Level Editing - Duke Nukem - ADG Mod 12
15:47
Star Trek: S.O.S. - NNRG Week 49
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Action Fighter - ADG Episode 329
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Beach Head II - NNRG Week 47
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Fractint - ADG Filler #100
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Turbo OutRun - NNRG Week 43
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Isle of the Dead - ADG Episode 327
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Iridis Alpha - NNRG Week 42
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Winter Games - NNRG Week 41
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Gauntlet III - NNRG Week 40
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Red Heat - NNRG Week 39
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Avoid the Noid - ADG Episode 325
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Turrican II - NNRG Week 37
23:03
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MURI - ADG Filler #99
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Paradroid - NNRG Week 36
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Bruce Lee - NNRG Week 35
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HERO - NNRG Week 34
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Spindizzy - NNRG Week 33
22:07
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Warcraft - ADG Episode 323
17:30
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BMX Ninja - NNRG Week 32
16:17
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Пікірлер
@andystandys
@andystandys 3 сағат бұрын
Great video. I only really played the original Links game back in the day, so discovering and playing this game on my vintage hardware today replicates what it would have been like to start playing it back in the 90's. And it *is* still a great game.
@Plukh
@Plukh Күн бұрын
Another game I played a lot when I was a kid. Mostly because I was pretty dumb and didn't know English well, so it took me several attempts to guess what I had to do. It's so weird to me now - 99% of (pirated, of course) games I played back then didn't have any sort of manual, my English was rudimentary, and I still somehow figured out how to play them. Something you can only do as a kid, probably - if I had to repeat this in a modern game, it would be an instant uninstall.
@Pixelmusement
@Pixelmusement 22 сағат бұрын
There is an expectation to be able to drop into a game with minimal reading ahead of time nowadays, especially since physical manuals are mostly not a thing anymore, but even back then a handful of games made an effort to tell players what to do, or at least made the controls very simple so that players could figure things out quickly. There is a very deliberate art to good game design which doesn't require prerequisite reading; Just look up a breakdown of Level 1-1 of Super Mario Brothers to see how that very first level forces players to learn how to play the game in just a matter of minutes! :o
@ianeborn6823
@ianeborn6823 Күн бұрын
This is, for me, actually a "slight-nostalgia retro game": I _think_ that I vaguely recall playing this--and I _think_ that it was the C64 version--when I was little. ^_^ Either way, an interesting little title--if a basic one! That said, I _am_ surprised by the description noting that this wasn't originally a "Ghostbusters" game! It seems pretty inspired by the movie, as far as I see. What was it originally, if I may ask...? And finally, congratulations on reaching 50 weeks! Here's to many more weeks of retro-gaming fun! ^_^
@Pixelmusement
@Pixelmusement 22 сағат бұрын
It was originally a rough driving/maze game called "Car Wars". When the Activision devs saw the movie and really liked it, David Crane in particular felt he could turn that particular game concept into a Ghostbusters game, so they called up Columbia Pictures and pitched the idea, then when they got the call back to go ahead with it they were told they only had six weeks to do it. At least, that's my assumption as to what happened given that the events differ depending on who's telling the story, but the rough game it started out as and the rushed development time are the two big constants between all of the accounts. :B
@ianeborn6823
@ianeborn6823 8 сағат бұрын
@@Pixelmusement Oh wow! I'll admit, it's hard to see what we have here working as just a car game--although of course much may have changed there. I mean, there's the "on-road" bit, and the map, which makes sense--but there's not much to either. The short development time, sadly, does not surprise me--especially for a licensed game. :/ Well, thank you for the information! It's appreciated! ^_^
@cxk7127
@cxk7127 Күн бұрын
Fun fact about the SLAM drive on the Missile Boat. If you have a beam weapon added and throw everything into engines, then engage your slam drive.. you can out run the missile weapons :D
@cxk7127
@cxk7127 Күн бұрын
I love this game! When I first got it I was playing (poorly) with a trackball, but when I got my flight stick things changed immensely! There is one bug that I've into over the thousands of hours I've poured into this game. During some of the escort missions, the ships would hit the trigger point to jump to hyperspace and start to speed up..... then slow down, turn around and speed up again only to repeat the process. It really sucked pouring 25 or 30 minutes into a mission, taking out all enemy craft to have this loan ship not know how to fly.
