Hackerbun: Hacking Star Dragon
3:24
2 жыл бұрын
Hackerbun: The Automatic Proofreader
6:01
Star Dragon Gameplay
5:07
2 жыл бұрын
Пікірлер
@nickbensema3045
@nickbensema3045 15 күн бұрын
wasn't there also a "counting down rupies" byte so that you could go into your brother's savegame, buy a second Blue Ring, up-A to save and then the next time he joined he'd hear all his rupies disappearing?
@sacredbanana
@sacredbanana 18 күн бұрын
It's been a year. The world needs moar moar!! <3 Edit: I just found you have more but on makertube which you have linked on your KZfaq profile. I ask that you don't stop uploading to KZfaq. Your videos are fantastic and there's no chance in hell for any newcomers to find your new content unless they know to visit your KZfaq profile for the link. If you want the exposure you deserve, along with potential monetisation, please keep uploading to KZfaq. I'm a big fan of your content and want it to get the love it deserves <3
@wardogdauwdd3020
@wardogdauwdd3020 21 күн бұрын
How would you record audio to it ?
@hectorobregon3915
@hectorobregon3915 Ай бұрын
Antic 2.0
@esmooth919
@esmooth919 Ай бұрын
That is a long ass password, but for a game like The Legend of Zelda, I'm not surprised, with as much data as that game has to keep. It makes me wonder how long the password would be if such a system was implemented for a game like breath of the Wild, for instance, let alone ocarina of Time, or a link to the past.
@nircada5975
@nircada5975 Ай бұрын
Awesome!
@elblanco5
@elblanco5 Ай бұрын
Title had "amiga", "rasterbars", and "copper" in it. Instant subscribe and like.
@idubzh243
@idubzh243 2 ай бұрын
Hello, could you please make a tuto on how to setup a powerful FS-UAE with high resolution graphics ?
@idubzh243
@idubzh243 2 ай бұрын
Brilliance 2, the best of the best. Great work !
@jsrodman
@jsrodman 3 ай бұрын
I think the workbench manual answered the question. At least, i remember learning it from print in the time.
@ecernosoft3096
@ecernosoft3096 3 ай бұрын
This is a seriously underrated channel!
@plasmaastronaut
@plasmaastronaut 3 ай бұрын
all amiga fans go to their graves wondering why commodore didn't release an amiga in 1989 with improved sound, 8 bit colours, and a faster processor thereby maintaining the amigas lead in custom hardware over PCs and a lead in price over Apples.
@ecernosoft3096
@ecernosoft3096 3 ай бұрын
1. They did. The A3000 existed in 1989 and it was a beast. 2. Apple was wicked expensive, you had the A500+
@ecernosoft3096
@ecernosoft3096 4 ай бұрын
That’s me looking back at my first 2600 programs. 😂
@mirabilis
@mirabilis 4 ай бұрын
Why are you a rabbit?
@sdf39882
@sdf39882 4 ай бұрын
I've been trying to remember how all this used to work. Been a few decades since I've touched this stuff, but the itch to do some of this stuff like on a Commander X16 has been growing. The hardware is different, but X16 has a few unique things going for it and I've been thinking about learning that system to see what I could do with its different hardware capabilities. So, thanks for the very well produced explanation! I'd actually forgotten about copper. LOL
@andrew_stamps
@andrew_stamps 4 ай бұрын
I remember those River city ransom passwords.
@ScoopexUs
@ScoopexUs 5 ай бұрын
In the beginning, there were no Fastmem expansions. It's only possible to be backwards-compatible, never future-compatible. Today, the oldies are patched for WHDLoad, but if you have original disks and an Amiga with Fastmem (which all Amigas deserve and makes them thrive), then make the not-future-compatible games run by using HogFast. (Or NoFastMem, unless it gurus your Amiga - again, software cannot be future-compatible.)
@youuuuuuuuuuutube
@youuuuuuuuuuutube 6 ай бұрын
Finally understood what it was really doing.
@youuuuuuuuuuutube
@youuuuuuuuuuutube 6 ай бұрын
Finally understood what it was about.
@Peelster1
@Peelster1 6 ай бұрын
Just bought a NES. Did not know this. Thank you.
@dissident4117
@dissident4117 6 ай бұрын
Well done. A good video for those who didn‘t grow up with an Amiga.
@Qone78
@Qone78 8 ай бұрын
Thats why you code in asm and use sections 😊
@thewelder3538
@thewelder3538 8 ай бұрын
Sorry, this is not a good explanation of the copper. Firstly, the copper has very little to do with bitplanes, although you do define the bitplane pointers in the copperlist. In fact the copper isn't restricted by the settings of the display window at all. Again, you do define DIWSTRT/DIWSTOP/DDFSTRT/DDFSTOP in the copperlist, but the operations of the copper happen over the complete width of the raster, so that's why you'll often see colour in the background whilst say, a scrolltext might disappear before the colour ends. The copper is also not affected by the Modulo. Also, there are special waits used to cross into the PAL area of the screen.
