DNF Duel (PS4) - 2nd Beta
3:15:39
2 жыл бұрын
Пікірлер
@QuynhAnhMandy-xk4kr
@QuynhAnhMandy-xk4kr 2 ай бұрын
很好听。 我喜欢❤
@JamesV1
@JamesV1 Жыл бұрын
Thanks for the video! Very clear about what mods are good to use for a beginner and what mods I should be aiming for, while explaining all the synergies for the abilities. Even better that I am also using broken war so it was easy to follow precisely.
@rithiksfamilyfun8202
@rithiksfamilyfun8202 Жыл бұрын
First for comment
@aoicaseyjones6592
@aoicaseyjones6592 Жыл бұрын
Awww he such a Spoil baby
@juanpedrojuegaagustin5688
@juanpedrojuegaagustin5688 Жыл бұрын
How
@HyouwaWorks
@HyouwaWorks Жыл бұрын
really great music, I loved this series. Despite being short, it had alot of quality and effort put into it.
@samialrawashdeh7847
@samialrawashdeh7847 2 жыл бұрын
الحلا شوسمها
@titoroman5373
@titoroman5373 2 жыл бұрын
Feilx 😂😂😂😂😂😂😂😂😂😂😂😂😂
@thiyasthiyas1049
@thiyasthiyas1049 2 жыл бұрын
5r gb jq
@parisbeech2180
@parisbeech2180 2 жыл бұрын
Man it's like I'm in a movie
@freebiebg8325
@freebiebg8325 2 жыл бұрын
Absolutely! At the time it was high peek when it came to single player action oriented games. It still holds great!
@parisbeech2180
@parisbeech2180 2 жыл бұрын
@@freebiebg8325 after so many years it still looks good
@eggynuts7735
@eggynuts7735 2 жыл бұрын
@@parisbeech2180 amogus
@parisbeech2180
@parisbeech2180 2 жыл бұрын
@@eggynuts7735 agreed
@robloxisthebestt
@robloxisthebestt 2 жыл бұрын
Cool man
@freebiebg8325
@freebiebg8325 2 жыл бұрын
Did tinker further more with build and my suggestion is to - put Streamline instead of Fleeting, and Constitution over Narrow Minded. On the Exilus slot whatever you prefer - rank 6 Preparation in my case. Leaving it empty is also fine (most of my WF's don't have one). If newer player happens to read, I would also suggest Vitality at R6-8. In that case it goes on Intensify's place. Overextend can be substituted with Augur Reach (more easy mod to get), but will conflict with your 1st shields invulnerability. Extra tip - you can turn off your 4th by holding the button for it. That way you can move around the map with the ability going on and only rely on the rewind - after cool down ends, you re-activate or due fatal enemy hit - if need be.
@freebiebg8325
@freebiebg8325 2 жыл бұрын
So here we go - you need to have Helminth (so Deimos, MR8 I believe, plus Son standing). Then you need Banshee subsumed (she ain't hard to get - it's from Dojo, so you need clan at least). Then resources obviously, infuse Silence with Helminth on first ability (because you can cast it with unranked frame) of "X" frame you want to rank fast. Then you need augment - Savage Banshee (or do you?) - which means ranking at least one syndicate to 5, and spent some standing. Then an AoE primary weapon - think big explosions - so you can clear a bunch of enemies at once. Then you need Prime Sure Footed - well I didn't have one, so I put Handspring (fun knockdown fiesta but 2 times less). Otherwise range and duration. Then you need (well) a Smeeta Kavat for the possibility to get an additional affinity boost/charm. Obviously you need affinity booster, because why not, and if you have an MR30/Legendary 1 friend that can bless affinity ask em as well. Dddd dddi did I miss something? Edit: Arcane Energize :P?
@freebiebg8325
@freebiebg8325 2 жыл бұрын
I didn't quite explain properly that stripping armour happens when your 4th is active. That's when the heat cast on your 3rd is doing the job, otherwise heat by itself isn't :). Casting 3 for cold, then 3 again for heat - works the other way around as well. Difference is in one case you pull enemies towards you in the other away from you. Forgot to preach my (other) motto - don't max your R10 mods if you are newer or even intermediate player! Those things gonna cost you so much in terms of resources, then forma and time - because you would't be able to slot em in elsewhere, without extra capacity :)! Trust me - R8 is plenty enough and you'll save yourself the trouble from ranking stuff a bunch of times, till you are bored to death. As video title says - you also don't need forma to make your warframes good or deadly. What you do need is some decent mods though! Shoulda maybe shown the spammy thermal sunder build for relics, but hey, it flew over my mind :(. Then again - big range, big efficiency - run into group of enemies use 3rd (once or twice) - bam everything is gone :) (might be potential another video :D).
