Nova reveal - Slaves to Darkness
14:26
Nova Reveal - Leagues of Votann
12:57
New Warcry Rules changes teaser
7:30
Пікірлер
@leovaeg
@leovaeg 2 ай бұрын
I think the wording means the Ritual points are individual per priest, and each Priest is walking through the battle constantly chanting their own hymns and prayers. "on a roll of 2+, your PRIEST gains that many ritual points" They already have a precedent for a Player gaining points (Blood Tithe in Khorne, also command points), and this is worded as the individual Priest gaining them, so per-Priest makes sense in that regard.
@bumgilligan
@bumgilligan 2 ай бұрын
It was a good thing, and I'm saying this as someone that owns almost evey warband. It was bloat. I only used the warbands in my std army because I already had them from buying warcry boxes. I would rather see warcry be its own big thing. I like that I could use them, but it wasn't necessarily what I wanted in my army. It was just a points gap filler/chaff
@piotrjeske4599
@piotrjeske4599 2 ай бұрын
My SCE army went from around 3500pts to 0pts . I don't feel like it was a good thing for me. Especialy in my area where legends=no played against. Will GW give me 600-700$ to get a new SCE now that they invalidated my army?
@cristhianmlr
@cristhianmlr 2 ай бұрын
Since GW sale Squats again, the termn now should be Sacrosancted
@rossdemarco922
@rossdemarco922 2 ай бұрын
Ok boomer
@DerOrk
@DerOrk 2 ай бұрын
Oh god, now I'm actually worried that Savage Orcs wont make a come back in The Old World, even with Bonesplitterz going away. My first assumption was that they're just gonna come in a second wave, but now I'm terrified that its not happening. Like, Savage Orcs don't get their own entry in 'Ravening Hordes' - they're just a loadout option for vanilla Orcs, that was strange but people assumed that maybe it was done not to stept onto AoS' toes; but a quick ctrl F also reveals that 'Savage Orcs' are not named anywhere in the lore either. Now you got me worried that the same thing is happening to them that happened to 'Skaven Slaves' and many other aspects of the lore; whatever creatively bankrupt brand managers that are steering the ship these days decided Savage Orcs / Bonesplitterz are "problematic" and got to go. I really hope that doesn't turn out to be the case.
@gwell2118
@gwell2118 2 ай бұрын
Yeah that’s what I thought too. Than when his mentioned it I realized yeah they didn’t mention anything about porting them over and checking they aren’t mentioned anywhere in the books or lore for OW. And they haven’t hinted anything about updates. GW might just be writing them out completely 😢
@Vasily_Kotickovitch
@Vasily_Kotickovitch 2 ай бұрын
Think about this: can we even trust GW now? Are there any guarantees that the GW will carry out the “Great Purges” not only in the Age of Sigmar and 40k, but also in the HH and Tow?
@DerOrk
@DerOrk 2 ай бұрын
@@Vasily_Kotickovitch ToW - for now - has one great adventage over AoS & 40k. GW's "no models means no rules" philosophy doesn't apply here. Everytime GW discontinues a model from the main systems, the rules go with it. Thats thankfully not how ToW is designed (for now) - here rules are allowed to exist even if theres no kit to go alongside with it. And instead of seperate units for every weapon and a million different characters with minor differences, we have loadout options that don't bloat the rule books. Hopefully this will make ToW much more resilliant to purges than its colleagues.
@gwell2118
@gwell2118 2 ай бұрын
@@DerOrkthat only exists because it’s essentially become the dumping ground for older fantasy kits that GW wants to resell at full price. Trust me enjoy it while it lasts as that’s not going to last forever. Once they feel something has legit reached its end (aka not selling anymore) they will just discontinue completely. They may keep the rules available as TOW is not a mainline game but you won’t be able to officially buy the model anymore.
@markpandelidis2079
@markpandelidis2079 2 ай бұрын
Beast of chaos have no god. They were just a loose end army.... Almost all BoC models are old. The new models that are cut are from a different game. No precedent set. This is a false equivalence And you're still getting a full year with new updated rules. So it's not even like it's a slap in the face, oh you just bought into BoC, sorry, your army is invalid. No, you can play for a year, and during that time convert the models into something else.
@gower4235
@gower4235 2 ай бұрын
What? My beasts were in no way a loose end army. Chaos undivided has been a thing since forever quit lying. Yeah only because GW didn’t update them. Also you don’t even know what you’re talking about they got new models in AOS. A headstone, endless spells, a new hero etc. not much but it was enough to imply they were staying. Oh yeah, great a full year of no actual attention, obviously little rules or balance consideration and a built in expiry date at which point they are legends. Aka gone. Please stop pretending to high road on things you clearly don’t understand or even researched. This is BS and everyone knows it.
@markpandelidis2079
@markpandelidis2079 2 ай бұрын
@@gower4235 like I said, it's better than nothing. I don't disagree that it sucks, and they could have easily found a way to keep them. There's apparently some internal civil war going on between GW proper and Forge world. As far as new models, the herdstone may be new, but it's also just terrain. The endless spells could easily be made universal and yes, I said ALMOST all the models, excluding the new Beastlord. As far as their being "undivided" what I was saying is that it looks like GW wants all the chaos armies to follow a chaos god, and slaves being the one that can choose any of them. BoC doesn't fit into the pantheon. You can disagree with me and can feel however you want. But don't try and tell me I'm on some "high road". It sucks, I get it. But I disagree with some things that are being said, that's all.
