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@jonesy66691
@jonesy66691 3 сағат бұрын
I have a shiny premium Mi-24 just gathering dust, I would love to take it for a spin in Sim EC.
@ajmod73
@ajmod73 11 сағат бұрын
Some people forget there’s players that dont play only fighter aircraft
@irohnick
@irohnick 18 сағат бұрын
My gripe isn't even the bvr or missiles. I was expecting the R-77 to be shit, I knew the electronics weren't the best. none of this is the issue. THE ISSUE IS THAT EVEN IF I GET INTO A MERGE USING A SU-27 OR MIG-29, *there's nothing you can do against any of the NATO planes currently in game at top tier, except a tornado*. It's in fact, so ridicolous, that the F-20 outperforms you in a dogfight. a Su-27. outperformed by the F-20. in a dogfight. if you're confused or have any questions about this statement, just go watch squishface's videos, he explains fairly in detail exactly how the Su-27s flight model is fucked. the short version of it is: if the blue-side (F-16/F-15/Mirage-2000/Gripen) has even just slightly above average dogfighting/duelling skills, there's nothing, and I mean *NOTHING*, a MiG-29/Su-27 pilot can do to win. one circle? blue wins. two circle? blue wins. energy retention? blue wins. *nose authority?* Blue wins. the flanker has 1 trick that he can't use more than once, and that trick is completely negatable by just being above its nose. that's it, good game, you won the fight. the *DCS* flight model of flaming cliffs 3 (yes the Awful one) performs *better* than whatever the fuck we recieved in warthunder. Genuinely. fuck new missiles. I'm fine with keeping red side exactly as it is. GIVE US PROPER FLIGHT MODELS INSTEAD. make SOMETHING be worth flying red for. maybe modelling russian jammers, that historically were always slightly better, would counter the amraam spam.
@joedylan6311
@joedylan6311 Күн бұрын
It might be just because I’m relatively new (<24 hours total on XSX War Thunder), but using these new controls after switching from pointer controls… BRO MY PLANE DOESN’T STOP ROLLING, WHY!?? I have a regular controller not elite, but also when I essentially roll my aircraft, it fucking excessively rolls. Is that because of the sim feel of the game or because the sensitivity for rolling is too high??
@nimbal3304
@nimbal3304 19 сағат бұрын
@@joedylan6311 obviously it's hard for me to diagnose the problem over a comment sections n, but it sounds like you need to trim your aircraft. Basically the propeller turning creates inertia turning the plane in the opposite way (this is why helictopters have a tail rotor to stop them spinning) trimming your aircrafts ailerons or rudder can fix that, just keep in mind as you go through different speed ranges you'll have to re-adjust the it.
@joedylan6311
@joedylan6311 19 сағат бұрын
@@nimbal3304 I’ve discovered that after helllla tweaking and realized…that’s a huge skill difference between where I’m at now and where I need to be to consistently use trim enough to be proficient with it
@joedylan6311
@joedylan6311 19 сағат бұрын
@@nimbal3304 but your response is still much much appreciated, even after 5 months of this upload :D
@calneigbauer7542
@calneigbauer7542 Күн бұрын
Maybe model the U.S. jets more than 30 percent accuracy
@calneigbauer7542
@calneigbauer7542 Күн бұрын
I’d say larger maps awacs data link refueling mid air
@shanedockery3283
@shanedockery3283 Күн бұрын
I usually take 4 sidewinders and 4 Phoenix. Fly above 20k feet above mach. Launch Phoenix at 25 miles away. Goes pitbull around 10 miles. When target defends, vid them take their 6 and fox 2. Basically use the Phoenix to push their nose away and set up a sidewinder shot or at least merge with a better position then them
@ccramit
@ccramit Күн бұрын
Last time they pushed out new maps, I kept crashing into mountains that suddenly appeared at 5000m. Check the replay, it showed me nosediving into the ground, but actual gameplay showed me cruising at altitude, and then faceplanting into a mountain that appeared out of nowhere. It happened twice in the span of an hour. I assume it was just desync or packet loss, but it seemed like everything was running fine until the moment of death.
@Kortonox
@Kortonox 2 күн бұрын
I have been active in the Forums for a bunch of years, up until the big review bomb happened, and they changed the Forums to be way worse. A lot of the stuff you mentioned, I was regularly saying on the Forums, basically everything that has nothing to do with current Top tier. I hoped that change would come with their road map, but Sim got ignored once again. I really hope that your suggestions make it into the game. I want to get back into War Thunder and Sim, these changes would make it worth while again.
