Пікірлер
@hccybercraft5076
@hccybercraft5076 Сағат бұрын
Bro's better at teaching physics more than the teachers i know.
@RobinBli
@RobinBli 4 күн бұрын
Hey, could you possibly use this to make a movement system where the player automatically run along a circle, while they're also able to move: left, right, up, down? Idk if that's possible with this whatsoever, but since you say different games use them for their movement and stuff, i wondered if it'd work here.
@r4nd0mStuff
@r4nd0mStuff 6 күн бұрын
Well I learned that a lot easier than I thought I would. You're a pretty good teacher 👍👍
@not_eagleye
@not_eagleye 10 күн бұрын
your module seems to be different here than the last part, why?
@Aurelius.D
@Aurelius.D 14 күн бұрын
Wow man great video keep up the good work waiting on another framework
@kuzoolol
@kuzoolol 15 күн бұрын
the goat dropped a new vid 😱‼
@SwagZen-qi8gl
@SwagZen-qi8gl 15 күн бұрын
nice
@legally4946
@legally4946 17 күн бұрын
What if some players have high ping? Whenever we are using fireallclients wouldn't it take a bit more longer for it reach the player that has high ping
@ligistinuswastaken
@ligistinuswastaken 17 күн бұрын
i literally cant focus on the video because the lyrics to bloody stream are playing in my head and i cant focus
@not_eagleye
@not_eagleye 11 күн бұрын
shijimanoooo soko karaaaaa
@Ey_SmoKrac
@Ey_SmoKrac 22 күн бұрын
not watchin allat it 3:14 in da damn mornin i tired asshit
@illogicalsavings8268
@illogicalsavings8268 24 күн бұрын
For anyone using this recently: Roblox depreciated the Enum.RaycastFilterType.Whitelist Instead of Whitelist/Blacklist, it is now Include/Exclude
@dundavey
@dundavey 25 күн бұрын
thx for giving me meth! i will pay you next monday
@user-ce7wg8cc7v
@user-ce7wg8cc7v Ай бұрын
could u tell me why roblox gears projectiles go to the middle of the baseplate and how to fix it??
@konLey-lv9hy
@konLey-lv9hy Ай бұрын
What about parsing variables for the bullets trajectory equation. Meaning the traj get calculated on the clients. Cause in full game I think bandwidth has an impact on latency. Additional small thing that can help with optimisation a lot I think, is not even bothering to add stuff on clients worskspace if the part and effect take place out of sight, so a very low scal grid partitioning system, perhaps also making use of players FOV
@LianBuatSesuatu
@LianBuatSesuatu Ай бұрын
Thank you very much, I learned a lot from this video.
@jerma6659
@jerma6659 Ай бұрын
Thanks for video
@angelopikopiko
@angelopikopiko 2 ай бұрын
my misato is on the thumbnail-
@otdoxnite
@otdoxnite 2 ай бұрын
yo bro thank you, you are a life saver god blass you
@sadge6430
@sadge6430 3 ай бұрын
wcb
@sadge6430
@sadge6430 3 ай бұрын
8yt
@Leafy597
@Leafy597 3 ай бұрын
The issue with having hitboxes client side is that a user can exploit them to hit every time. I prefer having them on the server for that reason, also because everyone gets the same performance that way, one persons hitbox accuracy is the same as anothers.
@Reviire
@Reviire 2 ай бұрын
Yeah. The client can tell the server where to start it, but all validation should be on the server only. As long as simulation is consistent between client and server the client predicted simulation should be almost the same as the server, if ping is high there may be issues though. But it'll still feel good to use as long as it's predicted on the client rather than appearing 0.2-0.4s in the past on your client.
@Leafy597
@Leafy597 3 ай бұрын
A trick, instead of using Heartbeat and wait() in your script, use task.wait(). The task.wait() command can run at the same speed as heartbeat (60hz, every frame), but you can also input seconds into the parenthesis the same as normal wait().
@beedrillking4023
@beedrillking4023 Ай бұрын
just use render stepped much better
@taniazulfiqer757
@taniazulfiqer757 3 ай бұрын
Excuse me can you check first please your video you can see it what is you write😮
@Master_A-A
@Master_A-A 3 ай бұрын
Yo so the projectile curves for me without adding wind Any ideas why?
@illogicalsavings8268
@illogicalsavings8268 24 күн бұрын
That's the gravity
@prideer968
@prideer968 3 ай бұрын
any advice on how one should go about doing this for spherecasts or other shapecasts? it works but it places the center of the spherecast in the ground which quickly leads to the projectile falling in the ground
@mr.skittles4756
@mr.skittles4756 4 ай бұрын
Thanks for the vid, one problem am having though is whenever i throw my weapon high enough, it goes REALLY deep in the ground. Is there something i can do where it wont go that deep? and is it possible to tell me how to do it? any help is appreciated thanks man
@user-nil_cyan
@user-nil_cyan 4 ай бұрын
What is "self"? ( self.Wind.X, self.Wi...)