@leeprochazka5420
@leeprochazka5420 2 ай бұрын
Jerk 😅
@gower4235
@gower4235 2 ай бұрын
@@markpandelidis2079 Better would have been GW to handle the situation and for you to bring up the subject without sounding condescending and and honestly ill informed on peoples responses. So yeah things should have been better. Regardless its like 5 new kits and was more than enough evidence to conclude that dropping beastman was not the initial idea. Well they can choose a god or undivided, that is literally the whole point of Be'lakor and his new followers in Eternus and the Chaos Legionairies. They are definitely not making chaos forces god exclusive. I do and you can keep your opinions but telling people they should essentially "get over it" because GW tried to cushion the blow with honestly half-hearted promises we all know they'll only keep up for a few months tops just like all the other times. Also no, it is a slap in the face because collecting is a time consuming task and being told your army literally has an expiration date due to an obvious game siloing change is bad. And people being upset about is valid. They don't need an arrogant commentator telling them cliche lines they should just get over it because apparently they got thrown a terrible bone by GW? Get outa here, if thats all you can say you have nothing new to contribute. If what they are doing is annoying you ignore them and finding something else to do. People have a right to grievance a couple days after.
@rotm4447
@rotm4447 2 ай бұрын
worst take ever
@AndrewS-fe8ng
@AndrewS-fe8ng 3 ай бұрын
Season. Modular. lol. Moronic game company has earned all its hate. Age of Shitmar.
@stevepearce5206
@stevepearce5206 3 ай бұрын
Modular rules ... Isn't that what one page rules has been doing since the start , strange that gw have to look at how other formats work now to get inspiration 🤔
@memnarch129
@memnarch129 3 ай бұрын
Not really. Smart businesses look at why their competition is beating them. They then figure out a way to do the same thing their own way, and possibly improving on it since the first party was doing it all from scratch so 90% of the work was getting it to work in the first place. Really if GW did this MORE over the years they would of been in a MUCH better situation.
@gwell2118
@gwell2118 3 ай бұрын
@@memnarch129exactly toy you can’t JUST copy competition as your just jumping into a race already behind. You gotta find a way to give yourself a leg up.
@RyanGri
@RyanGri 3 ай бұрын
I hate that rend (and AP in 40k are negative instead of positive). Everyone basically adds it anyways. If save 4+ and rend -1, opponent needs to roll a 5+. Clarify how the rule is written. It should state that the opponent adds your rend modifier stat to his save stat, and then has to roll a dice equal to or higher than his new modified save stat in order to make a save. Currently, it's written roll a dice, minus opponents rend stat from rhe dice, and that has to be equal to or higher than his save stst. Its same thing but written clearer. It's the same thing to pass a save, just written more clearly.
@memnarch129
@memnarch129 3 ай бұрын
For veterans YES everyone views it as a + and you add it to your save. People just starting will get confused cause the way the human mind works is when somthing makes somthing else harder thats a negative not a positive. Personally Id prefer going back to the old AP days, aka a flat AP and anything with a worse save than the AP just doesnt get a save. Simple, straightforward and no mathing involved. GW over the years kept saying they are changing things that dont NEED to be that complex, BS going from a chart to simply saying what is actually needed to hit, that was a why is this a chart and not just stated on the sheet. Changing AP from If the AP is lower then no save to take the AP value of the weapon and subtract it from you save roll and if the result is higher than your save you fail is the OPPOSITE of their intended direction.
@kittysplode
@kittysplode 3 ай бұрын
i'm confused how y'all are nerds and also simple.
@gwell2118
@gwell2118 3 ай бұрын
Yeah the wording screwed me up for longer than I wanted. The whole modifying the dice roll was so clumsy as a description when I obviously pictured it as modifying the stat for the roll.
@gwell2118
@gwell2118 3 ай бұрын
@@memnarch129nah I didn’t like that. The all or nothing of that ap mechanic lacked nuance and it was annoying that you had weapons that were basically heavy vehicle weapons bouncing off stormtrooper armour. And apparently it made rules design balancing harder.
@memnarch129
@memnarch129 3 ай бұрын
@@gwell2118 What?? Umm no you didnt. Melta/Las/equivalent weapons where always AP 1 or 2 which meant no save. Only Vehicle Weapons that didnt where any that where just infantry weapons with more shots or abilites, aka Hurricane Bolters being 3 Twin Linked bolters and the Twin Linked Assault Cannon well being a Assault Cannon with Twin Linked. So youd rather have the current where it IS possible for Firewarriors in cover can shrug Lascannon shots? Yeah no when your hit with a weapon that is designed to blow holes in tanks there shouldnt be a chance you walk away from that.