@35reich
@35reich 2 жыл бұрын
He is very bad one solid ability.
@freebiebg8325
@freebiebg8325 2 жыл бұрын
I reached a conclusion that it might not even be 1 :D. About 0.25,/0.5 out of 4 abilities currently! The sentients dudes do help on Steel Path though (tanking, shields) - surprisingly! Video should pop up in a bit. Fought some Acolytes and Stalker as well, but without a weapon in hand Caliban is useless :(.
@freebiebg8325
@freebiebg8325 2 жыл бұрын
I checked after stream - you can use both operators :). So all good. You can also purchase the other Lotus/mommy skins with plat. You get to have option to be on Drifters camp as your main base or stay on the orbiter. Some visuals on 2 open worlds are changed as well (there might be more I didn't test every planet :P). Otherwise NPC's act as if nothing happened :D (and many didn't participate/or got involved in the quest). I mean, it's a big game, and implementing big changes might take time if it ever happens. So yes, Konzu will act with ya as if he never was enslaved and so on and so forth.
@jorgeps905
@jorgeps905 2 жыл бұрын
He don't jump the table at the begin, the umbrellas's table 🚩🚩🚩🚩🚩🚩🚩🚩🚩
@titoroman5373
@titoroman5373 2 жыл бұрын
Feilx 🥰😐🥰😐🥰🥰🥰😁😁
@alfisyahri2420
@alfisyahri2420 2 жыл бұрын
Seems fun
@sw00t_yprd79
@sw00t_yprd79 2 жыл бұрын
Jesus Christ is the King
@kuku8846
@kuku8846 2 жыл бұрын
Ahhhh still in love with this ED. It’s so good!! 😭 👏
@freebiebg8325
@freebiebg8325 2 жыл бұрын
Truer truth :).
@freebiebg8325
@freebiebg8325 2 жыл бұрын
I saw patch notes yesterday mentioning a fix on some galvanized mods - the status one seemed to have been not working. Hopefulyl that make things much better than what I've shown here. I'll check it next time I am in game (if patch was deploye on PS4).
@thespoilergod1031
@thespoilergod1031 2 жыл бұрын
Damn it, Chinese music is pretty awesome! I dare someone to say otherwise!
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Omph, today was rough at the start. Maybe it was the laggy regions but I was helbent to test. Basically from EU every Asian region besides Japan was bad. Even laggy :(. Funny part is Japan is the furthest from my location. Probably just overall bad ISP in those regions :(. Then again it was only a tiny sample. The other that felt bad was Oceania (Australia) and not as bad but I'd say average middle east - again very close so I didn't expect that. Russia was fine but I think I fought only one player. Why the lobbies where so empty? Well if you know geography you'd figure most people play on EU servers and the other half probably on Asia. Then the last hour or two I was enough of this bullshit blazing and went on EU. Online code is great, but it can't do miracles for some regions :(. Every othrer big region was ok to amazing. Still if I have to be objective I can't quite leave it at tha and say it's ok. But hey - it is still the best code, devs can't help with poor ISP or wi-fi users. As for the matches they were a bit all over. After rough start ok middle part - the players that continued to face me was ok but at the same time I wanted see more characters and play more people. Sadly due to how you are forced - well if you or oppo ranks up or down then it ends - 3 games. Not BO3 but 3 matches total even if you 1st 2. Beats me Arcsystem, whats the logic :P. That lead to me seen less characters and playing vs less people. As much as probably 3 time less than previous beta. I only couldn't see any May playerrs within those 15-16 hours of 3 days playing the beta. Axl showed up today thankfully. As for balance I'd say Ram and Sol both are just way too op op. The stood out from the rest - great buttons, big damage, simple combos I can go on. May is probably still up there as well - and quite too spammy. I think I-No is on the weaker side and very close, maybe a special move away from been horrible. I am more positive after her 1st day, but - sad. Anji looks good and maybe even strong. Other characters that stood out due to changes in