Are you using URP or the Built-in Render Pipeline for this mobile game?
@hobbycoding819414 күн бұрын
Built in
@kemisenpai970117 күн бұрын
Hey!, is the hc controller coming out anytime soon?
@kemisenpai970117 күн бұрын
Hey!, is the hc controller coming out anytime soon?
@Zigreed18 күн бұрын
Cool
@05555book18 күн бұрын
Beautiful world. Did you create it with tools like Gaia, mecro or terraworld?
@hobbycoding819418 күн бұрын
@05555book no terrain generation tool used here..just the default unity terrain tools
@anjanikumarsiripurapu172928 күн бұрын
Great Work Man
@RoxGameАй бұрын
I'm curious about the techniques you utilized to attain such smoothness. Did you employ animator.MatchTarget or some other method?
@zakilenck9759Ай бұрын
great work, are you using template invector?
@hobbycoding8194Ай бұрын
@zakilenck9759 no, I developed my own custom controller for player, enemy and creature
@3DArtisianАй бұрын
Hii Nice game also I uploaded my unity game on Google Play
@hobbycoding8194Ай бұрын
@@3DArtisian can you share the link?
@acousticsage7011Ай бұрын
Bro you made that yourself...damn looks good amazing...
@theteddytoyboy8235Ай бұрын
please see ]: climbing system and invector tsp integration
@hobbycoding8194Ай бұрын
I havent been working with latest invector, will check this integration once this database development project is done
@theteddytoyboy8235Ай бұрын
don't waste your money u got error and hobby coding never give u response
@rfan61202 ай бұрын
Yesterday I buy your integration iaz Climbing System 4.03 with invector ( 2.6.4a ) after follow your all steps I got a new error ): please help me I gonna donate u good amount ): Assets\Invector-3rdPersonController\Integrations\Diaz Climbing Invector\Scripts\vTpCameraCinemachine.cs(31,33): error CS0507: 'vTpCameraCinemachine.CameraMovement(bool)': cannot change access modifiers when overriding 'public' inherited member 'vThirdPersonCamera.CameraMovement(bool)'
@rfan61202 ай бұрын
Yesterday I buy your integration iaz Climbing System 4.03 with invector ( 2.6.4a ) after follow your all steps I got a new error ): please help me I gonna donate u good amount ): Assets\Invector-3rdPersonController\Integrations\Diaz Climbing Invector\Scripts\vTpCameraCinemachine.cs(31,33): error CS0507: 'vTpCameraCinemachine.CameraMovement(bool)': cannot change access modifiers when overriding 'public' inherited member 'vThirdPersonCamera.CameraMovement(bool)'
@theteddytoyboy8235Ай бұрын
I also face some error
@FacturedGaming2 ай бұрын
Thats insane. Did you end up still using RPG Builders ability system or did you swap it out for your own?
@afiffahmi12743 ай бұрын
love your video and work. may i ask if i want to do game development where should i start first ?
@TungNguyen-ed4pi3 ай бұрын
Can I have your package, please
@israfel41474 ай бұрын
How did you add custom actions like balancing and wall hug? you could also do swingable ledge and a tutorial👍
@afiffahmi12745 ай бұрын
love your game bro!
@andreidaniel6875 ай бұрын
so ducking cool
@andreidaniel6875 ай бұрын
Amazing
@dolguldur18335 ай бұрын
I'm also interested where you got that wallrun animation?
@unityengine77336 ай бұрын
Hi, it was great. Please either post the project or complete the tutorial. I really need it
@kenan-nynor6 ай бұрын
nice! I got the samurai bundle too. I personally just tilted the player and used the same run animation, did you do the same?
@ahmadcreations31976 ай бұрын
Bro i have a request plz make a short tutorial on making a new weopan like minigun with its own movesets plz plz with invector
@Jamesth9126 ай бұрын
I don't know why but this feels like Hyrule Warriors
@fcweddington6 ай бұрын
This should be by default! Was it hard to do? I may get the asset if it's not beyond me.
@ahmadcreations31976 ай бұрын
Can u share your hc ai helper script plz plz bro❤❤
@pedroelautor5147 ай бұрын
Nice. How can I put my camera closer to the character like yours? Thank you.
@binhvongola7 ай бұрын
can i have your source code to research
@MsAtifMehmood8 ай бұрын
which system use for combo or its custom?
@freakingreninja77908 ай бұрын
What animations did you use for the wall run?
@lil-micbeat69178 ай бұрын
mouse always shows on screen , how to fix it ?
@shortvideos81778 ай бұрын
Work on the audio it's to Loud and sharp
@cristhiansoto33779 ай бұрын
reminds me of s4 league
@mayankgamedev9 ай бұрын
hey can i am a fan of all your works . can you make tutorials for the things you make
@adamaze29209 ай бұрын
nice... ?
@Vespyr_9 ай бұрын
I like it when enemies try to flank me and actually attack from positions of opportunity. First time I saw that happen was in Half-life, where I was shocked to realize enemies would actually seek to find me even if I was behind cover. I'd pop out and realize they weren't where I thought they were anymore since they keep looking for ways around me.
@3dev4499 ай бұрын
Thanks Hobby Coding for this amazing asset! I have one little issue, my player can't get in on motorcycle. every other vehicle is working fine. Pressing E for bike is not working 😪
@adamaze29209 ай бұрын
enemy no hit stun?
@adamaze29209 ай бұрын
@@hobbycoding8194 nice.. u releasing your controller and AI on itch?
@carljones96409 ай бұрын
I don't know exactly what code you're executing here besides the strafing algorithm, but if the milling behavior (holding position without moving, or moving in a fixed pattern) isn't the desired control behavior, you can usually stop that by adding an objective that forces a movement after a certain amount of time. For instance, if the AI knows its position relative to the player and it hasn't made a movement to adjust to the player position after a certain number of player position updates, you could have it move in a random direction, or move towards the player a fixed distance, or something similar. Anything that forces the AI control to update its own position external to the objective control (in this case, strafing around the player) can usually break it out of milling. Sorry if the jargon I'm using doesn't make a lot of sense, I don't know a lot about video game AI. I've studied automated swarm control, though.
@haiderali332249 ай бұрын
hi bro! updated package download link is not working currently???? i tried to download 2 to 3 times the this one updated package ,but downloading fails after reaching at 250MB,saying file not available
@3dev4499 ай бұрын
I downloaded it today and its working fine, change your browser or use IDM
@bowarc9 ай бұрын
Gj, looks cool
@TraderMaxx9 ай бұрын
This is amazing and you did this with rpg Builder? Are you still using it?
@alifmallik12429 ай бұрын
where i can get the asset for free
@alifmallik12429 ай бұрын
Bro while importing FSM ai many errors are comming
@_Sonato9 ай бұрын
Really cool. Love the style. The freaking squishy liquid sound is freaking funny sounding though LOL
@krevetka97449 ай бұрын
Nice artstyle. I like clean low poly stuff. Also, it's funny how killing skeletons produces such a juicy liquid sound with lots of blood splatters xD