@corbingovers7559
@corbingovers7559 3 ай бұрын
I don't think that we're seeing the death of the rapid errata. If something absolutely breaks the game, they'll probably issue quick erratas. But instead of having to print the errata and stick it in the book, maybe they print the fixed version in the GHB reducing the number of books/pdfs you need. Or if they want to do a massive change, like they note for Andtor magic, they can just do a full rewrite instead of 'change paragraph x to say y'. The rules writers have gotten too much praise through 3.0 for their tight balancing to entirely eliminate it. Also I think that the path that GW has done since 8th ed 40k and 2e AoS is AoS iterates on the rules system, 40k takes the successes and attempts to add it to 40k. I think the best thing they can do with weapon profiles here is to unify chaff weapons. A clan rat's weapon shouldn't matter, it's a clan rat it's meant to be a speedbump. We've seen most chaff and liberator equivients have their weapons unified through 3.0, there's just a few holdouts (saurus warriors, Mortek Guard, and the aforementioned clanrats come to mind). Now if they made spears a reactive weapon (like extra rend, attack first, or mortals when charged) then scrap what I said and let's have some discussions.
@phaedrosx
@phaedrosx 3 ай бұрын
1. Spearhead will be it's own separate thing much like Combat Patrol, there will be no army building in it, as they have stated you will buy and build the box then play it. 2. Age of Sigmar has never had the diversity of wargear and weapon options that 40k had. They literally just toned down 40k to be closer to the level of AoS customization, AoS will still probably function the same with some 0-X weapon options and maybe a piece of wargear or two per unit.
@TheGraham27
@TheGraham27 3 ай бұрын
Any ideas on endless spells?? Staying/going?
@gamethink4862
@gamethink4862 3 ай бұрын
There staying. Along with everything else.
@Aki777craft
@Aki777craft 3 ай бұрын
A thing to note, this new edition was all worked done under the new game director so it’s his baby. He’s often at competitive events to check game balance and rule interpretation first hand.
@stuartshadwell7249
@stuartshadwell7249 3 ай бұрын
I’m casual so think I’ll just keep playing 3rd
@pawe6199
@pawe6199 3 ай бұрын
Ok please no... "got bloated"? I moved from 40k 10th ed. to AoS (just starting out) because GW sucked all fun out of 40k. Wanna go from bloated to bland? Be my guest. EDIT: Do You want me to elaborate? Yes, 9th of 40k was too much but what they did is not "simple but not simplified" they made it into "simple and stupefied". Leaders joining units is bad. Coz You feel very restricted. Sorry, I rather have heroes with auras instead of "This guy can only go with this unit". They took away flexible size of units for stupid reason. They also took away unique unit loadouts because why would You want to have more freedom as to how to field your units. On top of that, they took away all the flavor of playing my Iron Hands. So in 10th I felt like I'm playing generic Space Marines. No. I don't want all of that to happen to AoS. I'm concerned I won't have any other interesting TT games to go to.
@gwell2118
@gwell2118 3 ай бұрын
I doubt it’s going that far. Spells and enhancememts are staying. I think he meant that if it kept at current pace AoS would get too bloated. It probably did need a mild cleansing.
@pawe6199
@pawe6199 3 ай бұрын
@@gwell2118 Weapon ranges are getting axed, which is already bad. I thought that was a unique way of playing and created interesting depth. I disklike that already.
@gwell2118
@gwell2118 3 ай бұрын
@@pawe6199 Hard disagree, countless games I have seen has shown anything that isn't min 2" is worthless for hordes. A set standard for weapon ranges just cleans it up while changing nothing drastic.
@pawe6199
@pawe6199 3 ай бұрын
@@gwell2118 Sure, OM are going to be 3 inches as well. Probably more terrain features too. Welcome to a slightly different take on 40k 10th ed. What a shame.
@gwell2118
@gwell2118 3 ай бұрын
@@pawe6199guess your gonna gave to go try ravangrd star than I guess 🤷‍♂️😂
@Noctis198
@Noctis198 3 ай бұрын
I'm gonna post this on every AOS 4th vid to see what others think: i thought the trailer was awesome but I've never seen developers talk about a game where it got worse and worse and WORSE as they kept talking. I feel bad for the AOS community. Anyone else? Gor or bad?
@gwell2118
@gwell2118 3 ай бұрын
Nah, there was good and bad in the reveals. 3rd is in good place but it does have some objective problems. Many of them were directly addressed.
@faust5894
@faust5894 3 ай бұрын
They didn’t say much at all. All we know is that we’re getting indices, a new game mode similar to Combat Patrol (which is a good thing) and that things are changing. I’m more upset we didn’t see a single new model.
@corbingovers7559
@corbingovers7559 3 ай бұрын
You're absolutely right that AoS doesn't need the massive culling that 40k 9th did. The random turn mechanic I think is now too ingrained in how AoS plays to be removed IMO. I'd really like a random battle tactic mechanic like 40k has with the deck as it goes a long way to making games feel more different turn by turn. Tournaments obviously get the fixed/variable decision. I would like to see as you note some sort of reaction mechanic across the whole game. MW issue came about because of save stacking so if that is limited more then you have less of a need for MW spam. I'd like to see shooting units moved to the woefully underused artillery keyword unless they're incidental shooting units (like wildercorps or skinks). That would limit the number of them on the battlefield and force the more combined arms approach GW obviously wants.
@markpandelidis2079
@markpandelidis2079 3 ай бұрын
You started off really strong. Good takes, but around the tables section you started to lose me. You're talk way too much about wanting the game to be more like 40k and as far as I know 10th is not any better than 9th. I'm assuming by tables you're actually referring to enhancements. Which ya they do generally have to do better with most enhancements and allegiance abilities as well as terrain rules
@gwell2118
@gwell2118 3 ай бұрын
Speak for yourself. 10th trounces 9th 40k. Like were you even there for ending 9th? The game was nearly dead for a reason. Bloated and to many stratagems.
