This guy is giving me a headache with so much movement. Bloody hell!!!!!
@cicoventura2 күн бұрын
Hi ECGadget, thanks for the video. I have a simple question for you. With the same force, for example 8 Nm on DD Pro and 8 Nm on DD+, do you notice the difference in details? Is the DD+ more fun? When I switched from the TGT-II to the DD Pro I was very disappointed, because the TGT-II offered much more details, and it was more fun 🤷🏼
@khushomg58112 күн бұрын
Why does it take you so long to get to a destination If you can help that would be appreciated
@nwrfan883 күн бұрын
So, as always, thanks for the video. I don't know if you have already implemented eyecandies in other stations/yards, but if you haven't, you should put some eyecandies with trucks and/or coaches behind and park them on some tracks, having some kind of intended static display that doesn't look like a static display if you know what I mean
@Furno19915 күн бұрын
Lots of empty carriages of different variety. I would also have them on the cargo platforms but just make note of which ones and not use them for your trains. Also the shunting engines, have some with some carriages attached to the front or rear and running to different parts of the marshalling yard, work out where they stop and add asset carriages beyond that to give the impression of decoupling and moving them around. Add some delays to the shunting trains so they don’t always appear to be in use. Asset people as well to give a buzz around the yard, especially during a time when H&S was a bit of an unknown! Just some ideas to start off with.
@timjerrom71735 күн бұрын
Engine sheds and more engine turn-tables "though the one for the entire map looks lovely and makes it kinda special" warehouses and spare carriage shelters? By the way, it looks good so feel happy with what you have made 👍
@timjerrom71736 күн бұрын
How about building a "Scotland road" that runs the entire length of your ship so you can easily navigate from now to stern?
@kayne497 күн бұрын
what mod do u use to get a map expansion of the UK?
@thwelly8 күн бұрын
Thanks a lot for this review
@Tonydoore11 күн бұрын
Thanks for showing everything looking good
@andrewyoung329912 күн бұрын
At 10:00 it's called a wye junction.
@ECGadget6 күн бұрын
I knew it had a name! Thank you!
@timjerrom717312 күн бұрын
Very nice rail network, best of luck with trying to add more trains and trying to sort out the new "improved" Timetables for them 😁 looking forward to the next episode.
@ECGadget6 күн бұрын
Shockingly, I have managed to fit some trains in...
@nwrfan8812 күн бұрын
As for the video in general, thank you for showing us everything. I must say that your railway is very, very bigger than I expected and it's beautifully made. As for the viaduct at 30:47 I suggest for the railway to follow the hill's curvature going west for a bit, just to turn back south lining up with the line on the other side of the river, creating a somewhat straight viaduct, I hope I explained myself. Anyway, thanks for the showcase, I needed this as I started looking at your videos only in july of this year, and I wasn't going to see all the previous 155 hours or so, so seeing this gave me a general idea and a better understanding of the project. Thanks again for the video, I'm looking forward to watching the next. Cheers
@ECGadget6 күн бұрын
I think I understand what you are saying... I wonder if I will be able to make it work...
@timjerrom717312 күн бұрын
Bridge closer to the river and directly across with coming back to track following the river? Park, a small duckpond would look nice.
@timjerrom717312 күн бұрын
In time maybe having "local airports" flying over the Green Belt hills in the middle of the map, instead of cutting into the picturesque landscape you have made? Again not at the end yet, bit busy so just writing these notes down here while I'm able too.
@timjerrom717312 күн бұрын
Nice your coming into the industrial age, but before you do this are all the towns connected by bus or rail? Sorry I'm just in half way into this brilliant video.
@ECGadget6 күн бұрын
Good question. I think one may not be...
@Tonydoore13 күн бұрын
Love the Junction are you putting a wall up on platform 7 seen many a UK station with row housing opposite the platforms and a wall in between
@timjerrom717314 күн бұрын
"Izzy is currently building Self Sealing Stem Bolts" 🤣 See "Tim" would never do this 🤫 Ship is looking spectacular, can't wait until you move on to the interior sections and work out the floorplans for the decks.
@Liam_football14 күн бұрын
they need to add swindon or bristol by the m4 because it looks so basic when nothing is there
@cookiemonster218915 күн бұрын
Hello , good video, relaxing. Promods great map so much detail .
@pjkeightley242018 күн бұрын
Lovely stuff, EC. Thanks for sharing. Would it be possible to detail the mods that you are using? I like that dark track in particular.
@ECGadget14 күн бұрын
Detailing the mods is difficult because I swap mods out now and then, and I have nearly 400 active. But the dark track is this: steamcommunity.com/sharedfiles/filedetails/?id=2177199477 Hope that helps! If you have any other particular ones, just let me know
@nwrfan8819 күн бұрын
Could you perhaps put a map or like briefly show everything you've built up to this point? Anyway, thanks for this other video, you've inspired me very much. Cheers from Italy
@ECGadget14 күн бұрын
That sounds like a good idea, maybe I should do that for the next video, before doing the next freight bits!
@andrewyoung329919 күн бұрын
With most of those tracks connected, you can use alternate platforms now. Reducing delays into Bracknell is a win for those lines!
@ECGadget14 күн бұрын
That is the plan, yes. Maybe I can get trains to sit at the station longer now too, which will give it another level of realism for a terminus
@unrealone119 күн бұрын
May be a video on how to install promods?