@cxk7127
@cxk7127 2 күн бұрын
I loved this game! My friend brought over the original Shareware version in 95 and we played the hell out of it. We decided to combine some money and sent off for a copy of the full version. When I found out it was freeware I immediately downloaded it and revisit the game about once a year. <3
@cxk7127
@cxk7127 2 күн бұрын
Awesome game! The copy protection is pretty easy to bypass. With the "fill in the blank" method it was usually pretty easy to deduce what word they were looking for.
@cxk7127
@cxk7127 2 күн бұрын
Press space during the intro to make it say" Ghostbusters!" I used to play this game as a kid and would sing the theme loud and proud hitting space at the appropriate time. It drove my parents nuts! 🤣
@cxk7127
@cxk7127 2 күн бұрын
I had all legitimate C64 software.. so unfortunately I missed out on the amazing cracktros :( Game is great though!
@OnafetsEnovap
@OnafetsEnovap 2 күн бұрын
I think this game has a lot of issues that befell more than a few shareware games of the era (with some exceptions). *1.* Nearly all the good stuff is seen in the first episode (or equivalent) *2.* Little variety in gameplay in future episodes *3.* The first episode was usually self-contained, although some shareware games ended on some damn good cliffhangers *4.* Cliffhanger resolutions are usually a bit "meh" *5.* Shareware as a concept, although well-intentioned to begin with, turned into a bit of a ripoff, as I couldn't buy the complete version in my local store (it didn't really take off outside of the US) In my gaming life, I have found only about 5 shareware games that I can safely say deserve to be played in their full versions: - One Must Fall 2097 - Raptor: Call of the Shadows - Duke Nukem 2 - Castle of the Winds - Jazz Jackrabbit
@Pixelmusement
@Pixelmusement 2 күн бұрын
There's more than those for sure, but I do understand the sentiment of what you've run into. Some more examples of shareware games which gave you a proper boost in content when buying the full games include Duke Nukem 3D, Doom, Traffic Department 2192, Tyrian 2000, Terminal Velocity, and Commander Keen.
@OnafetsEnovap
@OnafetsEnovap 2 күн бұрын
@@Pixelmusement Indeed. :)
@nikithegamer5165
@nikithegamer5165 3 күн бұрын
I love you, this will bring so much more joy to my dos gaming adventure, you have no idea how much easier you've made me expiriencing dos games now
@Nirakolov
@Nirakolov 3 күн бұрын
Loved this game
@midiman22000
@midiman22000 3 күн бұрын
David Crane...David Crane...Pitfall, Boy and his blob, right?
@Pixelmusement
@Pixelmusement 3 күн бұрын
Yep. Also "Little Computer People" which showed up on NNRG on Week 30! kzfaq.info/get/bejne/jJehlbGC2MzYm4E.html
@Right_Said_Brett
@Right_Said_Brett 4 күн бұрын
If you think the guy's eyes were creepy in this version, then you should check out the DOS/Amiga versions. He doesn't even have pupils! Just completely white, Deadite eyes!
@sygmarvexarion7891
@sygmarvexarion7891 4 күн бұрын
Jesus, the animations are utter garbage!
@seanlavoie2
@seanlavoie2 5 күн бұрын
I’m amazed by how much it looks like the apple version. I never played it long enough to figure out how to play it. Great video.
@SmeddyTooBestChannel
@SmeddyTooBestChannel 5 күн бұрын
it makes you realize how much they truly beefed the NES version. even on "lesser" systems the game has way more personality and polish than that one and i have no idea how they managed to make it so terrible
@Spacemutiny
@Spacemutiny 5 күн бұрын
So what’s the point of catching ghosts if you have to just let them go to the center anyway. Can’t you just sit there right from the beginning and then go to the Zuul building?
@Pixelmusement
@Pixelmusement 5 күн бұрын
No, for a couple reasons. The first is that there's a chance for Stay Puft to start trampling buildings as PK Energy goes up and you have to be VERY quick on the draw to prevent that from happening, as you will lose money if you don't stop it, but more pertinently you MUST have more money than you started with or you're simply not allowed to go into the Zuul building when the time comes. :P
@Tim.Hammer
@Tim.Hammer 5 күн бұрын
Am I the only one who tried to click the X on the notepad that he popped up in front of his video?
@solsticeprojekt1937
@solsticeprojekt1937 5 күн бұрын
"GHOSTBUSTERS!!! AHAHAHAHAHAHAHAHAHAHA!!!" :D Pressing space also triggered the "GHOSTBUSTERS!" during the title. ^_^
@Tuxedoian
@Tuxedoian 5 күн бұрын
The main mechanic is the PKE. As ghosts get to Zuul the PKE goes up quickly. Once it maxes out the Gatekeeper and Keymaster head to Zuul and you can get to the end of the game. The game is basically playing whack-a-mole with the Slimers and road ghosts to make as much as you can before the PKE maxes out.
