IC10 Tutorial 11b: Stack Demonstration
7:35
IC10 Tutorial 11a: Stack Basics
12:13
9 сағат бұрын
IC10 Tutorial 10a: Solar Tracker
15:12
19 сағат бұрын
IC10 Tutorial 10b: Growlight example code
10:01
IC10 Tutorial 9: Set Batch Instruction
10:17
Stationeers: Let's Make Money in Europa Pt84
1:02:16
IC10 Tutorial 8d: Branch Example
8:18
IC10 Tutorial 8c: Select
10:51
Күн бұрын
IC10 Tutorial 8a: Branching
14:18
Күн бұрын
IC10 Tutorial 6: Yield and Sleep
9:47
IC10 Tutorial 7: Program Template
13:12
IC10 Tutorial 1: Intro
3:52
14 күн бұрын
IC10 Tutorial 5: Loops and Jumps
10:40
IC10 Tutorial 4: Load and Set
11:23
14 күн бұрын
IC10 Tutorial 3: Alias and Define
8:41
IC10 Tutorial 2: Getting Started
9:58
Пікірлер
@AgentCryo
@AgentCryo 18 сағат бұрын
What game is this?
@shadowdrake082
@shadowdrake082 14 сағат бұрын
Stationeers
@ericmcknight2929
@ericmcknight2929 23 сағат бұрын
The insulated liquid tank job was cancelled by interrupting the power circuit when you wired the back pressure regulator.
@salemprompthous3820
@salemprompthous3820 Күн бұрын
1:09:00 "I'd be fired. Or someone would strap me to the back of a Stirling engine filled with 200mols..." 🤣🤣🤣 I woke the kids with laughter. They did not enjoy it 😅
@salemprompthous3820
@salemprompthous3820 Күн бұрын
"Last thing I want is a fire!".... I'm currently on Europa, testing some MIPS, and that comment made me look away from my screen while throwing ices.... I burned my greenhouse down, cause I dropped some Volatile ice instead of my CO2 ice 🤣
@shadowdrake082
@shadowdrake082 19 сағат бұрын
Just a little bit of vulcan in Europa xD
@salemprompthous3820
@salemprompthous3820 2 күн бұрын
In a different series, I was impressed by what Shadow did with MIPS, but looking at him using logic chips, not so impressed 😅 (I get that logics in games isn't like riding a bike, but I'm still learning MIPS, (thanks for the tutorial series Shadow, been helping me quite a lot) and have been relying on logics since day one of my Stationeers career. Really looking forward to cleaning up my builds by removing logic chips, takes up too much space)
@shadowdrake082
@shadowdrake082 Күн бұрын
My logic chips time was probibly about an hour or 2 compared to MIPS. I did a solar tracker and a fuel mixer with logic chips and then I discovered MIPS and never went back xD.
@charlesheath7571
@charlesheath7571 3 күн бұрын
Memory serves me right the max size trader is 5 frames high, so I’d just make it 6high for good measure. As for world limit, is it 1200 frames cubed, added if all rooms together?
@shadowdrake082
@shadowdrake082 3 күн бұрын
Yea, I will make it 5 high since that should be tall enough for the 6x6. I think the world limit is 1200 frames but it is for a particular room. Doors and windows do separate a room so that it keeps them separate. I try to separate them out as best as I can, especially if I will make a big room like a hangar that should connect to something. I dont want to leave it to chance and suddenly have a big section of something become "World".
@id1568
@id1568 4 күн бұрын
hell dude, use another software for your presentation, in game editor is just f.. pain in the a..eyes! but huge thanks in name of future stationeers!
@JohnVanderbeck
@JohnVanderbeck 7 күн бұрын
I think I need to watch this like 100 times to fully absorb it. I'm trying to built a separator system that takes in mixed gasses, and cools each to its liquid state and stores the liquids. End goal having all of them in separate tanks. Seems simple, but having a heck of a time pushing the right things to the right places. I can pull the liquid out with the Condensation valve, but I still end up with some gas in there and can't figure out how to get it out. Or maybe I shouldn't even try.
