Was a blast! Bespoke will be a lot of fun! I hope we get more chances to talk a bit more nuance about some of these topics in the future :)
@LlewdLloyd6 сағат бұрын
UPDATED INFORMATION: Keys will now grant $15 of value in embers for in-store purchasables (NO P2W!) and one free month of in-game time ($15) as well as access to all phases of alpha and beta from purchase date. Source: ashesofcreation.com/news/2024-08-18-alpha-two-roadmap-and-ama
@yungsofa80846 сағат бұрын
Hey Llwed you from vegas too?
@LlewdLloyd6 сағат бұрын
@@yungsofa8084 yep! Been here for over 10 years!
@EdenGardee8 сағат бұрын
Thank you guys for having level headed takes on this, and completely agree that Phase 3 was what A2 was meant to be and we got "the big D" in all but name.
@megamcee10 сағат бұрын
I always expect the Big D.
@TGFTavern10 сағат бұрын
Was a great stream! had fun being there for it!
@LlewdLloyd9 сағат бұрын
Thanks for coming!
@justYxon23 сағат бұрын
I think some of the funniest and most frustrating instances of vertical progression to deal with for me was when Blizzard started introducing mythic raid encounters with devastating mechanics at both time markers and health %. So many times dps jerk-offs would push us in to a 75% health mechanic and a 1 minute mechanic simultaneously, which would cause wipes because they weren't 'meant' to be dealt with at the same time. It got so frustrating having to ask people to slow dps (which they didn't bc jerk-offs), that I would eventually ask 1-2 of my better players to just /dance in the corner for the first 30 seconds of combat so we didn't overlap mechanics (thank you Ologhai, you were always my favorite rogue). But conceptually it was a fun way to f over vertical progressors. Great video.
@LlewdLloyd23 сағат бұрын
@@justYxon yeah just being over geared to clear content is something we didn't talk much about but you're absolutely right in this instance. I really do wish we get to talk more nuance on these topics.
@justYxon13 сағат бұрын
@@LlewdLloyd Was a great conversation, you guys covered a lot.
@DreshAshesКүн бұрын
Appreciate you guys taking the time to break this down.
@LlewdLloydКүн бұрын
Glad you enjoyed it :) I hope to talk more with Burns in the future!
@TheCopiumClinicАй бұрын
Verran Khan Academy! Well done.
@LlewdLloydАй бұрын
@@TheCopiumClinic hahaha. I learned a lot from khan Academy actually! Free college
@aceazzermeen4857Ай бұрын
So just like blizzard does for wow?
@ThunderBunny57217 күн бұрын
Not at all lol
@mateusz.ptaszek6 күн бұрын
yes in terms that it 'shards' the server - however, the difference is that as a player you will still see everyone on all 'shards' in the server.
@aceazzermeen48576 күн бұрын
Actually watched the dev video some time ago and what was said there, didn't come across here to me at all. What i have come to undestand fromt he dev video is: The game world on a realm is split into a, more or less, fixed grid of regions. Every region is its own server and people that are close to the borders to another region/server can see and interact with each other. There is a lot of computer voodoo going on at those borders.
@FatherPainАй бұрын
Pvx is awesome!! Only beta males have problem with pvp
@VlhadusGamingАй бұрын
Thank you so much for having me on! Had a great time! =)
@LlewdLloydАй бұрын
@@VlhadusGaming of course. I loved the conversations we had [:
@PallywagzАй бұрын
I think its one of the most exciting things about Ashes. As you head out to go do a dungeon, gather resources, or sell goods etc.. You dont really know if youre going on a PvE or PvP adventure. It might be different every time you go. I can 100% see the problem PvE only players would have with it. I just hope this game moves some people more towards PvX than just one or the other.
@LlewdLloydАй бұрын
I absolutely love this aspect :).
@Mfcrackers69Ай бұрын
A stream just for meeeee
@dimitreus99Ай бұрын
@1:33:19 My belief is that Augements will only apply to a select number of base archetype skills that the devs predetermine. I don't think its realistic to expect *every* skill to be augmented. Having just a select few (maybe 5 major skills, like the charge skill example for Tank) be augmented seems WAY more manageable but still offers the potential to pretty dramatically change the playstyle of the base archetype.
@mrBokАй бұрын
Finally KZfaq version I was waiting for this!
@LlewdLloydАй бұрын
Haha sorry! It was a busy week! Thanks for saying this though! Makes me feel good that people enjoy watching!
@RoarriorАй бұрын
Subbed! ❤
@LlewdLloydАй бұрын
@@Roarrior thanks bro! [:
@KernelXandersАй бұрын
excellent paint skillz :)
@LlewdLloydАй бұрын
I did my best D:
@djvirtekАй бұрын
Glorious, even
@mrBokАй бұрын
Oh Wow thank you for that!
