Fire Force Anime Sound Tutorial
20:12
Why Reaper For Game Audio
9:59
2 ай бұрын
Clicky Textured Sound Design
5:35
Loot Box Video Game Sound Redesign
13:07
Wet Sci-Fi Sound Tutorial
8:44
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Walkie-Talkie Sound Design
6:09
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Sci-Fi Whooshes with Vital
6:39
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Crunchy Impact Sound Design
11:43
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Пікірлер
@albaal7035
@albaal7035 17 сағат бұрын
No explanations?
@RazorTrap
@RazorTrap Күн бұрын
Hey david, how can i make inharmonic (or mixed) textures like the ones in this video kzfaq.info/get/bejne/iMdlopmj29ulcqM.htmlsi=eEhUqbeaFarNrfkT
@RazorTrap
@RazorTrap Күн бұрын
Random lfos are a godsend
@vasyl_antoniuk_sd
@vasyl_antoniuk_sd Күн бұрын
As a fan of Elden Ring, I really appreciate the work that the FromSoftware team has done. The sound in the game is truly captivating, though in some moments, there’s a noticeable repetition that slightly diminishes the experience. But I understand that this was necessary to conserve resources. I've seen many different redesigns for this game, and yours, in my opinion, is the best! It captures the spirit of the game perfectly and sounds really interesting. Adding a bit more ambience could enhance the experience, but overall, your redesign is impressive! Thank you so much for sharing your work and experience-it’s always inspiring to see such creative contributions.
@gentrywalker
@gentrywalker 2 күн бұрын
is this doable procedurally: kzfaq.info/get/bejne/gNlnnaekl9TbY2w.html
@SceptreMusic
@SceptreMusic 2 күн бұрын
Woo, smashed it!
@kassurin
@kassurin 3 күн бұрын
Hi David! What kind of mic did you use or you'd recommend to record ambient sounds?
@AlfredVienneau
@AlfredVienneau 3 күн бұрын
This is fantastic, thanks David!
@psyagesh
@psyagesh 5 күн бұрын
Thank you David, really nice
@delcaprascalar1860
@delcaprascalar1860 6 күн бұрын
This makes the Veldt sound like an actual weapon you can take far away on SP 😂
@EverlastingFaeVODs
@EverlastingFaeVODs 9 күн бұрын
I like this style of video. My only fews gripes are that we don't get to see you record the sounds used for this recreation, and there's a bit too much use of the Variator plugin as well 😢 but it was still informational so good video.🎉
@jessensloan6692
@jessensloan6692 11 күн бұрын
How to create the effect: Play around with the settings
@gildolirio9944
@gildolirio9944 11 күн бұрын
preciso ganhar um Samsung novo mano !!!
@ViRiXDreamcore
@ViRiXDreamcore 13 күн бұрын
Thanks for the video! S-Layer still seems the most transformative and creative though IMO. If you don't already have sounds that are processed or cut up properly, the other tools won't do you much good.
@daviddumaisaudio
@daviddumaisaudio 7 күн бұрын
yea S-layer is my favorite out of these. I also use nvk_Create a lot.
@pikafrancis4189
@pikafrancis4189 13 күн бұрын
Hi David, I have just started learning game sound design and started working on a Call Of Duty Warfare gameplay clip. I am able to add the gun sounds, foleys and other game notification/warning sounds. But when I compare mine with the original clip, I find my sound design missing a lot of low end, like around from 300 to 50k. How do I fill up the low end?
@Voltraxfr
@Voltraxfr 10 күн бұрын
sweetener layers
@alex_opr
@alex_opr 14 күн бұрын
I really appreciate this type of content, it normalizes the time it actually takes for sound design, and you can see the full process and compare workflows
@mateussilva1087
@mateussilva1087 14 күн бұрын
An give listbfor super beginer idk of fl mobile is good ap or wxiste one better for sound design ps i just have smarphone
@ViRiXDreamcore
@ViRiXDreamcore 15 күн бұрын
Would you say it's better to reference the original when making a redesign? I actually DON'T reference the original so I can put my own take on it. For portfolio purposes, do you think it'd be wise to reference, or not?
@daviddumaisaudio
@daviddumaisaudio 7 күн бұрын
Not better or worse. Both are necessary. Referencing/trying to recreate the original AND creating your own take on a redesign. For a portfolio either could work. Doing your own version is probably the way to go.
