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@6henny443
@6henny443 2 күн бұрын
The Realtime attachment UI is actually pretty sick haven't seen a game that has that.
@funtecstudiovideos4102
@funtecstudiovideos4102 Күн бұрын
Metro Exodus
@sergodobro2569
@sergodobro2569 2 күн бұрын
I hope my PC will survive after launching this project in the future
@hgramofficial8982
@hgramofficial8982 3 күн бұрын
Do you have a discord or anything?
@stupidonesgames5923
@stupidonesgames5923 3 күн бұрын
Probably within the next few devlogs when I've implemented core gameplay stuff.
@thecreativemediastudio
@thecreativemediastudio 4 күн бұрын
I can already see how incredible this project will be! But clearly a huge undertaking, I wish you nothing but success 🥳
@Bizob2010
@Bizob2010 4 күн бұрын
Looking really neat! I apologize if it was shared in a previous video (I haven't watched those yet), but how did you get the height map terrain thing to work with the provinces? It looks really pretty.
@stupidonesgames5923
@stupidonesgames5923 3 күн бұрын
The provinces and heightmap are kinda independent of eachother for now. But the topography is done by a massive 16k virtual texture which then uses nanite tesselation.
@Bizob2010
@Bizob2010 2 күн бұрын
@@stupidonesgames5923 oh! I don't know much about how that all works, but does it use the normal mapping stuff to create a height appearance?
@stupidonesgames5923
@stupidonesgames5923 Күн бұрын
Not exactly. Previous versions used normals and parallax mapping to fake height. The current method is leveraging nanite, which essentially stops sub-pixel triangles from being a thing, and then having a dynamically tesselated sphere whoes vertexes get offseted by the heightmap. It looks alot better then normals.
@Bizob2010
@Bizob2010 Күн бұрын
@@stupidonesgames5923 woah... Any chance you know of a tutorial on how to implement that? 😅
@stupidonesgames5923
@stupidonesgames5923 Күн бұрын
@@Bizob2010 Sure ill elaborate on it next devlog (:
@mp3ha
@mp3ha 6 күн бұрын
hi make more video tutorials unreal engine 5 thx
@td7316
@td7316 6 күн бұрын
Super immersive work! Can't wait to see the finished product. A super small and quick demo of single province using this method would be a really helpful pointer on how to implementing something similar in other projects. Love the work and will follow along!
@Native_Creation
@Native_Creation 7 күн бұрын
This is absolutely amazing, looks exactly on par. How would this compare to something like the Total War grand strategy map, or is it pretty similar? I'm curious how you made the geometry of the map, using any plugins? This may be out of scope, but I'm guessing these provinces can't dynamically update their borders, but I'm curious how one may approach that. For instance showing how borders may change over time or update borders when conquered.
@stupidonesgames5923
@stupidonesgames5923 7 күн бұрын
In a total war like game you'd probably be better off doing a mesh based system cause theres way less provinces and you'd beable to use engine tools like the foliage painter more easily. I dont use any third-party plugins. Updating borders dynamically would kinda break everything and might be possible for a smaller map but its out of the scope for this game and would mess up data (like culture)
@asirry3144
@asirry3144 8 күн бұрын
March of eagles 2 look promising
@StarKiller64
@StarKiller64 9 күн бұрын
Okay, this is the coolest thing I have seen in a long time and something I've wanted for a long time. If I could make video games I would certainly do something like this.
@dakytheweirdo
@dakytheweirdo 9 күн бұрын
Awesome Project ! But how can i solve the lagging/low FPS issue on the weapons
@TGMaiam
@TGMaiam 9 күн бұрын
Can you share a video how to start making this interactive map? no need to share complete tutorial, just wanted to know where to and how to start making it... I want to create one but I can't find any tutorials for making interactive map in Unreal Engine so far.
@jayhop960
@jayhop960 10 күн бұрын
THE VERY FIRST TO MAKE THIS TUTORIAL THANK YOU!!!
@Najh_gaming
@Najh_gaming 10 күн бұрын
awesome !
@betweentherainsmusic
@betweentherainsmusic 11 күн бұрын
This looks awesome!! I've tried so many times to get into grand strategy games and it's been a challenge for me, but I really want to have the time to put in to understand one someday. 😆 I know you're early in development, but I'm a professional composer for games and I'd love to chat with you and send some demos if you're interested. You can find my official demo reel and contact info on my KZfaq channel description. Keep up the great work!