@DanteSyxАй бұрын
Nice video Lloyd 🤟🏾🙏🏾
@LlewdLloydАй бұрын
Thank you! I need to edit it and make it better for TGFTavern to use it as a commercial :b
@Mfcrackers69Ай бұрын
Crafters make the BEST Shit.
@djvirtekАй бұрын
Boooootiful!
@LlewdLloydАй бұрын
@@djvirtek thanks d00d!
@Mk-qv9ieАй бұрын
The idea of having pve instances tied to pvp is a no go for me, I’m not trying to be in a castle,node, or any other form of siege that gives the enemies an advantage just because they killed an enemy designed to lose. I get wanting the pve player base to feel involved but I’ve never liked the idea of pve interfering with a PvP event. Especially any that would potentially give the enemy a buff for doing so or being a win condition. If it’s something set up like new worlds opr were an events pops up and you can compete for the advantage that’s better imo but even that I didn’t like. Definitely not for the idea of needing set gears it gets tedious to constantly sort all that. Figure a way to balance one set for both forms of content imo.
@LlewdLloydАй бұрын
I definitely see that! I do think PvE is loosely based definition when we're talking about Node Sieges and things. Like yes, it's an enemy designed to lose to give your team a boost. But that's no different than objective like Dragon or Baron in League of Legends and can create some of the most interesting fights. Outside of that, I definitely agree with you.
@Mk-qv9ieАй бұрын
@@LlewdLloydyeah I agree, it’s more bearable when it’s an event you compete for, brings another level of engagement to the game. As long as it’s set like that it’s tolerable. I do hope ashes can find balance with the PVX. With mmos PvP is definitely on the niche side of things so without the pve kids we won’t have a long lasting game. I like doing both my self so ashes is an ideal game for me in the mmo space. Hope to see it succeed for years to come.
@TGFTavernАй бұрын
Very nice! Love it!
@LlewdLloydАй бұрын
Thanks! I hope it goes over well :)
@dimitreus99Ай бұрын
@28:10 I personally DONT like the idea of segregated gear sets (pvp exlusive stats, pve exclusive stats). Not in a game thats looking to blend into PvX and be a "sandpark". Something about it feels so gamey. That being said, pve should still have a portion of it be difficult and rewarding (without the possibility of pvp trampling it) via weekly/daily loot limits but farmable cosmetics, titles, mounts, etc for the "real" pve players.
@LlewdLloydАй бұрын
Yeah I hate the idea haha. I dont think it's a good solution even if it does "solve" the problem.
@djvirtekАй бұрын
LMAO I put the idea out there, and even I hate myself for doing it. I really don't like the idea, but I'm kinda just...throwing stuff at a wall to see what sticks.
@dimitreus99Ай бұрын
Initially I didn't think it was a big deal and thought the PvE side of PvX was fine but I think I'm starting to agree with Virtek on this. PvE does need to have *some* degree of meaningful progression loops. The point he's making I think is that in PvX, the pvp side of the equation can always effect the pve side but never visa versa. I think some kind of solution could be having the instanced portion of PvE actually be difficult *and* rewarding BUT be limited as far as how much you can farm it (daily/weekly loot limit) to preserve the overall balance of Risk vs Reward (you can't create instanced safe spaces for infinite progression separate from the open world and not destroy risk v reward).
@djvirtekАй бұрын
Yeah, that's pretty much exactly what I'm talking about. PVE combat at end game needs to have something meaningful that can't be destroyed by PVP actions, as there is no counter for PVE actions to destroy PVP. No tangible and satisfying activities announced for PVE players to take part in besides open world bosses at risk of being overrun by PVP players and exp debt to gain from every failure. Exp debt reduces your combat effectiveness, btw. Exp Debt is removed in organized PVP, but not "organized" PVE that can be spoiled by PVP intervention. I'm just asking for balance, not preferential treatment, ya know? =) Even if it's just some leaderboards, cosmetics, titles, and achievements to track how great your group did in an instanced PVE raid with zero loot drops that provide actual income to imbalance the world's economy...that would be hugely satisfying to me. I would prefer loot drops, of course, but would be PERFECTLY happy if there were just the cosmetic and social rewards alone.
@davidsumpter4933Ай бұрын
Hopefully, PvX can be regulated by the penalty.
@yungsofa8084Ай бұрын
somewhere around 30:00 he talks about pve players fighting a dragon and then using it for a seige. new world has this in opr. you kill mobs they drop essence and you spend that on summoning monsters and etc. if thats what pve players need then thats an easy fix. having seperate gear for pve and pvp is a bad idea and divides the players more. you should have system that need human players not systems that need pvp only players or pve only players.
