I think you might be a bit Unity biased. That is, you seem to seek an "Unity way" in your workflow, thats why you might not like Godot. 1. I agree you cant easily add simple cubes, but that would be a little bit against Godot workflow. How it should work? Should we have a "special" node for this case? Or a possibility to add a preconfigured bunch of nodes with a single click? It just doesn't seem to fit there. 2. Custom property editor - this is a feeling I shared with you, before I dived deeper into Godot. Actually, Godot allows you to do this but you must extend Resource class. It MIGHT seem limiting, but I actually like that. Because in Unity, serialization is full of quirks and you must learn how to make it (simple class is serialized in owner object, scriptableobject is an asset, some fields are serialized, some are not, public fields go serialized as default, you cant serialize dictionaries, etc.). In Godot its very simple - in order for something to show in inspector or be saveable, it must inherit Resource and it is very explicit about what is serialized and how. And you might nest resource in resource if you want. Also, you can write/read resources in runtime. It is very explicit and simple and after some time, I like it. Also, you can either inline resource inside other container (like scene) or you can save it to disk so it will act as ScriptableObject in Unity. Its actually very clean solution. 3. Root Node - this is good in longer run. You should not use GetParent().GetParent() etc; instead your parent should either reference its children or listen to its signals. Usually, you would want your global scene to be singleton, like you could have Root->Game and Game should be singleton. Everything related to game should be in Game node. Look at "Game" node as a Scene in Unity. Again this is workflow difference, but it makes stuff more clean in longer run, in Unity everything is in some sort of "global scope", Godot forces you to keep your node hierarchy intact. 4. Component vs Nodes - Unity is component based but you can do it in Godot as well. Its just that in Godot, you program a bit different. In Unity, GameObject is a bunch of components glued together, while in Godot your Node is your "main" class that has its own helper nodes (either built-in or your domain-specific nodes) encapsulated in itself. Usually, you should not access child nodes of your Node outside of it. Everything you need should be exposed in your node, and it should keep its internal details inside. See child nodes like "private members" that are not accessible outside.
@aycaramba1773Күн бұрын
Who cpy who ? you or him ? 🤣 kzfaq.info/get/bejne/i6eUnbemrr3ah4U.htmlsi=w5CVENyOxNlY5yJe
@rafaellima63832 күн бұрын
Custom fire sounds so painfully generic, how about something like 'Swapped and loaded'?
@goofy92034 күн бұрын
a tip: on video editing in parts like 2:43 its hard to see the cat cuz of it being almost the same color as the background but it can be made more visible by adding vignette to the background
@rmput4 күн бұрын
You should definitely add leaning.
@Antibet_Runnery4 күн бұрын
Add a side magazine to your guns. they look very unic and dramaticly undeused. Like on WW2 STEN smg
@dnt_alert58064 күн бұрын
PLEASE give it mod support
@HZ_Sai7 күн бұрын
i don't understand what are you talking about . somethings you said doesn't make sense . I'm a noob but the animationtree doesn't need this 5:53 and you can rotate particles ..
@danielwols8 күн бұрын
when can we expect the first public version?
@pivinis8 күн бұрын
Mine is just Grey 😭😭😭
@bonzero8 күн бұрын
this looks amazing
@goblinphreak21328 күн бұрын
no one gives a shit about realism. if realism is what gamers wanted then games like tarkov would be more popular than it actually is. gamers want FUN, not realism. and most of the time realism isn't fun....
@nightmaretheoverlord18259 күн бұрын
I am going to throw my unwanted opinion and say work on the bones of the game first. If the bones are strong then the meat will follow. Also if you are going with the whole modeler thing I say commit to it and have your player be a robot with robot strengths and weaknesses.
@Shifae_9 күн бұрын
Let them run UP the wall for X distance, but only if there sprinting at it.
@blackdoc632010 күн бұрын
Games definitely got personality
@syphonunfiltered10 күн бұрын
Which version of Godot was this? I see that @export allows you to export variables to the UI so you can easily tweak it, in Godot 4.2.2
@RamuNama-kf8mb10 күн бұрын
If this game had proper animations like VALORANT or something like that and it was made for mobile devices, It could have probably been a hit trust me.
@JoskeVR11 күн бұрын
what do you use for multiplayer?
@shaybaker917612 күн бұрын
This will certainly be an interesting game, and has a MASSIVE amount of potential. However I am concerned about how the game will play with more than 2 players fighting in a match, as right now the test is only for 1 vs 1 duels. Granted I am NOT a game developer so I’m no expert, but logically speaking the more players in a match the harder game balance will be. That being said, I sincerely hope that you manage to successfully pull this off, good luck and godspeed.
@lopsidedpolygon12 күн бұрын
OooooooOoOoOoO FINALLY i can krill friends with my DEWALT BLASTER hell yeah fokkers! 😤
@Kiteh12312 күн бұрын
please make a demo
@nzeu72512 күн бұрын
I feel like the map has very open spaces and a bunch of buildings scattered, maybe some cover would be nice in the open space so you don't become an easy target
@thecat276512 күн бұрын
You should make wall jumping, since you can climb up a wall, if you like turn around, you hold your position but slowly slide down, and with one gun in the hand, the spread will be increased, and if you hit jump, you jump off the wall, and that'd be pretty cool.
@stevens-mw4wn12 күн бұрын
I think what would look really good in this setting is like a hand drill grip, but the mag is the battery and it has a overheating mechanic where you can overheat and you get buffed fire for like a half second, depending on the gun, so a sniper would shoot harder, or an smg would shoot faster, a shotgun could fire double bullets, idk
@MarkRamharak-ux6qs12 күн бұрын
in the future you could probably add a custom map future since the walls and doors are modular
@TheBinklemNetwork12 күн бұрын
this seems awesome
@Skynet588512 күн бұрын
The lighting looks a bit, off. Feel like something a bit more vibrant might fit it better, but maybe that's just me.
@Not_scratchcat13 күн бұрын
maybe you could add some more scopes, like a sniper scope or smt
@orca136113 күн бұрын
What would best way to make models like classic wow character models, the polycount and textures?
@Chompa_him14 күн бұрын
App name?????????
@ghillyboy35014 күн бұрын
This game might go hard with 3rd person jus saying
@GetYourDailyFix15 күн бұрын
"Don't show me this shit again" had me dead! 💀
@gorz201315 күн бұрын
I'm kinda into the idea of a game that basically has one gun. But that gun has the potential to become 1000 other guns via customization. That would be pretty could.
@MrLixono15 күн бұрын
Do you only need Unity Steam Network to program a multiplayer game on Steam?
@murtadhaamin365415 күн бұрын
I think you should make the buildings have veriety in their height, that way It'll feel a bit more believable 👍
@seanb438016 күн бұрын
I’d like to see some Unreal Tournament style maps. That sort of raw early 2000s multiplayer game map
@seanb438016 күн бұрын
Your player model reminded me of Brink and it got me thinking of how fun that’d be with this kind of gun customization.
@Bird-pq1oz16 күн бұрын
well, im ready to test! :)
@Butanoshi18 күн бұрын
Your mum is terribl.... stayh strong buddy..
@teddycush5518 күн бұрын
Looking forward to seeing gun building
@b.nicolas238818 күн бұрын
i cant wait until this young dev really goes into bigger projects, he has so much potential ! i was thinking about him doing an mmo rpg in a vesteria look... it could be amazign
@FlyHighStudiosGaming19 күн бұрын
W vid
@Dramocake19 күн бұрын
Longer tutorials are always good for more detail but this sized video really helps people like me who just wants to see a sort of order of operations Thank you and hope to see more!