Y'all really are overvaluing the original. This one is so much better and high pace. If you disagree i know u didn't day I've this lol
@squilli3Ай бұрын
enormous fan of the ecstasy motif around 18 minutes in
@Gamefighter13062 ай бұрын
10/10 this should be in the game
@Luvan-73 ай бұрын
2:27
@crispy84363 ай бұрын
Idea for the third encounter: 3 Tormenters, each with a unique battle mechanic. To start, 3 guardians will get a few stacks of engulfing darkness and must collect light blessings to remove them. Once this is done, one of the three tormenters arrives. The first one applies Aura of Darkness, which has a timer and will insta kill when it runs out. The second has Weight of Darkness, which works like the Crota raid lamp run, slowing the player with each stack. The third has Strength of Darkness, which nullifies all damage from a guardian with the debuff. All of these affects can be cleared with the light blessings, which spawn around the arena.
@Altherot3 ай бұрын
My concept based on your ideas: NAME: The Unveiled Abyss DESCRIPTION: Venture into the Shard of Traveler in EDZ to remove The Witness' forces corrupting it from within. MAIN ENEMIES: Taken, Hive BRIEFING: "The Witness has not only invaded our City. The Hidden are reporting a massive activity around and below the Traveler's Shard in EDZ. The shard has started to react to the dark forces. If it gets corrupted it could be catastrophic for all Guardians who reclaimed Light from it. They could be lightless again." - Eris Morn ENTRY - THE SHARD Guardians are spawned near the lake location where the Shard is situated, but the lake is no more. It is replaced with a huge escavation site or pit instead, revealing that the Shard itself was just a tip of the Iceberg. The fireteam fights Hive to clear the way towards the pit and then descent into the dark. 1ST ENC - PATH OF THE FAITHFUL The first encounter is a parkour obstacle like from The Whisper, but on bigger scope - There is a massive black pit in front of the team with two side paths that require platforming on the walls made of the Shard. The Ghost notes how silent this area actually is and it detects no enemy threat. It is unsettling. Guardians have to split into two groups of 3 - 1 pathmaker and two travelers. The pathmaker teleports to a secluded area from which they can control the platforms on each side, making way for the travelers. The travelers have to use these platforms to reach checkpoints at which they have to switch place with the pathmaker for the second stage, etc. The pathmakers are safe from enemy fire in their areas, while travelers have to clear small number of snipers, but also shoot certain objects like oracles to prolong pathmaker's life as they have a timer till death. There are two checkpoints at which the entire team unites, gets a short break while shooting a wave of ads and then have to split into two groups again to continue. Before the encounter ends there is a tease of something gargantuan hidding in the abyss below them. The encounter ends by reaching a secluded cave system and removing the debuff timer from pathmakers. 2ND ENC - PATH OF THE LOST The cave system is a labyrinth with 3 invincible Tormentors who are hunting the Guardians as they navigate it similarly to Pit of Heresy. The encounter starts with 1 Tormentor, and Hive ads, and once some kind of debuff mechanic is completed the Tormentor can be killed and Guardians progress to a second area. There 2 more Tormentors spawn with Taken ads and the cycle continues. The encounter would once again utilize a pathmaker role, which would be opening paths for others to reach needed objectives while the Tormentors would be targeting them. Once at the end of the cave there would be a huge flat arena made of inner walls of the Shard, which would be glowing red now. There would also be floating islands around the arena. An omnious laugh can be heard as one red orb appears in the air and a second one on the ground. 3RD ENC - PATH OF THE WICKED Once the encounter starts two nightmares are manifested - RHULK AND NEZAREC. Rhulk appears on the ground while Nezarec levitates in the sky and reminds Guardians his promise to haunt their dreams. Lore-wise this is Nezarec utilizing connection between The Veil and Traveler to manifest himself and Rhulk to fight off the Guardians before the main antagonist can achieve its goal with the Shard. Also Rhulk is "just" a nightmare while Nezarec is fully himself in spirit. Once again pathmakers are utilized to shoot and create paths for others to reach floating islands where puzzles are needed to be completed to reroute light and hit Nezarec and Rhulk to make them vulnerable. Pathmakers must stand on the ground and avoid Rhulk targeting them while floaters are targeted by Nezarec and other Nightmares. 