this beta are the ones that play from range - huge bonus. Hard time to reach them - long range buttons - you can see me suffer a bit vs Axl at the end, was just hard to find a proper way to approach. Faust as well. He might be right after May in power right now. Potemkin to me looked ok still have damage but I played few - had good series at the end where a dude downloaded me after a few games and kick my butt. Leo I kno was changed he seemeed ok from what I saw. Chipp felt a bit better. I don't quite consider anyone been super weak. I hear people complain about Nago but he has dmg. The blood mechanic is dumb and just needs revisit and how it should work - draining hp should occur in different ways. Gio looked ok, so did Millia and Zato (finally some games with vs him). Overall I think besides 3 potentially 5 - if range game becomes meta charactes needs tone down 3 - VERY FUCKING GLARINGLY OBVIOUS ARCSYSTEWORKS :). The other start to get into places where a few things can be improved and make em just more fun to play, but dmg wise they feel fine - thats most important to me. Again Strive is looking great - I'll stay positive overall besides the slowed down pace and see where the devs will take it. Many little things can be said and improved overall about lobbies or menus as well but hey I am casual :P. Hire me for additional help and advice Arcsystem :) - objectivity is my middle name and could use some experience money :(.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Yo, I splet and it showed :). Still got tired really fast though but what can you do - sick people, cursed life :(. So I started doing better with I-No at least early on using my brain more :P. Plus some additional normals I've forgot about :D. Still bad execution and mashing ults like crazy due pad :P and no roman cancel usage - or very little. I should start attempting just for the sake of it and getting use but hey it's a beta and I just go more casually. I did test a lot regions this time around - NA, Japan, Middle East, South America, Australia (or Oceania). Out all those Middle East - very surprisingly - was laggy and jaggy even though its not far from my EU Bulgaria location. Suspecting bad ISP and network in the area - but not much games. Australia not surprisngly was the worst 380ms ping and hey - Strive have amazing code but you can't do wonders :). Japan even though it was also very far was perfect with one game been a tinsy bits freeze frame.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
It's here :). It's a bit different. A tad slower in air and dashing. With a lot of small buffs or nerfs. Overall had great time again. Complained about I-No a lot, because even as Noob player I could tell how much she was cut-down, trimmed down, bare bones and lack of freedom and many options. How warranted is that will see in future. She is still quite hard execution wise on top of that, despite the limitations and straightforward aporoach. Online wise I couldn't say any bad word - the game plays even better from my previous experience - there weren't even a freeze or a hitch I noticed. Visuals are top of the top - with maybe some small additions to stages to make em even better. I-No is easiliy top 3 for me when in comes to animation and style. There is added english voice over as well of which I hear little - but again it's always plus for western audiences. Whatever else was there to say I did so in the session. At the end I tried to watch a replay from another player and was stuck for 10 minutes on loading screen. Something I didn't have issue with previous beta. One time matchmaking didn't match me for a long time while waiting in training, so had to re-enter. Otherwise Strive is still awesome addictive (maybe a tad bit less fun due to speed/air flow changes) - general pace and how options with some characters and jiggle time was addressed. You can see me having issue actually keeping target for even 2-3 hit with I-No and I heard its similar to other characters as well.