@markpandelidis2079
@markpandelidis2079 3 ай бұрын
@@gwell2118 do you read? I literally said "as far as I know" . So ya, I am speaking for myself. Everyone has different opinions. I've heard people say 10th isn't any better. That's all I'm saying.
@gwell2118
@gwell2118 3 ай бұрын
@@markpandelidis2079yes, can you? I’m telling straight facts to counter your irrational winging since you clearly didn’t play 9th 40k making a statement like that.
@markpandelidis2079
@markpandelidis2079 3 ай бұрын
@@gwell2118 I don't know what winging is, but I can tell you're a fantastic 40K player. I'm glad I don't play that toxic game with people like you. Your opinions are just as valid as anyone else's, it just doesn't mean it's the truth. Other people have said that 10th has its problems and it's a mess.
@gwell2118
@gwell2118 3 ай бұрын
⁠@@markpandelidis2079and literally no one is arguing that’s it’s as bad as 9th. A few problems is nothing compared to the trainwreck 9th turned into. And glad you don’t play. Glad I wouldn’t have to listen to someone make a problems where isn’t any and whine over nothing.
@johnsnow5968
@johnsnow5968 3 ай бұрын
All i want to know is, wheres my standard "Nothing Personal" command ability where on your turn when you shoot at me, before you get to shoot i teleport one of my units instantly behind you and attack you - but wait wait wait its at -1 to hit so its balanced! Why shooting armies get to have their cake and eat it too with a crazy benefit from double turn and a reaction that is insanely strong just doesnt make any sense and seems to make them basically un balanceable in 3rd ed. Morathi snakes, kharadron, kroak nuke, lumineth and cities - how many months of 3rd were at least one of these not posting 58+% winrates?
@randomcast3183
@randomcast3183 3 ай бұрын
You know how you fix the random turn...alternative activations.
@gower4235
@gower4235 3 ай бұрын
Yeah but as said in vid GW has made it clear they have no interest in doing g that. Plus alternating activations just brings its own set of problems. It’s not a cure all.
@voxkine9385
@voxkine9385 3 ай бұрын
I think the double turn is important. I would, however, add in a Star Wars Legion priority type mechanic. Right now, having turn orders be pure d6 roll offs can lead to bad games. SWL though, has each player select a priority type card, with higher priority getting less general benefits and lower priority getting buffs. If each player got priority cards, it would give agency and make the mechanic more interesting. If I absolutely needed a turn and used my highest priority card while my opponent used a lower priority card that allowed them to cast a spell in my turn or gave 2 free all-out-defense buffs, it would still allow for double turns, but give more interesting decisions to make.
@rotm4447
@rotm4447 3 ай бұрын
If they buff going second so people choose to do it then winning the priority roll is even stronger. That doesn't solve the problem of the roll being random its just an even larger swing.
@gwell2118
@gwell2118 3 ай бұрын
I think part of the problem isn’t the randomness it’s just it seems to people there isn’t enough reason to ever go second and going first is too much of a boon. It needs balancing.
@rotm4447
@rotm4447 3 ай бұрын
@@gwell2118 If they win and choose to go 2nd they'll only do it its an even bigger advantage to do so, like some nonsense like first player can't score bts or whatever. That isn't going to make it feel any better, it'll feel worse, especially in the classic battle reg players goes second wins the priority. Then he maintains 2-3 times in a row and just has a huge advantage all game.
@gwell2118
@gwell2118 3 ай бұрын
@@rotm4447well it can’t be a complete toss up, since it’s random there would and should be incentives to go first or second. Right now there are too many scenarios just give the player going twice to many advantages. The player going second needs more interaction in that scenario. Thats what’s needed an incentive go either Otto make the roll off result less predictable.
@tomsnoxell8402
@tomsnoxell8402 3 ай бұрын
Gotta keep random turns. It make AoS different and in my opinion better. You have to strategise with turns in mind and it adds complexity and difficulty to the game. IMO 40k is often won on the first turn dice roll and is therefore more unbalanced.
@LSOP-
@LSOP- 3 ай бұрын
I hope they kill it. Give it it's own end times and move everyone back to a real game like tow.
@gwell2118
@gwell2118 3 ай бұрын
Fat chance. AOS is here to stay. And given how much a wet fart old world was and is (seriously like the median age is like 50 for tow players lol) no one actually wants that beyond sad salty boys. Cope lol
@Marcojaralaconich
@Marcojaralaconich 3 ай бұрын
aaaw and old world fan, I bet you cry for 8 years cause daddy GW killed that game only a few poeple like, just to come back to GW when they show you a small hope that it may work this time, just to make super slow realese and forcing you to buy more AoS stuff to put on scares bases, and all of you just fell for it
@RoryF100
@RoryF100 3 ай бұрын
lol cope and seethe
@staalforsfh
@staalforsfh 3 ай бұрын
You just know this comment is at the bottom of every AoS comment section. You people have got your own game now, can't you piss off?
