I personally don't value my plugins as most of them are just redesigns of other plugins, or unique, one of a kind set that was built in a week. If I were to make them paid access they wouldn't get as many sales as they do now, daily. I was thinking of building myself some system to let people donate if they wanted to though ¯\_(ツ)_/¯ Free plugins with user's choice payment.
@bloxybuilder34895 күн бұрын
Hey, I saw your twitter post about VOLUMIKA 2, do you think you have any idea when will it be released? I'd love to know!
@chrisfreilich6 күн бұрын
I'll be honest, I'm super frustrated by this tutorial! Very cool shader, which I'd love to understand. But trying to follow you when you don't explain all the connections, and everything is so tiny on the screen most of the time was monumentally difficult. I muddled through, until the end, when you flat out skipped showing the connections between the main components, so I'm left with an incomplete shader I spent hours on!
@ScorgRus8 күн бұрын
Can you please not blow my fucking ears off with the overly loud music inserts? Thanks
@yiboliang833813 күн бұрын
Grease Lightning... So much nostalgia😖
@barackmori860722 күн бұрын
Not the furry avatar💀
@agusspeededitor674923 күн бұрын
2:22 You know what else is really cool? My mom!
@rodolinger808926 күн бұрын
Can i see a game to test in
@MANDAR1NA_YTАй бұрын
This is gojo purple 4:22
@cdredstoneАй бұрын
For 30 dollars I'm just going to search for skyboxes in the toolbox, but I can see bigger developers buying this. It's like Adobe vs it's alternatives, enthusiasts and hobbyists buy the alternatives and professionals buy Adobe Another point, Roblox's fees are actually terrible, so these graphs don't really surprise me. It's really sad, and I wish I could go back to the times when Roblox was privately owned
@zakajusyt9483Ай бұрын
bluds mind would explode if he stopped using the worst game engine
@cbob81514Ай бұрын
Beams. The best roblox object ever.
@BloxikGamesАй бұрын
Free model??
@k-a-t_21Ай бұрын
HOW TUTORIAL PLEAASEEE
@apelsin9094Ай бұрын
Another method that a dude named rocketShotgun discovered is you stack lots of really transparent (like .996 type of transparency) emission 1 influence 1 beams, which works much better, and works outside and inside simultaneously if you get the settings right
@SnowInHereАй бұрын
INCREDIBLE WORK! I've learned a ton!
@RealosedАй бұрын
Tell us how you do it
@AiliupАй бұрын
Did you use Montserrat font instead of Gotham in your thumbnail? Your thumbnail says "Roblox is removing this font...". Is Roblox removing Montserrat font now? Does Roblox want to bring back the Gotham font and replace Montserrat? Yes, Roblox is replacing Gotham with Montserrat. I know. (Before you hate on this comment, I'm not hating on this channel.)
@clientofficialАй бұрын
Amazing how real this sounds! I've always wondered if Roblox studio had any sort of convolution reverb
@musimo2578Ай бұрын
almost as important as the block size is the difficulty of creating your own mods or servers
@ivymuncher2 ай бұрын
never seen someone pronounce luau as "loo ow" ive always pronounced it "loo uh you" i might just try your pronounciation cuz it sounds funnier
@zyncless2 ай бұрын
i am currently upgrading from 0.1 to 0.2 which means i have to replace every instance of use(Object) with Object:get() and every instance of Fusion.peek(Object) with Object:get(false). as it turns out, 0.3 will go back to the old api. what gives?
@Brycki4042 ай бұрын
I really hate their voice ngl I can’t watch this anymore. I wish i could watch without cringing because they are very smart and seem to know a lot. :(
@tehnothedragon2 ай бұрын
Even after reading source code of wasynth and lingua, I still don't have an idea how it is works. Does it create a sort of virtual machine or represent whole wasm into luau. Well virtual machine sounds more real as I saw there was a wasm memory and I couldn't connect wasm memory with transformation from wasm to luau. I like this new topic but unfortunately there very few resources where I can read about it.
@tacticalassaultanteater96782 ай бұрын
Honestly if I was ever to create a platform like that I'd just start with WASM.
@dphfox2 ай бұрын
Same! It's a shame that it wasn't around in 2006 because it'd have been a perfect fit.
@not_optikk2 ай бұрын
appreciate the video breakdowns, great stuff!
@_lod2 ай бұрын
The cool thing about wasynth is that it also supports other wasm languages which is supercool because now basically everything (most languages support wasm as a target now) can run on roblox
@dphfox2 ай бұрын
Right? It's so cool! I wish there was more official support for it, though I also empathise with the engineering POV as to why it wouldn't be high on the list of priorities.
@johanngambolputty53512 ай бұрын
As a cult member, I approve this.
@dphfox2 ай бұрын
all hail ferris, our supreme cult leader
@xanderplayz34462 ай бұрын
I can’t wait for the Linux Kernel in Roblox, then Busybox in Roblox, then GCC in Roblox, and then…
@dphfox2 ай бұрын
Roblox in Roblox?
@TenandrobilgiАй бұрын
Bitdancer said they weren't thinking of supporting Linux, so how about we do the exact opposite?