@jayk1828
@jayk1828 3 жыл бұрын
Yo u got insta
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Acquisition of Gara - BP, Parts, Fishing and Mining tools and general tips - 1:25 Beginner/Intermidiate and Late Gara game Builds with explaination and tips (no forma required) - 19:03 Some extra bits I forgot to mention - showed Jaw stat stick, simple 4 mod beginner stat stcik with any weapon and spoke demonstrated more details about her 3rd ability - 46:08 It became rather expansive video and it still could've been more advanced, in depth and most of all shorter :). Shoulda shown how you equip the mining and fishin tool and the Night Wave portion of the ship. For the 1st you go into arsenal and on top switch tabs to gear (wheel). The NW store is just to the side of the little ramp on your ship. The lady with the radio. Didn't go too much in detail about the combo count and how it works with stat stick due to video be more towards beginner players, but as said it's not crucial to Gara doing dmg/work.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
I haven't uploaded one of those recently. Same info as the SP incurions. How should I start this. I can't recommend Sevagoth in his current state. Harsh I know but unfortunately thats the reality of things. Looking at him or even observing gameplay you can't quite tell - well he ain't that great/good. On the opposite you might draw a wrong conclusion. Currently he is mostly walking claws (with his exalted weapon) and pull - his 1 on the Shadow form. Those 2 plus the warframe complete a package of 3 things you can mod - or you guessed right - forma sink :). Give me thA money DE. So claws are fine and you can spam pull. Issues with that is you can just use melee for what the claws achieve and they have rather pathethic range and attack speed :(. Lack some decent hit box and verticallity. Pull is great - a tad slow but ends up stucking enemies into all sort of terrain. Which leads to disappointing results - due to how maps and many object models are spread around em. Why do I not speak much about Sevagoth himself - well he has 1 and 2 - which should work together by design that do shit vs anything on higher levels. That includes non steel path enemies. Around lvl 50-60 the combo is just not doing much. Sadly you rely on them and your 3rd - the big AoE slow which sucks you drain of energy even with 75% increased efficiency - to fill your so called soul meter or whatever so you can use your shadow by pressing 4. In the end Sevagoth feels messy, incomplete, underdeveloped. With some falshes of fine. Shadow moves controls and overall plays clunky - which is something of a warframe trademark at this point. The frame and shadow have very low amount of HP as well. Your survivability depends on outside factors or your 3 that slows enemies. Well you can slow em up 95% but you can't stop em from shooting ladies and gentelmen - so you end up feeling naked and death. I did put rolling guard on both forms (not maxed one) so at least I can have a short amount of time doing something - especially in shadow form before I got booted into Sevagoth. Due to 1 and 2 doing nothing on steel path enemies you can't even fill up your meter to turn into shadow and just have to use melee (cause guns majourite of guns are yet to become efficient). I prolly missed some points - for example shadow form can't pick objects :(, at least in excavation. Using operator in Shadow form brings you back to Sevagoth. You cant steer when you shoot yourself with Shadow form 2nd ability (yet another bad wf tradition) so you end hitting walls and what not. Seva 1 shoots a forward shadow too which you can aim to point direction - why is the shadow not chasing byitself is beyond reason. Again a lot ability effects on screen are barely visible etc. Hopefully after some buffs and fixes, plus smoothing out gameplay (for the last don't hold your breath it won't happen) - he will turn into a decent frame. For now he is the 2nd in row of disappointment and clunk (with Lavos).
@freebiebg8325
@freebiebg8325 3 жыл бұрын
I know most folks not red up info - overall impressions bellow :): How should I start this. I can't recommend Sevagoth in his current state. Harsh I know but unfortunately thats the reality of things. Looking at him or even observing gameplay you can't quite tell - well he ain't that great/good. On the opposite you might draw a wrong conclusion. Currently he is mostly walking claws (with his exalted weapon) and pull - his 1 on the Shadow form. Those 2 plus the warframe complete a package of 3 things you can mod - or you guessed right - forma sink :). Give me thA money DE. So claws are fine and you can spam pull. Issues with that is you can just use melee for what the claws achieve and they have rather pathethic range and attack speed :(. Lack some decent hit box and verticallity. Pull is great - a tad slow but ends up stucking enemies into all sort of terrain. Which leads to disappointing results - due to how maps and many object models are spread around em. Why do I not speak much about Sevagoth himself - well he has 1 and 2 - which should work together by design that do shit vs anything on higher levels. That includes non steel path enemies. Around lvl 50-60 the combo is just not doing much. Sadly you rely on them and your 3rd - the big AoE slow which sucks you drain of energy even with 75% increased efficiency - to fill your so called soul meter or whatever so you can use your shadow by pressing 4. In the end Sevagoth feels messy, incomplete, underdeveloped. With some falshes of fine. Shadow moves controls and overall plays clunky - which is something of a warframe trademark at this point. The frame and shadow have very low amount of HP as well. Your survivability depends on outside factors or your 3 that slows enemies. Well you can slow em up 95% but you can't stop em from shooting ladies and gentelmen - so you end up feeling naked and death. I did put rolling guard on both forms (not maxed one) so at least I can have a short amount of time doing something - especially in shadow form before I got booted into Sevagoth. Due to 1 and 2 doing nothing on steel path enemies you can't even fill up your meter to turn into shadow and just have to use melee (cause majourite of guns are yet to become efficient). I prolly missed some points - for example shadow form can't pick objects :(, at least in excavation. Using operator in Shadow form brings you back to Sevagoth. You cant steer when you shoot yourself with Shadow form 2nd ability (yet another bad wf tradition) so you end hitting walls and what not. Seva 1 shoots a forward shadow too which you can aim to point direction - why is the shadow not chasing byitself is beyond reason. Again a lot ability effects on screen are barely visible etc. Hopefully after some buffs and fixes, plus smoothing out gameplay (for the last don' hold your breath it won't happen) - he will turn into a decent frame. For now he is the 2nd in row of disappointment and clunk (with Lavos).