@poeterritory
@poeterritory 5 күн бұрын
Can you believe this game is 40 years old?
@Pixelmusement
@Pixelmusement 5 күн бұрын
Yes. :P
@bradboggess9347
@bradboggess9347 5 күн бұрын
David Crane made brilliant games, maximizing every byte of the Atari 2600 with hits like Pitfall. Then, he designed this stinker. Seems that the SMS is the best version. Yeah, the NES version's staircase looks insufferable. I remember trying to get past the marshmallow man in the C64 version... tried different approaches but didn't focus on the side thing. So much work to get there... and got STOMPED.
@Pixelmusement
@Pixelmusement 5 күн бұрын
From what I understand, this game didn't start life as a Ghostbusters game, but the Activision team then went and saw the movie and David Crane was like, "Hey, that theme would work for my game!" and then the rest is history. :P
@txi813
@txi813 5 күн бұрын
I remember using one of the first DN1 level editors by David Bollinger. ANSI/ASCII characters represented items/enemies/walls.....And you could only use the keyboard (PGUP/PGDN for category switch, arrows to move cursor, space to place...).
@AlyxxTheRat
@AlyxxTheRat 5 күн бұрын
The C64 version is in my opinion the best version to play for the reasons you pointed out.
@luoti-lasse4823
@luoti-lasse4823 5 күн бұрын
Wow, never saw a good ending due to not being able to figure it out. I remember making a ton of money catching ghosts but the marshmallow man demolishing the city eventually. My tip would be to face the ghostbusters away from each other to form a funnel out of the streams which you can use to direct slimer directly on top of the trap when he gets low enough. Also, very easy to avoid crossing the streams that way.
@Pixelmusement
@Pixelmusement 5 күн бұрын
Actually, if you want to get VERY technical, a better approach would likely be to have both ghostbusters facing the SAME direction, as in, both facing left or both facing right, thus allowing you the greatest amount of squeezing of the viable movement area for the ghost and again not risking crossing the streams. :B
@luoti-lasse4823
@luoti-lasse4823 5 күн бұрын
@@Pixelmusement Oh yeah, true!
@fisk0
@fisk0 5 күн бұрын
About ten years ago there was an indie game called Ghostcontrol Inc that mixed this style of overworld with XCOM style tactical missions. Sadly it was a bit buggy, but I really wish the developer would've refined it in a sequel, but seems like the studio is gone
@jasonblalock4429
@jasonblalock4429 5 күн бұрын
I absolutely LOVED this game as a kid, playing it on PC Jr. (Oddly, it only got a Junior port, not to full PC.) I honestly loved the game flow, how it starts out slow but then gets more and more intense as the PKE continues to climb. For such an early licensed game, that was a great way of adding intensity and the feeling of being in an escalating story.
@rnrbishop
@rnrbishop 5 күн бұрын
The easiest way to win is to take the compact, 1 trap and the ghost bait. You make the money back super quick and serious profit by trapping the marshmallow man!
@deanolium
@deanolium 5 күн бұрын
You’ve kinda hit the big problem with the game - if you minimax by just ignoring the ghosts when you get over your starting capital (a you need to do in order to do the end game bit) then the actual difficult parts of the game don’t happen since the PK level increases too quickly. What’s meant to happen is you start getting staypuft after you get over a PK of 5000 , which is hard to deal with even with the bait, and can quickly drain your bank account. Also the ghosts in the buildings get faster and more aggressive, as well as giving you less time before they slime you. This is where the game gets fun. But it’s easily ignored. Really they should have made everything cost more so you can’t just get everything at the start. That would give more of a difficulty curve.
@deanolium
@deanolium 5 күн бұрын
Though if you play it as a score attack game where you need to make as much money as possible, then not only do you get the late game madness, but in subsequent games you want to get the faster car which limits what you can take, making the game harder but you have more capacity to make more money. Which makes the game more challenging and fun.
@philscomputerlab
@philscomputerlab 5 күн бұрын
Great video! You seem to have found good releases with instructions at the start. For me, back in the day, most C64 games were confusing, and we didn't know what to do. So we didn't really play that much. I vividly remember playing Ghost Busters, the huge car sprite and digital voices impressed me at the time.