@shadowdrake082
@shadowdrake082 7 күн бұрын
Distilling takes quite a bit of work for sure. I have seen some people condense the gases in the upper temp range and then separate them through their own distillation network and then cool and do the same for the lower temp gases. The tough part is pulling out enough gases so that you only have 1 kind of liquid that can then be moved to where you want it to be.
@0_odistractd
@0_odistractd 8 күн бұрын
It looks like your input gas is too cold on the last few stirlings. You may want to break the system into 2 parallel lines so that the gas stays hot. The stirlings work as heat exchangers with the environment, and on europa, each stirling reduces the heat by about 300c. If you input gas is at 1200c you could theoretically put 4 engines in series and the out put would be near 0 but the last engine would have very low energy output. When I use multiple stirlings I never put more than 2 in a series and bleed off extra heat in other ways if I need the output lower.
@0_odistractd
@0_odistractd 7 күн бұрын
Also your outputs have too much pressure. I keep mine under 5MPa preferably lower, it helps move the heat better. Maybe change the pump to a backpressure regulator.
@shadowdrake082
@shadowdrake082 7 күн бұрын
@@0_odistractd I must say that Stirlings are definite oddballs for me and probably my least experience in how to run them right, I do appreciate the input. I was debating on splitting the 6 or 7 I had, I forgot how many and have 2 parallel lines. I just have a small hangup with the fact that I would like the resultant output at <100C, ideally <50C so that nitrous and volatiles dont combust since the entire waste line is tied together. Though I think the way I redid how my ice crushers work should prevent new ice from being crushed if temps exceed 40C. Currently my H2 combustor has 3 of them capped out at 8kw and then slowly scaling down to about 200W on the final one. Stirlings are pretty good when I can see these numbers.
@KittenyKat
@KittenyKat 9 күн бұрын
So... one thing I'm still unsure of, is how do you choose the pressure you add to your liquid pipes? Also why did you specifically set the pressure regulator you used to dump pollutant into the coolant loop to 250 kpa? Was there a reason or did you just randomly hit pressure-up a couple times because you just need 'some' input?
@shadowdrake082
@shadowdrake082 9 күн бұрын
For your liquid pipes, you want enough pressure in the liquid pipe that any of your coolant gas stays a liquid when it gets pushed to your liquid pipe. If there isnt enough pressure, any condensed liquids from your condensation chamber will evaporate in your liquid pipes to get that pressure, if you were working at low temperatures, this could run the risk of freezing the coolant in your liquid pipes so as a safe measure you would want to pressurize the liquid pipes. As for adding coolant to the gas pipe, the number I chose was an arbitrary pressure. You dont want to overfill the chambers so pick a low enough pump rate on a volume pump or pressure regulator. You want to be watching the condensation chamber to see when condensation begins happening and then watch the evaporation chamber to see when it will reach the target pressure inside it. A slower pump rate is easier to react to because overfilling the system with a coolant brings a risk of rupturing pipes if one of the chambers stops working or if one side's temperature goes out of whack.
@KittenyKat
@KittenyKat 8 күн бұрын
@@shadowdrake082 Alright.. and it's okay to use the same gas to pressurize the pipe, like I think I saw you just put pollutant in the liquid pipe to pressurize the liquid pipe right? You don't need to mix nitrogen in or something like that? I think that's right. I don't know why but the gasses just confuse the everloving hecc out of me, I don't know why they changed so much about it to make it such a friggin' headache!
@shadowdrake082
@shadowdrake082 8 күн бұрын
@@KittenyKat For starting out, I would recommend pressurizing with the coolant gas. This is because as a safety measure, the coolant in the liquid pipes can evaporate or condense as needed when you have temperature and amount of liquid fluctuations. When you start getting ready to fine tune the system and get whatever little extra efficiency out of it as possible, then I would recommend pressurizing with a different gas that wont condense at those temperatures and pressures. But it does mean you would need to consider cases where the liquid temperature gets high or if the liquid pipe network fills up with liquid and then have to factor safety measures for overpressurization.
