Love the video and the ideas presented here. A few things to consider when choosing the third method (I would too): 1. You can render at a lower resolution and increase it again in post with enhancement software (like Topaz) to save render time. 2. You can even render at a lower framerate and also increase it in post with such enhancement software to save time. Such software might not be cheap but definitely worth it. Just make sure to not use Optical Flow in Pr/Ae since that usually doesn't provide good results.
@YouAndMeAcademy7 күн бұрын
Thank you for the tips!
@theloniuspoon14 күн бұрын
How do you do the materials for this in octane?
@nathalievallee854017 күн бұрын
This is amazing! I'm learning Cinema 4D and this is so useful. Would it be possible for you to share the project, specifically the lights? I’d love to explore your file :)
@YouAndMeAcademy15 күн бұрын
Send us an email and we will be happy to 🙂
@dek272617 күн бұрын
A pro lighting tutorial. Thanks man!
@YouAndMeAcademy15 күн бұрын
You’re welcome!
@IEproductions120 күн бұрын
This doesn't seem to work anymore as the RS Texture node seems to only accept the c4D shader node as a filename input. Any solutions on latest version 2024.42?
@YouAndMeAcademy11 күн бұрын
You can use the old Shader Graph node and it will work in there still. 🙂
@martinernsting595226 күн бұрын
Saved my life! Why do they change tgis after 20 years?
@YouAndMeAcademy24 күн бұрын
☺️
@user-fh8vc5rp9l28 күн бұрын
how to render this with alpha?
@ZeigerfulАй бұрын
One question. Why would you do the color change in post rather than in render? Isn't it looking better if you do it in real?
@YouAndMeAcademy29 күн бұрын
Excellent question. The short answer is changing the colors in CG vs Comp will be EXACTLY the same if done correctly. The long answer is the benefit of switch the colors in comp is huge. 1. What happens if the client last minute wants it to be blue instead of red? Now you have to go back into CG, wait for render and comp it again. On the other hand, if you have rendered out all your passes and reassembled it in comp you can easily color correct the diffuse to make it blue. 2. You have light years more control of your 3D in comp then you ever will in C4D. Almost 10 out of 10 times comping your CG will make it look better. I always recommend comping your CG. 3. By taking the extra time to properly setup your 3D in comp you will end up saving yourself so much precious time because any change will require everything mentioned in #1. The moral is to always comp your CG if you have the time, it’s always worth the time investment! 💪💪💪
@doublearabbit831Ай бұрын
Nice video, but since I'm a newbie user in Cinema 4D and I'm using Vray to follow along, I couldn't find the "color user data" node equivalent in said render engine. I have various objects that I want to flicker but as soon as I apply the Vray light material, the random field noise animation gets overridden, just like in your instruction video. Help would be appreciated. Cheers.
@YouAndMeAcademy22 күн бұрын
Hello! Unfortunately I am not familiar with Vray so I am not able to help you with this, I wish I could!
@doublearabbit83122 күн бұрын
@@YouAndMeAcademy Thanks, anyway. Eventually, I'll figure it out. Great video, very clear and easy to follow. Keep'em coming. Cheers.
@Archer_StuffАй бұрын
Thanks for the video! One question: How did you set up the mirror in the layers of the plate object? Or am I missing something?
@YouAndMeAcademyАй бұрын
If I am understanding your question correctly, I simply have the mirror on its own layer and then I just turned on the render visibility in the layer panel.
@alejszandraАй бұрын
<3 <3 <3
@longpham3877Ай бұрын
where did you get the model??
@YouAndMeAcademyАй бұрын
Sketchfab 🙂
@itsmebryangh0stboi277Ай бұрын
How do you get rid of the beziers
@ZenzukeАй бұрын
Maybe the best CG lightning tutorial on this website.
@YouAndMeAcademyАй бұрын
Thank you! 🙂
@dragon33grfxАй бұрын
Does this work in version 2024?
@YouAndMeAcademyАй бұрын
Yes it does 🙂
@Design_ZАй бұрын
I would like to follow along with the tutorial. Where do I get the base model for the product?