@Sforz-tarifa
@Sforz-tarifa 3 жыл бұрын
Is ensnare a meta subsume for gara
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Short answer is probably no. In my case I went for it early when I didnt have stuff to feed to helminth and needed to rank. Otherwise Ensnare is just overall great crowd control and grouping ability. I thought it might serve similar purpose as to how I use Khora with Gara's Spectrosiphon (augment and ability) - bam a lot of energy and combo count. This default Gara ability and augment shines so much late game unlike early or mid. Unfortunately with Gara and how she works you need to break 4 with 1 outside to get big numbers on her 2 and that defeats a bit the purpose of Ensnare - both her 1 and 4 when used kill in a pretty decent area. Grouping enemies for combo count also isn't that important due to her ramping dmg after a couple of casts (depends on stat stick) - plus again you have to be close to hit with melee and her 2 with ramped up damage usually kills enemies... so hard to keep combo count. Better alternatives both for combo count (refelex guard - still not amazing but better) or other subsume ability (Mirage - Eclipse) exists. I haven't found my personal groove yet - I think I end up rarely using ensnare. Pillage or Fireblast also seems decent alternatives as heavy armoured enemies die slow even with big dps numbers on 2.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Call of the Tempestarii quest starts at - 17:03 More Rail, Plexus, mods at - 1:06:15 Rail pew, pew Action at - 1:28:17 So plating is the new Hull and Armour component on Rail. It's suppouse to have MK I, II and III drops in the 3 new corpus sections. I did each node on all 3 once and didn't get any kind of plating... The one at Dojo you need to research is starter - before you could just buy the sigmas... That's why I was upset and even thought this component can be and recieved through dojo only.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Plexus, mods, Rail, talk at - 16:00 Intrinsics talk at - 59:25 Sortie at - 1:38:40 Kuva Flood Siphon at - 2:04:33 5 Steel Path Incurions start at - 2:10:10
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Sin Arcade story starts at: 1:38 Leo Arcade story starts at: 41:49 May Arcade story starts at: 1:13:54 Raven Combo Trials at: 1:42:32
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Elphelt arcade story starts at: 01:12 Ramlethal arcade story starts at: 38:20 Tutorial starts at: 1:08:15 Tutorial mini game part at: 1:35:30 Raven arcade story starts at: 2:39:22
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Mini review, enjoy: Abzu was made by former members of Thatgamecompany. Famous for games like Flow, Flower and most of all Journey. People that worked on Art (Matt Nava also director of Abzu), lead design (Nicholas Clark) and music (Austin Wintory) were among few that brought us the closes thing to replicating Journey. I neither say this as a positive or negative, because in the end it's a good or dare I say even great experience. Is it on par with Journey? Absolutely not. This time around we are in a water environment instead of sandy dunes, where oceans are deep and vast (well). In terms of pure beauty and wonderment, musical aesthetics and simplistic gameplay coupled with visual and environmental storytelling game is up there with the greats. The views you will happen upon will stay in your mind and maybe follow you in your dreams. The huge variety of sea life you gonna meet along the way will bewitch and glue you to the screen. Enormous shoals of fish swirling in circles or racing along a current is as every bit majestic and memorable to the last polygon as it gets. It’s a great game to introduce to young children as well. What it lacks to make it as good as Journey are final polishing touches and at times deeper more layered meaningful structure to the base of its story and gameplay loops. Doing a game that requires you to swim 99% of the time is brave. Swimming ins't something games have managed to capture to perfect degree and most of all joy of play. Abzu does suffer of some familiar issue due to that. Camera have a bit of a mind of it's own. Character control is not as tight and a bit loose. Trying to turn and make manoeuvres can be and will be a bit too cumbersome at times, due to how momentum is presented. If we could stay still and make adjustments towards desired direction axis wise - and then be allowed with button hold to do regular movement it would've been great