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@UnrealArtist
@UnrealArtist 5 күн бұрын
isnt this path tracing? Forgive me If this is a stupid comment xD Coming from the unreal engine background :P
@NamePointer
@NamePointer 5 күн бұрын
Yes, but I would say path tracing is a subset of ray tracing. Ray tracing itself has a pretty loose definition
@Niko_Nikola
@Niko_Nikola 21 күн бұрын
zombie movies are soo unrealistic like no one developed immunity or the virus mutates like crazy
@snk-js
@snk-js Ай бұрын
wow this youtube video is a masterpiece
@MarkVonBaldi
@MarkVonBaldi Ай бұрын
This looks really good, I just think you should also add Refraction.
@user-eg4kn1kf6w
@user-eg4kn1kf6w Ай бұрын
I like the “very simple” immune system
@Tube_Richy_-
@Tube_Richy_- Ай бұрын
If your pc is weak for blender. then this video is right for you!
@__-rz1jx
@__-rz1jx Ай бұрын
next time i think there should be more realistic virus mutations
@GooberBambi
@GooberBambi Ай бұрын
"now this is tommy" Thats not tommy thats dave 😞
@doiyi_yt-wl1ey
@doiyi_yt-wl1ey Ай бұрын
so interestingly, I'm pretty sure rabies is a real life version of a zombie virus. first, when an a healthy organism gets infected with it, the virus slowly starts spreading through the nervus system and eventually alters the behaviors in the brain, making the infected aggressive. second, it spreads through infected saliva entering a healthy body(though bats can give it to you just by touching you). the infected's movement is very jagged and can hardly keep up their balance.
@2minutosparareir664
@2minutosparareir664 2 ай бұрын
Que buen video saludos desde bolivia
@Wolf_Aaron2708
@Wolf_Aaron2708 2 ай бұрын
kzfaq.info/get/bejne/hqhgisKYtK7chpc.htmlsi=Os0HrAJEKBtxF1Vj mc animation from this vid NOT original by this short
@rubenrollin5163
@rubenrollin5163 2 ай бұрын
Didn't understand the difference between indirect illumination and reflection. Currently programming Ray Tracer in Rust
@janethmshumbusi7370
@janethmshumbusi7370 2 ай бұрын
Can you please show us how to create app or apk builders please 🙏🙏🙏
@EliasWolfy
@EliasWolfy 2 ай бұрын
6:32 it's fine
@EliasWolfy
@EliasWolfy 2 ай бұрын
I think you're not very happy with the channel, have you decided to take a break? (the ratio between views and likes is visible.)
@EliasWolfy
@EliasWolfy 2 ай бұрын
halo?
@starburst4040
@starburst4040 2 ай бұрын
i'm gonna sound like a keyboard warrior but get this. these were not actually built block by block like he is suggesting in fact he didn't even make these clips, they're stolen! there's a really good video explaining how these "animations" are made by NamePointer called "How I played a minecraft animation inside of minecraft", go check it out!
@perialis2970
@perialis2970 4 ай бұрын
i have an idea for ray tracing, im not really that smart in computer graphics but i was wondering if its possible to pre-render ray tracers that are from light sources much like how static shadows are pre-rendered? the computer just has to compute what rays hits the camera, not having to calculate all of the rays that dont hit the camera because its been pre-rendered.
@rafa_br34
@rafa_br34 4 ай бұрын
Did I just hear that you had made a raytracer which runs on the CPU..?
@lightarchives5025
@lightarchives5025 5 ай бұрын
try adding like... vaccinations, avoidance, and weapons. See how long the zombies last when healthy people actually fight back, eh?
@radoslavdimitrov7505
@radoslavdimitrov7505 5 ай бұрын
You made a pretty cool software raytracer in one day. You are great
@3DevYT
@3DevYT 6 ай бұрын
How would one go about raytracing the skybox?
@alexeyl22
@alexeyl22 6 ай бұрын
Awesome! Nice to see someone understands importance of developing a rendering pipeline from scratch using OpenGL and learning graphics the proper way. 👍
@super_man-ArtOfWar3
@super_man-ArtOfWar3 6 ай бұрын
5:56 multiplying 4x4 matrix by vector with length=3 ☠️☠️
@rigbyb
@rigbyb 6 ай бұрын
Holy shit, this is amazing. Thanks for making this video
@You-nerds
@You-nerds 6 ай бұрын
Part 2 pls
@SCPokSecondaccound
@SCPokSecondaccound 7 ай бұрын
Consider enhancing the visuals with Tone Mapping, like adding bloom for a better appearance. Address the noise issue by employing two frame buffers: first one for the current frame and another for the previous frame. Displace the second buffer using its motion vector, blend it with the current frame, and display both buffers for improved results. Edit: I know my comment is a bit late, but I hope it still helped, even if you've already fixed it. Edit2: To enhance the prominence of the bloom, consider amplifying its visibility by expanding the radius.
@Supakills101
@Supakills101 7 ай бұрын
This is a massive improvement well done. Leveraging hardware acceleration would take this to another level.