@Ki0hazard
@Ki0hazard 2 күн бұрын
one thing i dont see people talking about is the planes actual cost, if a plane is better then the other make it cost more resources. if one sides planes are cheaper, let them have more planes on that side. there are more ways to balance the game without just buffing or nerfing the plane its self. also missile costs, full loadout of fox3 should cost more in game match resources then fox 1 and 2. like if you had a full team of high end planes dieing the cost could lose you the game. encourage them to have a mixed loadout.
@fvhrenheit4813
@fvhrenheit4813 2 күн бұрын
they could just add AWACS in the game, for older tiers it could be observation planes. that would even add depth to gameplay, cause you could shot it down and blind the other team.
@levi_exiled8579
@levi_exiled8579 2 күн бұрын
One major mistake, trusting Gaijin... So far they did because they lowered rewards, they are supposed to be way better honestly. Right not matchmaking is not that bad. BRs are decent for SIM however Gaijin is very bad balancing things they touch all the time meaning they might ruin SIM. 1. Uncap rewards. 2. Add more maps. 3. Make so backups let u spawn jets for free. 4. Add few more missions and make sure there is always something to do to earn SL and RP. 5. Bombing isn't op in SIM and takes long time. It is usually better to rush bases in ARB. U get more RP in less time. 6. Helis are too unbalanced. IR missiles miss them, radar can't lock them and even if u do the missile misses. I play lots of SRB which is competitive and truly, Helis are really op. So no. Their missiles are the strongest... So, no Helis. That is really dumb. However, Helis do need their own better game mode. 7. Controls are so abandoned that people don't even know about the SAS mode. 8. Yes, in prop sim it is really hard to find enemies or have fun dogfights. You also have to fly for really long just to get there. This is why I avoid it. I also get more RP in less time playing props in ARB. 9. Maps in WT are too small for fuel tankers and AWACS because of the new missiles. Will get shot down right away. 10. Gaijin touching ranks and nations ruins the grind. The drama some time ago was about how bad the grind is and Gaijin isn't improving the grind right now. They might make it worse actually. They add more and more vehicles but they dont improve the grind meaning u HAVE to buy premium time + prem vehicle. Greedy tactic. Rewards are kinda bad but the worst part is it's capped. Especially in GRB. Cap is really bad. Gaijin should not be trusted. They openly lie and it has been proven many times. I know Russian and have seen them talk. Very cynical people. Have to be careful with that u suggest and pay attention to details. Gaijin tends to do the double edge sword tactic where they "Buff" something but they have also Nerfed it a lot.
@SoulAir
@SoulAir 2 күн бұрын
How can you play with 0 sense of flight? I find it helpful for the background to be unmoving helps with aiming but maybe that's just ground pound.
@folftasticgaming7491
@folftasticgaming7491 2 күн бұрын
I love sim, but I struggle with this same issue as a Blue player I find myself flying around not finding anything. And then when I do its borderline impossible to tell friend or foe as F-15's on both sides go brrrrr
@Foxeen515
@Foxeen515 2 күн бұрын
Honestly I can consistently dodge AIM-120 with my Super Etendard, so people who can't in a Flanker just really have a skill issue. Ok, granted I learned how to fight in BVR with the F15 in DCS so I have the advantage of knowing how to react.
@SubWaySpiderman
@SubWaySpiderman 2 күн бұрын
Gaijin could very well design a strong competitor to DCS by fleshing out sim to have more substance essentially creating a more casual sim game, hell they can give us a map editor to create or edit current missions to be all different and the community would vote to see which one they want officially.
@thunder_pilot
@thunder_pilot 2 күн бұрын
Are you playing on mouse and keyboard or some kind of hotas setup? If hotas, which one?
@RealNotallGaming
@RealNotallGaming 2 күн бұрын
Hard to play? 😂 2 seat plane drove with mouse/keyboard 🤦 Try F14 in DCS .... WT is EZ
@_S1mba
@_S1mba 2 күн бұрын
for the love of god limit the amount of active match's per br bracket in sim, im sick of farmers making new lobbies to leave when people join, if they want to "grind" in sim make them do it in active lobbies like the rest of the game
@TheBuccaneerIsHot
@TheBuccaneerIsHot 2 күн бұрын
Definitely need air refueling, on an airfield you refuel in 30 seconds so use the same system for the tanker
@atatoraman9257
@atatoraman9257 3 күн бұрын
Strike Aircraft forward air point spawns. A-10A could work in Air sim, it just takes so long to take off and get up to speed on those things.
