.
@Rockmaary
@Rockmaary Ай бұрын
Thanks!
@asrieldreemurr1210
@asrieldreemurr1210 Ай бұрын
Cat boy?
@LurkerPlus
@LurkerPlus Ай бұрын
Personally I favour 13x13, with a Wooden Column in the middle of the room. That way if the place catches fire there's an automatic chimney to let excess heat out.
@mrreemann8313
@mrreemann8313 Ай бұрын
Efficientbase design is a real struggle for me - my bases inevitably grow like cancerous masses, rooms sprouting from the superstructure like tumours. It would be great if there were more tutorials on efficient base design, but for some reason, the community is somewhat silent on it. Yeah, there's that subreddit were people post screenshots of their megabases, but those aren't really that helpful - I'm not looking to clone someone's finished base, I'm looking to understand actual reasons why those bases work - which rooms should be placed next to each other? How can I layout bedrooms without compromising on comfort, or impacting available space?
@VenomSteak
@VenomSteak Ай бұрын
Hey, good to hear from ya. I have a video on my channel called "11x11 rooms are OP which goes through a lot of what you said. BUT What I'm hearing is you want maybe a longform video that really goes into the details about base design. So. I can put that on the list. Just a quick rundown, you generally want to arrange your base to make as little travel time as possible. Farms should be close to freezers, freezers close to kitchens, kitchens close to rec rooms, and so on. Travel is one of those "have-to" costs that drains time away from a base. You reduce that, everything else you do benefits. I got more to share, but I think I'll say it in a video, instead. Good luck out there, friend :)
@goldentoad2747
@goldentoad2747 2 ай бұрын
In the end what happened to Tim?
@VenomSteak
@VenomSteak 2 ай бұрын
Oh God, Tim! I forgot he was still out there!
@kimberly4275
@kimberly4275 2 ай бұрын
Great tutorial for dumb people like me 😭 thank you
@nooneeey
@nooneeey 2 ай бұрын
Dude your voice is damn cool
@VenomSteak
@VenomSteak 2 ай бұрын
Thanks. This is actually exactly what I needed to hear today.
@marcpaulus6291
@marcpaulus6291 2 ай бұрын
The reason why your turrets only sometimes destack the raider is because they are powered! Only unpowered turrets work to destack, you could also use a animal or pawn.
@VenomSteak
@VenomSteak 2 ай бұрын
Huh. I think that's actually getting patched out btw.