@KittenyKat
@KittenyKat 9 күн бұрын
It took this video to finally trigger how this phase change nonsense works to click in my mind. And it did so with a cat reference. Evaporating liquid is a cat stealing the warms from the surrounding air, condensation is the cat sitting on your face to give the warms back xD
@id1568
@id1568 10 күн бұрын
Color.Green and you don't need to hasle w/ defines and numbers
@shadowdrake082
@shadowdrake082 9 күн бұрын
True, but for my sanity i chose to use defines because i would like to just type green instead of Color.Green. And another issue i saw is sometimes the mips editor bugs out and highlights it as red even though its a valid function… im sure it will work but in the middle of troubleshooting it is a red herring i spend too much time fixated on it.
@theslavegamer
@theslavegamer 10 күн бұрын
I'm only 8 minutes in but you are so right. I have never worked with anyone who can make sense of the "annual growth" recommendation. Upper management will say "there should always be whatever% growth each season/year" and I haven't met a single person who even understands how that's a reasonable conclusion. I understand there's investment and returns but they expect the infinite growth which you say is unsustainable because they intend to either sell to another owner or to the public, at which point those who buy expect to sell and then the cycle repeats. It means business decisions are made only on the timeline within those buying/merging cycles. The whole system is deeply flawed and now that GDP is reaching such high levels we see the true limits of the system. Sorry for the long rant but it is crazy to me that no people without vested interest think that's a good idea
@tenstromeczech
@tenstromeczech 11 күн бұрын
Hey there! I'll be honest, I probably won't ever see the rest of your tutorials as I don't play Stationeers or do much of assembly. But I wanted to thank you anyway for your efforts! Hopefully more people get on board with technical stuff thanks to you :)
@shadowdrake082
@shadowdrake082 10 күн бұрын
I hope so as well. Even if it is just something that isnt Rocket Science thrust stuff, doing quite a bit of automation helps take off a lot of base stress and maintenance from the player.
@martincassidy2102
@martincassidy2102 12 күн бұрын
Thank you did not know IC10 was executed in 128 line chunks would explain why my IC10 PO2 code is having problems
@RadlerAndi
@RadlerAndi 14 күн бұрын
i just saw that the food trader is selling chocolate cake and cake for 100$ each. And if you buy them and put them in a cardbox you can sell them for 350 and 250 to most other traders :D same with chocolate bar, 30$ for one piece, and you can sell 5 of them in a box for 300 :D but be aware, he buys empty card boxes, and if you have filled cardboxes in your vending machine they will be sold for 30 cent.
@fuse98
@fuse98 15 күн бұрын
Hey Shadow, did you ever test this setup out with a vacuumed space or insulated utility tanks for the Condensor cooling section?
@shadowdrake082
@shadowdrake082 15 күн бұрын
I did try the vacuum space because at the time we didnt have the insulated in-line tanks. It worked as I expected it to when the condenser's section was in a vacuumed space. Without it, the normal vulcan daytime would quickly overload any cooling you can do. But now that we have insulated in line tanks, that will save the time of having to enclose it and vacuuming out the space.
@fuse98
@fuse98 15 күн бұрын
@shadowdrake082 Did it cool significantly faster with the vacuum versus holding night time atmosphere whilst enclosed in your video?
@shadowdrake082
@shadowdrake082 15 күн бұрын
@@fuse98 It did, but the main benefit is that it kept the condenser's cooling pipe from heating up past 100 where then the whole system would stop cooling my base. THolding the atmosphere definitely hurt because that extra heat was seeping back in slowly, but letting the pipe network be exposed to daytime temps was even worse.
@fuse98
@fuse98 15 күн бұрын
@@shadowdrake082 Good to know. Any plans on doing a Brutal Vulcan series in the future? I'm giving it a go, with the Plants and Nutrition mod also ... it's hectic. Love it.
@shadowdrake082
@shadowdrake082 15 күн бұрын
@@fuse98 I did start a playthrough finally on my own... 3 deaths so far... well technically 2 but for sure 1 because I vented a waste tank and somehow set my package of water bottles, cereal bars, and seeds on fire on day 2.
@YetiFav
@YetiFav 16 күн бұрын
I really need a decent tutorial on the stack. I can't wrap my head around it.