@yungsofa8084Ай бұрын
by the way i totally understand raiding or even mythic plus dungeons being chill and calm to do but i also feel like we can let the artisan stuff be our chill and calm thing to do in this game
@yungsofa8084Ай бұрын
21:00 he thinks the game will die if we dont have pve people but the game will die if you we dont have pvx people. if we dont have those people then the economy is dead. nodes are dead. no node wars. no seiges. no guild wars. im just curios what system does ashes of creation have that we so desperately need a ton pve players at all times to keep the world alive and functioning.
@LlewdLloydАй бұрын
I personally just think Ashes of Creation just needs PEOPLE. Regardless of what they enjoy. Some coming up with solutions that make people happy without devaluing what Ashes is, is the main goal.
@yungsofa8084Ай бұрын
@@LlewdLloyd im a dumbass i just read my last part and figured out why maybe pve players feel undervalued. pve players arent really needed and dont really have a big impact on the world around us and tbh im now getting where hes coming from. anyways great video and debate. im a little exhausted when it comes to the topic cause ive been hearing this debate for 15 years now so i might come off a little bit hot but im sure there is def a solution to this that the great minds at ashes can come up with and i hope they do especially given that there are alot of players who probably can only enjoy pve. but all i ask is dont dumb down pvx systems just to make pve players happy. make sure the systems are smooth and interact with each other well and compliment each other well.
@yungsofa8084Ай бұрын
by the way pvper are always neglected in mmos. look at new world. you had to pve the whole way to level up and gear and you couldnt do opr until you were max level and that was suppose to be a pvp game. pve people always get to level up and gear doing pve only content. i think the issue is pve get it there way so much that they dont actually know what it really means to be neglected
@yungsofa8084Ай бұрын
i never understood people that only like one. if you dont like pvp and pve which is pvx then maybe ashes isnt your kind of game and thats okay. when i saw ashes back in 2017 i never thought o man this looks like a really good pve only game.
@LlewdLloydАй бұрын
I really appreciate you taking the time to listen and bring up your thoughts along the way <3.
@djvirtekАй бұрын
Very valid position. Personally, I'm all about the PVX life, as long as elder game PVE combat has a place in it that matches PVP combat's capabilities, impact, and opportunities. Otherwise, it's a PVP game with PVE feeders. Not the same as PVX, in my mind. The system needs to feel cohesive, where it all works together and both styles of play have actual desire behind them. If either is just "going through the motions" because they have to for the game to survive, I don't think it's engaging enough.
@Sakura702.2 ай бұрын
Yaaaaaaaaay! I'm so stoked!
@nichenry77452 ай бұрын
love your videos!!!!
@davidsumpter49333 ай бұрын
The primary choice is permanent. However, any secondary augments can be changed.
@LlewdLloyd3 ай бұрын
Maybe I clipped the video poorly, but yeah that's what we were talking about the full VOD of the AMA will be up tomorrow..
@ZapatosVibes4 ай бұрын
One thing I truly hope is no time gated dailies/weeklies in AoC. Nothing kills my enjoyment of a game faster than the dread of a list of chores you need to do for player progression. If there's any weeklies/dailies it should be purely for cosmetic stuff. Just my 2 cents.
@LlewdLloyd4 ай бұрын
Yeah, when the game feels like a job that definitely feels horrible.
@ZapatosVibes4 ай бұрын
I really hope AoC takes inspiration from private shard Ultima Online:Outlands for its PVP. The basic skills you need to make a PVP template (classless system) can be done quickly, and gear plays a very little role in PVP. Relatively cheap crafted gear is great. However, there's insane depth and power progression you can imbue your armor with that ONLY works for PVE. That way, you're never outgeared or outleveled in PVP, which feels amazing (although if you run a glass cannon PVE build you're more vulnerable obviously).
@petermullen31024 ай бұрын
The fundamental problem in MMO is content. No matter how fast you make it, your players will outpace you. WOW did a great job of creating content, but still, you had to have repetitive grinding to keep your players engaged. Work Dungeon for gear many times, play it in heroic mode where you work it for gear many times, then you can go on to larger instances once you have gear. Very soon, AI is going to solve this problem with dynamic content. You can have AI create dungeons WITH storylines and a challenge to any level and any gear combo. You can even tell it to make it harder or easier. And you simply have to be good at your classes and not go to youtube and learn how to master an instance. Even before that happens, AI will make the creation of new content SO much cheaper that you can create platforms with new instances out every week or so. The HUGE shift in gaming will come when adding content to a platform is either super cheap or completely dynamic. At that point, all of this changes.