@ebarlow4940
@ebarlow4940 3 ай бұрын
Hard agree
@PannkakaMedSylt
@PannkakaMedSylt 3 ай бұрын
1: While adding attack ranks, imo just remove Weapon reaches imo, it just really punishes beginners thinking they'r screening something and Unit X having 3" reach attacking over. 2: Foot Heroes joining units like 40k 10th is like a MUST happen! limit what units heroes can join on their warscroll, not every single one have to be able to join, but most. Foot heroes, especially melee, and even more so the ones without a clear synergy buff they give, are just pointless, and thematically boring, they cover in the back, what HEROES they are.. Common, let foot heroes join units and lead from the front! It also speeds up the game a bit, change most of the buffs they offer to the unit they joined instead! this saves time having to remeassure all the time that you'r not moving out of all the 12" bubbles. It also helps balance certain lists that does AOE mortal wound bombing with spells or abilities, in most cases they are balanced, but against 30% of the armies that like to bring 5-6 heroes and more a few more min sized unit, they quickly become super OP, whiping out whole armies. It also makes equiping smaller foot heroes with Artifacts sometimes instead of just putting them on the big Monster heroes since they scale better with them, since the Unit they join helps protecting them a bit and make them able to go out and fight, using the Command trait / Artifact benefits. 3: Removal of Battletactics & Grand alliance is good, and instead they could introduce like 2-3 Battletactics linked with each battleplan instead! instead of having super complex rules for some battleplans, all of them can have just basic scoring hold 1-2 /more, BUT add 2-3 Battletactics per Battleplan, and that makes them more uniqe, and instead of Spending 1-5 min per turn choosing battletactic, just have them all activated through the battle, you can score all 2-3 in 1 turn, (They could make like 8 Battleplans in total if they'd like, and just affix 2-3 of them per battleplan, so more generic but uniqe combinations per battleplan. This would make the Battleplans feel more thematic, and what the armies are trying to accomplish is linked with the battleplan, IF they want to, they can introduce 3 Battletactics per army, and you choose 1 in your list, make it thematic, something your army would want to achive, but make it accomplishable in any turn, NOT just at the end like most Gradstrategies, closer to how battletactics work. This alone could save 20-30 minutes per game, the players not having to struggle and figuring out what battletactic they can achive, OR a few factions just having it super easy. 4: 40k way of battleschock is better! make units who lose the roll take a more definitive ammount of losses instead of based on number of models lost total, that would be great. Also if they do that, Nerf Bravery ammount of most stuff, make Bravery 10 super rare! not all undead and daemons.
@9estebansantos
@9estebansantos 3 ай бұрын
I agree with all that points except battle shock. Battleshock is tough to balance I just wouldn't touch it at this point. Focus on the other points cause they make the game quicker and funner
@gwell2118
@gwell2118 3 ай бұрын
⁠@@9estebansantosHonestly battleshick is the one I’m most torn over. On one hand current system can be brutal. On other hand the 40k system is just needlessly complex. I honestly am not sure which direction to take it.
@PannkakaMedSylt
@PannkakaMedSylt 3 ай бұрын
@@9estebansantos hm, I kinda think Battleshock system currently atleaset is one of the major problems with the game. For many armies, too many, it matters nothing at ALL, and for 1/3 or so it can be super devestating instead. It hink they should remove any faction just ignoring such a core part of game, like OBR, recude overall bravery of Undead & Daemons lower then 10. Make it harder to ignore battleshock from various sources, BUT when you do fail, not as extreme punishing either. Currently it doesn't make games faster 8/10 games, as it just don't matter at all, either the armies have bravery 10 + inspiring precense. OR they have some battleshock immunity mechanic like Skaven or OBR, permanent or unit buff and so on. Then in the few games when it did something, it often completly wipes the enemy unit off the board instead, like 30 models flee. I'd like to see the game have it a bit more standardised, roll back the extremes, doesn't have to be exactly like 40k, I don't like all of the battleshock system there, just the part where it's more like a set ammount more or less, not based on number of models killed.
@wrongix6544
@wrongix6544 3 ай бұрын
I would LOVE if heroes could join squads... i just want my small boys to be used
@LSOP-
@LSOP- 3 ай бұрын
I mean, just play a real game like tow.
@wrongix6544
@wrongix6544 3 ай бұрын
@@LSOP- Im not touching that
@David-so9ct
@David-so9ct 5 ай бұрын
I wish GW would stop giving every single new character a manbun some sculpter at GW is obsessed with 2010
@DwightOfTheDead
@DwightOfTheDead 5 ай бұрын
This was great listen. Cheers
@CarnesSurefire
@CarnesSurefire 5 ай бұрын
Even if Krethusa is the only new model, she could still open up more options such as prayers that priests can take. Would be fairly easy to top the Witch Aelves banner with a crow or Morai-Heg symbol too.
@chriswittrock2231
@chriswittrock2231 5 ай бұрын
I am excited to see models being made for some of the cool book characters. I do find it ironic, however, that they announced the Callis and Toll miniatures just a few weeks after I kit-bashed a Callis and Toll for myself from various 40K and Cities of Sigmar kits.😊
@gamethink4862
@gamethink4862 5 ай бұрын
I hear ya. Happened to me more than once. Eons of nothing and the second I try to commission something than there is the announcement the new model is coming...................I'm on two so far for that lol
@Aki777craft
@Aki777craft 5 ай бұрын
I hate the new neave story, the model is lit af
@MrMbreault
@MrMbreault 5 ай бұрын
I don't think there will be more models in this vein immediately but I wouldn't be surprised if their new battletome whenever it comes out in 4th comes with models for a new subfaction in a year or 2.