@stupidonesgames5923
@stupidonesgames5923 3 күн бұрын
Early days but I'll do that when I get more advanced (:
@arkiv7851
@arkiv7851 11 күн бұрын
Can this game simulate other time periods, like the early medieval era for example? 😉
@stupidonesgames5923
@stupidonesgames5923 7 күн бұрын
Yeah but it'll be overfitted to simulate a victorian->modern style economic system
@arkiv7851
@arkiv7851 6 күн бұрын
@@stupidonesgames5923 it’s still incredible but ty
@ordinalchaos
@ordinalchaos 13 күн бұрын
Mountains are looking a bit too spikey imo, Maybe it would be good to tone down the exaggeration on the topography heightmap a bit, or even possibly give the player options for that in the graphics settings.
@sotirisl9388
@sotirisl9388 13 күн бұрын
Are there going to be world empires or is it going to be realistic so that we don't see a Great Luxembourgian empire of Eurasia?
@stupidonesgames5923
@stupidonesgames5923 11 күн бұрын
The games gonna have a more historical focus and will try to stay away from total wars before ww1 and 2
@TenOrbital
@TenOrbital 14 күн бұрын
Make sure countries start with historical debt! One reason the Austrian empire was weaker than it ought have been was the high level of government debt it carried throughout the 19thC. Also the Russian empire had a very limited ability to raise taxes which was a structural issue that contributed to its collapse in WW1.
@seba0456
@seba0456 14 күн бұрын
Where did you get province map and the height map? How do you render country name on map?
@stupidonesgames5923
@stupidonesgames5923 14 күн бұрын
I made the province map using the tool. The tool uses data from nasas blue marble missions. The country names are a simple algorithm that interpolates between the two longest points of a country and the average of all the provinces.
@seba0456
@seba0456 14 күн бұрын
​@stupidonesgames5923 The border shape and texture is also created by this tool? I'm just curious how you made it. I've tried to create similar map with meshes but it was not efficient.
@seba0456
@seba0456 14 күн бұрын
Also how do you detect click on province? In mesh based system it could be just click on event, but here? I have no idea 🤷‍♂️
@stupidonesgames5923
@stupidonesgames5923 14 күн бұрын
So I've got a basic modern day province/country "borders" which i use for reference whilst creating the provinces which is overlayed in the editor (think its in the video). The click on provinces is found by looking up the color of the pixle at the UV of the click which can be derived by some trig.
@seba0456
@seba0456 14 күн бұрын
@@stupidonesgames5923 The borders are hand-painted? What are these boxes?
@anthonybelmonte9021
@anthonybelmonte9021 14 күн бұрын
Please make this as an asset on the store. I would pay money for it immediately. I actually am working on a similar project but set in ww2 and this will be perfect for my project. As you mentioned there isnt many videos online on how its done, so if you cant make detailed tutorials. I would gladly buy it on the marketplace.
@holydoggo4822
@holydoggo4822 15 күн бұрын
Main thing about this i gotta comment on so far i believe the map is generally just very dark
@tom-cs3ej
@tom-cs3ej 15 күн бұрын
Hay sorry cool dicord ?
@stupidonesgames5923
@stupidonesgames5923 14 күн бұрын
Probably make one in the next couple of devlogs (:
@LexStrat
@LexStrat 15 күн бұрын
ну, надеюсь у тя получится
@axtrias8447
@axtrias8447 15 күн бұрын
I love what you’re doing, man! Finally someone who goes for the grand strategy with a full fledged plan and good ideas/skills. Will be following you in this endeavour, keep it up!!!!!!
@xZxOxVx
@xZxOxVx 15 күн бұрын
Macedonians are not Bulgarians, Dubrovnik was Serbian in 19th century and the proof is easy to find - Austrian census nd also Krajina was 90% Serbian Orthodox population, they weren't a minority as this map shows.
@stupidonesgames5923
@stupidonesgames5923 15 күн бұрын
Responded to the first your other comment. Firstly, the Austrian census (with the only conclusive on being held way after the start date in 1910) is wacky and it groups serbs-croats-bosnians all into one group (although has data on religion). Secondly I'm 90% sure that nowhere in the Balkans 90% of people made up anywhere. Also, Krajina and Dubrovnik aren't provinces as this map "provinces" are somewhat arbitrarily drawn shapes. For example, the countryside of Zeng may be majority Serb but the whole province is a serb-croat plurality.