@tsandog31734 ай бұрын
what i find missing in MMORPGs for the past 10 years and i miss it dearly was during Dark age of Camelot days, the progression you had after hitting max lvl was to obtain extremely hard RNG gear from the dragon and your pvp levels if you dont know what im saying imagine pvping and you have a realm rank starting a R1 L1 as you progress you get R1 L2 up to L9 then you move to R2 L1 so on and so forth i was a R12 L6 nightshade when i stopped playing there are so many things you can add per lvl or every few lvls to aid you on your pvp journey stat bonuses quick heals you name it you can add it. there were also areas on the map on pvp zones that required 5 man groups to run, mobs that you couldn't kill alone and to get the gear from them that was very RNG time consuming. i also played AION back in the day where entire areas of the map required a full group to play in in order to kill mobs and bosses in the areas to try to get higher lvl gear. so it would be player max lvl is 50, the mobs in area 1 would be 55+, area 2 60+, area 3 65+ and area 4 70+, cant remember if it went that high, but being able to obtain the crazy gear or have it made so you can fight in these zones was incredibly hard to obtain. the playing pvp zone in AION and doing this one crazy quest to get this set of armor was insane i never did get all the pieces due to the very low chance of it rolling but i know others that got it.
@dez4three6174 ай бұрын
Good content here lloyd.
@LlewdLloyd4 ай бұрын
Thank you 😊. I'll try to keep it up.
@sand-rock75434 ай бұрын
I wonder what AI will be able to do in next 10 years
@LlewdLloyd4 ай бұрын
I won't be able to tell anything apart from what's real and automated.
@VasaBigwater4 ай бұрын
Like and comment for the Algorithm (I am a little late.)
@lorekkahama36384 ай бұрын
Ashes of creation, an upcomming mmorpg that streamers speak about with lots of gaming potential and plenty of skill based gameplay. Inserted a few words here to help the video out. Looking forward to the next video.
@LlewdLloyd4 ай бұрын
Haha thanks, dude xD. I'll also be streaming it on Twitch (and maybe KZfaq??) Quarter 3 this year for Alpha 2!
@SemtexClimbs5 ай бұрын
40/40
@Kimskel5 ай бұрын
Those specs you pulled up are the old ones, the new ones are much more. Here are the new ones from their support website. Minimum Specs - 1080p Processor: Intel i5 8400 | AMD Ryzen 5 2600 Memory: 12GB Graphics: NVIDIA GTX 1070 or equivalent DirectX: Version 12 Network: Broadband Internet connection Storage: 100GB SSD Storage Windows 10/11 Recommend Specs - 1440p Processor: Intel i7 8700 | AMD Ryzen 5 3600 Memory: 16GB Graphics: NVIDIA RTX 3070 or equivalent DirectX: Version 12 Network: Broadband Internet connection Storage: 100GB SSD Storage Windows 10/11 *Please note that these requirements will change throughout our testing phases.
@LlewdLloyd5 ай бұрын
Oh! Good catch! Pinning this for visibility, hopefully. I should have caught that. My bad. It's even on the wiki by Lex: ashesofcreation.wiki/System_requirements The requirements are still relatively low so that most people that have got PCs in the last 5 years probably have these requirements.
@twitchSky74_5 ай бұрын
For the algorithm
@davidsumpter49335 ай бұрын
Just remember these specs are for Alpha 2 and not the finished, polished game.
@LlewdLloyd5 ай бұрын
True, but it's still really impressive on the GPU and CPU side. The storage doesn't really surprise me for the A2 side. It might be 4x that much storage for launch.
@davidsumpter49336 ай бұрын
Camo is not the same as invisibility. The closer you are, the more visible you become. And with the bow distance, sniping is less of a concern. Your phrase of "un-fun" is not logical. The camo and invisibility are a skill and are part of their kit. That is how that class is played in both pve and pvp. No need to change their kit for a specific situation.
@LlewdLloyd6 ай бұрын
Yes, I mentioned that the distance as a way to tweak it to be more fitting. As of right now the shaders on the player-character are too visible at too far a range--thus making it unfun and not intuitive. Using an ability or attacking should definitely reveal the player character as well. I don't think our opinions are too far apart.
@howlowcanyago6 ай бұрын
weak chinned man
@ItsRayful6 ай бұрын
first 9 minutes or so of this video are entirely useless
@LlewdLloyd6 ай бұрын
True mb. I should have noted to skip it.
@slainthemaid6 ай бұрын
it's not useless it's there to explain the rules of the challenge, not everyone remembers the rules at all times and they also do change over time