[Overwatch Coop] - Paris Dungeon
2:32
Honchos Play Pug's Old Workshop Games
15:42
[Overwatch Coop] - Nepal Dungeon
2:16
[Overwatch Coop] - Rialto Dungeon
1:27
Overwatch Workshop Tutorial - Arrays
12:17
Overwatch Workshop Tutorial - Basics
11:15
[Overwatch Coop] - Hanamura Dungeon
1:09
Honchos Play Brawlhalla
14:57
4 жыл бұрын
VFX Reel
1:03
5 жыл бұрын
Haunted House VR Ride
2:25
5 жыл бұрын
EVERY SINGLE TIME
0:28
5 жыл бұрын
The Head Honchos MCU Intro
0:37
6 жыл бұрын
Пікірлер
@ciach0_
@ciach0_ Ай бұрын
Well, now this guide is a little bit outdated, because as of season 4 we have an action to create projectiles Anyway, great video!
@333puggles333
@333puggles333 Ай бұрын
Yeah, but I figure theres still some valuable info in there like ray casting and chasing variables so I keep it up 😁
@ciach0_
@ciach0_ Ай бұрын
@@333puggles333 yeah, that's useful
@The_Punisher
@The_Punisher Ай бұрын
Love how you added backstory to the mode also will this work for OW2?
@333puggles333
@333puggles333 Ай бұрын
I'm pretty sure you can still load it up but it's severely outdated at this point in terms of balance and doesnt include ow2 heroes
@VirgoSquawks
@VirgoSquawks 2 ай бұрын
Man created virus before virus was a thing
@333puggles333
@333puggles333 3 ай бұрын
To anyone watching this in the future, "Custom Projectile" was added to the Workshop, thankfully making this process obsolete. You can just simply create a projectile with an action now and the game engine can handle the physics for you! ♥
@Wolfy_6414
@Wolfy_6414 4 ай бұрын
Man..his ultimate sucks he needs rework now!
@Flase7ure
@Flase7ure 4 ай бұрын
XD
@user-je7xc6tt1y
@user-je7xc6tt1y 5 ай бұрын
I want dummys to dispawn when I’m not near them
@samash32_
@samash32_ 5 ай бұрын
lil late, but how would one want to track ability usage, and limit it? i came up witha player var for ana and her nades, and the inital number of the player var is 3, and everytime she uses the ability, it goes down one, and when it reaches zero, it disables it. it doesnt work though? can anyone help me out?
@Aurora--839
@Aurora--839 5 ай бұрын
Pug! I need to know how to change the custom string, im on Xbox, and I cant change the message! You might not be able to help, since your on PC, but if you can!
@333puggles333
@333puggles333 5 ай бұрын
Yeah, sorry mate I dont know anything about this stuff on console 🫤
@Aurora--839
@Aurora--839 5 ай бұрын
​@@333puggles333I was just praying you did 😭😭
@elpapisaint
@elpapisaint 6 ай бұрын
don't know if you will ever do this again but I'm trying to figure out how to create a needler effect (from halo) to lifeweaver's thorn volley and so far I haven't gotten far with it. If you have the time, please try your luck at it!
@333puggles333
@333puggles333 6 ай бұрын
I've never been great at explaining these over comments but I will try. You could make a Player Variable for each player that counts up to a certain number (X). Once it reaches that number or higher, the player takes explosion damage and the counter resets. On a Player Took Damage event, make a condition that Hero Of Attacker is Lifeweaver, and the Event Ability is Primary Fire. Then for the actions, If the Variable >= (X), then Damage the Victim for an amount, and play some effects. Then reset the Variable to 0. Else If the Variable < (X), then Modify the Variable by Adding an amount to it. Then you can play with a timer if the player doesn't take damage for a while, set the Variable back down to 0.
@bIowi
@bIowi 6 ай бұрын
How can i do the opposite of the force field? I want it to make me stay in there no matter what, like directly spawn in the sphere
@RuthlessTragedy
@RuthlessTragedy 6 ай бұрын
does it work in OVerwatch 2?
@seanyboigaming8204
@seanyboigaming8204 8 ай бұрын
Do you have a lobby code so we can copy and study your work? I'd like to learn more about this and just recently got into the workshop
@Slyrougefox
@Slyrougefox 8 ай бұрын
Please can you make atleast 1 tutorial on how to make stuff like an item drop where you can pick it up and i mean like multiple items stored in an array.