improvement. Alas the marvel of marin life is there to take your breath away and maybe teach you about certain species name that dwell in the different layers of this almost foreign world in the form of meditation statues. A small and nice touch that unfortunately is more of gimmick addition then actually playing a game role. As if the creators said: ”We spent time researching those, why not add them as info”. Picking on a different object of interest to check the name of is rather random sadly. The grandeur orchestral musical piece of maestro Austin Wintory is graceful, elegant and artistic. It sents us down on emotional paths that the game itself, besides it’s perfected splendour often misses to gratify. Again - similarly to Journey - game does have limitations and often - not as well masked. You will often find and feel the boundaries or the frame of this virtual aquarium which should be unfathomable. The playground we happen to be part of requires little to none gameplay variety and options even when you consider the goal of simplicity. Visual and environmental is the main lead, that keeps you move forward. Story is sparse and vague with paintings of old trying to tell a bigger story. Unfortunately the roots and base at which the pillars are built upon doesn't go as deeper. The connections we make along the way are hastily done and don't linger for long, with the heft of emotion they attempt to evoke. Our character isn't very a memorable design and looks a lot like diver - well - duh. It was very close to be something that does represent a sea creature and feels alien at the same time, but still have human or sentient traits. Alas more inputs or iterations were probably required to get there and make it iconic. In terms of progression we have sections where we get teleported and feel out of place/order because we as observer lose our location. Stuff disappears after some scenes as if there werent there. Huge issues is the somewhat clear, but also unclear goal. We go deeper, then we go blank, but did we go down or up? I have a theory that we actually raise the levels of the oceans to reach a building high in the air - which in turn conflicts with experience. Did we suffer defeat earlier at the same location and trying to reach the same objective or we went to the one in the sky. Some sections feel a bit drawn out at the end (with non impactful/ further elaborated walk sections), while others - specifically in "enemy" territory - extremely brief and not further developed or expanded upon. Again I will mention Journey. The balance there is almost perfect. Even on rail/race sections feel perfectly put and gameplay wise enjoyable to revisit. In Abzu we have a couple of those too and they are lovely to witness - more of a look how awesome it is, than actually a joy to ride due to how limitating it is and swimming works. In the other free form sections, our protagonist on top of that lacks a bit of freedom of movement and speed. You can press the swim buttons 3 times to get a short burst, which last for a bit and isn’t possible to pull right away again. You have to wait (and time) it out a bit. That makes traversing space slow and not at our own pace. The option to use different life forms as vessels to sped up your movement is nice addition, that unfortunately isn’t optimal due to how they also have their own intentions. Realistic you might say, but if we look it under the gameplay graph tools of play, it starts to collide in usefulness. Abzu is wonderful game, which unfortunately leans too much on the lessons learned from it’s past tittles by which it was inspired from, but without the finer and complete touches that can make it stand on it’s own. It doesn't fall flat, but it also doesn't soar brightly as it's predecessor. Recommend it if you like simple, serene and short relaxing type of games (and ocean life). We need more of those! Abzu is part of 9 free games on playstations, so you don't have excuse not getting it while it last. Go for it. Your imagination will be grateful. p.s. Had only one bug towards the end.
@Starfishcentral
@Starfishcentral 3 жыл бұрын
I used to play Rez on my PS2 back in the day when it was first released. In fact I still have it in my games collection.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Everlasting, evergreen! I think revisiting the title now just cemented it in my mind as one of my/our finest video game examples and what our medium can do. It's gonna hold great in the future as well, as good art usually does :).