@shadowdrake082
@shadowdrake082 15 күн бұрын
I'll definitely get on that one, it is probably one of those that is a little more difficult to grasp but once you do and tinker with it, you may be good. The fact that its memory is hidden may make it harder to debug and troubleshoot. I'll probably touch on it after about 5 or so more parts since I want to get the more common commands and functions done with first.
@Nick-dg3pd
@Nick-dg3pd 16 күн бұрын
It would be cool to break down a couple more basic programs to explain why and how things were done, how they could have been done differently or different modifications. Jumping straight into rockets kinda of made it seem much more difficult to grasp
@shadowdrake082
@shadowdrake082 16 күн бұрын
Good point, i did fail to consider that. I do plan on getting to a solar tracker and growlight timer as i get some of the commands out because i feel those two things will be the most likely first time scripts anyone may try at the beginning. Maybe a light control or something like that.
@floccwins
@floccwins 16 күн бұрын
So you went from no aliases and no comments to totally overcommented code. There is no need to comment on every single line. Yes, now it is easier to process the code in your brain compared to the first one, but this looks ridiculous. You should group logical parts of the code into blocks and give one single comment explaining the following calculations. Just a simple "Calculating Vi^2/4h x 2" followed by uncommented mul, div, etc. is enough. When you are familiar with what "div" and "mul" do, there is no need to explain those. You could at least skip commenting on those "load" instructions - with your aliases, those are self documented lines already. You went from one extreme to another - both are generally bad. Hey, don't take it as an attack. I recognize you from Discord; you are one of the most knowledgeable and friendliest people there. I like you, even though we never talked to each other. Thumbs up because documented code is better than nothing. And I hope you will release IC10 Tutorial 4 or 3b about not overcommenting code, especially when you are past the beginner stage of IC10. Cheers
@shadowdrake082
@shadowdrake082 16 күн бұрын
I do appreciate the feedback and no offense taken. My mentality with it was that sometimes there just isnt much comments or notation in a program which makes troubleshooting hard. I wanted to go overboard in a sense, hopefully to drive the point that you can put comments to assist, but the way I did it may have missed the point. The goal was hopefully to say it is okay to put comments, but how much is needed may be up to the programmer. I can definitely do a revision. I know I'm not good about comments myself and have confused myself with my own programs from poor documentation.
@DragonKillah
@DragonKillah 19 күн бұрын
I attempted to make a similar setup, but for some reason mine keeps stalling. I have logic set to draw in from outside when the temp is under 130C and filter the pollutants into the system. The intake is at a constant 152C stable and pressurized to 10.5MPa. Using a few BPR and a purge valve to avoid over pressure situations, I have a lot of the cooler gas going back into the intake to help stableize it. The Condenser side of the system sits at approximately 102-104C and the pressure is set to 4985 to keep it in that range. The evaporator side is set to 3650 because I'm looking for a 25-30C temperature in my base, however the system keeps stalling at about 50C. Any ideas?
@shadowdrake082
@shadowdrake082 19 күн бұрын
If your condenser is about 102C-104C, you would be at the limits of pollutants to get down to 20C from there since Latent Heat/specific heat is close to 80C. The hard part is that with the active vent, you can pressurize the pollutants and they would be leaving at close to 150C. If you can evaporate it, ideally it would get as close to 70, maybe 80C. How cold is the gas where the condensation chamber is trying to push the heat out? If the condenser can drop 10 degrees, you may be able to get the base down to 40C. The main difference between this build and now is we do have insulated in-line tanks now, potentially add a few to be able to have a larger buffer storage for the heat exchange line on the condensation chamber to try to keep your the chamber cooler longer, hopefully until you can refresh it with each night. If you got T2 pipe bender, first thing I would recommend is putting a counterflow heat exchanger between the evaporator and condensation chambers, that should allow you to get down to 20C, provided your condensation chamber doesnt hit 150C.
@vassilisa.n.1220
@vassilisa.n.1220 19 күн бұрын
i made one 3x3 and its all blinking good. but it says no landing pad is available, what i am doing wrong?
@shadowdrake082
@shadowdrake082 19 күн бұрын
Did you make sure the cables from the landing pad network connect to the computer’s network connection?
