Пікірлер
@mohammed.hamdaoui
@mohammed.hamdaoui 23 сағат бұрын
What was the fps? And the specs?
@GameDevBox
@GameDevBox 2 күн бұрын
looks fantastic! What was your experience with Unity 6? was it better than the pervious version? Keep going 🔥
@ericcardoza7785
@ericcardoza7785 2 күн бұрын
This was honestly so awesome. How can I learn to create high quality work like that in unity too
@MKLS
@MKLS 17 күн бұрын
ew
@wolfyffx
@wolfyffx 8 күн бұрын
what
@LimePharmacy2012
@LimePharmacy2012 17 күн бұрын
wow
@D4KiRZ
@D4KiRZ 18 күн бұрын
just use Nanite xD
@LeiHuang-n4h
@LeiHuang-n4h 19 күн бұрын
Is no lightingmap?
@kukukudoes458
@kukukudoes458 20 күн бұрын
The dick riders are getting crazy
@antimaterium2946
@antimaterium2946 22 күн бұрын
tiene buen aspecto el escenario
@SLaKMaNiTy
@SLaKMaNiTy 23 күн бұрын
Resident drawer is for large scenes with lots of objects using the same mesh, it wont help with a single mesh
@haochen4826
@haochen4826 27 күн бұрын
Wow! have you back any lightmap?
@Deaker24
@Deaker24 28 күн бұрын
I like you're comments defending unity i love unity for its power to add features unreal has the nanite system but ark is a pure example of what is wrong with unreal engine.
@ChimpanzeeUltra
@ChimpanzeeUltra Ай бұрын
Probably it's just a bug. - Batches: UP - FPS: DOWN
@kfj795
@kfj795 Ай бұрын
Wait is the resident drawer shpported on built in rp?
@LiamOfOzz
@LiamOfOzz Ай бұрын
jesus christ people it is 190 million tris, there's no unreal magic saving this shit optimization. and if you do have 190 tris in your scene, please make it optimized yourself.
@LiamOfOzz
@LiamOfOzz Ай бұрын
and i'm pretty sure none of you have actually made a game, pick the option that's better for your workflow, it's all about preference
@smokingheadstudiogerman5299
@smokingheadstudiogerman5299 Ай бұрын
@@LiamOfOzz in 80% all cases. give 200 $ for an asset, download it. Watch it. 3 months bugfixing, in case of model scenes, build it new from scratch, and cry about your money. most of this is not even nearly usable in a real game. just showcases.
@yoon9718
@yoon9718 Ай бұрын
Thank you. Thank you for testing my vehicle yourself. ^^
@TheBlackbirdii
@TheBlackbirdii Ай бұрын
did you back the occlusion culling or is just by default ?
@UTTheLaw
@UTTheLaw Ай бұрын
That's purdy! 👌
@musabkara1684
@musabkara1684 Ай бұрын
It is cool that tris count is gone but the performance become worse. Why?
@mehface
@mehface 24 күн бұрын
The stats window is not a relaible fps test in all fairness.
@telesgamelab
@telesgamelab Ай бұрын
Mine only shows STP, how did you enabled DLSS and FSR2?
@musabkara1684
@musabkara1684 Ай бұрын
That Plane is not occluding. It doesn't seems working
@amirmahdijavidpour4973
@amirmahdijavidpour4973 Ай бұрын
What GPU and CPU are you using ?
@norbiVeloneerGames
@norbiVeloneerGames Ай бұрын
Asus Tuf FX504 Laptop. i5, rtx3050 4gb, 16gb ram
@patek2385
@patek2385 Ай бұрын
Performance is still unacceptable.
@LahceneBelbachir
@LahceneBelbachir Ай бұрын
That's not the point, the point is even a ridiculous 200M triangle scene can run at 30fps, so a more optimized scene will likely get more FPS.
@D4KiRZ
@D4KiRZ Ай бұрын
@@LahceneBelbachir would run with 60+ fps on unreal
@LahceneBelbachir
@LahceneBelbachir Ай бұрын
@@D4KiRZ Yeah, I'd imagine, but that doesn't mean anything if you're a Unity dev.
@ikcy9283
@ikcy9283 Ай бұрын
He’s on a laptop, it’s forgivable. Unity will always be and will be the best game engine 😂
@D4KiRZ
@D4KiRZ Ай бұрын
@@ikcy9283 then you dont know about nanite^^
@matthewmurphy8272
@matthewmurphy8272 2 ай бұрын
The scene looks great. Characters movements seem odd like they're on a green screen. I feel like the shadowing and ray casting is off in Unity 6. Have you had a hard time getting your character model's to light properly in Unity 6? For some reason all of my scene's have horrible lightning making the character almost completely black. Even in outside scenes with full directional daylight pointed straight at their faces. Never had this issue with 2022 or 2021. Anyone?
@batnikelam-mavzer443
@batnikelam-mavzer443 2 ай бұрын
GJ
@ragerungames
@ragerungames 2 ай бұрын
cool
@developerdiary5893
@developerdiary5893 2 ай бұрын
Similar thing is available from four years, check "Unity-GPU-Based-Occlusion-Culling"
@redragon1229
@redragon1229 2 ай бұрын
Prototype vs officially supported ready solution, bruh
@NorthstriderGaming
@NorthstriderGaming 3 ай бұрын
Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game
@redragon1229
@redragon1229 2 ай бұрын
Unity has had ALOD (and even HLOD) for a long time, check their git page
@irtezamasud1079
@irtezamasud1079 3 ай бұрын
Nice testing
@bestzorro
@bestzorro 3 ай бұрын
Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other
@dallinvader2382
@dallinvader2382 3 ай бұрын
That would be a better test with a bigger enviornment but this is still really cool experiment.
@viguiry
@viguiry 3 ай бұрын
It looks like the bot isnt moving. Weird shadow too
@DrDandD
@DrDandD 2 ай бұрын
thats just slow animation and way to much ambient occlusion
@CadaverKuma
@CadaverKuma 4 ай бұрын
I love my ALLAH (swt) ❤
@arreshubham
@arreshubham 4 ай бұрын
Isn’t unity long told history?
@norbiVeloneerGames
@norbiVeloneerGames 4 ай бұрын
No
@redragon1229
@redragon1229 4 ай бұрын
Why would it be? The current conditions are better than ever.
@omarjimenezromero3463
@omarjimenezromero3463 4 ай бұрын
is people still having trust with unity after the kick it did to the developer comunity?
@norbiVeloneerGames
@norbiVeloneerGames 4 ай бұрын
I do, I have neither the desire nor the time to learn another bike. I've been working with Unity for 10+ years, I don't want to switch anymore.
@norbiVeloneerGames
@norbiVeloneerGames 4 ай бұрын
Maybe Unreal Engine, but no, they don't do it for me, I've seen a nice Unreal game, it's not optimized yet, especially not a nice and optimized one. It's a good engine, but it's impossible to optimize a game in it so that it doesn't suffer from quality
@lucascameron8420
@lucascameron8420 Жыл бұрын
😱 'Promosm'
@marsplanet0004
@marsplanet0004 Жыл бұрын
Great!