@thewelder3538
@thewelder3538 8 ай бұрын
@@igakoga2481 That's so true, except when the loudmouth has done loads of demos, many of which can be found here on yt. So obviously the loudmouth has no idea what he's taking about and therefore can be safely ignored.
@MatthewSuffidy
@MatthewSuffidy 8 ай бұрын
Well that does make seamless color bands, but what is more amazing is when the screen changes mode like indexed 4 and ham in a copper line. I guess that means the graphic chip can reconfigure mid screen?
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 8 ай бұрын
Like on C64 it all is just registers. On graphic cards with dedicated VRAM you could lose memory contents. But Amiga could not even change any refresh frequency ( only the pixel clock ).
@michaelraasch5496
@michaelraasch5496 9 ай бұрын
Good old Copper. Those were the days.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 8 ай бұрын
In 1993 on brand new AtariJaguar hardware you had an object list and could set interrupts on a scanline and let the GPU modify a register, like the horizontal resolution change in Doom.
@michaelraasch5496
@michaelraasch5496 8 ай бұрын
@@ArneChristianRosenfeldt I used to develop for the Jag. It was still not the same.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 8 ай бұрын
@@michaelraasch5496 yeah probably because racing the beam loses a lot of power when you have true color anyway and do 3d. And also because the Jag is like a factor of 10 too slow to do 3d while racing the beam. Similar to the Nintendo DS.
@rkadowns
@rkadowns 9 ай бұрын
Love your videos. I hope you keep them coming.
@ecernosoft3096
@ecernosoft3096 9 ай бұрын
The most kid friendly Amiga tutorial ever. Gosh I wish this was the 80s and what kids learned in school instead of those Crapple 2’s.
@scottbaddr4025
@scottbaddr4025 9 ай бұрын
Fantastic! I spent hundreds of hours with copper and blitter ages ago. Good times 😊
@OLIV3R_YT
@OLIV3R_YT 9 ай бұрын
Thanks ❤
@ADHGaming
@ADHGaming 10 ай бұрын
Love your content! Also the artwork is awesome :)
@TrevorKevorson
@TrevorKevorson 10 ай бұрын
Thanks for sharing, this came in really useful, while I love the idea of MisterFS I can't seem to get it to see any files I share in there. This option, while a little bit more long winded worked great :-)
@WillowWishingDraws
@WillowWishingDraws 11 ай бұрын
I just found two of these disks at an antique shop. :) Was so glad to find some information on these
@danyoutube7491
@danyoutube7491 11 ай бұрын
Great video, I hadn't realised that arcade machines were a big part of the 'video game crash', I had thought it was all down to the saturation of the market with sub-standard home console games.
@danyoutube7491
@danyoutube7491 11 ай бұрын
Nice tunes, and I love the intro. The hard disk sound took me back to the mid 90s when we got one for our A1200 :)
@naviamiga
@naviamiga 11 ай бұрын
Oh, very interesting. Seen the icon before but never thought much about it.
@MrWaalkman
@MrWaalkman Жыл бұрын
Some of the most fun, and one of my most treasured memories, was typing in the hex programs from "Compute" magazine with my dad. We would take turns reading and entering the instructions and see what that month's free program had to offer. :)
@TatharNuar
@TatharNuar Жыл бұрын
You might want to take another look at the captions btw. Edit: Nevermind, KZfaq did a weird thing and put all the captions together on one screen. It was trying to translate English captions to English too.
@bronwaith
@bronwaith Жыл бұрын
Thank you so much for all your videos! So informative 💖
@arthurdaly3497
@arthurdaly3497 Жыл бұрын
I used to program Amiga demos, and I never remember it being that complicated 🤣 It was just something along the lines of, coding when you reach this screen position, change the colour palette. Amazing video about how it worked behind the scenes though. Hard to believe the effort put into it
@windrago
@windrago Жыл бұрын
best ever seen and wonderful animations too!
@channelI748
@channelI748 Жыл бұрын
Nice
@theamigashow9506
@theamigashow9506 Жыл бұрын
This is such a nice channel, congrats.
@cripplingmaymaystm9889
@cripplingmaymaystm9889 Жыл бұрын
Love the style of these videos. Informative and visually entertaining. Great character designs too. Not complex, but very effective.
@Breatheairmyguy
@Breatheairmyguy Жыл бұрын
I watched all of it
@saf271828
@saf271828 Жыл бұрын
OK, just gotta know. Where did you find the rasterized version of the Topaz font?!
@Avo7bProject
@Avo7bProject Жыл бұрын
I can just imagine the developers of these tools saying: "We don't need to bother creating any videos explaining how this works..... Somebody 35 years in the future will do it."
@Avo7bProject
@Avo7bProject Жыл бұрын
Nice demo of hacking a demo game, lulz
@fuzzynine
@fuzzynine Жыл бұрын
Seriesouly, this is amazing. Don't know jack about assebler programming on the Amiga. Or at all. But your videos are a bliss!
@NathanBowmanMusic
@NathanBowmanMusic Жыл бұрын
These are amazing - you're putting in TONS of work into these, and it's totally worth it!
@WeijuWu
@WeijuWu Жыл бұрын
I like the style of your videos, both entertaining and educational and easy to follow 👍