@kiubekpl5863
@kiubekpl5863 3 күн бұрын
2:29 in reality even someone who does code cant say to any certainty without knowing how the game is built, a simple feature in one game can take 1 week, in the other 3 months.
@Ki0hazard
@Ki0hazard 3 күн бұрын
it would be nice to have larger maps for jets, taking off and getting locked by the enemy at the same time is to common. also maybe spread out the ground battle, tanks lining up like they are are preparing for a field combat in the 1800s
@TheBuccaneerIsHot
@TheBuccaneerIsHot 3 күн бұрын
The fact that the F16 and F14 can now outrate the Gripen is so silly
@CR055H41RZ
@CR055H41RZ 3 күн бұрын
I don't think they should significantly change the useful actions system or the payments for spawns, I do think you should have the option to use backups if you want but if they make it useable for sim players to use backups that would mean backups would be basically forced to use for second spawns and I think it's silly to ask people to use backups instead of silver lions to spawn when ultimately you're going to be netting something like 150k-200k SL from a single full match of sim. Also, the suggestions for reducing rewards for bombing to the point of it being similar to something like heli EC would also not be good for the health of the gamemode because ultimately I think people who do come to certain BR's to play sim ONLY for bombing are actually experiencing *some* form of sim gameplay other than just farming and they may change their minds and actually try to PvP later down the line. Having some reason for ARB players to come over to sim and *try* it for whatever reason is actually healthier for the gamemode than not and one way they can do that is by having the rewards be like what they are right now which is very very high compared to ARB. Changing the rewards system to favor getting as many kills as possible and having it be uncapped would significantly alter the flow of the gamemode to favor stomping enemy teams from the few players that have the setups to do so easily.
@josephbishop3231
@josephbishop3231 3 күн бұрын
Super sonic A-10 AI would be even funnier than the super sonic F-86 AI
@collander7766
@collander7766 3 күн бұрын
Backups is a bit of an L take. You shouldn’t need backups to respawn in an EC gamemode. Period. Sure you might have a lot of backups accumulated now, but they go quick. You can only get a limited amount of backups for free via the warbond shop, crates, and the battle pass. Other than that, you have to GE them. Like it or not, your suggestion is a little on the P2W side
@thefreakgamerp
@thefreakgamerp 3 күн бұрын
The bomber nerf would kill bombers. Cant agree on that.
@SandMartin
@SandMartin 3 күн бұрын
What do you think about the RWR changes in SB?
@Ewan_Gaming
@Ewan_Gaming 3 күн бұрын
Russian bias from Cyprus Snail with Russian roots which feels itself westerner. Gaijin don't fix problems for years. I'm afraid we're doomed.
@DankTank374
@DankTank374 3 күн бұрын
Sim is boring they need to mix nations add ui for friendlys and make the game mode more exciting. Geound sim is where its at as far as having fun imo sim air is way too slow and games are like 3 hrs why.
@BlackbirdDrozd
@BlackbirdDrozd 3 күн бұрын
The only thing I wish for in years is to FORCE a cockpit close going above 300knots. And option to create a lobby with sound mods blocked just like trournaments have would be nice .... you all unfornatelly know why....
@foo-foocuddlypoops5694
@foo-foocuddlypoops5694 3 күн бұрын
Early Helis would be useless; They're incredibly slow, lack any survivability and carry limited armaments mainly consisting of a few weak ATGMs. There is a reason these things were never intended to fly in contested airspace IRL. Late Helis would make fixed-wing CAS completely redundant thanks to their massive ATGM loadouts combined with powerful canons, whilst REDFOR Helis specifically would slaughter literally anything that flew at low altitude because of their insane AA loadouts. This is exactly why Helis should never have been added, they're impossible to balance outside of their own dedicated PvE mode - Even their PvP mode was flat out removed because it was too unbalanced.