@Catnap1667
@Catnap1667 8 ай бұрын
Does not work
@andreirotaru1383
@andreirotaru1383 9 ай бұрын
HOW DO YOU CREATE A DUMMY BOT ACTION?!?!
@ChatGPt2001
@ChatGPt2001 9 ай бұрын
Creating a Wile E. Coyote vs. Roadrunner showdown in Minecraft can be a fun and creative project, but keep in mind that Minecraft does not have any official characters or mobs resembling Wile E. Coyote and Roadrunner from the Looney Tunes series. However, you can still use Minecraft's building and redstone capabilities to create a fun and interactive encounter inspired by these characters. Here's a basic idea of how you can set it up: 1. **Build the Environment:** Create a desert biome in Minecraft, as it resembles the typical setting for Wile E. Coyote and Roadrunner's antics. Add sand dunes, cacti, and other desert-themed elements to make it look authentic. 2. **Wile E. Coyote Character:** Build a statue or structure resembling Wile E. Coyote. Get creative with the design to capture his iconic look. You can use various blocks and materials to create this character. 3. **Roadrunner Character:** Similarly, create a statue or structure representing the Roadrunner. Focus on capturing the bird's distinctive features, such as its long legs and tail feathers. 4. **Redstone Traps:** To simulate Wile E. Coyote's attempts to catch the Roadrunner, set up various redstone traps and contraptions. These can include TNT cannons, piston traps, and hidden pitfalls that activate when Roadrunner approaches. 5. **Interactive Elements:** Make the encounter interactive by using redstone mechanisms. For instance, you can have pressure plates that trigger traps or create a maze that Roadrunner has to navigate. 6. **Roleplay:** If you're playing with friends, you can assign roles - one player becomes Wile E. Coyote, and another becomes Roadrunner. The Wile E. Coyote player can try to set off the traps to catch the Roadrunner. 7. **Capture or Escape Scenario:** Depending on who you want to win, you can set the objective. If it's a Roadrunner victory, make the goal for the Roadrunner player to escape Wile E. Coyote's traps successfully. If it's a Wile E. Coyote victory, design the traps to capture the Roadrunner. 8. **Recording or Livestreaming:** Consider recording or livestreaming the encounter to share with others. You can edit the footage to add humor and special effects, just like in the Looney Tunes cartoons. Remember, the fun of Minecraft comes from your creativity, so feel free to adapt and expand on this concept to create an entertaining Wile E. Coyote vs. Roadrunner experience in the game.
@waterflame3454
@waterflame3454 10 ай бұрын
That's really creative. With those animation skills and your programming/coding experience (as seen in your Workshop tutorials) you could make an own video game
@ashtonsilva7084
@ashtonsilva7084 10 ай бұрын
Thank you so much, this helped me so much in a little game mode I’m making!!
@SoulDude24
@SoulDude24 10 ай бұрын
Is there a way to specify heroes to a certain map? I'm trying to make All Brawls.
@mirsthy
@mirsthy 10 ай бұрын
My workshop is spawning multiple bots. How can I limit it to a single bot?
@crinklybones
@crinklybones 11 ай бұрын
So sad that Overwatch 2 turned out to be a disappointment. The workshop potential is massive…
@dreamhollow
@dreamhollow 11 ай бұрын
This video is incredibly helpful since the Reddit situation deteriorated. Thank you.
@333puggles333
@333puggles333 11 ай бұрын
yup yup glad I could help
@terry5080
@terry5080 11 ай бұрын
Can you do a tutorial on how to the teleport thingy? 10:31
@terry5080
@terry5080 11 ай бұрын
Lolll
@Jim-qr9fj
@Jim-qr9fj 11 ай бұрын
This tutorial sucks thanks
@iwanazz
@iwanazz Жыл бұрын
Hi! First, great tutorials, thank you for your work. Man I´ve been searching for days 😭😭 You look that in Paris when you play a casual match there is the full map right? But when you play in arcade 4v4 mode Paris just allow you to fight in just an area of the same map. There are like energy walls that makes imposible to go out. I WANT TO DO THAT!!! I want to put that walls to limit the maps to a certain areas. That is posible in the workshop??????
@333puggles333
@333puggles333 Жыл бұрын
It is. I've never been good at making really good solid walls tho. The only thing I've ever done is make it so if someone goes past a certain X coordinate or Y coordinate, make it loop an impulse toward the direction away from the wall. The problem is looping it too much will put stress on the server and make it more likely to crasg
@iwanazz
@iwanazz Жыл бұрын
@@333puggles333 That was quick!! Thanks!! ok ok I'll keep trying 😂😂
@Botplay01
@Botplay01 Жыл бұрын
Can you make a new version of this in Overwatch 2? There isnt a dummy bot variable that I can find.
