Bro's better at teaching physics more than the teachers i know.
@RobinBli4 күн бұрын
Hey, could you possibly use this to make a movement system where the player automatically run along a circle, while they're also able to move: left, right, up, down? Idk if that's possible with this whatsoever, but since you say different games use them for their movement and stuff, i wondered if it'd work here.
@r4nd0mStuff6 күн бұрын
Well I learned that a lot easier than I thought I would. You're a pretty good teacher 👍👍
@not_eagleye10 күн бұрын
your module seems to be different here than the last part, why?
@Aurelius.D14 күн бұрын
Wow man great video keep up the good work waiting on another framework
@kuzoolol15 күн бұрын
the goat dropped a new vid 😱‼
@SwagZen-qi8gl15 күн бұрын
nice
@legally494617 күн бұрын
What if some players have high ping? Whenever we are using fireallclients wouldn't it take a bit more longer for it reach the player that has high ping
@ligistinuswastaken17 күн бұрын
i literally cant focus on the video because the lyrics to bloody stream are playing in my head and i cant focus
@not_eagleye11 күн бұрын
shijimanoooo soko karaaaaa
@Ey_SmoKrac22 күн бұрын
not watchin allat it 3:14 in da damn mornin i tired asshit
@illogicalsavings826824 күн бұрын
For anyone using this recently: Roblox depreciated the Enum.RaycastFilterType.Whitelist Instead of Whitelist/Blacklist, it is now Include/Exclude
@dundavey25 күн бұрын
thx for giving me meth! i will pay you next monday
@user-ce7wg8cc7vАй бұрын
could u tell me why roblox gears projectiles go to the middle of the baseplate and how to fix it??
@konLey-lv9hyАй бұрын
What about parsing variables for the bullets trajectory equation. Meaning the traj get calculated on the clients. Cause in full game I think bandwidth has an impact on latency. Additional small thing that can help with optimisation a lot I think, is not even bothering to add stuff on clients worskspace if the part and effect take place out of sight, so a very low scal grid partitioning system, perhaps also making use of players FOV
@LianBuatSesuatuАй бұрын
Thank you very much, I learned a lot from this video.
@jerma6659Ай бұрын
Thanks for video
@angelopikopiko2 ай бұрын
my misato is on the thumbnail-
@otdoxnite2 ай бұрын
yo bro thank you, you are a life saver god blass you
@sadge64303 ай бұрын
wcb
@sadge64303 ай бұрын
8yt
@Leafy5973 ай бұрын
The issue with having hitboxes client side is that a user can exploit them to hit every time. I prefer having them on the server for that reason, also because everyone gets the same performance that way, one persons hitbox accuracy is the same as anothers.
@Reviire2 ай бұрын
Yeah. The client can tell the server where to start it, but all validation should be on the server only. As long as simulation is consistent between client and server the client predicted simulation should be almost the same as the server, if ping is high there may be issues though. But it'll still feel good to use as long as it's predicted on the client rather than appearing 0.2-0.4s in the past on your client.
@Leafy5973 ай бұрын
A trick, instead of using Heartbeat and wait() in your script, use task.wait(). The task.wait() command can run at the same speed as heartbeat (60hz, every frame), but you can also input seconds into the parenthesis the same as normal wait().
@beedrillking4023Ай бұрын
just use render stepped much better
@taniazulfiqer7573 ай бұрын
Excuse me can you check first please your video you can see it what is you write😮
@Master_A-A3 ай бұрын
Yo so the projectile curves for me without adding wind Any ideas why?
@illogicalsavings826824 күн бұрын
That's the gravity
@prideer9683 ай бұрын
any advice on how one should go about doing this for spherecasts or other shapecasts? it works but it places the center of the spherecast in the ground which quickly leads to the projectile falling in the ground
@mr.skittles47564 ай бұрын
Thanks for the vid, one problem am having though is whenever i throw my weapon high enough, it goes REALLY deep in the ground. Is there something i can do where it wont go that deep? and is it possible to tell me how to do it? any help is appreciated thanks man
@user-nil_cyan4 ай бұрын
What is "self"? ( self.Wind.X, self.Wi...)
@Default_gg4 ай бұрын
Da perfect tutorial! :D
@user-vu7ce7pe6q4 ай бұрын
How can you get the hacks from? Cilent replication.
@user-vu7ce7pe6q4 ай бұрын
Hi
@cupcakewithrabies-eb4rq4 ай бұрын
How do I make it so that I can apply these physics to an already existing part?
@vlogsquad71134 ай бұрын
programming
@phyopyaelynn-wp6fc3 ай бұрын
Unanchor it
@cupcakewithrabies-eb4rq3 ай бұрын
@@vlogsquad7113 i figured out thanks
@user-fz8me5pc1u4 ай бұрын
your 1000th subscriber!!!
@theprancingprussian4 ай бұрын
very useful, im testing ideas on developing a matchlock gun system, a single tool instead of getting over my head with an entire game, helps great since the accurate physics of it performs way further from hitscan than other weaponry
@whozproxy4 ай бұрын
Thanks for this video! I’m pretty new with Raycasts and I’m trying to make a custom gun system or my game and this will help a lot!
@williamhutchins479Ай бұрын
Hope it comes out well!
@aadhavrajesh26665 ай бұрын
That was helpful!!! Thank You!!
@sadge64305 ай бұрын
8h
@sadge64305 ай бұрын
`
@sadge64305 ай бұрын
ko-
@sadge64305 ай бұрын
das
@Revoltition5 ай бұрын
Thanks, also cool coincidence i found is that the Demonstration began at 3:14
@gggamingtakeshi70355 ай бұрын
Here I am, with my non mathematician brain making a goal part created on mouse position with a limited range, then moving it downwards and slowly accelerates downwards faster simulating gravity and having my raycast slowly approach it based on bullet speed when I could've just done this.
@pinkaroo694205 ай бұрын
thanks so much i really needed this dud
@qxxrd5 ай бұрын
can you make a video about spring oscillation and how that spring will loose amplitude over time? And also be able to turn the into a function.
@catclassy42025 ай бұрын
I love you bro no homo
@VeryProPlayerYesSir11225 ай бұрын
Im your 12th like
@aminaye13165 ай бұрын
Thanks for the tutorial!, we don't see these kind of tutorials sadly it's either you go and learn these on your own or give up :(
@piratepiecenation5 ай бұрын
In your video you used the radius * cos(theta) as your x point and the radius * sin(theta) as your z point. Can you explain the effect of switching them? Also when should you switch them?
@fidgetspinner715 ай бұрын
by putting those two on the x and a axes, your camera rotates on the y axis. if, for example, you put the functions on the x and y axes, it would rotate on the x axis.
@piratepiecenation5 ай бұрын
Okay makes sense, thank you
@Xisco725 ай бұрын
I don't think this is the best for big projectiles, because i'm using this to move a trash MeshPart, and sometimes it goes through parts that shouldn't because they can collide. For example, i'm throwing this meshpart against a house wall, it collides with it and detects the hit, but it trespasses it. Maybe because the mesh is kinda "big" and since you are constantly changing the position, it goes through them unlike when you are using a velocity mover
@fidgetspinner715 ай бұрын
This video was made before spherecast was added. Use spherecast problem solved
@Xisco725 ай бұрын
tysm you were right!!! congrats on the video, really useful module to move big projectiles 🥰 @@fidgetspinner71
@bob-rx9yb5 ай бұрын
Can i use this to make a cannon like bofors or flak 88 ?