@SFSylvester
@SFSylvester 7 ай бұрын
This was great! Hope you're able to put out more explainers one day!
@P-G-77
@P-G-77 7 ай бұрын
Imagine if at this very moment while you're watching this video... some (divinity) was simply doing the same thing with us... human beings... I realize that the more we go forward with simulations, the more I realize that the chances of being part of some kind of simulation or that the universe itself is part of something similar... should not be dismissed
@subith88
@subith88 7 ай бұрын
Add the military to kill the zombies in the game
@BossBeneBaby
@BossBeneBaby 8 ай бұрын
Hey great video. In 2021 Khronos realeased the Raytracing Pipeline for Vulkan. It supports all modern graphics cards (even AMD) and its incredibly fast. I managed to write a realtime Pathtracer and even with 4k resolution it is possible to render in realtime.
@joshaustintech
@joshaustintech 8 ай бұрын
This is very neat! I'm about to build one on my free time using Java 21's goodies, including SIMD instructions and structured concurrency.
@2002budokan
@2002budokan 8 ай бұрын
Being able to summarize the entire ray-tracing process, its finest details and professional touches in such a short video is a special ability. Thanks.
@Coolblockpro1220YTgamerz
@Coolblockpro1220YTgamerz 9 ай бұрын
Java 💀 Java editio.. this reminds me of.. 🟩
@44Hd22
@44Hd22 9 ай бұрын
It would be next level if you made different materials where objects like huge cubes form into spheres and maybe even simulations of cubical or hexagonal gravity. But this is epic so far.
@44Hd22
@44Hd22 9 ай бұрын
1:41 so no black holes or time dilation? Oh wait that'd be sick for a game. A game like superhot where you slow down your enemies who can fly or are just hanging onto space itself and it’s a puzzle shooter game where you need to defeat the enemies with a puzzle like nature to use the fact only you and maybe some other elements are affected by gravity. It reminds me of this platformer game where you use black holes. If anyone does this please tell me and it was my idea but I would like to see how that would look like.
@playsgames993
@playsgames993 9 ай бұрын
Can you atleast tell me what game or software?
@NamePointer
@NamePointer 9 ай бұрын
Unity
@playsgames993
@playsgames993 9 ай бұрын
How to make that please?
@Marco-xz7rf
@Marco-xz7rf 10 ай бұрын
2:02 gravity is not a force, its the bending of space-time creating the visual effect of objects attracting each other. What really happens, is that the objects "feels" like they are still going straight. In a field, when soemthing changes it's direction, it will feel the centrifugal force. In a small simulation like this it is probably not to important, but if you want to simulat this physically correctly you need to programm some kind of space-fabric to put your stuff inside.
@NamePointer
@NamePointer 10 ай бұрын
What you are saying is true, but as I said in the video, my goal was to simulate Newtonian gravity, not General relativity, which is why I called it a force in this context.
@Marco-xz7rf
@Marco-xz7rf 10 ай бұрын
@@NamePointer ah i missed that and that's the reason i haven't found any "correct" video about programming relative gravity, thanks haha
@ferlokus6375
@ferlokus6375 10 ай бұрын
These two videos are awesome dude, i love it
@SkulSetifikeit
@SkulSetifikeit 10 ай бұрын
yes
@naeemulhoque1777
@naeemulhoque1777 10 ай бұрын
you should also consider 1. *Fresnel:* kzfaq.info/get/bejne/jJmnmsuTv5O6mGg.html 2. *View Transform ACES:* kzfaq.info/get/bejne/a5mdYJRovsXeeps.html
@wonderfulworld2746
@wonderfulworld2746 10 ай бұрын
You are so talented, thank you for your video !
@harshavardhan.m1
@harshavardhan.m1 10 ай бұрын
Hi Man, I'm currently pursuing my Computer Science Engineering and I want to know from where do I learn the implementation of 3D models in C++, I understand that all the top level AAA games are made from C++ and I see youtubers using C++ for some pretty cool Physics based simulations, Even I am interested in these things how do I go around understanding all these. Suggest me some tutorials and courses that I can do,
@NamePointer
@NamePointer 10 ай бұрын
Hi! I highly recommend The Cherno's Game engine series and his Hazel devlogs. You should check that out if you haven't already
@harshavardhan.m1
@harshavardhan.m1 10 ай бұрын
@@NamePointer Thank you very much for recommending the channel, I'll watch Cherno's tutorials from now on. Appreciate your work✌
@suki4410
@suki4410 10 ай бұрын
Just wow. I can only congratulate on your programming skills. If you are bored, you could ivestigate, how holography works and make an example of it. (Lenses, microlenses)
@cardboard9124
@cardboard9124 11 ай бұрын
this would be a cool, realistic horror movie, people aren't completely turned but have a sudden urge to leave their homes and go to crowded areas to try to infect all they can
@leandracosta3828
@leandracosta3828 11 ай бұрын
Why does the ppl look like dave from the dave and bambi mod of fnf