@gwell2118
@gwell2118 5 ай бұрын
Yeah honestly your probably right. I think there will be a new sub-faction but probably not till we are half way through 4th.
@harryhenry341
@harryhenry341 5 ай бұрын
Promo-SM
@BartholemewCrumb
@BartholemewCrumb 6 ай бұрын
I don’t even think Ushoran knows how to pronounce his name properly, so different people saying it differently just adds to the lore. Great video mate 👌
@KMag-sm5ih
@KMag-sm5ih 7 ай бұрын
Great video. As you said these modells have so much character to them. Definetely going to try to get the Army Set they are going to release for the new FEC.
@christoffer5875
@christoffer5875 7 ай бұрын
Man this is so exciting they have such a good range now
@gamethink4862
@gamethink4862 7 ай бұрын
I hear you and waaaaaaay overdue. This should have come out awhile ago but now Atleast they have a proper range now.
@manga3040
@manga3040 7 ай бұрын
When one of them are struck down and destroyed do FEC creatures go to the same afterlife as the knights and other noble warriors they see themselves as? The curse is a delusion so it would only seem fitting to me. Not sure if this is explained in the lore.
@gamethink4862
@gamethink4862 7 ай бұрын
I think so. I believe there are minor underworlds where their souls go. I think it was that their belief is so strong even in their delusion they it manifests an afterlife. As again most of them are still technically mortals.
@manga3040
@manga3040 7 ай бұрын
@gamethink4862 Found our answer. Wall of text incoming lol Page 13 of the most recent FEC battle tome. Under the sub heading: "No rest for the wicked-The underworlds of Shyish are carved out of the collective belief of myriad mortals. A give culture's conception of the afterlife is formed from the raw amethyst magic of the Realm of Death, and it is to this land that souls of that culture go upon their death. The Mordants of the courts, despite their deathly pallor, are living creatures possessed of souls, and in the depths of their insanity still hold to the beliefs of their old culture regarding the afterlife. So it was that when a new court was formed, the afterlife into which its mordants passed when they died remained largely unchanged. Courts who believed themselves to be pastoral fiefdoms had underworlds in which spirits dwelt amongst lush fields, spending days rearing herds of livestock and nights making merry with their fellow honoured dead. Similarly, Mordants who saw themselves as gallant beast slayers spent their afterlife slaughtering endless series of monstrosities holding aloft the severed heads as commoners showered them with flower petals. Many of these underworlds were reserved for those who lived pure and just lives, cleaving to chivalric codes and resisting temptation. Conversely, an afterlife of torment and penance awaited those who strayed from the path of honour. But in their deranged minds. Mordants saw themselves as paragons of virtue, shielding the weak from evil while remaining untouched by corruption. This could not be further from the truth, yet their unshakable belief in the nobility of their actions ensured that, upon death, they pass blissfully into an underworld alongside the other souls of their decayed civilization. The necroquake in Shyish sent so much death energy everywhere that it ruined that for them. They carry their current existence with them Terrorizing the spirits there and sometimes are so deluded they rise to fight with the still living counterparts. SO historically yes they would go to a noble afterlife but now the answer is no due to necroquake.
@vermelsilk5833
@vermelsilk5833 7 ай бұрын
Interesting video, I personally hope Realms of Ruin kicks off well and get that special touch dev's do when they like what they do and have the resources necessary. Here's hopin it will result in more mechanics and/or extra depth to the gameplay. Since the game is brand new, if it sells well and performs well I think there is room for further development alongside new factions.
@tindekappa9047
@tindekappa9047 7 ай бұрын
''turn based game like total war'' Idk if I'd describe Total War as turn based. Sure the infrastructure bit is turn based but that's filler, the combat is real time. Turn-based game makes me think of civ, where ''combat'' is right clicking stuff. I am being pedantic though.
@gamethink4862
@gamethink4862 7 ай бұрын
Yes it has elements of Turn-based mechanics with Real-time for the actual fight scenarios along with elements of civilization management. I just didn't feel the need to be hyper semantic about it. Most would know what I was referring too.
@nerdlydelicious1876
@nerdlydelicious1876 8 ай бұрын
Good video! Personally I love my classic chunkcast Liberators (I have over 40 of them) but I’m definitely in favor of getting an updated look for them. Honestly I wasn’t a fan of a lot of the new Thunderstrike stuff being released because like you said, a lot of it was tripping over the feet of what we already had. Some of it was genuinely new, but we should have gotten Thunderstrike Liberators instead of the Vindictors since they literally perform the exact same roll.
@ce4879
@ce4879 8 ай бұрын
I can give a pass to them wanting to do new units for 3rd instead of redoing older units right away. Gave time for people to adjust to the new style and grab up what they suspect may be going by next edition.(I know I bought a ton of older hero units, like Heraldor, and sets in case the hammer dropped on them wrong) Basically AoS3 is the deep breath before the plunge into the overhauls. I’m hopeful that neo-Liberators will get defense boost abilities to keep differentiating themselves from the others. That way all the melee battleline have a place. Liberators defenders & duelists, Vanguards versatile & fast ranger infantry, Sequitors magic boosting attackers & defenders, Vanquishers horde slayers and Vindictors for masters-of-none generalists.