@xZxOxVx
@xZxOxVx 15 күн бұрын
Whats the point of deleting comments? Macedonians are not bulgarians!
@stupidonesgames5923
@stupidonesgames5923 15 күн бұрын
I didn't delete any comments? Ik this is a tricky historical nuance but pretty much every census describes them as Bulgarians (although some of them are wacky). I might add a couple of events relating to culture divergence in the future.
@noirgames7561
@noirgames7561 15 күн бұрын
Hoi 6 or Eu 6 ?
@stupidonesgames5923
@stupidonesgames5923 15 күн бұрын
Vic 4 (:
@youssefanastas1773
@youssefanastas1773 16 күн бұрын
Godspeed you goddamn madman
@diligencehumility6971
@diligencehumility6971 16 күн бұрын
Unreal Engine does have superior graphics and is superior in many ways. But nothing beats free and open source in the long run. Godot are slowly winning indie's and now some small studios.
@stupidonesgames5923
@stupidonesgames5923 15 күн бұрын
I've never really used Godot but I've heard its pretty expandable. And unreals super fiddley to get working with anything that isn't and fps lmao. But im still way more comfotable with unreal and I use it at work (:
@h1story643
@h1story643 16 күн бұрын
Bologna, not Bolonga. Looks great otherwise!
@stupidonesgames5923
@stupidonesgames5923 16 күн бұрын
Thanks for the catch im changing it now (:
@Lord_Lambert
@Lord_Lambert 16 күн бұрын
Now this is intriguing.
@captworgen5720
@captworgen5720 16 күн бұрын
If you listed the map editor to purchase in the store, I'd buy it ASAP. I always wanted to create worlds with Paradox-style interaction
@liptonmapper2543
@liptonmapper2543 16 күн бұрын
Looks great
@simonedagostino9358
@simonedagostino9358 16 күн бұрын
The way you assign the right colour to each province is insane yet genius. Bravo! We need more developers like you
@totalestriviales
@totalestriviales 16 күн бұрын
I always wanted to do something like that part with the map, but I am just too stupid to even start it. To bad.
@Despotic_Waffle
@Despotic_Waffle 17 күн бұрын
Always wanted a 3d globe map game.
@cutthroatawesome
@cutthroatawesome 17 күн бұрын
So I guess this is a "suggestion" but I don't want to come off as 'telling you how to make your own darn game'. You obviously may do as you wish. I'm mostly curious about the economy. Mostly 'Production' and 'Trading'. When you say that you have a system where provinces all make one good each is that just a good of any description? Or do you mean something like victoria ii's style 1 RGO with factories separate? You can break goods down into to categories like: mineable/farmable (RGO) (i.e. comes out of the ground) and value-added (i.e. made with factory from other goods). Now, if it were my game (which it's not) I would say just let every province have a 'production modifier' for every kind of good that is an RGO and for some the modifier is just '0' (if there is no oil then you can't produce it). After that one could just treat mineable and farmable resources like factories i.e. a basic farm is just a factory that takes no inputs and makes food. I'm also pertinently interested in the market. Trading, not just between countries but within the, is something I've never seen handled really well by any game. Most games use a simplistic approach to things like pricing and usually have magic, free transportation. I totally understand if the same thing happens here too. You mentioned having not only different currencies but different types of currency. That sounds really cool. Also sounds like a nightmare to implement and then actually balance game-play wise. (I could imagine a lot of potential exploits from this) Overall I think this looks really cool and you clearly have a lot of talent. It would be amazing seeing a well optimized (c++!) grand strategy game for once lol. I wish you the best of luck.
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
So the new plan is that there are two RGO's per province, one being arable the other being mineable. Both are gathered by Laborer pops. Factories then produce manufactured goods and are a bit different. I'm currently looking into doing buildings as a production zone with terrain/climate/veg/deposits having a big impact on production and construction cost (terrains/climate/veg are now integrated into the universal modifier system so they can do anything from raising unrest to increasing pop promotion). I think buildings would be better than just farmers/miners existing but the problem I run into is that the granularity of pops and terrain I have is much higher than vic3 (as vic3 everything is on a state level). And I don't want the game to turn into a clicking simulator upgrading stuff. In terms of internal trade, transportation will be abstracted into increasing costs moving goods to neighboring provinces with poor infrastructure or terrain and having modifiers for river systems. I can't really do more than that cause it'll run super slow.