@nicolasm.bronner2747
@nicolasm.bronner2747 15 күн бұрын
Greaaat! I really prefer this kind of video format! It's much better for those of us that are still new or inexperienced, thank youuu!
@SOUNDWAVECHANNEL123
@SOUNDWAVECHANNEL123 15 күн бұрын
What is difficult in this ?
@ViRiXDreamcore
@ViRiXDreamcore 15 күн бұрын
Watching this is great to see all the tools used in action. I will say though, I think there's a delay in the gameplay video you're using.
@daviddumaisaudio
@daviddumaisaudio 15 күн бұрын
Yea, there may be. I think it was this one I had issues with for some reason.
@ViRiXDreamcore
@ViRiXDreamcore 15 күн бұрын
@@daviddumaisaudio Reaper has a weirdthing with its encoder sometimes. I converted HDR footage from PS5 for a redesign and it messed up the colors, even after converting it to SDR. And it played properly in VLC so its a big odd. Still great vid and use of nvk create. Was considering either that or weaponiser. Still deciding.
@pinchingstars
@pinchingstars 16 күн бұрын
Curious why the foundation of this was importing already made samples... I had expected "from scratch" to be designing the swing sounds themselves, then processing them further. Would you consider the sort of base sound design process (like making that collection of swing samples) a separate or less essential process than further processing or layering already made samples? I could see that being so, considering the abundance of fx samples already out there... But I could also see it being a hindrance not understanding how those were made, as that process could inform later stages of your sound design.
@daviddumaisaudio
@daviddumaisaudio 15 күн бұрын
I break my work sessions into something like this: 1. Record & edit 2. Design 3. Assemble 4. Implement It’s not that one session is less or more important than the others, I just wouldn’t “design” recorded sounds in the same session as a redesign. I try to split them up like this to keep me focused and batch similar tasks together. 1. Recording and editing is to make the recorded sounds be as clean and useable as possible 2. Design is to experiment with processing, layering, fx, etc. and see what kind of results I can create 3. Assemble is to put ready sounds together in a design that makes sense 4. Implement is to place them in a game engine (which I don’t personally do much of) I think it’s really important to know how sounds get designed from recording to final sound but at the same time, when working on projects, you won’t always have the time to do that.
@Cloud2KK
@Cloud2KK 16 күн бұрын
why dont you like to use third party libraries? arent they made for this specific purpose?
@daviddumaisaudio
@daviddumaisaudio 15 күн бұрын
I personally like to create and use my own sounds when possible. I know not everybody feels this way and that it’s not always possible, but yea.
@fiestabob6
@fiestabob6 16 күн бұрын
David, really small note of feedback for you (this is something I myself would appreciate knowing if I were you).. In headphones when I listen back to this redesign, I can hear something like your desk or mic stand shaking probably through your vocal mic, seemingly most noticeable when you hit stop via the spacebar. Barely audible on phone speakers but definitely made me go “what is that?” when on headphones. Other than that, love watching your work process. Thanks for this!
@daviddumaisaudio
@daviddumaisaudio 15 күн бұрын
Hey, thanks for the feedback! That has been bothering me for so long and I am in the process of looking at getting a new mic, stand, and shock mount which will hopefully fix this issue.
@CorbysCubby
@CorbysCubby 16 күн бұрын
This insanely helpful, thank you! Hope to see more videos like this one!
@Voltraxfr
@Voltraxfr 16 күн бұрын
im glad you actually made a video like this, this is great.
@szihu
@szihu 16 күн бұрын
Would love this longer format to keep coming from time to time - eagerly waiting for more content, ideally from different themes/topics (sci-fi, fantasy, skills, monsters etc). Awesome stuff, David 😎
@EverlastingFaeVODs
@EverlastingFaeVODs 16 күн бұрын
I prefer this format for instruction and learning videos🎉
@szihu
@szihu 18 күн бұрын
The color grading of the samples is fun idea, though it might interfere with the current habits/using colors to preview frequency range. The fact that it's all free - hats off! Looking forward seeing more content and maybe another set of tools (even paid ones) made by you & tailored to Reaper and Game Audio, because I personally really like your style of workflow (despite not having some of the tools you use, like PhasePlant, Whoosh etc. - maybe once I'm able to get back to making a living in gamedev...). Anyway - fingers crossed for that 10k subs this year, David!
