Hello, thank you for your tutorial video. I followed your steps, but the program does not respond to hand tracking and only reacts to the movement of the controllers. What could be the reason for this? Also, I noticed that you seem to be able to use your hands instead of controllers to operate in Quest Link. May I ask how you achieved that?
@SVRGATech3 сағат бұрын
Hello! You might want to check if Hand Tracking is enabled on the headset in the settings!
@darshangoyani-d2l2 күн бұрын
Hello All Can Anyone Tell me that if is it possible that Download Oculus Application in Mac Because i am not able to direct play in vr. Everytime i make build and then upload on developer hub then i play and it is too long so that's why i want it Please Anyone Help me
@cathychoi695910 күн бұрын
Thank you, man, your tutorial probably is the only one spend time to teach beginners how to set up, appreciated it!
@justmemes1013911 күн бұрын
idk why but iv done everything you have said and iv even looked at other tutorials and i just dont have the action based xr controller script
@Dumaruma1314 күн бұрын
why are my controlers don't show up on meta quest 3? I did everything you did. And everything worked except for the controlers didn't show up
@SVRGATech14 күн бұрын
Can you check if your “model prefab” field is assigned correctly in the scene?
@user-xk1gi9vo4q21 күн бұрын
I did the same setup but one of the hand is not working
@FUJIITTS21 күн бұрын
This is the greatest video I've ever seen. Thank you so much!
@SVRGATech21 күн бұрын
Thanks for your kind words! I’m glad it helped!
@renzoperez496522 күн бұрын
Hello, I loved your videos, they helped me a lot in my project, can you share the 3 UIAssets files please?
@sosaalosaa24 күн бұрын
Thank you for such helpful tutorials, keep it up 👍
@UnrealEngineTuts-oi8cl29 күн бұрын
Keep going bro. It's very helpful for beginners like us
@arvrcseАй бұрын
Seen so many videos but no one has explained it like you
@jimmoriya11 күн бұрын
True! I fell that I finally can understand it💯
@AnikenSkiwalkerАй бұрын
18:37 You were tried to remove the Right Hand Mesh where it would register as "None(Game Object) in the slot. I overlooked that you still have that remaining and ended up crashing my testing the example. Could you please let me know if that was a mistake on your part?
@SVRGATechАй бұрын
It could have been! Didn’t cause an issue for me when I re assigned the prefab. Perhaps you could remove and add the component again?
@AnikenSkiwalkerАй бұрын
@SVRGATech It worked eventually. Thanks again. I'm looking forward to your hand grabbing objects tutorial. I was wondering if you have a discord. I have been working on some issues using the grab objects Meta XR version using their new Building Blocks option but encountered some issues.
@AnikenSkiwalkerАй бұрын
Thank you. I was waiting for someone to have the teaching style which you have. Many of the materials here are outdated and the socalled tutors do not explain why we he is doing something.
@SVRGATechАй бұрын
I’m glad it helped you out! Thank you!
@ritikpatni7021Ай бұрын
hindi me banao na bhai pls
@DennisCNolascoАй бұрын
Can you make tutorials with Unity 6 and XR Interaction Toolkit 3?
@SVRGATechАй бұрын
Hey! It is in the pipeline! 😁
@PrasadKopparthiАй бұрын
Hi i have used ovrplayer controller for player movement and for objects selection i have written custom code and have used camera rig but when the ray interaction is hitting the object the player is falling from the plane i have added colliders could you please provide me ur mail id or contact number to contact you
@faseelulla4772 ай бұрын
Thanks for the content bro. Keep going on.
@SVRGATech2 ай бұрын
Thanks Bro! Hope it helps! :D
@vloggingwithmichael76352 ай бұрын
Do you have tutorial in Unreal engine for VR
@karnaxrgaming39842 ай бұрын
Good video ,I struggled alot initially when i was new to git from unity , probably 4 years ago
@muhammadsaad1192 ай бұрын
what controller should I add in open xr feature group if I am using vr shinecon 606A
@SVRGATech2 ай бұрын
If your Headset is OpenXR Compliant, you would just have to add the Khronos Controller profile! you can check the list of OpenXR Compliant devices here: www.khronos.org/conformance/adopters/conformant-products/openxr
@AgaashSchwarz2 ай бұрын
Hey can someone maybe help me?So I have Ghost of Tabor on the oculuspcvr version and it’s connected with the openxr companion app.But if I’m ingame the menu won’t open.Can some help and send maybe the discord link from the openxr toolkit.Great Video btw
@supjay39452 ай бұрын
Since it was easy to follow, im able to complete this tutorial step. Thankyou! The only complaint is the microphone levels at times.
@SVRGATech2 ай бұрын
Thank you! Is the mic levels issue there on the other videos as well?
@supjay39452 ай бұрын
almost forgot to like!
@supjay39452 ай бұрын
3:15 my asset folder had a URP already Assets/UniversalRenderPipelineGlobalSettings.asset
@supjay39452 ай бұрын
I went ahead and followed the tutorial, installing it anyway. I have 3 issues in Project validation, where it shows the issues. Open XR option, switch to use inputsystem.xr, OpenXr optional, switch to use stick control, and xr interaction toolkit starter asset should be set to teleport for teleportation. Otherwise very well Tutorial, i am greatful you were careful not to flip through the menus quick. I wouldn't mind a tutorial for testing VR without headset. Thanks again!!
@kshitij7163 ай бұрын
Hello! Your videos are resourceful. The drive link provided in the description is not visible properly/not working
@SVRGATech3 ай бұрын
drive.google.com/file/d/1WtMloZtf6TtkfE1yEMauyL3sUPuOLBAW/view?usp=sharing Hello! thanks for letting me know! glad you found the videos helpful... The link is above :)