@vassilisa.n.1220
@vassilisa.n.1220 19 күн бұрын
@@shadowdrake082 that was it, I only had the cables on the power connection Thx man
@amauryclain-lamarque5835
@amauryclain-lamarque5835 21 күн бұрын
Thank you very much ! I learned a lot of things in this video, very good quality too, explanations were understandable wich is not an easy task on this game lol I really hope to see more vids comming from you in the futur
@charlesheath7571
@charlesheath7571 21 күн бұрын
1200 rooms? Is there a build limit?
@shadowdrake082
@shadowdrake082 21 күн бұрын
I may not have explained that well... but the biggest a room can be is 1200 frames worth of block space. If it gets bigger than that, the room will become "World", which means it will be subject to the normal world conditions like storms and atmospheric composition (-140C oxygen).
@EloyLima1971
@EloyLima1971 22 күн бұрын
Very nice!!!
@RadlerAndi
@RadlerAndi 24 күн бұрын
you have to be very aware about the prices you pay or get for the ingots. you could buy gold ore for 1.80, and sell gold ingots for 2.50, but you can get silver ore for 3.00 and sell ingots for 1.00. Also some products get paid less then the raw materials are worth, ic10 for 25 but raw materials ~40. Some nice fact, plastic sheets costs 0.75 or 1 but the silicon is worth 1.40, so plastic sheets is an always buy :) thanks for the video. I now have a nice excel sheet ^^
@shadowdrake082
@shadowdrake082 24 күн бұрын
True, but it also depends on the planet as well. Some planets will have different values or stock and that could mess up spreadsheet math. I'm sure a more economy minded person would be able to do all the math and say for a fact that you should always "buy x, convert it to y, sell y and you make z% profit". I did make the video because I know sometimes it is easier to see prices when you can see a long list of stock for different traders and make spreadsheets out of them... at some point I figure anyone would get tired of looking at tradables.xml to see exact pricing.
@RadlerAndi
@RadlerAndi 24 күн бұрын
@@shadowdrake082 thanks for mentioning tradables.xml
@RadlerAndi
@RadlerAndi 24 күн бұрын
is it correct, that Alloy Trader and Ore Trader both share the same Hash id 54412100?
@shadowdrake082
@shadowdrake082 24 күн бұрын
aww crap. It is not. Ore traders have a different hash and should be -1374574351. I'll have to go back and correct this and reupload. Thanks for pointing this out.
@RadlerAndi
@RadlerAndi 27 күн бұрын
it does not work in my stationeers game, to mine directly to backpack. i have mining belt on belt slot as you, and backpack in my hand, but it always goes to mining belt. as for the oxygen on Europa: i let a bit of waste gas in a pipe und just suck oxygen in it with a vent with ic-chip until the gas in the pipe is at my desired temp of 20C. then i filter it all to my tanks. win win, free oxygen and cooled waste gas :)
@shadowdrake082
@shadowdrake082 27 күн бұрын
Odd, I will need to test it on my end because It has been a while since I have mined in that save. Once I got the rocketry and the deep miners going.
@charlesheath7571
@charlesheath7571 28 күн бұрын
I will add this the suggestion tab of the disc, it would be nice that if u click on a survey mode that it’s shows the stats of the node on the map( density richness size) w/o needing to click on another screen to see em. If the node is unknown/I scanned have it show ???
@shadowdrake082
@shadowdrake082 28 күн бұрын
I did forget about that. That is true how we need to be at the destination or have a site set as that destination to see data about the site. It would be helpful to have the interface show us right off the bat.
@techmarine83
@techmarine83 29 күн бұрын
I am happy that you are making some tutorials.
@RadlerAndi
@RadlerAndi Ай бұрын
how do you mine directly to your backpack? is it a mod?
@shadowdrake082
@shadowdrake082 Ай бұрын
For any mining backpack you have to actually equip it. Ores and ices mined will go to your equipped mining backpack, then an equipped mining belt, and if none are found or space isn't available, it will just drop them on the ground.