@unrealone119 күн бұрын
How to setup promodes for Ireland?
@christ34235 күн бұрын
no set up needed Ireland is in pro mods
@timjerrom717320 күн бұрын
Another fine episode
@RECHARGED7721 күн бұрын
there are two border check stations as you have a french and british one
@timjerrom717321 күн бұрын
Thanks!
@ECGadget14 күн бұрын
You are welcome, and thank you!
@cookiemonster218923 күн бұрын
Good relaxing video, promods keeps getting better and better my opinion best map mod available, 2nd map which is great is the utopia map .
@pperdion25 күн бұрын
Nice. Thanks for this
@Lelz_belz25 күн бұрын
For Reshade do i have to install vulcan? If yes how?
@ECGadget18 күн бұрын
No, Reshade has an OpenGL variant, too
@JaseTopAngler25 күн бұрын
hello,im thinking of getting a pc to play this could you tell me what pc is a good choice mainly for truck sims thanks so much
@ECGadget18 күн бұрын
Any decent mid-range machine will do. If you are playing at a maximum of 1440p, I would recommend something equivalent to a mid range CPU (Intel or AMD), a mid range GPU (I think something like a 4060 would be able to give you well over 90fps with nearly max settings). Not sure how much RAM you would need, though I would say 32GB would be more than sufficient. And of course, a reasonable amount of storage space, especially if you are modding the game.
@thobu657618 күн бұрын
@@JaseTopAngler euto truck sim is surprisingly light on specs. Until recently, i was playing it on a surface pro 4 with integrated graphics and 4GB RAM, and it ran pretty smoothly with a reasonable graphics level.
@JaseTopAngler17 күн бұрын
@@ECGadget thanks very much🙋♂️
@SoapBoxDolphins26 күн бұрын
I gotta ask - is your intro music the Autumn Plains or Summer Forest songs from Spyro 2 OST??
@ECGadget18 күн бұрын
It is close, I believe the sound byte was inspired by it, but it is not quite it!
@timjerrom717327 күн бұрын
I do hope that the farmers are getting reimbursed from all the fields that they sold for new housing estates! 😁 Excellent Station build in Bracknell, it's looking very cool.
@ECGadget18 күн бұрын
Maybe I should do one video where one field owner refuses to sell thier field
@GROMITHARRY27 күн бұрын
I was thinking if there was a time cycle mod and it would look cool if there was one on this railway?
@ECGadget18 күн бұрын
If only there was a time cycle mod. The best I know of is one that changes sun position, and thus shadows - but that is about it.
@thobu6576Ай бұрын
That 'floatyness' you mentioned kinda comes through on the recording. It looks like things move ever so slightly wrong.
@ECGadget18 күн бұрын
I am going to have to see what I can adjust to make it work
@ExperiencersInternationalАй бұрын
I just stumbled across this video randomly and omg this map looks amazing! I've seen some people play on UK maps but I love the scale that this is at and your playthrough seems more realistic.
@ECGadget27 күн бұрын
Hello and welcome to the channel! Thank you, I am trying to make this the most realistic UK map ever made, though I do have to take a few things into consideration here and there to ensure I do not spend hundreds more hours on it!
@Luca-pg5mjАй бұрын
Hi, have you had any experience with coil whine? It seems to be a very common problem
@ECGadgetАй бұрын
No coil whine at all on mine - I believe any unit with coil whine should be reported to Fanatec as it should not be happening
@timjerrom7173Ай бұрын
Hahaha, brilliant terrain hack EC! Now us viewers can enjoy the train rides while your conducting railway maintenance at the same time and also very nice detailing episode too, great job.
@ECGadgetАй бұрын
It will definitely save me time as well!
@joshpluck8299Ай бұрын
Were you finished the fence at the signal box you should have some vehicles parked there like there people operating it
@ECGadgetАй бұрын
This is 1910... the signalmen probably walked from West Mersea into work. But in the future, that is probably a good idea!
@nwrfan88Ай бұрын
I love looking at this I'm unlucky as I got Transport Fever 2 on Xbox and I can't have mods, so I love watching people who can have them
@TonydooreАй бұрын
Great video as always
@ECGadgetАй бұрын
Thank you, and thank you for the great suggestions in the last video!
@timjerrom7173Ай бұрын
Hah, Hayes disses Star Trek and soon after gets disconnected! 🤣Apart from that it's looking very cool 👍 "still needs a name"
@thobu6576Ай бұрын
We have trams in sheffield too.
@megarocker7277Ай бұрын
toll roads in france act as a road tax
@richardgreen6711Ай бұрын
You could work toward hubs, rail hubs for freight with trucks distributing to towns and cities… then following through the ages, moving away from steam and modernising the fleets. Looking to close down unprofitable lines but leaving track in place in some areas… great series btw, by far my favouring KZfaq series on TF2 (I watch a few)
@TonydooreАй бұрын
you could use the river and have cargo harbor rail combo running either end of the river, ship raw materials via ship, and rail the consumables to central hubs for distribution (lot of work)
@TonydooreАй бұрын
Two thoughts maybe lift the road to a bridge (39.47} and detail the old track area fence off add "disused" rails with weeds possibly