@Ulas187swag
@Ulas187swag 17 күн бұрын
This looks very cool, did you plan on opening a discord server? Understandable if you dont want to worry about stuff like that at this point but I think that just having a Server for the development, contributions, questions etc would be pretty nice. Cant wait for whats coming :))
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
I'll probably do community stuff in the next couple of devlogs (:
@axton9954
@axton9954 17 күн бұрын
I'm a UE tech artist and have been brainstorming the best way to do this in unreal for a long time, and you've pretty much matched my thoughts 1:1, which is comforting since it tells me I'm not insane :D Really excited to see other people working on stuff like this, as you mentioned basically nobody has been and the resources are very slim.
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
Hahaha I've seen your videos before. I got a lot of useful info on terrain setups. Glad you like it (:
@wyattcole5452
@wyattcole5452 16 күн бұрын
@@stupidonesgames5923careful you don’t use words like master, death, suffer, war, devastation, develop, plunder, sabotage, destruction, tyrant, etc Those are triggering words to unreal, if it’s possible to be perceived as negative and might cause someone to think about something negative they might have been involved in then Unreal hates it and any mention of it
@stupidonesgames5923
@stupidonesgames5923 16 күн бұрын
Yeah Epic's (like most companies fairly) don't like that. There's nothing explicitly in the EULA that says that it can restrict distribution by doing that. However, it does limit what I can apply for in mega grants. However, I can very easily get around most censorship by saying that the game is an educational tool.
@xjuliussx
@xjuliussx 17 күн бұрын
Can you please make a tutorial where you explain how you did achieve the movement of units from province to province, with a line (arrow) drag from start to destination? That i cannot find any kind of tutorials how to achieve it! thanks in advance!
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
I'll elaborate on that more in the next devlog (a month or so). In the mean time look into A* algotihms (:
@MFA2023
@MFA2023 17 күн бұрын
UI can be improved other than that it looks good I will keep an eye on the development👍
@Pan_Patrio
@Pan_Patrio 17 күн бұрын
Nice
@MonhalRecords
@MonhalRecords 17 күн бұрын
Good job man
@damagingthebrand7387
@damagingthebrand7387 17 күн бұрын
It is interesting that you are doing grand strategy in Unreal. Have you found that this works better than Godot or Unity?
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
I'm more comfortable with unreal and c++ so its easier for me. Also alot of code for gameplay mechanics can only really done in c++ for performance (such as using safe pointers). I also want future modders to be able to do visual programmed decisions and stuff so unreal pretty good for that (:
@cursedcat9434
@cursedcat9434 17 күн бұрын
new EU4?? ;)))
@nihel3144
@nihel3144 17 күн бұрын
i absolutely hate the province good EU 4 style system, its utter nonsence, vic 2 or 3 would be a much better example of an actual economy.
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
Here I've got a vic2 like economy where each province has a good and pops produce it (sorry if i wasnt clear). Im planning on changing it tho to something better (:
@Wartenss
@Wartenss 17 күн бұрын
Appreciate your hard work ❤
@arsray7285
@arsray7285 17 күн бұрын
could you add teyrnllwg as an releasable nation? I want to do a teyrnllwg world conquest
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
Maybe I'll make Teyrnllwg the name of anarchist Wales (:
@user-yn6kw5dl8k
@user-yn6kw5dl8k 17 күн бұрын
I know that you have your own vision for your game and it mostly follows vic2 but one thing that would be great and can be implented even in the province system is the distinction between rural and urban areas. That can be done by making separate provinces for most large enough cities that existed in that time. This will allow your game to represent massive population movement that happened in the process of urbanization at the time and differences between these areas in general. Maybe there could be a dynamic system of province creation and destruction, but that's seems like to difficult to implement and too taxing on the performance.
@stupidonesgames5923
@stupidonesgames5923 17 күн бұрын
Currently on the map most major cities are small provinces with huge populations (paris, brussles, london e.t.c) and I've got an "Urban" terrain type which will increase pop promotion to certain pops. As there are some pops which in a state when they get promoted move to the capital of that state. Which somewhat simulates urbanization. For instance beurocrats only live in the state capital, meaning by the end of the game youll have hives of beurocracy in various states which still having rural farmland. A dynamic system like you said would completley tank performance as cool as it would be ):
@user-yn6kw5dl8k
@user-yn6kw5dl8k 16 күн бұрын
@@stupidonesgames5923 oh, that's great to hear. It would be cool to implement a connection between industrialization and urbanization that happened at the time, and many consequences of this, like lower birth rates, increased assimilation and more politicaly engaged populace. .