@RadlerAndi
@RadlerAndi Ай бұрын
@@shadowdrake082 thx. some weeks ago i already tried it, but only with ore from the ground, and it didn't worked. I will try it again with unmined ores
@charlesheath7571
@charlesheath7571 Ай бұрын
shadow, heres my advice...3 chips, chip 1-scan checker, push in the stack the Sites you want said miner rocket to go to. have it peek the number, send it to the rocket avi and ask if the Survey is greater than or = to 10. is the density greater than 1 (or w/e number you should set) note only density really matters, richness can never be less than 1, and size never changes. once density hits 0 its fully depleted. if the site is a "go" send it to the db of chip 2 if not move the sp, check again. Note you might want to test this with a display in see what the Survey number will be if a Site does not exist, i assume it will show a -1 and if so that works. chip-2 ground control/Go NoGo. this checks the rocket status, fuel, power, a "go" from the site chip etc. if all checks are good it sends a "go" to chip 3. chip 3-"do thing" chip, placed on the rocket, this will have 5 subroutines(loop) /steps , 1 ground wait(loop, waiting for a "go" from ground control), 2 launch (step), 3 (loop)travel to destination and when destination code is = 0 branch to mine, 4 mine (loop) when either a. cargo is full, b heads wear out, or c Site density is 0 branch to "come home" 5 step/loop, return loop and here you also add in your landing script once the rocket enters Europas gravity. while in space your wt is =0 but, once you start landing its greater than 0 edit: for the scanner rocket, push ALL possible Discover Points and ALL possible Survey Points. first get a "go" for launch from a ground control chip then, have it peek or pop, and check if it can Discover, Discover ranges from 0-1 but never stays at 1 an invald is -1, so is location Discover greater than OR = 0 AND Sites are greater than or = 9 (it might be a Beta thing but i have areas with 10 sites) if checks are true move sp, if not go to and scan. For Sites check if Survey is less than 10 and greater than or = 0, if true then go to and survey, if not move sp. and ea time you have it move sp, i think you will need a "bingo" fuel and battery check and if low, then branch to a "go home" subroutine. and it will wait at home untill it gets the "go" signal
@shadowdrake082
@shadowdrake082 Ай бұрын
Thats the part I'm wondering about too. Right now I'm operating under the assumption that I will push locations into the rockets as I see them. Something like if I tell scanner to go to a main site and then scan all the subsites... i can then go back and review those sites and push certain sites to a particular mining rocket so that it has a database of the sites I want it to go mine at. While I'm there I could delete junk nodes or nodes I dont want and later resend the scanner rocket back to it. One problem I have with site deletion is the game sometimes rearranges locations, which may cause me problems. I think from running some offline tests, the chips do almost exactly what I want when they work together after a few bug fixes. This will at least push me to complete the third floor's trade and rocket center, that way I can make an actual ground control to give me statuses on each chip, cargo, and other essentials on each rocket so that I have a much better and refined control of the rockets.
@charlesheath7571
@charlesheath7571 Ай бұрын
Well for programming part of your series, y not do a series on programming? If you do plz, understand there’s ppl like me that don’t understand the “lingo” of programming. Case in point, if you ever have worked with military ppl (or you served) they speak a different “language” using only acronyms!
@pingram01
@pingram01 Ай бұрын
I think the reason why "the graphs are off" is because of the phase change; it's the same reason that boiling water is never 100c. When water goes from liquid to gas it pulls so much energy from the system that the overall temperature drops, so "boiling" water will only ever get to 97 odd c because of the energy transferred in the phase change.
@leetom5192
@leetom5192 Ай бұрын
Not sure if you know, but a tip on ic10: You can actually use 'get' and 'put' for actual ic10 stack memory, allowing you to directly read and write to the stack at specific addresses. (Just pass in db for the device operand). This should greatly simplify the code since you can now treat stacks as just an array of memory
@shadowdrake082
@shadowdrake082 Ай бұрын
I was intending on using those with a chip at the ground for submitting a location to the rockets. I think the addition of clr would help in fixing issues with that but it is definitely on my list. I appreciate that info... I'm still trying to hash out the interconnection between these 4 chips and the 2 I plan to have outside for controlling the rockets. I see some errors I will run into the previous 2 I made and have been trying to get a better flow chart set up for myself so that I know what I should program.