@Starfishcentral
@Starfishcentral 3 жыл бұрын
@@freebiebg8325 I was actually playing Rez Infinite on my PS4 today tying to get 95% shoot down rate on areas 1-5 in order to unlock the Boss Rush mode. Managed to do so in areas 1-4 and will try area 5 another day when my hands and fingers aren't aching! 🤣
@freebiebg8325
@freebiebg8325 3 жыл бұрын
@@Starfishcentral Hah, you'll do it no worries. I think I also didn't get it the 1st o 2nd time around area 5 have a lot going.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Didn't play on VR, but heard it's even more mind boggling experience so if you have a headset test it out! In terms of gameplay I did fail the second boss 3 times and went to traveling to refresh my memory from the PS2 days (it's not a tough game to handle and I'd say this was the biggest hurdle and were my only game overs). After I finished the playthrough on "easy" mode, I did re-do 2-3-4-5 starting at 1:48:04 :). This time around 2nd boss was defeated (was still close :D), but I guess playing once helped out :P. Area X (the additional new level made in Unreal 4 for this version) starts at 2:46:38. Lost Area at 3:06:48. Trance (LSD :D) level at 3:14:45. It loops and I might have forced the loop a few more times than required. Just wasn't sure and can't remember if I played it on PS2. Don't go there if you are high! Reminder game is free on Playstation store together with 8 others. It's a must have - game as art - classic and unforgettable experience.
@MAMLX
@MAMLX 3 жыл бұрын
Juegazo❤️
@freebiebg8325
@freebiebg8325 3 жыл бұрын
I did the leftover combos - without the last (soon) - the other day offstream - with a pad using the analog (and after a lot of practice). I feel dirty :D. Maybe I am more attuned/inclined to gamepads (in this case DS4). Not gonna give up on the stick though and will re-try the finished - practice, practice :). Found out some decent groove and consistency tricks I forgot about in stream that should help - after all one stick is just smaller than the other and you use your thumb instead your whole hand :D. Edit: Last combo done too :).
@GODDEVA
@GODDEVA 3 жыл бұрын
😱❤️️
@freebiebg8325
@freebiebg8325 3 жыл бұрын
That was 1st day I managed to play for 1st time :). Hori Pro 3vs Kai Arcade Stick was not recognized on PS4 (bascially too old). Sadly there wasn't legacy support on beta despite that fac game is coming on old gen console too. I suspect on PC all will be fine. So yeah I haven't played FG on Pad since I was a kid and didn't know shit about the genre - meanign just hitting buttons and doing specials short combos for fun - 20 + years ago baby :). My general FG online and overall experience is very small and limited with some Garou and King of Fighters 13 and very little SF4. Strive is great 1st of all let's get that out right away. It plays fantastic it feels fantastic it looks fantstic - without going too in depth on each of those. Lobies a unfortunately a tad too bad and might actually hurt online play or the matchmaking of it cause people are goofing around have no idea what's going on. The actual gameplay with rollback is godsend and over the course of 3 days I played with people across all over the world and 300+ pings with over 7-8 rollback was actually playable! Very few games had small hitches. This is basically the FG you want to play online. I can smell the success from miles away and very few things can bring it down. Balance in terms of roster was all over at times and there are clear candidates for improvements or nerfs because in trouneys you want to see variety instead of same characters over and over and over - it kills hype and interest very fast. Plus it gets boring. I can feel that Arcsystem is going for a long journey with multiple character releases over the years so hopefully balance changes will happen along the way making it vibrant interesting and constantly evolving game that tries to reach a nice sweet spot for everyone that plays the game. Even with me playing FG on pad 1st time and not actually have experience wtih anime style of air dash and doing stuff in air type of FG I started from floor 2 and got to 5 in the next days after this stream. Wish I did stream or record some of the matches to see how overall my basic gameplay and aproach to situation improved. The beauty of FG :). I had a roug day too with overall 50-50-ish win lose. There were many occasions where as floor 3 player (out of 10 plus heaven) I faced people many floors up for some reason - 6-9. I even beat or took round fo some. Then again it was beta and it is to be expected to be like that. Small amount of people and matchmaking usually require time to adjust a proper population. Not gonna like some games with higher floor or level if you prefer players were fun and much more exciting then spammy low or mid tier players. Will se how it wii pan out at release. There were a lot of server issues or slow load times/communication with servers very often. Failed matchmaking opponenets constantly - I assume due to how lobby hurts it. There is stuff to polish and improve. Still if you are into it or in FG in general just try the game. It's gonna be amazing. Most of all it was and is fun to play. Albeit almost every new good game is. Hopefully balance will keep in check the fun for the long run. ps. Giovanna is fun, she is cool and all. Sadly rather fast you start to see she doesn't have that many paths or options to aprach the game of - everyone have long range ass stuff - normals, specials and what not - while you play the patient dash in - out and look for opening to start mixing up and mind game your opponent. People started figuring it out fast and I am afraid she will falld down quickly compared to other in the roster.