2 players are left for ad clear and distraction. The arena gets progressively more hazardous as some platforms collaps and the ground breaks to reveal a red glowing pit with huge red veins embracing the shard. Nezarec and Rhulk share the health bar as it doesn't make sense to be able to continue the encounter with just one of them. Once they're killed the ground collapses and Guardians drop into the pit. The pit is actually a monumental circular area atleast of the size of Eater of Worlds boss arena. There are platforms around but no way to cross into the middle. Instead there is huge something in the middle which looks like a pyramid tech with huge biomass beneath it. The tech is spreading red veins towards the walls of the Shard, corrupting it from within. 4TH ENC - PATH OF UNVEILING Guardians have a time limit before the corruption completly wipes them. Taken enemies are present in large numbers. Taken Ogres are pushing them from the ledges. The objective is to collect artifacts needed to destroy the obelisk in the middle and sever the connection to the Shard. Once that is done a gargantuan being cries in help and emerges from the pit... 5TH ENC - PATH OF HUNGER The massive being is revealed to be a Worm God - Ur, The Ever-Hunger. Ur is much larger than Xol and is covered in Pyramid tech, gaining abilities based on Resonance and Stasis. The final showdown wirh Ur begins. Ur's head takes over almost the entire arena and he starts spawning Taken, Tormentors and breath Stasis shard spray that slows and damages Guardians. He also spawns pyramid bees like Caretaker. Guardians have to utilize similar mechanics to the rest of the raid to detach parts of his armor to allow DPS. Travelers have to actual climb onto his body to manually damage/remove the armor through the simplified version of the previous puzzle by channeling the light into it. Pathmakers once again allow this by creating platforms to reach him. Ur makes this difficult by casting debuff on Pathmakers or by slowing/freezing Travelers, so the roles must be constantly switched around like hot potatoes. First two phases are similar and do change only by adding more difficult ads. But on the third phase when Ur's armor drops off he starts sending Pathmakers into his throne world where he tries to consume them with a shortened timer and whoever stays in normal world must damage parts of him to release them. Once at final stand he teleports everyone into his throne world for a final DPS check. Once he's dead everyone is teleported back to the main area and can collect the raid chest. The Shard is defended from the invasion. GGs.g
@AMM-zo6go2 ай бұрын
this is actually sick
@tutigulawognus3 ай бұрын
I mean it's alright like, you can't and will never beat that original swordbearer theme. I get that Soul of Crota goes better with Destiny 2's more fast paced combat and that's probably why they canged it but meh. That original theme was iconic and it will forever be missed
@codyellis89403 ай бұрын
The D1 crotas theme was better because it was more archaic and unique to crota as he wasn't just any generic hive. This version sounds like the hive crapped all over crota's theme. It's not bad, but not as enjoyable as the first. The actual fight is so much better and with more challenge.
@TheAceCook3 ай бұрын
1:45 7:58 10:49
@StevefromSales3 ай бұрын
Bro what's that Dark Souls ass bit at the beginning🤣🤣
@ltraltier60093 ай бұрын
This version feels rushed as hell. Lacks the impact of each sword swing on crota that the original had. Where it felt like the uphill struggle it is.
@hunterlindbert26793 ай бұрын
This boss music just hits different ngl🤷♂️🤩 How do I make this my ringtone 🤣
@sadcowboysfan..4 ай бұрын
coolest dungeon ever
@SentientMattress5315 ай бұрын
11:03 CONTEST NIGHTMARES
@walshy17605 ай бұрын
Really big fan of the 12:31 transition between encounters Really gives a “no turning back now” feel which I really like
@gt_rukron5 ай бұрын
Can you name all the tracks u use in this beauty dungeon boss edit?
@gt_rukron5 ай бұрын
This is PERFECT ❤
@gerardomunoz85575 ай бұрын
"el fragmento que dejo el viajero ya hace mucho tiempo no solo terraformo la zona cercana a el, sino que creo una nueva amenaza en sus interiores, no por nada se le apoda este lugar como la ZME" (Descripción de la incursión)
@ChuckFinleyForever5 ай бұрын
Idk how I’ve never ran into this channel before. Awesome stuff
@jcayde60316 ай бұрын
Awesome work!
@parsifalkitty51096 ай бұрын
Dude the Day 1 experience with it was insane in the best way possible. 8hrs on that damn Caretaker.
@Garbagecant242 ай бұрын
Never playing with randoms on day 1 again
@Deltadog556 ай бұрын
This would fit a Raid on the Typhon imperator pretty well. It would have been nice to have Calus given the spotlight as a raid boss again but RoN is good in its own right.
@adamboy05594 ай бұрын
Imagine if we got the explicator then calus then nezarec. Would have made Ron a much better raid. I do wish we survived the campaign and managed to make it into the raid.