@Nebvla
@Nebvla 20 күн бұрын
Soothe2 is replacable by spectral compressor, right Yes, you can do it, but it requires a phase cancelling setup
@letsstartapeaceriot
@letsstartapeaceriot 20 күн бұрын
okay but where do i download and did you give the proper names?
@daviddumaisaudio
@daviddumaisaudio 20 күн бұрын
All links can be found in the description, but here it is: nvk_tools (CREATE, AUTODOPPLER, LOOPMAKER): www.daviddumaisaudio.com/nvkcreate LKC_Render Blocks (free): www.daviddumaisaudio.com/renderblocks LKC_Variator (free): www.daviddumaisaudio.com/lkc-variator UCS Renaming Tool (free): www.daviddumaisaudio.com/ucsrenamingtool
@ARE_YOU_SICK_OF_YT_CENSORSHIP
@ARE_YOU_SICK_OF_YT_CENSORSHIP 23 күн бұрын
there's a script by MPL to align takes, available via ReaPack, kind of semi-automatic
@ARE_YOU_SICK_OF_YT_CENSORSHIP
@ARE_YOU_SICK_OF_YT_CENSORSHIP 23 күн бұрын
there's a couple of showcases on this shit platform
@daviddumaisaudio
@daviddumaisaudio 22 күн бұрын
yea, it doesn't seem to work for me though.
@ARE_YOU_SICK_OF_YT_CENSORSHIP
@ARE_YOU_SICK_OF_YT_CENSORSHIP 22 күн бұрын
@@daviddumaisaudio OK
@user-zk5ud5db4l
@user-zk5ud5db4l 25 күн бұрын
Hi! I enjoyed the video! Thanks to upload it! btw i have one question. Would it be okay to use the NT5 microphone in a room without any soundproofing or absorption? Won't the noise floor be too loud?
@daviddumaisaudio
@daviddumaisaudio 22 күн бұрын
depends. Noise floor usually refers to self noise from the electronics. The NT5 is pretty quiet at around 16db of self noise. The recorder will be the other device which will affect noise floor. In terms of room noise, reverberation, etc. it depends on the room you are recording in. If its in a small empty room with no carpets and nothing on walls, then reverb will seep into the recording. If you record in a closet filled with clothes and carpet on the ground, you probably wont have much other noise than what you are recording.
@user-zk5ud5db4l
@user-zk5ud5db4l 19 күн бұрын
@@daviddumaisaudio I was more concerned about white noise inside the room rather than self-noise from the electronic devices, but your answer was very helpful! Thank you so much for your kind response!
@kobraz5684
@kobraz5684 25 күн бұрын
Hey, is there a ricochet pack for sale? or how can we obtain the rights to use these ricochet sounds?
@daviddumaisaudio
@daviddumaisaudio 22 күн бұрын
Not at the moment.
@kobraz5684
@kobraz5684 22 күн бұрын
@@daviddumaisaudio you should make one. I would buy it!
@daviddumaisaudio
@daviddumaisaudio 21 күн бұрын
@@kobraz5684 Note Taken :)
@siljamickeify
@siljamickeify 25 күн бұрын
Glide is often called "portamento" on many synths. And sometimes it requires setting the synth to monophonic mode and let each subsequent note overlap the preceeding note.
@haraldspies2546
@haraldspies2546 27 күн бұрын
Very interesting, but you are talking a bit too fast for me to follow as elderly gentleman.
@Richie131hun
@Richie131hun 27 күн бұрын
What if I'm interested in both movie and video game sound design? Do I really have to create separate reels for movies and games? Also I'd say that movies and cinematic games sound pretty similar.
@daviddumaisaudio
@daviddumaisaudio 22 күн бұрын
Depends what your goal is. Generally speaking, if you are applying to a gaming studio, they are not looking for a movie sound designer and vice versa. If you're a freelancer, then yea, you could have a reel with both.
@Richie131hun
@Richie131hun 22 күн бұрын
@@daviddumaisaudio Yeah, I didn't mention my plan is to become a freelancer. Just started practicing sound design this year, I have only 3 clips yet, one of them a movie.