@charlesheath7571
@charlesheath7571 Ай бұрын
My opinion of the possible background sounds…..I really don’t care. You have a thing called life and a family. Kids will be kids, just do the best you can when you can. As far as I can tell your doing great
@RadlerAndi
@RadlerAndi Ай бұрын
i very much like the method of looking at the WattsReachingContact instead of SignalStrength!
@shadowdrake082
@shadowdrake082 Ай бұрын
Hopefully it doesnt get changed too much, but it is the most accurate to be able to more easily pin down the trader, even with gradual movements. There is some noise, but not so much that you cant get a definite reading for how exactly to move in it.
@RadlerAndi
@RadlerAndi Ай бұрын
i'm trying to automate my dishes, and so far i was only really able to make use of vertical angle. After every contact i reset my small dish to 0° vertical and 0° horizontal (which is true north by occasion). When there is a new contact i switch on a LED to notify me. When i get to the computer i can read the offset angle and push a button to set the small dish vertical angle to this. I tried to but wasn't able to fully automate the search for the horizontal angle. As for now I'm doing the horizontal part by myself and it's still quicker compared to do it all by myself. Most of the time, the vertical angle is the final vertical angle, but today i learned that in some cases the angle differs because of the noise. Sometimes the vertical angle is e.g. 80° when it before says (at 0 vertical) the angle would be 90°. But mostly i can make it to 0° offset with the initial offset at 0 vertical. Then for 5x5 traders i have a medium dish, which i switch on with a button and transfer the horizontal and vertical angles from the small dish. Here i saw that at the same values the both dishes differ at 5-6° even when they are only 4 frames away from each other. I never thought this would impact that much. I'm looking forward in expanding my script to search for traders based on type. thanks for the video, i think i'll stick to coding it with "trial and error" search and less mathematics because i don't unterstand it :D
@shadowdrake082
@shadowdrake082 Ай бұрын
Yea, the Medium dish threw me for a big loop when I was trying to reverse engineer what happens behind the scenes. Things just didnt make sense why it was such a big change. I think basically you got how to do it, which is nice, I just like to try to explain the underlying math behind it to explain why what I'm attempting to do works. But pretty much getting the Vertical angle from a 0 Degree Vertical (Currently Horizontal doesnt matter if Vertical is 0) gets huge. The only reason I have the 4 Cardinal Direction Large Dishes are for figuring out where the trader lies on the horizontal. Even using the games extremely rough and noisy signals can get you close, but I really wanted to try to get it more exact. If I were to use the game's signal deviations, I may add a second Large Dish pointed at 0 degrees or make my whole array point at 0 degrees and average them out to get an almost "True" Vertical and then move the cardinal dishes out to that position. I need to do more tests because I thought I recall a dev mention that the signal noise adds up to 20% deviation noise but didnt say anything about subtracting that amount.
@wowailyich615
@wowailyich615 Ай бұрын
I really do suck at logic and all things related - but I was also thinking that it must be possible to program some kind of triangulation system using the difference in readings from two smaller dishes to direct a larger one .... I just don't know how to properly do it :(
@shadowdrake082
@shadowdrake082 Ай бұрын
I think the next video has a triangulation system, plus some extra logic to get more exact angles. But if you position a dish up at 0 degree vertical, you pretty much are going to get the vertical angle, then two dishes somewhere in the horizontal should hopefully be able to better tell you where in the horizontal you may need to move. It should work with at least getting you close and you can further fine tune the signal on your own or have a script take over with gradual movements until you get 100% power contact received / transmitted.
@wowailyich615
@wowailyich615 Ай бұрын
17:50 I think the trader waypoint only recognized landing pads that do not have a proper runway set up. They seem to be really only meant for VTOL traders
@shadowdrake082
@shadowdrake082 Ай бұрын
The odd thing is i could not get the waypoint to cycle to a different pad. Im trying to do anything i can to see if i can choose a pad to land to with any number of those… but unfortunately they seemed locked to the 9x9. I will have to take some time to mess with it some more to try to get it to change and document what needed to happen. Not gonna lie, i mischievously wanted to see if i could get them to fly from opposite directions and see if they could crash mid runway, but my hopes were dashed xD
@wowailyich615
@wowailyich615 Ай бұрын
Brilliant! Thank you for taking the time and do the tutorial that the game does not provide at this time! Well done, Sir!