@Hellspawn4u6 ай бұрын
43:01 Reimu Hakurei the shrine maiden of the end
@Hellspawn4u5 ай бұрын
God I wish that a boss theme for a character like that exists like I can just imagine hearing the dps phase music and everything else
@Hellspawn4u6 ай бұрын
Ok this is definitely going to Nezarec's bounty like the fact that you have done one of my favorite soundtracks from fight forever is just amazing like I was just thinking what if you have done that
@Hellspawn4u6 ай бұрын
There is a raid fan soundtrack called Shadow of the Haruspex mind of fixing it you might want to ask the owner if you want to tweak with it or make a version of your own
@linkhenderson15226 ай бұрын
@@Hellspawn4uI’ll second this, Shadow of the Haruspex was strong af and I would love to see it iterated upon
@Hellspawn4u6 ай бұрын
Same like I wonder how Destimix would approach the soundtrack
@Thanos_.6 ай бұрын
👍
@DestiMIX_6 ай бұрын
The songs taken from this video (90%) were from Breshi. He created 15+ original songs inspired by the official Lightfall Soundtrack. You can see the video here: kzfaq.info/get/bejne/pZ6oa5lpu9imfac.html ㄴ Breshi Discord Server: discord.gg/KNFJSfYEQ7 ㄴ Breshi KZfaq Channel: www.youtube.com/@Breshi123
@Arckua6 ай бұрын
I NEED a damage phase with the climax of Inner Light in the game NOW.
@delta20276 ай бұрын
Imagine, at the end of the Final Shape campaign we are face to face with the Witness and with a flick of its finger we are immobilized. When everything looks grim, we hear an all to familiar cackle as three of Savathun's light projections phase into the arena. She wouldn't want to sit there and simply not be there for the end, especially because she is all to eager to back back the eons of pain the Witness caused her. As the projections burst with light we are released and the true fight begins. Through-out the fight we empower Savathuns projections, and once they are fully empowered they dive into the Witness, cascading them in Light. With the sudden burst Light disrupting them, it would cue the DPS phase, having the DPS theme in this video erupt out as if to try and rebel against the pure darkness that is the Witness. But thats just my sort of imagined way the final confrontation would play out.
@adamboy05595 ай бұрын
I can see that happening in the campaign. We are about to lose the witness about to enact the final shape and someone steps in dies to prevent it and extremely weakens the witness so much it no longer can continue and has to retreat into wherever the raid takes place. Eramis would be a prime candidate. Her redemption arc would be complete and start the potential for her to be the first eliksni light bearer. Still be perfect with savathûn tho. The raids gonna have to live up to a lot of hype tbh. It’s the make or break for this game going forward. Give us something like lw or vow and make it better and there’s hope. The campaign also needs to be 10/10
@halberd-32916 ай бұрын
This is awesome! Considering the setting, something I’ve always considered as far as a raid/Dungeon/strike goes is the Shard of the Traveler and the Dark Forest. It fits with the Taken idea you’ve put forward and it’s a cool area we’ve only seen bits and pieces of. A massive Taken force could try and devour the Shard, and we could be guided by the traveler to stop them. It could also be a thematic progression of the Red War, maybe former Red Legion, House Dusk, Savathun’s Hive, Vex, and finally Red’s again?
@soschar20506 ай бұрын
Alright, Armchair Dev Time! Here's what I've been thinking for mechanics this raid could have, at least for the first encounter: You enter the EDZ, flying in in your ships in a MASSIVE open area with water behind you and very little cover (think the Winding Cove but make it the size of the Midtown arena where Scourge of the Past 1st encounter takes place), and a massive Taken Blight roughly the size of the one from Warlords Ruin is in the sky. You can freely use Sparrows in this encounter, just like in Midtown. Said open area is the arena of the first encounter, and next to the raid banner you see a prism-weapon-like object called a Traveler's Splinter. Interacting with it and picking it up starts the encounter with the notion "[name] is carrying a Splinter". Whoever is carrying it is subjected to an encumberment identical to carrying Riven's Heart: unable to defend himself, cannot use abilities or fire his gun and is unable to double jump, and the Splinter cannot be used as a weapon (yet). After starting the encounter, various Taken will spawn into the area in large numbers, chief among them are Taken Wizards called "Adherent of Gharleth", which when killed leave behind a pool of light. Walking into it WITH the Splinter will turn the Splinter into a prism weapon he can use with 100 Ammo, which you will need for various mechanics. Walking into it WITHOUT the Splinter will give you a buff called "Illuminated Vision" which is used for callouts and shotcalls. Regardless of what happens, the pool will be consumed. You cannot carry Splinters if you have that buff. If two players go in at the same time (regardless of whether they have the splinter or not), they both instead get a debuff called "Light Distortion" which prevents them from picking up Splinters or getting Illuminated Vision for two minutes (if they have a splinter, they will drop it). These are the central mechanics for the whole