@ce4879
@ce4879 8 ай бұрын
(Though I wouldn’t mind if they upgraded Vindictor Warscrolls for a chance to cause Chain Lightning when they get charged to go with their lore that they electrify their shields too. Would up their deadliness and work nicely with people liking to deepstrike them behind enemy lines to fence opponents in)
@gamethink4862
@gamethink4862 8 ай бұрын
Yes I think GW themselves are starting to realize something has got to give. Next edition will probably be the first true culling of Stormcast Eternals units. The Hero options especially. As for Vindictors they almost feel like they should have been the new Liberators, as at least Sequitors when they came out performed a role as a cheapish offensive unit that also hard-countered resurrection. Vindictors literally stepped right on the toes of the Liberators role and were just flat better. Heck even taking their place as the front-line troops in artwork and expanded material. Liberators at this point can't just skim on being the "cheap" option they need a reason to exist again and I really only see a model update doing it.
@gamethink4862
@gamethink4862 8 ай бұрын
@@ce4879That's exactly the problem with too many units in Stormcast. The Battleline and Heroes especially. They haven't done an adequate job differentiating them enough. Too many units just do the same thing, but either better or worse than competition. All these battleline can work, they just need more obvious divisions with their rules and abilities.
@vagrant2863
@vagrant2863 8 ай бұрын
I was hoping we get a Lightning Golem model from the lore on those statues with lightning wraiths in them.
@ce4879
@ce4879 8 ай бұрын
Fingers crossed for Ruination Chamber! 🤞
@gamethink4862
@gamethink4862 8 ай бұрын
True the whole idea of the Lighting Golem has been teased for years now in the lore. I could see them including like a lighting Giest unit as an expendable frontal assault unit. Probably lore wise they are Stormcast that are too defective to reforge so just sent out into the front lines to meet a final end and take as many enemies with them.
@ce4879
@ce4879 8 ай бұрын
Well that’s the curse of immortality. They can’t really meet a “final end”, their souls are too physical like those of vampires so they’re doomed to never be able to rest in an afterlife. If you’re Stormcast your final fate is either to be reforged forever and battle for eternity, be snatched up by NightHaunt or death gods and tormented in the underworlds, get captured by chaos powers(like chaos shrines or cursed skies) and tortured forever by the warp or you run into a god-killer weapon that obliterates your soul entirely taking you out of existence. So likely the golem suits would just jettison them back up to Azyr so their damaged souls can be put into another suit or else the lightning gheists would just rampage through Azyr seeking a body.
@gwell2118
@gwell2118 8 ай бұрын
@@ce4879 There are also essentially assisted suicide methods as well. Case in point Star-bridges that help stormcast souls beat through the cursed skies are powered by the willing sacrifice of Stormcast who after too many reforgings wish to experience a permanent end and have their souls power the devices. However this effectively drained the souls until they are reduced to nothing and destroyed so it isn't an afterlife either. After that your getting into the "Great Beyond" concept of AoS of where destroyed souls go where some believe a soul destroyed either though violence or their afterlife being destroyed go to a place known as the Great beyond, though we'll likely never know if that is even a real thing.
@ce4879
@ce4879 8 ай бұрын
Yeah, at best Grungni theorizes that obliterated souls become cosmic particles that settle in the deepest depths of Shyish where reincarnation happen thus creating a new soul. But regardless the “Dreadnought” golems can’t just blow up and leave the Stormcast soul/Lightning gheist as it needs somewhere to go and out of it’s connection to Azyr will force it’s way back there. That’s why they’re contained in statues in the first place, angry Lightning gheist IS the final end. So likely Grungni would just do what he did for Thunderstrike and make the golems explode harder to send the damaged souls back safer for a new golem to house them in. Basically making it a dynamite tank.
@envynemo4170
@envynemo4170 8 ай бұрын
are there any good books from the point of the flesh eaters courts?
@gamethink4862
@gamethink4862 7 ай бұрын
A few like Ghoulslayer. But I expect more to come with the release of the new book coming.
@nerdlydelicious1876
@nerdlydelicious1876 10 ай бұрын
Haven’t finished the video yet, but one thing I wanted to point out that you didn’t mention. The Misthavn units you pick have to be outside of 12” of all enemies. So your on foot troops can’t move into engagement range of enemies, and most if your mounted units want to be charging into combat for buffs. It’s still definitely useful, and is great for positioning or closing the gap to increase the odds of getting a charge off, but it isn’t necessarily a good way of getting your units into combat right then. Edit: I’m going to add things as I catch them. Not trying to be rude or pedantic, I know the book is a lot, and I only noticed these because I’ve looked through the leaks several times and listened to multiple reviews. The foot Marshal’s heroic action can only be used once per game. So it’s honestly not that useful since it’s one and done, *and* goes off of the target unit’s bravery. Edit edit: nevermind, you caught that XD The Warforger’s blazing weapons ability is an aura of 12” that affects every Cities human unit wholly in range. You don’t pick one unit to put it on. And it affects melee and shooting attacks. So it’s a massive damage buff for everything close to him. The advance in formation order let’s Fusiliers move and keep their fortified position rule, that’s important to remember. So they can move 8” and fire up to 24” away. That’s a 32” threat range. This applies to the cannon too. It’s very important to keep the orders in kind while reading the warscrolls
@gamethink4862
@gamethink4862 10 ай бұрын
You are correct must have misread that rule. Well anyway, it’s still possible to with mounted units, I also think it’s still one of the better cities. The warforger I think I caught later on. If not my bad could have sworn it said unit. I know of that order, I mentioned on the fusiliers that there are ways to buff them and I mention the castelite buff in the generic cities orders later. I was more talking in general as I don’t like buffs for static movement, it makes them too dependent on hero babysitters, plus you won’t always a hero to span that order (case in point there are ways still to snipe out characters in first turn if not careful) It’s more a personal pet peve as I don’t think the fire-modes was warranted, even with the potential mortal wound buff.