@Pixelmusement
@Pixelmusement 5 күн бұрын
The early days of gaming really were quite experimental; Designers weren't really sure how to measure what kind of logic in a game was too obscure to figure out or not. This led to some pretty inventive stuff compared to what you would typically find in a mainstream title now, but as demonstrated, also led to plenty of frustration from confused gamers. :P
@sn0rb
@sn0rb 5 күн бұрын
I mean, everyone craps on the NES version of Ghostbusters, but at least *that* gave you a proper final boss fight against Gozer.
@recon_p
@recon_p 5 күн бұрын
I can't imagine anybody ever made it past the stairway in the NES version without cheating. But this version is pretty disappointing too, no big finale other than sneaking past Stay Puft.
@Pixelmusement
@Pixelmusement 5 күн бұрын
Or a turbo controller. I have beaten the NES version before and turbo was the answer to the staircase. :P
@PlayStationPaul
@PlayStationPaul 5 күн бұрын
I like the idea of picking games you're familiar with. This episode felt more like a let's play, and a really good one at that.
@Pixelmusement
@Pixelmusement 5 күн бұрын
Or in this case, picking games which I had played on other systems but never the C64. ;)
@PlayStationPaul
@PlayStationPaul 5 күн бұрын
@@Pixelmusement Sure, but you clearly knew you're way around regardless. I do enjoy the "blind" format of this series, but there's definitely something to be said for a good, informative let's play type video too.
@matrixbelevard4470
@matrixbelevard4470 5 күн бұрын
On the title screen when the karaoke ball is bouncing you can hit the space bar and make the game say GHOSTBUSTERS! Either during the correct time or spam it to annoy your friends.
@Pixelmusement
@Pixelmusement 5 күн бұрын
I noticed that during initial testing before I began recording, but wasn't really amused by it so didn't decide to comment on it. :P
@EdmondDantes224
@EdmondDantes224 5 күн бұрын
Obviously, the point of playing New Game Plus is so you can have the Ghostbusters take on Lavos much earlier and get different endings. I particularly like the one where Venkman wakes up and finds out he created a timeline where the Reptites took over.
@Link-channel
@Link-channel 5 күн бұрын
I prefer the one where Magus uses the lightsaber to defeat Voldemort
@EdmondDantes224
@EdmondDantes224 5 күн бұрын
The real point of the Laser Confinement System is so that Slimer can accidentally release ghosts and enable episodes of the cartoon series! If only you could trade him for that gorilla from the other ghostbusters cartoon.
@BeyondTheScanlines
@BeyondTheScanlines 5 күн бұрын
In terms of the release - Ricochet was a budget rerelease label, so they published it a few years later, on tape at a cheaper price. The original release was on disk (being done in the US obviously), though the original version did see a tape release for PAL regions (and was one of those where it used the C64's KERNEL ROM routines meaning it took *forever* to load). So the Hokuto Force folks took that Ricochet release and cleaned it up - Freezing something is when a memory snapshot is made using a utility cartridge like an Action Replay or Freeze Frame, done once the game's booted up.
@Pixelmusement
@Pixelmusement 5 күн бұрын
That explains A LOT. :o
@aaronmarko
@aaronmarko 5 күн бұрын
You know, Ghostbusters gets a lot of crap for being a bad game but let's be real - I don't know if there's a better distillation of working a mundane, tedious job that isn't very important but people expect way too much from you. And you know, maybe that's really what people actually hated about it. Just how true to life it is.
@jasonblalock4429
@jasonblalock4429 5 күн бұрын
IMO, the bad rap is 100% due to the NES version being a genuinely awful port - not to mention coming out several years too late - and it's the version that probably most people saw. The earlier releases on C64 and PC Jr and such were quite well-liked at the time. For a 1984 licensed game, it did a great job capturing the vibe of the movie.