raid. As for the specific mechanics of this encounter (and by proxy also the second): Three big Taken Blights (like from Taken Public Events) will appear on the outside of the area (where the water is, and are slowly moving towards the big Blight. That's the wipe mechanic. Shooting them with a Splinter will make them move backwards for a few seconds and/or simply stall them. At random intervals, a bunch of large Taken Vandals will show up in specific spots all around the map, mostly on distinct elevated areas on high cliffs. They are all named "Fiarrliks, Stalker of Light". At this point, a random player your team will get a debuff called "Challenged", indicated on the left in the log by saying "The Stalker challenges [name]!". The debuff lasts for ten seconds and has all of these vandals aiming at him and a massive crosshair appear over the challenged player's screen. If the timer runs out, the player will instantly die to his "All-Piercing Shot". One random player with Illuminated Vision will get the buff "Spotter" and see one of them glowing, and he has to tell the challenged player which one it is. Said player then has to shoot that particular vandal with a Precision weapon or the Splinter, and deal a sufficient amount of Precision (or Splinter) damage (one Sniper shot from any sniper is enough to have it succeed). Upon doing this, the Vandal will pop his vandal bubble, cancel his shot and all Vandals disappear. Other people shooting any Vandal has no effect, but having the challenged shoot the wrong vandal makes the correct one fire immediately and instantly kill him. Said Vandal will also drop another Splinter, which falls down from the cliff it may have been on, all the way to floor level. Once three players have a charged Splinter, the note "You have the power to banish a Blight" pops up, and all the Blights start glowing. The Illuminated Vision people (there should also be three of them at this point) will be able to see all the Blights (including the big one in the sky) point at each other with some taken energy thingy, each player sees different blights pointing at different blights. They have to figure out which of the Blights is pointed at by all three other Blights, and the people with the Splinters all need to shoot it at the same time for a few seconds. Doing this will reduce that blight into a much smaller one (so it can still be used as a pointer) and it no longer moves or needs to be considered for wipes. After it is destroyed, all Splinters will disappear and all "Illuminated Vision" buffs will go away, starting the next phase, and for every Blight you destroy, there will be new stronger enemies spawning in. Repeat until all three Blights are destroyed and the encounter is over! Also: the Stalker is the boss in the next/second encounter!
@rhouxfang41726 ай бұрын
This would have been a great way to end the Red War. We beat Ghaul in the campaign but have to go through a raid a few weeks later to fully secure the last city from the Red Legion
@ashlivinlife31296 ай бұрын
Crazy to know that crota was at a time, “Humanity’s greatest threat”
@DogWearingABeanie6 ай бұрын
I wish bungie would put dungeon music on spotify
@andrewsnowball18254 ай бұрын
Honestly, I just wish they would put all the music on Spotify, KZfaq, and Apple Music so more people can enjoy it.
@jcultraboss39583 ай бұрын
Good news, this one is a vanilla destiny 2 track. It’s on Spotify but it’s not fully the action track. Starts out slow, but hey, at least it’s kind of on Spotify lol. It’s called Pathfinder.
@fizzikl6 ай бұрын
I absolutely ADORE your adaptation on the rhythm section in the beginning. Keep it up man! ❤❤
@CeceGames7 ай бұрын
You should make a soundtrack for a Nessus raid that goes throughout the wells!
@leoxvessel16857 ай бұрын
Destiny have so incredible soundtracks, that new dungeon have a fire sound
@greasyasitgets70237 ай бұрын
This will have you in your living room popping golden gun IRL
@Max21456_6 ай бұрын
I thundercrashed my TV 💀
@G0ldnGalaxy77 ай бұрын
🔥🔥🔥
@SentientMattress5317 ай бұрын
“They’re just fighting Taken Phogoth, the music doesn’t need to be crazy” The music:
@jehovahsfitness31516 ай бұрын
Wait is that actually phogoth?
@jacobjpanicker13405 ай бұрын
@@jehovahsfitness3151 Phogoth trademark bracelets and those chains.........makes the ogre very distinctive
@MasterJunior937 ай бұрын
Zavala: Guardians! Show the Witness what the Light can do! Ikora: Unleash both Light and Dark! Give the Witness no mercy! Cayde-6: Hit 'em hard Guardians! If this Witness gets back up, keep shooting!
@shockedhorizon53087 ай бұрын
Bro I'm just imagining a giant ass walker-type boss that knocks you onto floating platforms while marching through a raging snowstorm
@Jayy_087 ай бұрын
4:40-5:02 my fav
@5cWizzard7 ай бұрын
That's not the Song of Savathun, that's her whole Orchestra
@sichigojd7 ай бұрын
I like the use of the season of the witch tracks they’re sooo good.
@SEBASDIE7 ай бұрын
I really love the dps phase part
@kaigai_sticky7 ай бұрын
You are LEGENDARY for what you did at 3:36 chills man gave me chills.
@Hellspawn4u7 ай бұрын
I wonder how would Utsuho Reiuji's theme would sound if it was in a raid boss style (basically if Utsuho reiuji from Touhou Project was a raid boss in destiny 2)
@fr69388 ай бұрын
i would hope bungie would hire you but i wouldn't wish that on you because of the recent lay-offs