@saplingseedsaccrew3143
@saplingseedsaccrew3143 3 күн бұрын
25:16 Literally this. All the Eurofighter nations are getting subtree 4th gens until the Eurofighter comes: UK with SA Gripen and Italy with HU Gripen
@trainingdays
@trainingdays 3 күн бұрын
I almost never comment on issues with the game or possible fixes, but it’s very obvious that so many of these issues are localized just to top tier, and it’s a game wide issue. New vehicles have far surpassed the original scope of War Thunder’s modes and while the vehicles themselves are very cool, there are so few single map/mode combination in the entire game at top tier, ground or air, that properly display somewhat realistic combat operations for the vehicles. And it amazes me that people still get excited about new vehicles when they da** well know that they’re getting thrown directly into a mode made for vehicles 80 years younger. It’s frustrating because the solutions are so obvious and yet, despite all of the pleas, they clearly just don’t dedicate resources to improving it. Tbh they very rarely have when it comes to game modes. I will always maintain that War Thunder’s potential, if it were to implement large scale combat like realistic combat operations in a multiplayer setting (like ramrod missions or strike packages, attacking and defending) or what we all thought World War Mode was actually going to be, will always be greater than the games realized potential. Which is crazy to say due to how popular this game still is after a decade. So whether you find it comforting or concerning, a large number of these issues are not just localized to sim. The recommendations in this video are absolutely fantastic, however, like 99.99% of these types of videos for War Thunder, they will likely fall on deaf ears
@gerkadas
@gerkadas 4 күн бұрын
>ask to ad helis to EC >aknowledge the fact that helis have to hide and shiver, just to have a lifetime more than 2 minutes >propose fixed heli spawns next to ground battles 5 mins later, so literally everyone knows where helis are lol. lmao, even. gotta love how you make a point and then contradict yourself in the next 5 minutes
@dowmein
@dowmein 4 күн бұрын
Making the controls friendly for kbm should probably be the biggest one. it's annoying to play aircraft that dont have damping and you just cant have smooth flying.
@helpmedaddyjesus7099
@helpmedaddyjesus7099 4 күн бұрын
16:15 i think some ai buccaneers taking off from a carrier could be a cool inteception task and would benefit teams that find the enemy carrier
@jorje58965
@jorje58965 4 күн бұрын
Gaijin purposely keeps sim in a shit state to limit the player amount so they don't have to waste resources making things too realistic. This has been going on for years. They make it more trash every year to push people back into RB.
@tom33430
@tom33430 4 күн бұрын
Just forget adding choppers in EC, they are invisible litteraly, if they fly under 100 feet and on any radar too. The only weapon available is targeting pod and Mavericks launched at 7-5km. At this distance they already shot at u their isane missiles (vikr, ty90). Do you really pass pour Time with your eyes in your targeting pod when you Can get shot by every tree (chopper possible position) on the map. With FOX 3 threat at any Time. Choppers are half modeled too. Their propeller are litteraly absent they Can litteraly survive to any shots.
@Insulino36
@Insulino36 4 күн бұрын
I did not know that the amount of RP and SL that you could get in sim were caped, I always wondered why was I given rewards 15 min later but never thought about it until I had a 12 kill + win game with only 100K SL reward at the end of the match
@AirsoftFaction
@AirsoftFaction 4 күн бұрын
Bombing is currently killing RB too. WT Air is just PVP end of story, Either dissuade pve though lower rewards or work it in for meaningful gameplay.
@Jauffre-innit
@Jauffre-innit 4 күн бұрын
I like the idea of datalink in later generation aircraft, maybe with the surv plane acting as AWACS
@MrRobschnieder
@MrRobschnieder 4 күн бұрын
A weird thing in sim is the AI aircraft always going significantly faster than they would normally and losing zero speed in turns making it nearly impossible to chase them down. Really weird choice for gaijin to have them like that. I’d also suggest just letting us burn up backups as free deaths (each backup prevents any SL loss from the next death). I have so many but I only play sim now and have zero need for them
@stormjet814
@stormjet814 4 күн бұрын
for the last one, a great system would be implementing some sort of aircraft spotter unit like they had irl, which maybe if an enemy flies too close to it it gives some vague information about position and where they seem to be heading, and can also be attacked to deny this advantage
@bokoblinlogic1619
@bokoblinlogic1619 Күн бұрын
Seems like a great idea, adding AWACS would be so cool
@Combat-Wombat
@Combat-Wombat 4 күн бұрын