@333puggles333
@333puggles333 Жыл бұрын
Yes if you buy the battlepass and reach level 45
@Botplay01
@Botplay01 Жыл бұрын
@@333puggles333 You drive a hard bargain. How about I buy the campaign missions?
@Jjkandaotfan
@Jjkandaotfan Жыл бұрын
Please come back
@333puggles333
@333puggles333 Жыл бұрын
Nah I have no desire to give Activision any more of my time.
@Jjkandaotfan
@Jjkandaotfan Жыл бұрын
@@333puggles333 fair enough. I barely play anymore. But why not upload other games?
@333puggles333
@333puggles333 Жыл бұрын
@@Jjkandaotfan well, I have like over 100 unlisted videos I've made of other games like the Master Chief Collection, Far Cry 5, Dark Souls 2, Remnant, Dying Light, Valheim, etc, but my friends arent comfortable with me making them public, which I will respect. And unfortunately I'm not that entertaining on my own lol
@Jjkandaotfan
@Jjkandaotfan Жыл бұрын
How do I make it so its at the top for the whole match?
@waterman7082
@waterman7082 Жыл бұрын
Is there any way to make an effect like the DV.A ult explosion?
@333puggles333
@333puggles333 Жыл бұрын
Yes. You have to enable the workshop extension for one of the explosion effects. (I think it's called Kinetic Explosion Effects?) The workshop extensions are under the button that looks like a jigsaw puzzle. It's near where you can find the variables I think.
@waterman7082
@waterman7082 Жыл бұрын
Hey, quick question: How do you get to a projectile's info for example create an effect if the projectile hits something?
@333puggles333
@333puggles333 Жыл бұрын
There's really no way to check for that unless you make your own projectile which is a little complicated. I did make a projectile tutorial video but I think there's a new projectile function in the workshop that makes it 1000x easier
@thestrappingentrepreneur2822
@thestrappingentrepreneur2822 Жыл бұрын
bro how tf do you get the bot to move left, the movment doesnt allow negatives
@user-fr5ps1br7s
@user-fr5ps1br7s Жыл бұрын
How do i play the codes i have saved?
@waterman7082
@waterman7082 Жыл бұрын
my question is: How can you get a position in all maps? What i mean is for example you want to make a healing zone in a sphere, and the healing zone is in a specific place on every map. So, how do you do that?
@333puggles333
@333puggles333 Жыл бұрын
You unfortunately have to manually enter the coords for each map. In your setup rule do something like: If Map = Numbani, Global Variable.A = (XYZ of healing zone) Else if Map = Rialto, Global Variable.A = (XYZ of healing zone) Then go down the line from there with the rest of the maps.
@waterman7082
@waterman7082 Жыл бұрын
@@333puggles333 Oh.
@puppergump4117
@puppergump4117 Жыл бұрын
didn't know you could have reflections on a green screen.
@333puggles333
@333puggles333 Жыл бұрын
The reflections were on the window between the camera and the greenscreen.
@puppergump4117
@puppergump4117 Жыл бұрын
@@333puggles333 why didn't I think of that
@Dafugan
@Dafugan Жыл бұрын
Thank you brooo
@333puggles333
@333puggles333 Жыл бұрын
brooooo you're welcome
@bbrraayy
@bbrraayy Жыл бұрын
This sounds like Jeff Kaplan
@heyyou9903
@heyyou9903 Жыл бұрын
Is there a way to do this with a global variable instead? Or does it need to be a player one to have a starting position of the player?
@wargodkuro4968
@wargodkuro4968 Жыл бұрын
Nvm I fixed it just having trouble getting the ai to face my direction ":D
@333puggles333
@333puggles333 Жыл бұрын
It seems you're making yourself face towards yourself. Make sure you are targetting the correct player (in this case the Reinhardt dummy bot) with your Facing action.
@wargodkuro4968
@wargodkuro4968 Жыл бұрын
Thx
@sirius1320
@sirius1320 Жыл бұрын
Wenn you throttle a bot to a position, is the bot automatically able to see walls and walk around them?
@333puggles333
@333puggles333 Жыл бұрын
Absolutely not. They just blindly throttle towards that position regardless of any other factor.
@TheJan
@TheJan Жыл бұрын
thanks!