@rotm4447
@rotm4447 10 ай бұрын
@@gamethink4862 Its warranted, it isn't that difficult to give them an order, and they're probably tied with thunderers for the best shooting unit in the game. Magic sniping heroes is this armies designed weakness. So they gave them command corps healing and pontifex.
@gamethink4862
@gamethink4862 10 ай бұрын
⁠@@rotm4447perhaps but again I don’t really see it having had to be necessary, the standard fortified shooting option could have been kept as default with certain rules changes on the model to massively simplify it. I have yet too see a true argument in the game for alternate fire modes imho. And besides some combos with the warforger etc, I really don’t think their shooting would have been that crazy (even now there are still waaaay worse combos shooting wise out there). Also I am not convinced yet that they compete with thunderers. Those units and other shooter heavy hitters definitely have pros over fusiliers looking at them now. In addition, those unit support options you mentioned isn’t really changing my mind that they are too hero dependent. Anyways it’s not that big of a deal either as I know they will be integral to freeguild and general city play regardless.
@rotm4447
@rotm4447 10 ай бұрын
@@gamethink4862 the mechanic itself isn't that necessary but they likely saw it as a way to deplete your orders as a resource. So you couldn't just spam suppress and counter-charge and keep return fire up all the time.
@gamethink4862
@gamethink4862 10 ай бұрын
⁠​⁠​⁠@@rotm4447eh……I guess but I’m not really seeing that as an issue either. There will be tons of scenerios where you will not be strapped for orders since you can give out the same order multiple times to heros and there are numerous ways to have heroes receive 2 orders at the same time when specifying orders. Now if that had been more restrictive than that I could see but as of this writing I’m just not seeing it. So it still wouldn’t be that hard to get counter-charge off as well etc…. Now in that regards the real restriction would be the need to have multiple heroes on the board and Atleast play into the multi-order mechanic. If in that regard I guess that could be a restriction but I would need to see some more data before I truly agree with that. We need some official game data.
@vagrant2863
@vagrant2863 11 ай бұрын
RIP Phonecium
@rmulshine
@rmulshine Жыл бұрын
The ranged support is there, it’s just magic phase mostly. Spirit gale, wind of death, and a mortus engine can go up to 7 MW to a whole enemy army
@gamethink4862
@gamethink4862 Жыл бұрын
Yes that is true. But as has been brought up before with similiar armies reliance on magic for ranged output just isn’t as efficient as purely dedicated ranged units. As it can be highly matchup dependent. A strong magic army opponent with lucky rolls can gimp you spells through unbinding, etc. Being able to just shoot usually wins out statistically. And cheap shooting at that.
@rmulshine
@rmulshine Жыл бұрын
@@gamethink4862 yeah but shooting armies can’t take 50 damage a turn and giggle about it.
@gamethink4862
@gamethink4862 Жыл бұрын
@@rmulshine not entirely there are several armies in the game that can take substantial punishment but still has dedicated shooting options. As it’s a tactical option that SBG is really lacking and I feel it could have been integrated into the overall army.
@Malisteen
@Malisteen Жыл бұрын
love this book. points costs for most pf the units frel a bit high, but what they do & how they play? so good.
@Malisteen
@Malisteen Жыл бұрын
I'm just impressed w/ how much effort went into this book. the last book was already written with 3e core rules in mind, and while it had been power crept by later 3e books there were relatively few complaints about how the army or its units worked in general. there were no big model range updates to push, there was another book coming out at the same time with studio focus on the major upcoming seraphon & cities releases, to say nothing of 10th ed 40k. If there was ever time when the devs could have gotten away with a low effort, mostly copy-paste release with only minor updates if any, this was it. And yet they went full effort here, rewriting the faction rules, subfaction rules, & each and every war scroll from the ground up. Not always for the better - i wish they had left the big chariots alone - but yeah. Definitely can't complain about a lack of effort.
@gamethink4862
@gamethink4862 Жыл бұрын
Yes it was a very well put together tome. With this book they had ever reason to just phone in but they actually went to the effort to create a (mostly) well-balanced book with rewrites that actually addressed key issues with the last book. Now if we can just get some archers.....................................
@rotm4447
@rotm4447 Жыл бұрын
Seem's lazy to me, a bunch of low effort blunt force tricks to force a few things that will ezmode games like keeping negative only mods on dark mist, being able to blanket 5+ wards on zombies, and bringing back ethereal amulet vlozd while buffing its damage and healing.
@chrisaurovilian4618
@chrisaurovilian4618 Жыл бұрын
Very good. Thank you!
@liveanotheranime3526
@liveanotheranime3526 Жыл бұрын
One thing on my wishlist is a dedicated box of new models for all the courtiers. Unique models, make it so don’t have to ransack a box of ____ to build each, and a plastic Varghulf so people don’t have to build the 15+ year old resin one.