@Default_gg
@Default_gg 4 ай бұрын
Da perfect tutorial! :D
@user-vu7ce7pe6q
@user-vu7ce7pe6q 4 ай бұрын
How can you get the hacks from? Cilent replication.
@user-vu7ce7pe6q
@user-vu7ce7pe6q 4 ай бұрын
Hi
@cupcakewithrabies-eb4rq
@cupcakewithrabies-eb4rq 4 ай бұрын
How do I make it so that I can apply these physics to an already existing part?
@vlogsquad7113
@vlogsquad7113 4 ай бұрын
programming
@phyopyaelynn-wp6fc
@phyopyaelynn-wp6fc 3 ай бұрын
Unanchor it
@cupcakewithrabies-eb4rq
@cupcakewithrabies-eb4rq 3 ай бұрын
@@vlogsquad7113 i figured out thanks
@user-fz8me5pc1u
@user-fz8me5pc1u 4 ай бұрын
your 1000th subscriber!!!
@theprancingprussian
@theprancingprussian 4 ай бұрын
very useful, im testing ideas on developing a matchlock gun system, a single tool instead of getting over my head with an entire game, helps great since the accurate physics of it performs way further from hitscan than other weaponry
@whozproxy
@whozproxy 4 ай бұрын
Thanks for this video! I’m pretty new with Raycasts and I’m trying to make a custom gun system or my game and this will help a lot!
@williamhutchins479
@williamhutchins479 Ай бұрын
Hope it comes out well!
@aadhavrajesh2666
@aadhavrajesh2666 5 ай бұрын
That was helpful!!! Thank You!!
@sadge6430
@sadge6430 5 ай бұрын
8h
@sadge6430
@sadge6430 5 ай бұрын
`
@sadge6430
@sadge6430 5 ай бұрын
ko-
@sadge6430
@sadge6430 5 ай бұрын
das
@Revoltition
@Revoltition 5 ай бұрын
Thanks, also cool coincidence i found is that the Demonstration began at 3:14
@gggamingtakeshi7035
@gggamingtakeshi7035 5 ай бұрын
Here I am, with my non mathematician brain making a goal part created on mouse position with a limited range, then moving it downwards and slowly accelerates downwards faster simulating gravity and having my raycast slowly approach it based on bullet speed when I could've just done this.
@pinkaroo69420
@pinkaroo69420 5 ай бұрын
thanks so much i really needed this dud
@qxxrd
@qxxrd 5 ай бұрын
can you make a video about spring oscillation and how that spring will loose amplitude over time? And also be able to turn the into a function.
@catclassy4202
@catclassy4202 5 ай бұрын
I love you bro no homo
@VeryProPlayerYesSir1122
@VeryProPlayerYesSir1122 5 ай бұрын
Im your 12th like
@aminaye1316
@aminaye1316 5 ай бұрын
Thanks for the tutorial!, we don't see these kind of tutorials sadly it's either you go and learn these on your own or give up :(
@piratepiecenation
@piratepiecenation 5 ай бұрын
In your video you used the radius * cos(theta) as your x point and the radius * sin(theta) as your z point. Can you explain the effect of switching them? Also when should you switch them?
@fidgetspinner71
@fidgetspinner71 5 ай бұрын
by putting those two on the x and a axes, your camera rotates on the y axis. if, for example, you put the functions on the x and y axes, it would rotate on the x axis.
@piratepiecenation
@piratepiecenation 5 ай бұрын
Okay makes sense, thank you
@Xisco72
@Xisco72 5 ай бұрын
I don't think this is the best for big projectiles, because i'm using this to move a trash MeshPart, and sometimes it goes through parts that shouldn't because they can collide. For example, i'm throwing this meshpart against a house wall, it collides with it and detects the hit, but it trespasses it. Maybe because the mesh is kinda "big" and since you are constantly changing the position, it goes through them unlike when you are using a velocity mover
@fidgetspinner71
@fidgetspinner71 5 ай бұрын
This video was made before spherecast was added. Use spherecast problem solved
@Xisco72
@Xisco72 5 ай бұрын
tysm you were right!!! congrats on the video, really useful module to move big projectiles 🥰 @@fidgetspinner71
@bob-rx9yb
@bob-rx9yb 5 ай бұрын
Can i use this to make a cannon like bofors or flak 88 ?