@lunaumbra51792 ай бұрын
I am a former & reformed software engineer and for some reason I watch videos about the subject still to feel validated about leaving when I did. I am so glad there are people like you out there who are still interested in this mayhem, and your new libraries remind me of my efforts in 2010. Keep it up and great videos
@obviousalexc2 ай бұрын
I did not expect this at all.
@SoloRads2 ай бұрын
As an roblox developer who's about to release TTS for roblox we get an little wild.
@orrenjenkins2892 ай бұрын
This is pretty neat! There are plenty of crates that can't be compiled to wasm unfortunately :/
@oglothenerd2 ай бұрын
Compiling to an interpreted language. 😆
@StarOnCheek2 ай бұрын
That's legit how Unity supported the web for ages. Compiling to optimized js using emscripten
@pwf2k2 ай бұрын
Luau actually somewhat supports compiling to native instructions now
@oglothenerd2 ай бұрын
@@StarOnCheek Oh jeez...
@oglothenerd2 ай бұрын
@@pwf2k Lol, that's crazy.
@tacticalassaultanteater96782 ай бұрын
Before wasynth there was asm.js. This practice is pretty old.
@oglothenerd2 ай бұрын
This is one of those videos where I hate what it is using, but I love the concept. I hate Roblox, but I gotta admit... this is freaking awesome!
@dphfox2 ай бұрын
Cool tech is always cool!
@NatetheNintendofan2 ай бұрын
Roblox, it isnt the only game that uses this language?There are other games that do it like sonic roboblast 2 super mario bros x 2 and gmod
@undrsc2 ай бұрын
@@NatetheNintendofan roblox has it's own lua
@oglothenerd2 ай бұрын
@@dphfox Yep.
@oglothenerd2 ай бұрын
@@NatetheNintendofan Lua is everywhere.
@ithaca_the_enby2 ай бұрын
I’m excited to learn about this new lingua and autput tech you have created!
@BananaPuppyBruh2 ай бұрын
Personally disagree that one of minecraft's flaws is that it doesn't hold your hand and provide direction. I think that is one of its greatest strengths as it provides a foundation that rewards instead of publishes creative problem solving. Take terraria for example. I love terraria, but to be honest the strong direction of defeating every boss in terraria really ruins the game for me. I enjoyed it the first 2 or 3 times I played through the entire game. But once I "beat" the game, it felt like there wasn't much to do. The prevalence of games that hold your hand and don't just let you truly explore the supposedly "non-linear" game are a bane of the games industry right now. Although I am the kind of player to put hundreds of hours into a world after defeating the ender dragon. And one of my favorite genres is rogue likes. so make of that what you will.
@dphfox2 ай бұрын
Oh, I don't mean hand holding at all! That would completely ruin the game. What I mean to say is that Minecraft's different parts of the game don't really weave into each other, so it isn't natural to flow between the different parts of the game. Player agency is key to making a game like Minecraft work, but the game should still be gently encouraging you to explore more of its mechanics organically over time.
@radonic_2 ай бұрын
i mained gotham ss 😔
@otistically2 ай бұрын
I'm actually glad that more devs are using the binary approach ever since Tantan made a video about it. And also, Daydream fits so well with the overall game's concept
@personX-bp7zl2 ай бұрын
nice plugin, however i cant buy it as i cant buy it, my parents wont let me get a card or even give me the plugin
@revenevan112 ай бұрын
Absolutely amazing, I'm still inexperienced with blender but absolutely love it so far. I've used it for making timelapses and played around with some sculpting (and struggled to get some fluid sloshing around lol), but the only work I've done with nodes wasn't material nodes, but stabilizing footage by tracking. The fact you were able to do so much with just procedural shading from simple rules based on the mesh geometry is inspiring! Makes you think how much effort/money can be saved by not manually texturing or drawing assets (or buying them or the material) just by thinking about why/how the material of something irl looks like it does. Using different noise textures isn't surprising to me, but how powerfully you're able to emulate real world processes that cause wear and tear using things like ambient occlusion is really astounding, I always thought of it as just a lighting thing in game settings 😅
@thelaw35362 ай бұрын
LOVELY!!!
@KyleBaran902 ай бұрын
That article at the end looks more or less like a problem I wanted to solve in a 2D game, haha
@oglothenerd2 ай бұрын
What is the difference between RwLock and Mutex? Also, did you check out using an MPSC?
@dphfox2 ай бұрын
I use mpsc throughout a lot of my code :) As for RwLock and Mutex, the former lets you have multiple concurrent readers while the latter does not.
@oglothenerd2 ай бұрын
@@dphfox So RwLock is better?
@27sqjz2 ай бұрын
Did they removed Gotham
@TannerJ072 ай бұрын
I'm also thinking of making a game in rust (just a small one for the experience of it) how did you get it to display things?
@dphfox2 ай бұрын
I use winit and wgpu - check out this tutorial track: sotrh.github.io/learn-wgpu/
@ThePortugueseKnight2 ай бұрын
I can't seem to find the first video of the series, anyone's got a link to it?
@dphfox2 ай бұрын
I've unlisted the first video because I ended up throwing away all of the code I wrote in that video entirely, and it wasn't very good either. Rambly and a bit too snide. All of the later videos cover everything much better :)
@ThePortugueseKnight2 ай бұрын
Thanks, I was just wondering since there is a bit of code coming from that video in this one. But if it's all mostly gonna be replaced, good to know I'm not missing much. I'm enjoying the videos very much!