I play PvP, PvE and both at the same pretty much evenly. 1. Actively punishing PvE players is a bad idea. -First of all punishing players for playing the game is, as a rule, a bad game design. You just don't do it. You don't fix tax evasion by taxing everyone else more, you send the IRS. -PvE gives new and stock players a way to play, learn and grind at the same time. Bombing was the way I got hooked on SIM all those years back, then switched to slinging AIM-9B's then gunning ppl in jets then props and here I am now playing SIM exclusively. -Scaling by numbers of players is also a bad idea. One time I often go PvE is when seeding small matches with 1-2 players in enemy team. Getting immediately stomped by some sweaty vet leads to matches dying before they even rly get going. After a sortie or two there usualy are enough ppl to start going at it as normal. 2. Activity cap is 600 pts every 15 minute window, after that gains are miniscule and most of them come from staying alive, in aircraft (so no J-ing out on runway) and landing after sortie meaning it is better to score 200pts live for entire 15 minutes and land than to score several times that in like 3 minutes but die. IIRC supposedly it was meant to cut sim players some slack for less intense gameplay and fewer opportunities to earn points but IMHO it realy was an attempt at curbing the zombing profitability. Effective one too as with this setup zombing is highly suboptimal and IMHO not worth it to rocket a base and J out as you will loose much over 50% of potential earnings, unless you use software to automate gameplay that is. I used to hate this cap but esp after last patch I came to see it's benefits and at least tolerate it. Bots rocketing bases and crashing are much rarer now, most of them at least attempt to RTB meaning u can shoot them down and with how overcrowded top tier lobbies are ability to RTB after getting one kill and not loose much grind efficiency saves a lot of frustration. Would help with match congestion too if people were more aware of it. I am biased here since I came here for those smaller lower paced ~6v6 lobbies but I do understand that it is frustrating and pretty much actively punishing for those that expect Ace Combat levels of intensity and 10+ kill matches, esp at top tier where 600pts is exactly one kill. On the other hand such attitude is only reinforcing the balance problem and makes people leave lobbies prematurely due to excessive stomping. 3. Perpetual ground battle idea is excellent, as someone that likes his A-10A, Harriers and Jaguars it's annoying how often there is absolutely nothing to do with them, sometimes even for entire match. In general more ground attack targets would be a good idea (ie command bunker or bridge requiring accurate hit with a heavy ordnance, artillery/AA batteries behind the front lines, radar sites that could double as mentioned GCI stations and so on). Also nerf those damned convoy AAA, they are riddiculous. Even M113's firing .50cals will snipe your pilot out. And fix them clipping under terrain, or at least prevent them form beeing able to fire at you from under ground. 4. Rewards. At the moment AAA gives something like 20 (yes twenty) points. It's riddiculous, you'd think jets with guided ordnance should concentrate on taking out AA to open up the air for those less fortunate, instead the only way for them to grind is to yeet those at MBT's and cock block all the other poor bastards. 5. Now to add to all mentioned ideas escort missions need a rework. As of now AFAIK they only increase the reward for each air kill in some proximity by some ammount (like 20 or so %). So 99% of the time people just ignore them as there is no benefit to escorting. On the other hand killing those yelds very little points, they are hard to intercept (#supercruisesabres), and AI escorts/gunners can be absolutely ruthless with deadly aim and UFO energy, so going after them is not worth the effort and people on both sides often just ignore them with their gameplay function reduced to cluttering the radar picture. How about we remove the escorts and start giving out rewards for just staying in proximity over time? Lets say 100pts each 1/3rd of the way for a total of 600 for a round trip to fill out that 15 minute window. Would both give escorting team something to do, create activity hot spots for fighters and give low end players something to kill if apex predators are not around to escort.
@Piglady00
@Piglady00 4 күн бұрын
This is a very very good suggestions😮!!!!
@mateuszpanasiuk9301
@mateuszpanasiuk9301 4 күн бұрын
Actually we need kind of reward for fly do some thing and land. Like massive bonus for survive flight. Its will improve immersion
@wolfjosh0331
@wolfjosh0331 4 күн бұрын
uh, you dont need backups in sim tho, you can spawn and die in the same plane as many times as you want wdym?? tho i get the upfront cost vs repair cost and agree
@Zukatuku
@Zukatuku 4 күн бұрын
Backups would be really good in sim as you wouldn’t be paying any SL to spawn in which would be nice
@user-yi9ul3gl9m
@user-yi9ul3gl9m 4 күн бұрын
As a cas player, I want them to add missile Spaa to convoys and make you get decent rewards for taking out a whole convoy. Also allow forward air fields that strike planes can attack(they are well defended) and they can be destroyed. Maybe not tho but the first bit Definatly
@theperson5185
@theperson5185 4 күн бұрын
Doesn’t useful action also not count if you die in those 15 minutes?