@drg5352
@drg5352 5 күн бұрын
@@jasonblalock4429 Exactly. The NES port came out in North America 4 years after the C64 Original. Hell it came out 2 years after the Famicom release. The Atari 2600 version was released in 1985. Along with the PCJr, MSX, and most other versions. C64 in 1984. It also managed to have worse graphics despite on a newer, graphically more capable system, and the additions to the gameplay just sucked. the Master System at least has better graphics. I still have a tradition of running Ghostbusters on every new computer at least once, since I discovered emulators way back in the 90's. It took over 30 years for me to get past Stay Puft. :P I have an account sitting around $70,000 in my game notes binder. I think my dad has about $50,000 some odd written down at my parents' house. Starting from scratch, I pick the compact, three traps, and the bait. You can stretch the game out more with the vacuum, and the Image Intensifier is useful for the busting sequences, but not really necessary. The Hearse IS the traditional selection for a car though. As the PKE rises, you get more calls, and eventually around 8-9k you start having a chance for Stay Puft to arrive. At 10,000 or so you'll see the Gatekeeper and Keymaster head to Zuul, and you'll be drawn there for the final battle. Which is probably the weaker part of the game; you just have to get two Ghostbusters past Stay Puft, which is a matter of timing and positioning. After that it's a quick cut scene and you've blown the top off an uptown highrise. I prefer to have faster (relative) games, and be cheaper on equipment at first to make it easier to get more cash for the New Game+. Granted, I've probably played this a thousand times; hell just on building computers I've probably played it over a thousand times.
@BBHood217
@BBHood217 4 күн бұрын
Once I figured out how everything worked, I found the NES version to be fine. Except for the stair-climbing part, that really soured the game for me and I imagine everyone else. I only got past it due to a weird glitch that somehow disabled the fail state of taking too many hits which allowed me to brute force my way up to the admittedly fun final confrontation.
@ZinfandelZT
@ZinfandelZT 5 күн бұрын
Oh wow, *spoilers* the game doesn't make you go up the stairs? I guess now you can go and rest our heroes.
@jasonblalock4429
@jasonblalock4429 5 күн бұрын
You have prooved the justice of our culture!
@bluekewne
@bluekewne 5 күн бұрын
makes a muffled *GHOSTBUSTERS* sound :P
@SteveMacSticky
@SteveMacSticky 5 күн бұрын
#2
@tboon9399
@tboon9399 5 күн бұрын
#1
@QRS666
@QRS666 6 күн бұрын
This is what my generation of gamers grew up with, No saves, no guides. Just try over and over, no cheating etc. Maybe it is not so strange when we don't think Dark Souls and similar games are so hard really? ;)
@nodakamakadon
@nodakamakadon 6 күн бұрын
Random request that's probably unfulfillable short of undertaking a big project yourself - featuring level editing for Bart vs. The Space Mutants. A few QoL changes like those found in the one romhack I've come across, plus some more forgiving level design, and I think a lot of fun, nostalgic stuff could be made.
@Pixelmusement
@Pixelmusement 6 күн бұрын
There comes a point where modding an existing game becomes more trouble than just building something new. With Bart vs. The Space Mutants in particular, that game's levels weren't really built to be modified and have a massive number of hard-coded elements, thus if you wanted to make something which was "better" it would be easier and faster to just make something new. :P
@nodakamakadon
@nodakamakadon 6 күн бұрын
I'll take all you've got when it comes to stuff like Apogee and Epic MegaGames.
@AttilaMihalyBalazs
@AttilaMihalyBalazs 6 күн бұрын
It was fun to play through the custom level, thank you! There is one bug where you can get "out of bounds" of the level (I guess, actually, just too close to the edge as you explained) and have weird graphical glitching. Was that intentional?
@Pixelmusement
@Pixelmusement 6 күн бұрын
No... In fact, that shouldn't be possible, but I will admit, I didn't test teleporters enough to know how the camera responds to them so I'm going to guess that's where the glitch is? I'll go test it myself and if that's the case it's an easy enough fix: Just move the teleporter. :B
@Pixelmusement
@Pixelmusement 6 күн бұрын
OH WAIT... I see what the problem is now... Those walls I THOUGHT were solid walls are actually breakable with the gun! Yeah, that's not supposed to be breakable; I'm gonna go fix that and reupload the level! :P
@AttilaMihalyBalazs
@AttilaMihalyBalazs 6 күн бұрын
@@Pixelmusement No worries. I didn't want to give too much details in case it was intentional (so that I don't spoil the surprise). Thanks again for the levels and all the best to you!
@Pixelmusement
@Pixelmusement 6 күн бұрын
@@AttilaMihalyBalazs Update is online! :)
@kunuzofficial
@kunuzofficial 6 күн бұрын
16.07.2024
@hrnekbezucha
@hrnekbezucha 6 күн бұрын
So happy you're still doing these game editor features.
@MrBenMcLean
@MrBenMcLean 7 күн бұрын
I have always wanted to make my own campaign but only if I can change the executable to add my own text and change the backgrounds. I don't think anyone's managed to make a good tool for that.