@YouAndMeAcademyАй бұрын
It’s off of Sketchfab 🙂
@Design_ZАй бұрын
@@YouAndMeAcademy great! Can you please share the link?
@logandrayson4175Ай бұрын
How did you created the "zero" shortcut to zero everything out? TY.
@YouAndMeAcademyАй бұрын
Go to the Command Manager, search for Reset Transform and set the shortcut to “0” or whatever you’d like 🙂
@logandrayson4175Ай бұрын
I see that you have the keyboard at an angle. Do you move the object around the camera when animating or do you move the camera around the object? For me as a videographer I always move the camera around the object but wanted to get your thoughts, does that translate over to 3D?
@YouAndMeAcademyАй бұрын
It depends, but my general rule of thumb is keep the product more static that way it stays lit by your lights. If you start moving the product, eventually it will fall out of the light. I also always try to keep whatever I am lighting as close to 0 world space as possible, just makes like easier.
@monirul3dАй бұрын
Cool
@YouAndMeAcademyАй бұрын
💪💪💪
@TobiasSchoenkeАй бұрын
thanks a lot
@YouAndMeAcademyАй бұрын
You’re welcome 🙂
@perealemany4856Ай бұрын
houdini version?
@YouAndMeAcademyАй бұрын
Unfortunately, no. 😒
@Asa-w1nsАй бұрын
Uff da. Trying to show a shadow on a transparent background seems to require Visibility override enabled, and on the matte tab enable affect alpha, and setting the alpha to anything less than 1.
@asergeevichАй бұрын
How I can to render volumetric lights in alpha channel?
@asergeevichАй бұрын
THANKS YOU!!!!!!
@zakariaataghzaoui8863Ай бұрын
Thank you so much, I have a question, why didn't you work on the Unreal Engine
@YouAndMeAcademyАй бұрын
It’s all a matter of preference. You can do this in any render engine, they all are mostly the same. Just like giving someone a Nikon vs Canon camera, they both can take great pictures, but it’s up to the user to make it happen.
@hancemagoyoАй бұрын
Hi bro, I realized once you change a light name also a target name change automatically. Please can you explain about that trick?
@YouAndMeAcademyАй бұрын
I think that was me editing the video so you didn’t have to watch me typing 😂
@hancemagoyoАй бұрын
😂Alright brother, I typically use Espresso to link names between multiple objects, so that when I change a name in one object, all other similar objects also change. @@YouAndMeAcademy
@Ricardo-de9juАй бұрын
The most frustrating thing is it works only with Sky Dome backgrounds. I would like to be able to put a plane behind my object, then play with lights, but that is not possible.
@AleksanderMorgunАй бұрын
Thank's man! This is an ingenious solution for a specific case!
@YouAndMeAcademyАй бұрын
Thank you. I figured this technique out of necessity on a job back in the day 🥵
@jumpkutАй бұрын
Hey Joe! Great stuff!!!
@YouAndMeAcademyАй бұрын
Thanks man!!
@angelous4x2 ай бұрын
this is amazing, how differnt is this to the new toon shader in RS currently?
@YouAndMeAcademyАй бұрын
"Thanks for the question! We created this before RS Toon was even announced so it relies mainly on a network of OSL shaders and mini setups we created with a custom UI interface only in Xpresso. You link a light into the shader (hence xrpesso nodes only) and it uses the direction for lighting. The three biggest differences are 1. the Halftone Pattern section we created. RS Toon has a node called "Tonemap Pattern" which does the same thing. However ours allows for any custom input, RS Toon (hopefully will eventually). Meaning you can bring in any image you want to create a pattern, your own sketchy lines, markers, squiggly shading, watercolor textures, paint, you name it - you can use it with YMA Toon. 2. YMA Toon comes with 30 presets to drag and drop ready to modify and use out of the box 3. Also we would say the RS Toon outline is stronger since it was coded from the ground up. So honestly mix and matching the two isn't such a bad idea!"