@TheGuyWithNoName99
@TheGuyWithNoName99 3 жыл бұрын
I thought the nightwave u need to do lol
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Most probably it was for NW :). At some point I was just testing new characters, but I am not a fan of staying long in one mission. I think I recently did a Wips 30 min. Kuva Survival - might uploaded.
@katerynaberidukhova2923
@katerynaberidukhova2923 3 жыл бұрын
That song is such an earworm. Caught myself humming it at work today!
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Absolutely! It's one of this little gems you find and just can't help but enjoy diving into from time to time. Performers are splendid!
@Electronic-dq2xb
@Electronic-dq2xb 3 жыл бұрын
This ending is actually on Spotify and its amazing.
@jocika9801
@jocika9801 3 жыл бұрын
Is it worth to play this game in 2021? I mean is it not dead yet?
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Tough to say. If you never played it's worth the check - suspect it will give a good amount of fun time if you don't mind grinding type of games. If you played but not for - let say 2 years - worth to comeback for a bit. Otherwise I'd say it's on a downward spiral - at least that's what I feel on playstation (and a lot of veterans agree on that).
@saniaakhter4948
@saniaakhter4948 3 жыл бұрын
Hi
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Hello there :).
@saniaakhter4948
@saniaakhter4948 3 жыл бұрын
This video help me alot bro thank you for uploading ;)
@saniaakhter4948
@saniaakhter4948 3 жыл бұрын
I completed 8 because of you thank you bro i appreciate it :))
@saniaakhter4948
@saniaakhter4948 3 жыл бұрын
The 10 level was super hard my bro completed it so no worry ;)))
@saniaakhter4948
@saniaakhter4948 3 жыл бұрын
i subed your channel with all notifications thanks :)
@itsdragoninawagon
@itsdragoninawagon 3 жыл бұрын
bless u
@HelloIdkwhatname
@HelloIdkwhatname 3 жыл бұрын
Hello there again, im wondering if i can play with you, can i play with you?
@freebiebg8325
@freebiebg8325 3 жыл бұрын
Sure, I do play with peeps from time to time. Currently a bit away from WF though, but still plan to play.
@HelloIdkwhatname
@HelloIdkwhatname 3 жыл бұрын
@@freebiebg8325 alright my acc is bossalexking by the way
@freebiebg8325
@freebiebg8325 3 жыл бұрын
@@HelloIdkwhatname Oh, ok, I think I saw name similar to that, but I just didn't accept random inv due to bots etc. Will have that in mind.
@freebiebg8325
@freebiebg8325 3 жыл бұрын
This is no longer viable due to Deimos Arcana patch yesterday! Go and ask (slur) devs about reasons. Why they destroy different styles of play. Viable efficient options, usage of less popular frames like Gara. If you considered it a mini-game or something like a challenge to keep the shield up through all 3 vaults, now there is zero reason to do that as dmg to mechs if present is miniscule or non-existent. The cherry on top is new mech ignores your shield - and only protection vs damage as Gara - so you pretty much get killed in 2-3 hits.
@HelloIdkwhatname
@HelloIdkwhatname 3 жыл бұрын
Oh yh wait, whats your settings setup?
@freebiebg8325
@freebiebg8325 3 жыл бұрын
I'll have to look it up and gonna get back to you.
@HelloIdkwhatname
@HelloIdkwhatname 3 жыл бұрын
@@freebiebg8325 alright ty so much
@freebiebg8325
@freebiebg8325 3 жыл бұрын
@@HelloIdkwhatname Np. I didn't ask but don't want to get wrong info. Do you mean the settings that my PS4 uses for WF? Or what I use as weapons/builds?
@HelloIdkwhatname
@HelloIdkwhatname 3 жыл бұрын
@@freebiebg8325 uses settings, in warframe, ps4 settings as well
@freebiebg8325
@freebiebg8325 3 жыл бұрын
@@HelloIdkwhatname Here are the display settings: i.imgur.com/n0VOBwu.jpg i.imgur.com/T8S7aGO.jpg On interface - HUD scale is 100. As for PS4 it's just base console. Nothing else.