@charlesheath7571
@charlesheath7571 Ай бұрын
A few questions, 1 does an occupancy sensor detect a trader? 2nd isr there a logic setting for the hold to have a trader continue? I’m thinking of automating a hanger to have a trader hold, hanger opens let’s her in and closes cycle atmos and stops when the human pops out. All a hanger really is a SUPER SIZED airlock! One note if your building a runway more than one wide, you can only use ONE thresh hold or it will error
@shadowdrake082
@shadowdrake082 Ай бұрын
I havent tested the occupancy sensor, i probably should cause now im wondering if chickens count as well. The activate logic value on the landing pad data and power kit. Pressing the button or activate = 1 will tell a trader holding to resume on a waypoint or to leave the landing pad. I did wonder how to expand the pad… but i havent really tested it well so i do need to do a follow up first making it look better. I think i saw different people have issues when they used landing pad basics + runway’s together but i havent personally looked into the details. Plus i was also curious if the main runway needed to be inline with the centrepiece or not, i just realized i never checked that.
@charlesheath7571
@charlesheath7571 Ай бұрын
@@shadowdrake082 chickens won’t trigger the occupancy, It might be players only. However an idea…motion sensor?
@shadowdrake082
@shadowdrake082 Ай бұрын
@@charlesheath7571 possibly? the awkward part would be that it would be really hard to not catch anything else since it would need a very very long triggering range. Trader pads do have a mode where they tell you if a trader is moving, holding, on the pad, or no trader is there.
@skycaptain95
@skycaptain95 Ай бұрын
Game name?
@shadowdrake082
@shadowdrake082 Ай бұрын
Stationeers
@wowailyich615
@wowailyich615 Ай бұрын
Thank you for doing this little series - did you also notice the bug in the landing pad gas storage where water will evaporate a little inside the pad but not condense? When trying to do gas and water trading, this is quite a hastle, having to pump the water vapour in a circle through the gas network in order for it to condense back into liquid form for my water tank.
@shadowdrake082
@shadowdrake082 Ай бұрын
I got the pad stuff out soon, had to make sure I had all the chapters in. I have noticed that potentially the liquid input pumps pump in pressurant gases yet the output will only pull liquids. I need to do a better test than water to confirm but it seems like the gas pump output takes only gases but the input can push in liquids as well. Buying just the liquids from the trader seems to keep everything as liquids so it might have something to do with pump behaviour.
@wowailyich615
@wowailyich615 Ай бұрын
Woohooo! Traders!
@charlesheath7571
@charlesheath7571 Ай бұрын
There is one thing the hardware trader is good for, the fire extinguisher it still has 12L of water for €50 less than the liquid trader, supper useful for hard planets
@shadowdrake082
@shadowdrake082 Ай бұрын
True... I do remember feeling ripped off that they sell you the welding torch, but welding fuel canister sold separately. I think I also had the same mindset that the fire extinguisher may be the same.
@lange1815
@lange1815 Ай бұрын
Nice Typ of video! Thank you for this information
@techmarine83
@techmarine83 Ай бұрын
Decided to give it a go today and the tutorials are disabled and only work on experimental branch. I find this to be very annoying, I don't even know how to play on normal let alone messing around with the experimental branch. This does not bode well for my opinion of the game.
@shadowdrake082
@shadowdrake082 Ай бұрын
Those have been disabled for a while… the only way currently to try the tutorials out are to do the beta branch for a pre phase change build and that will allow you to start them. Should be able to open up the settings for the game, opt into a beta, then select a prephase change build. It was leftover for the tutorial and for people who had a big base to attempt to fix it before jumping back to the main branch. Looking at the discord, it seems like they might be doing something about fixing the tutorials, but I cant say that is the next thing on their plate. Many users on the community have attempted to make getting started or tutorial videos to fill the void, but understandably it is a hard void to fill for onboarding someone new.
@techmarine83
@techmarine83 Ай бұрын
LOL knock out pills...is that a PC way to say Flunitrazepam? And it's $400
@jojoskunk
@jojoskunk Ай бұрын
nice stuff