@angelous4xАй бұрын
Awesome, I think I would like to use this still over ra too. Shader for now, but is it available for Houdini?
@angelous4xАй бұрын
@@YouAndMeAcademy one more question if I may, will this or does this work over in Houdini?
@YouAndMeAcademyАй бұрын
@angelous4x currently it only works with Cinema 4D. 💻
@angelous4xАй бұрын
@@YouAndMeAcademy if there is ever a houdini version "shut up and take my money"
@user-zx9ri1wf3i2 ай бұрын
I love your lighting tutorials. Thank you this is incredible!!!
@YouAndMeAcademy2 ай бұрын
Thank you! 🫶
@yiz40422 ай бұрын
this is great! so detailed
@YouAndMeAcademy2 ай бұрын
Thank you! 🫶
@TomDownieMedia2 ай бұрын
Could you link the Pingo website please?
@YouAndMeAcademy2 ай бұрын
Here you go! www.pingo.nu/vfxtools
@bbrother922 ай бұрын
Can you do this with Blender? What do you think about blender?
@cekuhnen2 ай бұрын
yes of course same idea about shaders, area lights, and animation.
@YouAndMeAcademy2 ай бұрын
Absolutely! These concepts are based on real world techniques, which is what every 3D app is trying to replicate… the real world.
@cekuhnen2 ай бұрын
@@YouAndMeAcademy it is really funny how much people dont think about lighting in rendering the same way we do in a physical studio ..
@manuelstalhammar37292 ай бұрын
Thank you for this tutorial! It's fantastic because it not only teaches which buttons to click but also explains the motivation and purpose behind each light in the scene, which is the most important part ..
@YouAndMeAcademy2 ай бұрын
Exactly, anyone can hold a kitchen knife, but that doesn’t make them a chef 👩🍳
@deepeshsubhash79152 ай бұрын
Thanks for the tutorial. Really helpful🥰
@YouAndMeAcademy2 ай бұрын
You’re welcome 😌
@alaminhriday90052 ай бұрын
thank you for sharing😍
@YouAndMeAcademy2 ай бұрын
Absolutely 🙃
@Beyon1ck2 ай бұрын
Really amazing stuff. Thank you!
@YouAndMeAcademy2 ай бұрын
Thank you! 🫶
@adeelkhan2162 ай бұрын
There are literally so few great lighting tutorials out there like this one, amazing work man! this is so so helpful.
@YouAndMeAcademy2 ай бұрын
Thank you, really glad to hear it is helpful!
@Wolf_Wingert2 ай бұрын
thank you for the video! Very valuable lesson!
@YouAndMeAcademy2 ай бұрын
You’re welcome!
@husamalasadi6832 ай бұрын
Thank you!
@YouAndMeAcademy2 ай бұрын
You’re welcome 🫶
@dmitriyyemelianenko72212 ай бұрын
Amazing tutorial mate! Thank you!
@YouAndMeAcademy2 ай бұрын
Many thanks! 🖤
@quaterpill2 ай бұрын
Good tutorial, but for me looks like your vioce audio track is bit too quite, probably better to make it bit louder like 3-5 db i think
@YouAndMeAcademy2 ай бұрын
Thanks for letting me know!
@romuk30922 ай бұрын
thank you for sharing
@YouAndMeAcademy2 ай бұрын
You’re welcome!
@fernandoroquecatalano16242 ай бұрын
So cool! I love your lighting breakdonw videos, keep it up!
@YouAndMeAcademy2 ай бұрын
Many thanks!
@XCOWMEATX2 ай бұрын
Thank you for showing this, the other videos were just promoting their own clay preset kits, this was very helpful
@YouAndMeAcademy2 ай бұрын
You’re welcome ☺️
@lichelo2 ай бұрын
I found a way to remove the reflection in the mirror @7:51. you can duplicate the statue and reverse the options in the redshift object visibility tag
@cmography2 ай бұрын
This video was so incredibly useful in learning to light in C4D + Redshift. Thank you so much!
@YouAndMeAcademy2 ай бұрын
Awesome! We are really glad it was helpful for you! 🫶